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> Metagenetic Quality Cost, How much to be Dual Natured
Udoshi
post Jan 3 2011, 11:20 PM
Post #26


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QUOTE (Mäx @ Jan 3 2011, 03:27 AM) *
And this has what to do with the point that being dual natured is an epicly dangerous quality for non mages, who can do absolutely nothing to astrally projecting mage manabolting him to dead from a save distance?


Manabolt doesn't have anything to do with it - what i suggested was a way to have some measure of protection against random astral encounters, and it happens to use that spell. its not the AP-ing mage manaboolting, its the DN'd pc shooting back.

But its not just enemy mages - its anything on the astral, be it a spirit, ward, or even some free-floating FAB. Getting caught in AoE mana-type spells by accident. I did some digging, and magical security starts to show up around High security (advanced) lifestyles, so thats about when the inconvenience-factor of being dual natured kicks in. On the other hand, its not hard to get high Security in under 10 points or so, but it serves as a rough milestone for guaging how inconvenient it is.

There's a difference between having a GM out to get you, and over-emphasisizing how dangerous the astral can be(mage with manabolt is a FAVORITE example around here), and something that happens in a game - like tripping an alarm at a facility, causing the wagemage and a small number of bound spirits to come out with the security force to investigate - a fairly reasonable response so far - ... and all ganging up on the dual natured player because they can't stop percieving to get away.
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Mäx
post Jan 4 2011, 03:19 PM
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"KLONG"
That was the sound of my face hitting the desk after reading that and seeing that you still completely missed the point of my original post way up there, a point i have tried to re iterate twice by now, to only have you talk about completely different thinks.
Seriously Udoshi go back up and read very slowly my post and the post i was replying and then read once more your own comment on that and my revious replies.
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