Warhammer 40k Rogue Trader Game, Recruiting/OOC Thread |
Warhammer 40k Rogue Trader Game, Recruiting/OOC Thread |
Feb 4 2011, 09:35 AM
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#101
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Moving Target Group: Members Posts: 894 Joined: 5-May 10 Member No.: 18,556 |
Gun cutter seems to be a lot larger than a Valk, 30 transport capacity compared to the Valk's 10 (12?), which is why I mentioned the Aquila.
As far as armament goes, Aquila is roughly equivalent to an unmodified Valk, the 'cutter a modified one. That said, the gun-cutter does seem to be the best fit, not least because I don't want a bunch of pissed of marines asking for their gunship back (IMG:style_emoticons/default/smile.gif) |
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Feb 4 2011, 07:17 PM
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#102
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Runner Group: Dumpshocked Posts: 2,946 Joined: 1-June 09 From: Omaha Member No.: 17,234 |
Well one of the books I read mentioned the IG especially the storm troopers do use Thunderhawks. From a abstract rules perspective Im planning on using the gun cutter template for the TH and add some things as I see gun cutter as more of a class.
The biggest question is how tough and well armed to make the TH from a game balance perspective. The reason I pose this question to myself is the aquilla and the cutter both seem to lack ship to ship capabilities. Any thing can land on a flight deck when not being shot at when you are being fired on it's a bit tougher. Cobras get around this by having built in meltaborers. I presume full fledged cobras can also fly back to the carrier but maybe not. The way I see boarding actions going in most hit and run actions is ships fly over attach melta through. Get out and raise hell if at all possible once they've done as much as they can they fall back to the shuttle seal the hatch blow the disengage charges and the hang out and play cards while praying their side wins and can therefore pick them up. For more elite/expensive/pcs based forces they need a way to get them there and get them back safely the bomber and close air support capabilities of the thunderhawks are just a nice bonus. |
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Feb 4 2011, 09:08 PM
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#103
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Moving Target Group: Members Posts: 894 Joined: 5-May 10 Member No.: 18,556 |
I hadn't considered it from a ship to ship perspective. A Thunderhawk is certainly more heavily armed than a gun-cutter, although I've no idea on actual stats for a thunderhawk cannon or a turbolaser.
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Feb 4 2011, 09:27 PM
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#104
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Neophyte Runner Group: Members Posts: 2,174 Joined: 13-May 04 From: UCAS Member No.: 6,327 |
Cornelius gets: Divine Ministration Also Cornelius i apologize for not doing an invitation letter but i have a strong desire to press forward with the time I have. If you do have questions about why your here or even an idea to pitch at me let me know. Nah, no worries. I kinda figured he was included because of his abilities and track record. I almost picked duty to house (which meant maybe some ancestors were loyal retainers of the house of somesuch, but didn't). As it stands, it can easily be that he came recommended by one of the ecclesiarch familiar with the House as a representative on the endeavor... or he's a distant cousin and they wanted a missionary. I could go with either directions, you can pick. (IMG:style_emoticons/default/wink.gif) |
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Feb 5 2011, 04:50 AM
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#105
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Moving Target Group: Members Posts: 504 Joined: 8-November 05 From: North Vancouver, BC Member No.: 7,936 |
Maybe add a front loading/debarking point on the gun cutter, with included metla cutters to breach hulls? None of the ships include any sort of hull breaching methods, even though core and ITS mention it being possible with different ships. So I guess it is up to you. Perhaps tons of front armour, metla charges and shaped 'disengage' charges that blow the 'cutter away from the ship without backlash damage to it?
When I ran my last game I just gave all the ships 5 front armour higher, and said they had attached meltas and other charges to allow them to penetrate a hull, create a seal, and later on break away as needed. It's really up to you. Your gm and can change fluff if you even want to in my books. |
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Feb 5 2011, 04:52 AM
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#106
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Moving Target Group: Members Posts: 894 Joined: 5-May 10 Member No.: 18,556 |
Or suits of TDA for say a dozen selected crew members? Wouldn't need cutters then (IMG:style_emoticons/default/smile.gif)
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Feb 5 2011, 05:04 AM
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#107
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Moving Target Group: Members Posts: 504 Joined: 8-November 05 From: North Vancouver, BC Member No.: 7,936 |
He'll why not get a fleet of furies while we are at it (IMG:style_emoticons/default/smile.gif) . Actually that's not a bad idea down the road
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Feb 5 2011, 05:15 AM
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#108
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Moving Target Group: Members Posts: 894 Joined: 5-May 10 Member No.: 18,556 |
Because you've only got 1 psychic fighter pilot on staff?
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Feb 5 2011, 08:37 AM
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#109
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Runner Group: Members Posts: 2,654 Joined: 29-October 06 Member No.: 9,731 |
Uh, Zyerne? No offense, but I think you need to revise your estimate of the Divine Inspiration's crew size. The smallest starship in the core book, the Vagabond-class merchant trader on page 194, has a crew of 18,000. Lurker has described the Inspiration as a light cruiser; the Dauntless-class light cruiser described on page 196 takes a crew of 65,000. Your "six thousand" figure is... a tad low. By a little over an order of magnitude.
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Feb 5 2011, 08:49 AM
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#110
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Freelance Elf Group: Dumpshocked Posts: 7,324 Joined: 30-September 04 From: Texas Member No.: 6,714 |
Your "six thousand" figure is... a tad low. By a little over an order of magnitude. Bah, you just have to work 'em harder. Triple shifts and methamphetamine for everyone! They'll be fine down there in the underdecks. (IMG:style_emoticons/default/wink.gif) |
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Feb 5 2011, 09:42 AM
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#111
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Moving Target Group: Members Posts: 504 Joined: 8-November 05 From: North Vancouver, BC Member No.: 7,936 |
* post removed due to waking up and realizing it made no sense*
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Feb 5 2011, 01:11 PM
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#112
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Moving Target Group: Members Posts: 894 Joined: 5-May 10 Member No.: 18,556 |
I did manage to rather misread that didn't I. I'll edit.
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Feb 7 2011, 07:58 AM
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#113
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Runner Group: Dumpshocked Posts: 2,946 Joined: 1-June 09 From: Omaha Member No.: 17,234 |
At this point do anything your character needs to do at the party or on scintilia. I'm fluid on how long this takes. Around tuesday or wed at the latest I'll post the transition to the ship unless a lot of characters are tied up with other business (we can flex the timeline if it's just one or two with stragling business) by next weekend you'll be at port wander and the divine inspiration.
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Feb 7 2011, 06:05 PM
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#114
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Runner Group: Dumpshocked Posts: 2,946 Joined: 1-June 09 From: Omaha Member No.: 17,234 |
Nah, no worries. I kinda figured he was included because of his abilities and track record. I almost picked duty to house (which meant maybe some ancestors were loyal retainers of the house of somesuch, but didn't). As it stands, it can easily be that he came recommended by one of the ecclesiarch familiar with the House as a representative on the endeavor... or he's a distant cousin and they wanted a missionary. I could go with either directions, you can pick. (IMG:style_emoticons/default/wink.gif) I kind of like the idea of distant relation as it stands to reason that many times the noble houses would link themselves through marriage at the least. Given the long lifespans available to the upper classes it's quite possible their family trees branch out quite far. Plus given the genelocks and the other things the game does it could be a useful plot point. |
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Feb 7 2011, 06:13 PM
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#115
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Neophyte Runner Group: Members Posts: 2,174 Joined: 13-May 04 From: UCAS Member No.: 6,327 |
I kind of like the idea of distant relation as it stands to reason that many times the noble houses would link themselves through marriage at the least. Given the long lifespans available to the upper classes it's quite possible their family trees branch out quite far. Plus given the genelocks and the other things the game does it could be a useful plot point. sounds fine by me. Always good to have a backup in the genes department I guess for the house. Also good that the backup in question knows his place in the House, a humble lowly missionary... who'll bring fire and brimstone to all those that oppose the Emp- I digress. |
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Feb 10 2011, 07:15 PM
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#116
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Runner Group: Dumpshocked Posts: 2,946 Joined: 1-June 09 From: Omaha Member No.: 17,234 |
I will get th next big post that moves the story along tonight or tommorow during the day. Next stop, port wander!
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Feb 11 2011, 12:50 AM
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#117
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Runner Group: Dumpshocked Posts: 2,946 Joined: 1-June 09 From: Omaha Member No.: 17,234 |
Just to confirm out of character to speed up things you plan is to warp in on the chartist disengage while still out of system and fly to the DI in the thunderhawk. This is the recommended option if you want to get a feel of how things sit aboard ship before risking intrigue aboard station.
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Feb 11 2011, 12:58 AM
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#118
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Runner Group: Members Posts: 2,654 Joined: 29-October 06 Member No.: 9,731 |
We have a Thunderhawk? I thought that was a Space Marine transport/landing/assault craft. Do we also get our own Astartes Chapter? (IMG:style_emoticons/default/biggrin.gif)
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Feb 11 2011, 01:16 AM
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#119
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Moving Target Group: Members Posts: 504 Joined: 8-November 05 From: North Vancouver, BC Member No.: 7,936 |
I thought he meant a SM thunderhawk at first too (the ones that carry whole companies), but it is more of an IG/human slimmed version. And straight to the ship I would say is the best option. Get the crew, squatter and merc loyalty first, start repairs then go to the port.
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Feb 11 2011, 06:11 AM
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#120
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Runner Group: Dumpshocked Posts: 2,946 Joined: 1-June 09 From: Omaha Member No.: 17,234 |
We have a Thunderhawk? I thought that was a Space Marine transport/landing/assault craft. Do we also get our own Astartes Chapter? (IMG:style_emoticons/default/biggrin.gif) Forgive me for being cranky right at this moment but please if your not going to read a post and a fairly long drawn out explanation for my logic(typed out on my phone no less) a few pages up please don't make snarky jokes. You guys win you can ride into battle in an aquila lander huzzah! |
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Feb 11 2011, 06:24 AM
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#121
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Runner Group: Dumpshocked Posts: 2,946 Joined: 1-June 09 From: Omaha Member No.: 17,234 |
Oh and I don't know if some of you have noticed but frankly, the WH40k universe was written by people with barely passing knowledge of military logistics who give a lot of credence to the rule of cool. Further more with a few editions variance's you have things where initially drop pods carry a squad of 5, now they carry a squad of 10. Then to compound matters even with the Into the Storm vehicle expansion we see only a fraction of the actual kit detailed in the game line.. So when you look at things like the thunderhawk which carries three squads of 15 space marines and kit it seemed like the reasonable approach for giving the PC's something a little tougher then the (unstatted) whatever shuttle is used in hit and run attacks. I've said my piece (twice now).
Addendum: Insomnia is a marvelous thing, I'm composing the next post right now. Can't promise it will get up tonight but it's at least being worked on. |
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Feb 11 2011, 12:03 PM
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#122
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Moving Target Group: Members Posts: 894 Joined: 5-May 10 Member No.: 18,556 |
Yes, the confusion about the Thunderhawk was discussed around a week ago,
Oh well. I hope no one gets space sick, there's no room to barf in an Aquila and Ysabell is a combat pilot not a VIP deliverer (IMG:style_emoticons/default/smile.gif) I guess there's no need for me to take a personal Chiropteran scout now, more guns it is. |
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Feb 11 2011, 06:57 PM
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#123
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Runner Group: Dumpshocked Posts: 2,946 Joined: 1-June 09 From: Omaha Member No.: 17,234 |
Yes, the confusion about the Thunderhawk was discussed around a week ago, Oh well. I hope no one gets space sick, there's no room to barf in an Aquila and Ysabell is a combat pilot not a VIP deliverer (IMG:style_emoticons/default/smile.gif) I guess there's no need for me to take a personal Chiropteran scout now, more guns it is. I wanted to apologize if i was needlessly snippy last night. Long hours, over managed etc etc. |
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Feb 11 2011, 09:54 PM
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#124
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Moving Target Group: Members Posts: 504 Joined: 8-November 05 From: North Vancouver, BC Member No.: 7,936 |
No worries, I barely managed to hold my drink in and keep it from coming out my nose to tell the truth.
And I don't got the books on me, but last I remembered, the fury had better handling, armour, guns (as in has some, let alone enough to make a small waaaagh! cringe) and possibly speed, so why would you even want the scout? Now I am fantasizing about a guncutter being escorted by a few wings of furies and landers galore to raid and pilla... errr bring the emperor's light to savages and take their treasures for safe keeping... ps so whats everyones take on entering the ship? Don't want to make any orders icly that effect all of us until we all have talked oocly/icly, cause that is kinda a dick move. pss How the hell do you do a symbol of the cog with your hand? Been trying for a good while now and can't figure out a set hand shape or hand motions to do it. This is really going to keep get to me I think... |
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Feb 12 2011, 06:35 AM
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#125
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Moving Target Group: Members Posts: 894 Joined: 5-May 10 Member No.: 18,556 |
The simplest answer is that a Fury is unavailable at char gen, a Chiropteran isn't.
However, I was considering the Chiropteran when we had a Thunderhawk. As it stands, I could take a Guncutter and have it parked at Port Wander. |
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