Another Damn Shadowrun MMORPG Thread |
Another Damn Shadowrun MMORPG Thread |
Jan 6 2011, 08:04 PM
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#1
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Moving Target Group: Members Posts: 147 Joined: 6-March 10 Member No.: 18,253 |
Because an MMORPG based the current gameplay models (WoW, EverQuest, Guild Wars) would be considerably lackluster and awkward, I can't foresee this coming together anytime in the next ten years.
What I'd really like to see is Rockstar Games given the SR gaming license, to develop a Shadowrun game for single player experience with a simple, single-mission style multiplayer component, much like what they have going with GTA, Red-Dead, and soon, LA Noir. Shadowrun needs a physics engine, and Rockstar has the best. The only thing lacking is the ability to switch between first and third person modes, both in and out of vehicles. Shadowrun needs a huge, cityscape environment, populated with believable NPCs and policemen that will end you at the slightest infraction. Rockstar has been doing this for years. They pay attention to details, they make games with re-playability that allow you to make decisions that alter the course of the story in subtle ways, hell - they practically created the "do random missions for people willing to pay you" genre of video games, and they don't skimp on the character development and over-arching storyline. Should I even have to mention the downloadable content and the ability therein to play in the same game as an entirely new character? If SR ever makes it back to the PC and console gaming arena, I think whoever gets it going would do well to take a HUGE cue from what Rockstar has been doing. Make it a success, and the multiplayer component could easily be expanded to something that resembles an MMORPG and even trumps the current model for one. There are so many other reasons the Rockstar format lends itself to the SR universe - I could literally go on and on. Last I checked, Smith & Tinker were sitting on the rights. Not sure how long they'll have them, but they'll go back to Microsoft at some point. I'm sure the chances of Rockstar ever getting involved are slim to none, but it would be a dream come true for me, certainly. |
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Jan 6 2011, 08:25 PM
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#2
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Shooting Target Group: Members Posts: 1,512 Joined: 26-February 02 Member No.: 392 |
Considering the SNAFU that just happened with APB I wouldn't hold your breath. Will likely be a while before any studio tries that again.
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Jan 6 2011, 08:25 PM
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#3
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The ShadowComedian Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 |
I still wish they would revive the Shadowrun Online MMORPG Fan Project . . they had a working pre alpha and some really cool design ideas and documents <.<
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Jan 6 2011, 08:26 PM
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#4
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Runner Group: Members Posts: 2,782 Joined: 28-August 09 Member No.: 17,566 |
Rockstar gmes, seriosly?
No, what a shadowrun game needs to thrive on a video game port isn't a huge graphics boner - its complex, detailed storytelling and world setting, and the overall mood of the universe that makes it. Remember the last big 'urban crime game mmo' that came out? APB? And how it flopped? What you really want is some unholy combination of Deus Ex's Ion Storm team, Bioware's(or even black isle's) storytelling skills, and Ultima Online. Sadly, thats never going to happen. |
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Jan 6 2011, 08:30 PM
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#5
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Neophyte Runner Group: Members Posts: 2,336 Joined: 24-February 08 From: Albuquerque, New Mexico Member No.: 15,706 |
What you really want is some unholy combination of Deus Ex's Ion Storm team, Bioware's(or even black isle's) storytelling skills, and Ultima Online. Sadly, thats never going to happen. Not familiar with Ion Storm, but I would love to see a Bethesta/Bioware hybrid project for Shadowrun. Not sure who I would select for the multiplayer aspect, but that would reign supreme in the single player market. |
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Jan 6 2011, 08:35 PM
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#6
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Moving Target Group: Members Posts: 894 Joined: 5-May 10 Member No.: 18,556 |
Smith and Tinker are also sitting on the Mechwarrior license. Given how slowly the reboot for that seems to be progressing, I wouldn't hold your breath on anything SR related from them.
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Jan 6 2011, 08:37 PM
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#7
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Running Target Group: Members Posts: 1,113 Joined: 27-November 10 Member No.: 19,186 |
I'm not keen on an MMO or on a GTA-knockoff. I'd rather see a game that replicates the pen and paper game more literally. I'm thinking more "Pool of Radiance" than "Elder Scrolls" honestly.
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Jan 6 2011, 08:41 PM
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#8
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Runner Group: Members Posts: 2,782 Joined: 28-August 09 Member No.: 17,566 |
Not familiar with Ion Storm, but I would love to see a Bethesta/Bioware hybrid project for Shadowrun. Not sure who I would select for the multiplayer aspect, but that would reign supreme in the single player market. Well, if you've heard of diakatana, you've heard of Ion Storm. (also thief) Really, they have one crowning jewel to their name, and its often on sale on Steam in the 2-5 buck range. There's also numerous Lets Plays of it out there, if you wanted to check it out. |
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Jan 6 2011, 08:59 PM
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#9
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Runner Group: Members Posts: 3,179 Joined: 10-June 10 From: St. Louis, UCAS/CAS Border Member No.: 18,688 |
You'd be better off trying to do a from-the-ground rework of the Fallout 3 engine to Shadowrun. Not sure if it can be done with the GECK tools now or not.
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Jan 6 2011, 09:00 PM
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#10
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The ShadowComedian Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 |
Yah, Fallout3 would work too.
Even if i would lik Falout2 better <.< |
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Jan 6 2011, 09:31 PM
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#11
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Moving Target Group: Members Posts: 147 Joined: 6-March 10 Member No.: 18,253 |
I've heard good things about Fallout, but haven't had a chance to play it yet...
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Jan 6 2011, 09:35 PM
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#12
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The ShadowComedian Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 |
Doo eet!
F1 and F² are a bit campy, but good fun. |
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Jan 6 2011, 09:35 PM
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#13
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Moving Target Group: Members Posts: 558 Joined: 23-June 10 Member No.: 18,749 |
The fundamental problem with a shadowrun video game is that shadowrun does everything. A shadowrun videogame therefore has to do everything. It has to be GTA, Fallout3, Oblivion, Dues Ex, Crysis, Dark Messiah, Counter-Strike, Dragon Age, EVE online, Drug Wars, Mafia Wars, Vampire Wars.
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Jan 6 2011, 09:37 PM
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#14
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The ShadowComedian Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 |
Yes.
Horrible. |
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Jan 6 2011, 09:38 PM
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#15
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jacked in Group: Admin Posts: 9,236 Joined: 26-February 02 Member No.: 463 |
http://www.darkdaysarecoming.com/
Ok, not quite a Shadowrun MMORPG, but at least it will be a bit different to the vanilla EQ/WoW-Clone. (IMG:style_emoticons/default/wink.gif) I'm looking forward to see how it will turn out. (IMG:style_emoticons/default/smile.gif) Bye Thanee |
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Jan 7 2011, 12:24 AM
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#16
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Target Group: Members Posts: 66 Joined: 5-December 10 From: Sydney Member No.: 19,206 |
Given most RPGs are driven by the D&D methodology for XP gains i dont know how you going to port that into shadowrun.
Karma awards are majority social based and GM discression. sure survival and mission accomplished and subplot/tasks can be hard wired but what about Clever DIY subplots, players freeforming and doing all thnigs clever, roleplaying is a significant chunk of the overall awards so is pushing the story along. I think there is more chance of a new Mech Warrior game coming out..IF EVER.. than a ground breaking engine that caters for social heavy awards game aspecs of SR. |
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Jan 7 2011, 12:47 AM
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#17
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Runner Group: Members Posts: 3,179 Joined: 10-June 10 From: St. Louis, UCAS/CAS Border Member No.: 18,688 |
Fallout 3/NV's XP-gain system for passing challenges works well enough.
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Jan 7 2011, 12:55 AM
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#18
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Moving Target Group: Members Posts: 366 Joined: 10-November 08 Member No.: 16,576 |
http://www.darkdaysarecoming.com/ Ok, not quite a Shadowrun MMORPG, but at least it will be a bit different to the vanilla EQ/WoW-Clone. (IMG:style_emoticons/default/wink.gif) I'm looking forward to see how it will turn out. (IMG:style_emoticons/default/smile.gif) Bye Thanee I am as well, FunCom always have REALLY good plot-lines and story arcs. The Longest Journey and Dreamfall are quite spectacular. Alternately I think CCP could also do a good job |
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Jan 7 2011, 12:55 AM
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#19
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The ShadowComedian Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 |
It'd get a bit problematic with the needed skill level to pass these challenges.
As in NV you need to have Speech of 100, if you want the end to be without fighting. |
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Jan 7 2011, 01:00 AM
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#20
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Moving Target Group: Members Posts: 504 Joined: 8-November 05 From: North Vancouver, BC Member No.: 7,936 |
They could use the system that the genesis did. You gained exp not from repetetive use of an item/skill or generic mob exp, but from doing runs and from doing alot of killing (like every 20 or so people you killed got you one karma). Also, being able to have auto-run generators constantly allowing you to do shadowruns here and there with variations (whats exctracted, from who, where, how etc) would be a blessing, but a nightmare to implement without having them get repetetive (Yet again, anyone who has played the sega shadowrun knows what I mean here, trying to grind up to be able to get into matchstix, or beat thor with no allies)
Honestly, I would love to see a one player shadowrun come out that was story over gameplay, but in all honesty with all the games coming out by Bioware, Bethesda and a few other companies that already do this with huge plots and sub-pots, I doubt we will see it for a good many years. |
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Jan 7 2011, 01:04 AM
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#21
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Immortal Elf Group: Members Posts: 10,289 Joined: 2-October 08 Member No.: 16,392 |
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Jan 7 2011, 01:11 AM
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#22
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Target Group: Members Posts: 20 Joined: 1-December 10 From: Seattle (No, really.) Member No.: 19,197 |
I did a huge write up on my wiki about a year ago for Shadowrun as my 'dream MMO' (I play a lot of them)
Some of the sections are still blank, but I think there are some good ideas in there. Sorry for the link, but not going to repost 15 pages of content here (IMG:style_emoticons/default/nyahnyah.gif) http://www.shadowlandbbs.net/wacko/?page=S...ening&v=uks |
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Jan 7 2011, 02:21 AM
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#23
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Runner Group: Members Posts: 3,179 Joined: 10-June 10 From: St. Louis, UCAS/CAS Border Member No.: 18,688 |
It'd get a bit problematic with the needed skill level to pass these challenges. As in NV you need to have Speech of 100, if you want the end to be without fighting. Which any social-based character can easily max out early on. I'd make some changes to the system - you'd use xp to 'buy' stats and skills, and the like - but the challenges are a nice touch and it would require a lot of character dialogue. |
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Jan 7 2011, 03:36 AM
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#24
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Runner Group: Members Posts: 2,782 Joined: 28-August 09 Member No.: 17,566 |
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Jan 7 2011, 08:09 AM
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#25
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Moving Target Group: Members Posts: 423 Joined: 18-August 08 From: Dear lord help me, Maryland Member No.: 16,254 |
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