Unarmed Combat and Martial Arts, A question for the SR3 sourcebook. |
Unarmed Combat and Martial Arts, A question for the SR3 sourcebook. |
Mar 17 2004, 05:43 AM
Post
#1
|
|
Moving Target Group: Members Posts: 125 Joined: 1-March 04 From: Gulf Coast Member No.: 6,111 |
Ok, first off, I have tried to do my homework and search the forum for the information that I am looking for with no success. Please help:
I only have SR3 (I had SR2 and SRC in college - where did I put those??) so I need some clarification. If a person takes a specialization of unarmed combat with only the sourcebook as a reference is there really anything speacial that happens to them? I have looked and there are no drawbacks to having a specialization in "hair pulling" as opposed to "pressure points" or "wrestling" (the greco-roman variety). However, common sense - I realize that you can't always use that in SR mechanics - dictates that these arts would be very different in actual combat. For example: Jane Smith, mundane human female, is leaving her self defense class when she is attacked (an attempted mugging) by Vixon, a female human ganger. Stats of importance: Jane: B=3, S=3, R=3, Unarmed combat=3 Vixon: B=4, S=3, R=3, Unarmed combat=2 (4) [hair pulling] Who would win this fight? What if Jane is bald? I noticed in my search that martial arts and manuevers are mentioned - where? Anyway, any help would be greatly appreciated. - theartthief |
|
|
Mar 17 2004, 06:06 AM
Post
#2
|
|
Immortal Elf Group: Members Posts: 11,410 Joined: 1-October 03 From: Pittsburgh Member No.: 5,670 |
as of SR3, Vixon would probably win--the GM would have to determine what kind of damage you can do by pulling hair, but the higher specialization and body means Vixon has the upper hand.
as of Cannon Companion, however, there are no more unarmed combat specializations. instead, each unarmed style is a unique skill that offers a range of maneuvers you can pick up, advantages, and disadvantages. |
|
|
Mar 17 2004, 06:09 AM
Post
#3
|
|
Shooting Target Group: Members Posts: 1,512 Joined: 16-August 03 From: Northampton Member No.: 5,499 |
And unless your using Becks as your Character Gen system, any martial art above 4 with the exeption of brawling cost a fortune skill point wise.....
|
|
|
Mar 17 2004, 06:19 AM
Post
#4
|
|
Immortal Elf Group: Members Posts: 11,410 Joined: 1-October 03 From: Pittsburgh Member No.: 5,670 |
eh? why? it's only an average of 1 karma more than raising any other skill.
|
|
|
Mar 17 2004, 07:12 AM
Post
#5
|
|
Great Dragon Group: Members Posts: 7,116 Joined: 26-February 02 Member No.: 1,449 |
Maneuvers are dirt cheap after char-gen, costing only 2 Karma points each. Unfortunately, for starting out with them, they cost 2 build points each, and for every martial art except brawling, you have to buy maneuvers in order to improve past a certain level. So if you want to play a really tough martial artist, you wind up paying 12 points for a martial art and 3 maneuvers, instead of just spending 6 points for a skill.
|
|
|
Mar 17 2004, 07:19 AM
Post
#6
|
|
Immortal Elf Group: Members Posts: 11,410 Joined: 1-October 03 From: Pittsburgh Member No.: 5,670 |
ahh. i was thinking of post-chargen, since i'm too dumb to read the post i was responding to.
|
|
|
Mar 17 2004, 10:09 AM
Post
#7
|
|||
Canon Companion Group: Members Posts: 8,021 Joined: 2-March 03 From: The Morgue, Singapore LTG Member No.: 4,187 |
Of course there's a way around that. And it is Canon even. |
||
|
|||
Mar 17 2004, 11:20 AM
Post
#8
|
|||||
Moving Target Group: Members Posts: 345 Joined: 10-February 03 From: Leeds, UK Member No.: 4,046 |
The only thing I can think of is that the examples in CC of converting the SR3 archtypes don't say anything about reducing available skill points in order to select maneuvers. I think in a non-karma build system it's the only fair way to do it (of course, anyone with Brawling also gets the same bonus as well). What rules do people actually use for this? |
||||
|
|||||
Mar 17 2004, 11:53 AM
Post
#9
|
|
Canon Companion Group: Members Posts: 8,021 Joined: 2-March 03 From: The Morgue, Singapore LTG Member No.: 4,187 |
Converting the SR3 characters can net you as many as 3 free maneuvers. That is how I interpreted that section of the CC.
|
|
|
Mar 17 2004, 01:47 PM
Post
#10
|
|||
Moving Target Group: Members Posts: 400 Joined: 26-February 02 Member No.: 825 |
Depending on the situation, but yeah it is a GM call. For example, if you specialized in kicking and are trying to fight in knee-deep water, you're going to have some problems, just as hair-pulling's going to have difficulties with a buzz cut. I'd probably give situational target modifiers if they wanted to use the specialization or they could just fall back on the base skill. |
||
|
|||
Lo-Fi Version | Time is now: 24th April 2024 - 02:32 AM |
Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.