IPB

Welcome Guest ( Log In | Register )

 
Reply to this topicStart new topic
> Does a Magician count as being dualnatured when casting spells?, Returning was a very long break and forget a great many things
PiXeL01
post Jan 12 2011, 11:04 AM
Post #1


Moving Target
**

Group: Members
Posts: 175
Joined: 15-July 04
From: Imperial Japan
Member No.: 6,483



Ok, I used to play Shadowrun 2nd then moved on to 3rd but quit soon after the release of 4th due to lack of time.
When I played 3rd it seems that I used many of the (evil) rules from 2nd in the next edition as well.

I know Grounding went out the window when SR went from 2 to 3, but what about Magicians being Dual natured during spell casting? It was great fun (as well as EXTREMELY annoying) having a spirit hanging over a magicians head only to bonk him on the head when he started casting.

Thank you in advance
Go to the top of the page
 
+Quote Post
Dahrken
post Jan 12 2011, 11:52 AM
Post #2


Moving Target
**

Group: Dumpshocked
Posts: 583
Joined: 1-October 09
From: France
Member No.: 17,693



Gone too, but I cannot remember in wich edition switch specifically.
Go to the top of the page
 
+Quote Post
nezumi
post Jan 12 2011, 01:40 PM
Post #3


Incertum est quo loco te mors expectet;
*********

Group: Dumpshocked
Posts: 6,546
Joined: 24-October 03
From: DeeCee, U.S.
Member No.: 5,760



No, in 3rd edition mages do not need to be on the astral in order to cast. Their only real vulnerability to astral threats if they choose to stay on the physical is their foci might get broken.
Go to the top of the page
 
+Quote Post
PiXeL01
post Jan 12 2011, 02:35 PM
Post #4


Moving Target
**

Group: Members
Posts: 175
Joined: 15-July 04
From: Imperial Japan
Member No.: 6,483



Ah sucks. So much magical fun was taken away by SR3.

Time to convince my friend to adapt some "new" house rules that swing both ways ^^

Thanks a bunch for your replies
Go to the top of the page
 
+Quote Post
nezumi
post Jan 12 2011, 06:16 PM
Post #5


Incertum est quo loco te mors expectet;
*********

Group: Dumpshocked
Posts: 6,546
Joined: 24-October 03
From: DeeCee, U.S.
Member No.: 5,760



Grounding had some issues. My solution (that I've been trying to pitch, both to my group and SR3R) is that grounding only works back to the object's 'source'. So mages and foci are both physical, and can be used to ground spells into the physical world. Spirits are inherently magical, and can be used to ground spells into the astral. But in neither case can you use that link to hit the opposing plane (so you can't materialize a spirit, then nuke a group of guards by grounding a spell through it - the spirit is astral in nature).
Go to the top of the page
 
+Quote Post
Kagetenshi
post Jan 12 2011, 08:09 PM
Post #6


Manus Celer Dei
**********

Group: Dumpshocked
Posts: 17,006
Joined: 30-December 02
From: Boston
Member No.: 3,802



You would be able to materialize a spirit, then nuke a group of astral things from the physical with that approach. There could also be some unbalancing interactions with Shapeshifter or other edge cases.

I'm a big fan of the idea of grounding, but it's a powerful mechanic with pointy bits everywhere.

~J
Go to the top of the page
 
+Quote Post
nezumi
post Jan 12 2011, 09:38 PM
Post #7


Incertum est quo loco te mors expectet;
*********

Group: Dumpshocked
Posts: 6,546
Joined: 24-October 03
From: DeeCee, U.S.
Member No.: 5,760



QUOTE (Kagetenshi @ Jan 12 2011, 03:09 PM) *
You would be able to materialize a spirit, then nuke a group of astral things from the physical with that approach.


Which I've never heard as being an issue, still requires a mage, isn't especially hard to get around (due to the ease of astral avoidance), and is lolarious.
Go to the top of the page
 
+Quote Post

Reply to this topicStart new topic

 



RSS Lo-Fi Version Time is now: 24th April 2024 - 12:16 AM

Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.