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Jan 19 2011, 03:20 PM
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#26
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,679 Joined: 19-September 09 Member No.: 17,652 |
If you read OOTS, then you've recently been treated to a wonderfully non-cliched evil character recently.
The character has built up an empire on an entire continent, but he doesn't actually have just a single empire. Instead he and his cohorts control 3 or so empires that are constantly 'at war' with each other. He figures this way no opposing powers will attempt to topple his big single empire if they think it is several smaller ones that aren't actually a threat. Similarly people can't really rebel effectively, because the only support they could get would come from one of the other empires that he controls, so the empire would be overthrown, conquered, and 'new' leadership put in place. It's like monster of the week except for empires. Of course that is just non-cliched conquest plans. He is also non-cliched in that he doesn't really view himself as evil. He takes more of a 'well, if I wasn't doing this, someone else would, so why shouldn't I be the one to reap the benefits?' sort of stance, along with perhaps a 'if I didn't control this, there would be all kinds of war and death as the empires fought, so I'm really helping out'. Of course, he is also clearly evil. When slaves attempted to make a break for it (set free by heroes) and were recaptured, instead of simply putting them back to work, he formed them into giant letters and burned them alive to act as a (well intentioned) message to someone. Yes, he used burning people alive to try and send a positive message to someone, and didn't see the problem with that. I believe that is Evil, and it is an evil that would work very well for a D&D game. It isn't that he went out and killed the slaves for the sake of killing slaves. They tried to escape and so he wanted an example made of them, and he wanted to express himself with giant flaming letters. Two birds, one stone (Oil is expensive people). So the characters don't go around killing off towns just for being there, they maybe kill someone who slighted them, and then maybe a couple people who tried to attack them for that. Then they pay their bill and go on their way. The corpses are someone else's problem (Or new servants if you have a necromancer). And yes, they paid their bill. Why? Because they're Evil, not total asses. All not paying a bill does is save you a couple silver, it doesn't make an 'I'm so evil' statement. It makes an 'I'm so poor' statement. Also of course keep in mind that in D&D there is always someone more powerful, and if you go around flaunting that you are evil, you're going to get bigger powers to come crashing down on you. But if you aren't flaunting the evil, what's with the killing earlier? Well, he insulted you, gravely, and you gave him a chance to properly apologize, and then it came to blows. Just so happens that your blows where much better and (unintentionally of course) deadly. Then you simply had to defend yourself when you were attacked after that. And hey, even after being accosted by other customers, you paid your bill. You're obviously not that evil if you paid your bill. It's the little things that lead to a level 20 paladin not showing up to say hi. |
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Jan 20 2011, 03:51 AM
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#27
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Old Man Jones ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 4,415 Joined: 26-February 02 From: New York Member No.: 1,699 |
I like to call it "Practical Evil".
I had an "exiled Drow" D&D character like that. Ended up with a high political position in the nation she lived in, headed up a globe-spanning spy network, and had everyone eating out of her hand, because she early on figured out that Information Is Power, and set out to become the ultimate information broker. Either she had the information you needed, or information you wanted kept quiet. And for the particularly rude folks, well, her being a 27th level archmage helped. That kinda high politics game only works in a setting with a structured political system, though. -k |
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Jan 20 2011, 01:11 PM
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#28
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,536 Joined: 13-July 09 Member No.: 17,389 |
I like to call it "Practical Evil". I had an "exiled Drow" D&D character like that. Ended up with a high political position in the nation she lived in, headed up a globe-spanning spy network, and had everyone eating out of her hand, because she early on figured out that Information Is Power, and set out to become the ultimate information broker. Either she had the information you needed, or information you wanted kept quiet. And for the particularly rude folks, well, her being a 27th level archmage helped. That kinda high politics game only works in a setting with a structured political system, though. -k What? No Spymaster levels? |
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Jan 20 2011, 06:21 PM
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#29
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Old Man Jones ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 4,415 Joined: 26-February 02 From: New York Member No.: 1,699 |
She had at least 7 different classes/prestige classes, one of which was indeed Spymaster.
She was primarily an Enchanter build too, specializing in mindscrews and manipulation. Not much into the "direct confrontation" thing. Commonly heard quote: "So, how much is your employer paying you? Would you like to double that?" (IMG:style_emoticons/default/smile.gif) -k |
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Jan 21 2011, 02:44 AM
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#30
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Midnight Toker ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 7,686 Joined: 4-July 04 From: Zombie Drop Bear Santa's Workshop Member No.: 6,456 |
If you want a good and nuanced Evil game, you've got to realize that Evil isn't really a moral alignment. It is a Cultural alignment.
More often than not, Evil characters come from Evil societies. In the Real World, both cultural relativism and moral relativism are good and true. Plenty of cultures have practices that Westerners would find barbaric, that doesn't make them evil. But in the D&D world there is objective morality. Cultural relativism still holds true, to a degree, but moral relativism does not. Because of this, there are cultures that are objectively Evil. More to the point, the Ultimate Creator-Gods of D&D who made both Good and Evil Alignments were university-educated American Liberals from the 70s. D&D's objective morality is Western Liberal morality. And knowing that gives you a lot of wiggle-room for designing Evil characters and Evil cultures. In D&D, the This Modern Western Liberal moral paradigm is also why you never see Paladins taking up the White Man's Burden. Though making the ignorant Devil-Children see the light would be a Good thing, Imperialism and Conquest are objectively Evil according to the established moral paradigm (this is a paradox caused by basing an absolutist moral system on a mostly relativistic moral paradigm, they do crop up here and there and should be expected in D&D). Keeping this in mind, the only thing that is necessary for justifying Evil characters is that they come from an Evil culture. They accept and take for granted things that Modern Western Liberal Morality deems wrong. This doesn't mean that they accept everything that Western culture rejects, just that the things they do accept are sufficiently defining to plug them into the Evil category. For example, pre-Civil War USA is capital E Evil by the D&D standard, particularly in the South. Characters from that era are Evil because they accept slavery as natural and proper. They aren't evil because they abuse their slaves. Far from it, many of them will treat their slaves well and the vast majority will never own slaves due to their high cost. They're still Evil. They're still Evil because they accept that this Evil institution is right and proper. All Good Southerners of the era will be Abolitionists, in heart if not in deed. Just like all Good Drow rebel against the Matriarchy. And as I said, cultural relativism is still at play. No one thinks that their own culture is evil, after all. And now someone is going to ask how that works when Detect Evil is so easy to cast. Someone? Anyone? Thank you. Detect Alignment and the existence of objective Cosmic Good and Evil make things more relativistic on a cultural scale, not less. Evil doesn't necessarily mean evil and Good doesn't necessarily mean good. What it means is that some things I agree with are aligned with one inhuman cosmological constant and other things I agree with are aligned with the other. For every divine authority that says Good is good, I can point to another god that says Evil is better. In this way I, as a mortal, have nothing to arbitrate lower case good and evil but my own cultural prejudices. Lower case evil is defined by things that I the D&D character don't like, not by things that game designers on a planet that I never heard of don't like. This is why most humans are neutral. Their cultural prejudices are mixed, some Good and some Evil. And most people are perfectly happy with this arrangement. Most Good mortals hold some prejudices that qualify as Evil, just not many. Only the truly fanatical dedicate themselves wholly to the ideals of an Alignment. Therefore, it is perfectly reasonable to have characters who are Evil and proud of it without being evil and proud of it. They hold cultural prejudices that are predominantly aligned with the cosmic principle called Evil. That doesn't make them bad people (or does it?). The question you should ask your players is simple, what defining cultural beliefs does this character hold that Modern Western society would define as evil. One Big Evil prejudice is sufficient, though many Little Evil prejudices can add up to shock the conscience. Examples taken from real world cultures. Slavery: Slavery was once very common. Today it is considered evil and in D&D it is considered Evil. The relationship is not necessarily abusive, though it is inherently exploitative. Even if abuse is outlawed and non-existent, slavery is still Evil. This applies to all forms of chattel slavery and indentured servitude. Misogyny/Misandry: The great crime of the Drow. You don't need unwavering faith in unisex restrooms to be Good, but the belief that one sex is inherently inferior is Evil. Racism: Discriminating against Orcs because they're Always Chaotic Evil is Good. Discriminating against Orcs because they're Orcs is Evil. Good uses Detect Alignment to judge people, not skin color. Again, this is about believing that other races are inherently inferior. It isn't about looking in the Monster Manual and deciding that hiring a Troll nanny is a bad idea. In fact, the systemic dehumanization of any class of people is pretty much Evil. It is also extremely common in human history. If you consider any group of people to be inherently inferior to you, then you're Evil. This doesn't mean that Good can't judge groups by past deeds, of course. Pederasty: Now this is a good one. Buggering boys is Evil, not because it is gay, but because of the inherient power difference. At least, that's how a Modern American would see it. An Ancient Greek would say to that, "Wha'chu talkin' bout, Willis?" The Ancient Greeks will tell you that it is a mutually beneficial and mutually pleasurable relationship. The key is the power imbalance. If you consider sexual relationships with massive power imbalances to be normal, then you're Evil. Torture:There was a time when courts wouldn't consider testimony to be reliable unless it was extracted via torture. That time is long gone. If you believe that torture should be a standard part of the judicial system, then you're Evil. Human Sacrifice: That's fairly common amongst churches of Evil gods in D&D. It also wasn't particularly uncommon on Earth. Sometimes the victim is willing, seeing it as an honor and a privilege. Sometimes the victim is an enemy or a criminal who would be executed anyway. It doesn't matter. It's all Evil. The point is that your character won't see it as 'mha ha ha' mustache-twirling villainy. Characters who participate in such sacrifices will see them as profoundly sacred, holy, and beautiful acts. Such ceremonies are reasons for joy for characters who believe in them, not horror. I could go on, but you get the idea. The point is that your Evil characters will have beliefs that are alien to your Western or Western-influenced values. They will take these beliefs for granted and act according to them. That's what makes them Evil. Your Evil PCs shouldn't be puppy-raping evil. "I like murder" is a perfectly valid motivation for a villain, but it is a crappy motivation for a villain. You can get one session of fun out of playing Ted Bundy, serial killer; but the sky's the limit when you're playing Robert E. Lee, Confederate General. The great thing about this perspective is that Evil characters can work with each other, and with Good characters, with few exceptions. Your villain protagonists will not be antagonistic to all Good things all the time, and can easily share goals with the designated heroes. My suggestion: The PCs grew up together in an Evil city. They know it's an Evil city because they have Detect Alignment Spells. But they don't care. It's their home and they love it, they accept it for what it is, and they embrace its values. As a result, they pretty much see nothing wrong with things that Detect as Evil. They also have slanted values that make them Detect as Evil. Bonus points if this Evil city is in Baator. Anyway they grew up, and they want out of their humdrum peasant existence, so that take PC levels and apply for menial jobs with the local government. Lets say the Infernal Bureaucracy, assuming that they grew up in Baator (it does suck when entire towns get planeshifted). There is a minor crisis that requires someone with PC levels to handle (say collecting a soul that tried to cheat its way out of Hell by gaining immortality, assuming that PCs are employees of Baator's Bureaucracy), and they're stuck with it. Their job, of course, takes them out adventuring, and they're adventuring for an Evil cause. And they see nothing wrong with that. The social norms and standards that they grew up with will inform their every decision, and will likely freak out Good people (and Good people will freak them out a little), producing some interesting values dissonance. But because they're not Chaotic Stupic Soulstabber McKillshitters, they have little difficulty working around this values dissonance and don't get into fights with every Good character they meet. |
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Jan 21 2011, 03:59 PM
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#31
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Old Man of the North ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 8,707 Joined: 14-August 03 From: Just north of the Centre of the Universe Member No.: 5,463 |
Misogyny/Misandry: The great crime of the Drow. You don't need unwavering faith in unisex restrooms to be Good, but the belief that one sex is inherently inferior is Evil. An interesting and thought provoking essay, hyzmarca. This one point suggests a question. While our modern liberal west espouses equality in principle, in action and fact there is no human society that does not practice this 'evil'. Would we all Detect as Evil, then? |
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Jan 21 2011, 04:30 PM
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#32
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 6,640 Joined: 6-June 04 Member No.: 6,383 |
Hyzmarca wrote the most entertaining read I've had all year.
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Jan 21 2011, 04:51 PM
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#33
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,706 Joined: 30-June 06 From: Fort Wayne, IN Member No.: 8,814 |
I agree, this was a most interesting essay. And quite enjoyable to read, so thank you, hyzmarca, for taking the time to post it.
As for would all humans detect as evil, I would say, without a doubt, most would. I know that I believe that the sexes are not equal. There are certainly qualities that make one sex inferior to the other. In fact, I don't think all humans are created equal, some have advantages and disadvantages right off the bat and their potential is limited through no fault of their own. And as someone not at the bottom of the totem pool (in many regards), I am perfectly fine with that. Granted, I'm not at the top of any totem pole either, but I don't mind. |
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Jan 21 2011, 04:57 PM
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#34
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Midnight Toker ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 7,686 Joined: 4-July 04 From: Zombie Drop Bear Santa's Workshop Member No.: 6,456 |
An interesting and thought provoking essay, hyzmarca. This one point suggests a question. While our modern liberal west espouses equality in principle, in action and fact there is no human society that does not practice this 'evil'. Would we all Detect as Evil, then? Neutral, most likely. Though Good is still a possibility. Incidental discrimination doesn't make you Evil. Unintentional incidental discrimination certainly doesn't make you Evil. You don't become Evil by failing to completely uphold Good ideals. You become Evil by rejecting Good ideals in their entirety and embracing their Evil counterparts. In Drow society, the fact that males are inferior to females in every possible way is taken for granted. Every good Drow knows that discrimination against men is right and good and proper. This is what makes them Evil. It isn't that they discriminate by accident, it is that they embrace discrimination as an ideal to be upheld and perpetuated. Real World examples include Saudi Arabia and certain backwoods polygynist cults. (Polygyny isn't inherently Evil, but treating women like commodities is.) And possibly the 1950s. Furthermore, it is also a matter of degrees. Minor discrimination is Evil, but accepting minor discrimination won't necessarily make you Evil. The Alignment system is presented as a series of absolutes, but it is better represented as a sliding scale with a big chunk of Neutral in the middle. Believing that the Strong should rule over the Weak is Evil. But just look at the game world. It is a collection of Iron Age city-states masquerading as Medieval kingdoms ruled almost entirely by magically-empowered strong men who became rulers because they were the best at killing things. Your Paladin can slay the red dragon, marry the princess, and become king without falling to the dark side. Merely being a strong guy who rules over the weak doesn't make him Evil. The circumstances in which he gained the kingship are incidental. Embracing the rule of the strong over the weak as an ideal to be perpetuated, on the other hand, would make him Evil (or at least Neutral). To put it another way, it is sort of Evil to automatically reject the Troll nanny on the grounds that Trolls tend to eat babies without bothering to check its personal alignment. But it's not so Evil that it would automatically change your Alignment without a lot of other Evil crap under it. It's an extremely tiny Evil, just a drop in the ocean compared to everything else that makes up your Alignment. |
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Jan 21 2011, 10:31 PM
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#35
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,401 Joined: 23-February 04 From: Honolulu, HI Member No.: 6,099 |
I suppose the easiest, most relatable evil for a player to play is the selfish/less than ethical version. I would imagine most of us would not easily be able to approach the 'complete lack of ethics' and/or 'no standards of right/wrong/justice', instead it'd be easier to look at our own critical thinking and ethical decision making processes and imagine, 'what if I were a little more bent?'
The Paladin king concept is an interesting one I've seen over the decades. Order of the stick handled it nicely, akin to the way ultimately my college group decided the only way a 'paladin kingdom' could run: a whole bunch of paladins, but the king is actually not one, he may not even be LG. Opinions may vary, but the conclusions we drew were that being a sovereign implies both rule and need to compromise to achieve results. Something a Paladin may not be suited to do, and remain a Paladin, especially once you start dealing with the power-disconnect of the classes/social levels in something the size of a Kingdom. |
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Jan 22 2011, 01:51 AM
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#36
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Midnight Toker ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 7,686 Joined: 4-July 04 From: Zombie Drop Bear Santa's Workshop Member No.: 6,456 |
Opinions may vary, but the conclusions we drew were that being a sovereign implies both rule and need to compromise to achieve results. Something a Paladin may not be suited to do, and remain a Paladin, especially once you start dealing with the power-disconnect of the classes/social levels in something the size of a Kingdom. You see, that's only true if your DM is an idiot. Paladins aren't Lawful Stupid and shouldn't be played that way. Their code prevents them from doing a few very specific things. They can't lie, cheat, drug people, willfully commit an Evil act, or hang out with people who Detect as Evil. Some sadistic (and stupid) DMs will force Paladins into Sophie's Choice and then laugh as they fall no mater what they do. That isn't what "willfully" means. A Paladin will not fall because he made the best possible choice in a horrible situation. The gods are often stupid, but they aren't utter nitwits. They can understand context. Some DMs will declare that an innocuous action has caused Evil to happen and laugh as the Paladin falls. That is not what "willfully" means. Incidental evil is unavoidable, but the butterfly flapping its wings is not responsible for the storm half way around the world. No, "willfully" means "I know this is wrong and I'm doing it anyway because I want to." He might have all sorts of empty justifications for his actions, but they're just that, empty. He doesn't really believe them any more than he expects anyone else to. A classic example of a Paladin willfully doing Evil is murdering a friend in order to seduce his grieving wife or to take his fancy magic sword. Less violently, it could just be using the services of a slave-prostitute, knowing that she is really unwilling despite the facade she is forced to put on by her masters. Paladins fall because they give into their own base desires, not because the tabletop god has it in for them. The rule against associating with Evil people is also easily abused by stupid DMs. It doesn't mean that you automatically fall because the girl who took your order at Micky Ds is Evil. "Yes, I do want fries with that" is not association. That rule doesn't mean that you can't talk to Evil people, or buy things from Evil people, or even work with Evil people on a short term basis. It means that you can't join the Evil League of Evil and it means that you can't let Lex Luthor into your permanent adventuring party. Paladins can't form friendships or partnerships with Evil people and cannot participate in organizations that are predominantly Evil. If Lawful Evil Guide #1 offers to take the Paladin's party to the hidden temple for 100 GP, then the Paladin is not bared from paying him. The other three, lying, cheating, and drugging are very useful in an adventure. The Paladin cannot do these things, even when it would be wise for him to do so, because his code of honor forbids it. This is why the archtypical adventuring party includes a Chaotic Neutral Thief. He can lie, cheat, and drug people while the Paladin stays way back and keeps his mouth shut. Paladin's can't lie, but they don't have to tell the truth. It is perfectly permissable for them to say nothing at all. When you remember that every Paladin-containing party should also contain a thief, and when you remember why this is, one fact becomes apparent: Paladins make great Kings. You see, Kings make policy but they don't execute polity; they delegate. Your typical King will have a dozen people under him who run a dozen different massive bureaucracies in the King's name. The King sets policies, and policies set by a Paladin-King will be Good or Neutral as a matter of course. He cannot set an Evil policy and remain a Paladin. Some of those policies will require deception and treachery to properly implement, which the Paladin is incapable of. But the paladin isn't the one implementing those policies. Those policies will be implemented by his cabinet, privy council, ministers, whatever he wants to call them. These are people whom he trusts to execute his will to the best of their ability, and who is gives broad discretion for that very purpose. And below them and thousands of others. A government is a massive organization composed of massive organizations. He doesn't have to put his code in jeopardy at all. He just needs to trust that his subordinates are competent. The Paladin King is, in fact, the only way an absolute divine-right monarchy can avoid turning into complete suck. So long as he remains above the temptation to abuse his authority, everything is golden. If he did turn abusive he'd fall, and his fall would be obvious to those around him. |
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Jan 24 2011, 05:40 PM
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#37
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,536 Joined: 13-July 09 Member No.: 17,389 |
You see, that's only true if your DM is an idiot. Paladins aren't Lawful Stupid and shouldn't be played that way. Their code prevents them from doing a few very specific things. They can't lie, cheat, drug people, willfully commit an Evil act, or hang out with people who Detect as Evil. I bolded the part that I feel causes a lot of issues. Paladins aren't allowed to knowingly and willingly hang out with people who are Evil. Attempting to convert someone from Evil counts as hanging out. Therefore, in order to turn people away from an Evil life, they must break the code as it is written. Worse is that is a WILLFUL action on the part of the Paladin, so no getting away with it not being willful. The paladin code is written in such a way that without context of a situation the player is forced to play the paladin as Lawful Stupid or if not Lawful Stupid, as a Stick Up His Ass paladin that makes life difficult for the party. If the DM wants to be a dick about the paladin code, that is the end result. |
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Jan 24 2011, 07:35 PM
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#38
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Moving Target ![]() ![]() Group: Members Posts: 504 Joined: 8-November 05 From: North Vancouver, BC Member No.: 7,936 |
That is more of a problem of having a bad DM, rather than a rule problem. Sure the rules don't allow you to knowingly associate, even to "repent" the evil character, but any DM worth even a quarter of a shit would see that in the whole context of the paladin character type, they would readily be trying to bring them to the "light".
And looking at good and evil in the same party, personally (with the exception of a paladin), I could see alot of characters that are lawful evil and lawful good getting along great compared to a lawful good and chaotic good who in my mind, would be butting heads until they came to blows. Mostly because the lawful characters are autocratic, rigid hierarchical characters for the most part. While the lawful good may punish a thief for stealing a loaf of bread with 10 years hard labour, the lawful good would just publicly hang him, both irregardless of the fact he did it to feed his starving family, since theft is against the law. While on the other hand chaotic people are free spirits who shun stifling order, and may happily free a press gang who are working on some government project, irregardless if they are there because they are of the wrong race, criminals, etc, simply because that is so against their nature. |
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Jan 25 2011, 03:52 PM
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#39
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,706 Joined: 30-June 06 From: Fort Wayne, IN Member No.: 8,814 |
I lot of this discussion reminds me of an old Dragon magazine article that I really loved and implemented into my games at the time. It was basically a way to guide players in playing their correct alignment (that being what was written on their character sheets). From what I remember, every character had 7 or so facets of their alignment and they were listed in order (which could vary based on alignments and player choice). I don't remember them all, but things like Sovereign and Self, I can still remember.
As the characters leveled, they choose certain amounts of traits, which broke down into superstitions, codes and sometimes fears. The players were open to picking whatever they wanted to fit the basic idea, but the character would be much better served to choose things that happened through leveling. So, in addition to building out a more palpable alignment, they were also building out their character's personality and role-playing potential through in-game events. I thought it was a wonderful system addition and it worked really well in the campaign I implemented it in. And what I remember finding was that as you gained more levels, you really didn't have to worry about playing to your alignment, per se, because you already had a bunch of traits that would guide your character. All you had to do was follow these ideals and traits and you were playing your alignment correctly. There was a system in place to govern changing alignments, as that was always looked as a penalty back in 2nd edition. It was pretty interesting to see the character's interact and I thought it taught a few players just what some of the alignments really meant. It was common in those years for everyone to be Chaotic Good and feel like they had a free pass to do mainly as they pleased... |
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Jan 25 2011, 08:57 PM
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#40
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Midnight Toker ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 7,686 Joined: 4-July 04 From: Zombie Drop Bear Santa's Workshop Member No.: 6,456 |
StealthSigma
Mostly because the lawful characters are autocratic, rigid hierarchical characters for the most part. While the lawful good may punish a thief for stealing a loaf of bread with 10 years hard labour, the lawful good would just publicly hang him, both irregardless of the fact he did it to feed his starving family, since theft is against the law. While on the other hand chaotic people are free spirits who shun stifling order, and may happily free a press gang who are working on some government project, irregardless if they are there because they are of the wrong race, criminals, etc, simply because that is so against their nature. Okay, that's a really crappy interpretation of Lawful (particularly Lawful Good). It is one that TSR and Wizards have accidentally propagated, but I very much doubt it is intentional. Because, really, that's not what Lawful means in practice, if you look at the game mechanics and the actual canon characters. That isn't what Chaotic means, either. Simply put. Modrons are from Vulcan, Slaadi are from Romulus. For the individual, Law and Chaos aren't about social structures, they're about emotional discipline. The Chaotic character is informed by reason and logic but acts according to his emotions. The Lawful character is informed by his emotions but acts according to reason and logic. You can have a perfectly lawful society with no hierarchy whatsoever, and you can have a chaotic society with a rigid hierarchy. Many Chaotic societies, in fact, have rigid hierarchies. And many Lawful societies are collectivist and anarchistic. Lawful Barbarians can't Rage. Why? Because a Raging Barbarian has act of completely discarded all emotional control and given and given into his fury. Monks mucst be Lawful. Why? Because being a monk requires supreme emotional and physical discipline. Bards can't be Lawful. Why? Because a Bard must be able to pour her emotions into her music without any impediment in order to properly channel magic. Lawful Good isn't going to let a thief be executed, because that's Evil. Chaotic Good isn't going to free a bunch of prisoners, because that's stupid. The difference is far more subtle than that. Lawful Good is Spock Neutral Good is Kirk Chaotic Good is Bones |
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Jan 25 2011, 10:14 PM
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#41
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,179 Joined: 10-June 10 From: St. Louis, UCAS/CAS Border Member No.: 18,688 |
If anything, a Lawful Good is going to sentence someone who stole a loaf of bread to labor to pay for the bread he stole - and probably keep him in a job so he can continue to buy bread and feed his family. Or to till the fields and grow his own, return the grain for the bread, and keep on growing for the Crown, and he keeps the excess.
A Chaotic Good would just be 'lolno' on punishing, and may just pay out of his own pocket. A Lawful Evil would probably go with hard labor on the King's private lands, another criminal to improve his stockpile while he gets the barest bones of a meal. |
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