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> The Nonlethal Approach, Stun damage, ideas and shenanigans
Mardrax
post Jan 17 2011, 12:47 AM
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QUOTE (Mäx @ Jan 17 2011, 12:44 AM) *
+ the rating of sound dampeners, if the target has those.


Stop fighting the poor construction crews and goblin rock venue staff already! (IMG:style_emoticons/default/nyahnyah.gif)
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Ascalaphus
post Jan 17 2011, 01:08 AM
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QUOTE (Stahlseele @ Jan 17 2011, 12:24 AM) *
Does all of that stack WITH Subdual Combat?
Also, don't forget about Boneworks and Hardliner-Gloves to get more Damage.


I don't think so, but you'd have to perform close rule inspection to be sure.

I think you're better off hurling the PhysAdept into enemy formations and letting him split his dice pools between multiple opponents (as long as they're within 1m of each other it's allowed; use your chokepoints to advantage.) Sure, some enemies actually have sufficient melee defense that you need to go 1:1, but when you start using powergamed dice pools, mooks can't keep up.

Alternatively, multiple IPs.

Oh, and if you're going for godlike Agility anyway, why not sneak up and Surprise?

QUOTE (Mäx @ Jan 17 2011, 12:44 AM) *
+ the rating of sound dampeners, if the target has those.


Those don't have a rating, they just give a +2 dice to resist it.
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Mäx
post Jan 17 2011, 01:16 AM
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QUOTE (Ascalaphus @ Jan 17 2011, 03:08 AM) *
Those don't have a rating, they just give a +2 dice to resist it.

Oh, right was going purely on the sound elemental effect description in Street Magic, witch talks about ratings. (IMG:style_emoticons/default/embarrassed.gif)
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Tymeaus Jalynsfe...
post Jan 17 2011, 03:54 AM
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QUOTE (pbangarth @ Jan 16 2011, 03:25 PM) *
I think Ramaloke is right here. The quote from Arsenal, page 156 is pretty solid.

Wow.



Stacked Damage DV from Martial Arts is capped at +3 DV... it is in the book/Errata if I remember correctly...
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PoliteMan
post Jan 17 2011, 04:58 AM
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I've had great success with Blackout (Matrix Stun damage), especially Psychotropic variants. Remember, if you knock somebody out their Matrix connection is still active so you can track their body (the IC Juhenga Seju does this) and capture them easily. For Secuirty deckers and spiders, knocked out is usually as good as dead and Psychotropics makes it fun too. Scorched is an obvious candidate, as is Paranoia (Matrix) but you can have an equally fun time with things like Paranoia (security guards), Paranoia (Authority figures) or even Paranoia (the color orange). If you kill or disable a security hacker, they can usually bring in another one instantly from somewhere else in the Matrix, screw with ones mind and their security is either permanently disabled or turned against them.
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ProfGast
post Jan 17 2011, 05:38 AM
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QUOTE (PoliteMan @ Jan 16 2011, 06:58 PM) *
I've had great success with Blackout (Matrix Stun damage), especially Psychotropic variants.

Aha! Thank you for reminding me.
Technomancer with Resonance Trodes ability + Blackout. Let me put that up in the main post too.
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Yerameyahu
post Jan 17 2011, 05:40 AM
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Resonance Trodes in general is a pretty crazy (and basically unexplained in any way) power. Blackout or not, you can (theoretically, depending on the GM and the phase of the moon) do some weird and effective things.
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PoliteMan
post Jan 17 2011, 06:19 AM
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Wait, Resonance Trodes? I just meant general Matrix use. What's a Resonance Trode?
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CanRay
post Jan 17 2011, 06:48 AM
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I GOT IT! The ultimate knock out drug and method to use it!

It's cheap, legal in most parts of the world, and you're likely to get the target to take it themselves.

Alcohol! Have your Pornomancer slide up to the target, magically masked in whatever sex/metatype/perversion is appropriate, and get the target wasted enough.

There will be a bar full of people who can swear (And the staff might even be sober!) that the target left of his own free will!

Task complete.
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ProfGast
post Jan 17 2011, 08:38 AM
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QUOTE (PoliteMan @ Jan 16 2011, 08:19 PM) *
Wait, Resonance Trodes? I just meant general Matrix use. What's a Resonance Trode?

Resonance trodes are just a way of ensuring the target is gonna be matrix-side. It's an advanced echo from Unwired, page 148 that lets a technomancer use his or her touch as trodes on another person. It specifically lets the technomancer do a Resonance + Willpower vs Intuition + Willpower to drag someone into hot sim even if they try to resist it. And all you need to apply the trodes is a touch from the Techno.

Pretty neat if you ask me. Plus its requirement is simply skinlink, which lets you jack into any device by touch, even if the device in question doesn't have skinlink adaptation. Heck even if the device in question doesn't have a connection link at all. Being a human trode just makes it more fun for the whole family.
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Faraday
post Jan 17 2011, 09:27 AM
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QUOTE (CanRay @ Jan 16 2011, 10:48 PM) *
I GOT IT! The ultimate knock out drug and method to use it!

It's cheap, legal in most parts of the world, and you're likely to get the target to take it themselves.

Alcohol! Have your Pornomancer slide up to the target, magically masked in whatever sex/metatype/perversion is appropriate, and get the target wasted enough.

There will be a bar full of people who can swear (And the staff might even be sober!) that the target left of his own free will!

Task complete.

What if (s)he's a troll? A *big* troll?
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Mardrax
post Jan 17 2011, 10:21 AM
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(S)he'll be an expensive date. Still, surely, the pornomancer doesn't ever pay for drinks in bars.
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Aerospider
post Jan 17 2011, 11:15 AM
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QUOTE (CanRay @ Jan 17 2011, 06:48 AM) *
I GOT IT! The ultimate knock out drug and method to use it!

It's cheap, legal in most parts of the world, and you're likely to get the target to take it themselves.

Alcohol! Have your Pornomancer slide up to the target, magically masked in whatever sex/metatype/perversion is appropriate, and get the target wasted enough.

There will be a bar full of people who can swear (And the staff might even be sober!) that the target left of his own free will!

Task complete.

Fairly limited in terms of opportunity though. Hard to convince a patrolling security guard to go on a bender with you, even for a pornomancer. Also, it rarely suits to be the last person seen with the Target before the mischief begins.
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Saint Sithney
post Jan 17 2011, 11:48 AM
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QUOTE (pbangarth @ Jan 16 2011, 02:39 PM) *
About elemental strike, it isn't that it adds DV to the base damage, but it can add secondary effects. Is this right? So in the case of (sound) above, its only effect is that it ignores armor. Am I correct here?


Not quite. It also causes nausea. If the damage done by the attack exceeds willpower, the target is automatically incapacitated.

Sonic is nasty.
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Stahlseele
post Jan 17 2011, 12:10 PM
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It also throws away the one thing that makes close combat preferable over guns.
The relative silence. It's basically a sonic boom. as if you ahd crossed the sound barrier.
AN EARTH SHATTERING KABOOM.
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Ascalaphus
post Jan 17 2011, 12:27 PM
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It's what they use in movies, that sound when someone is punched, to let the audience know it was a real hard punch (IMG:style_emoticons/default/nyahnyah.gif)
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pbangarth
post Jan 17 2011, 02:26 PM
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QUOTE (Stahlseele @ Jan 17 2011, 07:10 AM) *
It also throws away the one thing that makes close combat preferable over guns.
The relative silence. It's basically a sonic boom. as if you ahd crossed the sound barrier.
AN EARTH SHATTERING KABOOM.

This is true, but you don't have to use the sonic part of the equation. If noise is happening anyway, circumventing the armor of your opponent is pretty valuable.
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Apathy
post Jan 17 2011, 02:49 PM
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Are there any effective delivery methods for freeze foam?
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Yerameyahu
post Jan 17 2011, 03:03 PM
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Grenade, glop gun?
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KarmaInferno
post Jan 17 2011, 03:14 PM
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Injector rounds.

(IMG:style_emoticons/default/wobble.gif)




-k
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Mardrax
post Jan 17 2011, 03:22 PM
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QUOTE (Stahlseele @ Jan 17 2011, 01:10 PM) *
It also throws away the one thing that makes close combat preferable over guns.
The relative silence. It's basically a sonic boom. as if you ahd crossed the sound barrier.
AN EARTH SHATTERING KABOOM.


It also deafens the victim for 10 minutes.
A kaboom though? Nowhere does it say this noise is inside the range of human hearing. I do believe low frequency sounds tend to be more damaging to most 'heavy' solids, including tissue.

Also, freeze foam grenades are awesome. It could be dispersed via aerosol as well. I recall there is a main vehicle weapon in Arsenal that has being used for freeze foam by LS or somesuch as an example in the fluff.
...Freeze foam cigarette? (IMG:style_emoticons/default/nyahnyah.gif)
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pbangarth
post Jan 17 2011, 03:40 PM
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QUOTE (KarmaInferno @ Jan 17 2011, 10:14 AM) *
Injector rounds.
(IMG:style_emoticons/default/wobble.gif)

(IMG:style_emoticons/default/notworthy.gif) , although maybe not quite non-lethal.
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Yerameyahu
post Jan 17 2011, 03:59 PM
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If we're going to play the 'there are no *rules* that it makes a sonic boom' game, there are no rules that injecting freeze foam does anything, either. (IMG:style_emoticons/default/biggrin.gif)
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Ascalaphus
post Jan 17 2011, 04:01 PM
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Well, there's something to be said for sub-human hearing range for sonic attacks. Most weapons based on sound tend to have odd frequencies. The right sensor could still pick it up of course. It's still noisy.
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Yerameyahu
post Jan 17 2011, 04:09 PM
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I dunno about the hearing ranges of sub-humans, but (near)-ultrasonic is just as likely (Screech Rifle). Honestly, we don't know; I'm just saying it's important to be reasonable on everything, instead of assuming the most convenient or powerful result for each case. (IMG:style_emoticons/default/biggrin.gif) Sonic-element punches are already pretty esoteric to begin with, there's smoke, and light… bleh.
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