IPB

Welcome Guest ( Log In | Register )

 
Reply to this topicStart new topic
> Counterspelling when I am astral
Seth
post Jan 18 2011, 11:43 PM
Post #1


Neophyte Runner
*****

Group: Members
Posts: 2,248
Joined: 14-October 10
Member No.: 19,113



If I am astral projecting, and I see a team mate in trouble (they are only present on the physical world), how do I help him with counterspelling?
Go to the top of the page
 
+Quote Post
Yerameyahu
post Jan 19 2011, 12:04 AM
Post #2


Advocatus Diaboli
**********

Group: Members
Posts: 13,994
Joined: 20-November 07
From: USA
Member No.: 14,282



Head back to your body and run across town. (IMG:style_emoticons/default/smile.gif) You can't break the astral/physical barrier, AFAIK.
Go to the top of the page
 
+Quote Post
Seth
post Jan 19 2011, 12:10 AM
Post #3


Neophyte Runner
*****

Group: Members
Posts: 2,248
Joined: 14-October 10
Member No.: 19,113



If I start counterspelling, then go astral, can I still maintain it?
Go to the top of the page
 
+Quote Post
Yerameyahu
post Jan 19 2011, 12:19 AM
Post #4


Advocatus Diaboli
**********

Group: Members
Posts: 13,994
Joined: 20-November 07
From: USA
Member No.: 14,282



I might also be wrong. I know that *Dispelling* requires you to be on the same plane and have LOS. (IMG:style_emoticons/default/smile.gif)
Go to the top of the page
 
+Quote Post
Seth
post Jan 19 2011, 12:50 AM
Post #5


Neophyte Runner
*****

Group: Members
Posts: 2,248
Joined: 14-October 10
Member No.: 19,113



As I understand I can maintain spells when I go astral. Similarly spirits can maintain powers when they stop materialising. I am guessing countermagic is the same, but I am not sure.
Go to the top of the page
 
+Quote Post
Ramaloke
post Jan 19 2011, 01:52 AM
Post #6


Moving Target
**

Group: Members
Posts: 268
Joined: 3-December 10
From: Connecticut
Member No.: 19,202



QUOTE (Yerameyahu @ Jan 18 2011, 07:04 PM) *
Head back to your body and run across town. (IMG:style_emoticons/default/smile.gif) You can't break the astral/physical barrier, AFAIK.



Well, except you obviously can. I mean, you can cast M spells that affect astral beings (Mana Barrier anybody?) without projecting.
Go to the top of the page
 
+Quote Post
Yerameyahu
post Jan 19 2011, 03:49 AM
Post #7


Advocatus Diaboli
**********

Group: Members
Posts: 13,994
Joined: 20-November 07
From: USA
Member No.: 14,282



Only if you're dual-natured (directly affecting them). In which case you're *not* breaking the 'barrier'. Counterspelling is directly affecting someone, that's all.
Go to the top of the page
 
+Quote Post
Bodak
post Jan 19 2011, 04:24 AM
Post #8


Moving Target
**

Group: Dumpshocked
Posts: 573
Joined: 23-July 03
From: outside America
Member No.: 5,015



QUOTE (Ramaloke @ Jan 19 2011, 11:52 AM) *
QUOTE (Yerameyahu @ Jan 19 2011, 10:04 AM) *
Head back to your body and run across town. :) You can't break the astral/physical barrier, AFAIK.
Well, except you obviously can. I mean, you can cast M spells that affect astral beings (Mana Barrier anybody?) without projecting.
What? When you are only on the Physical plane, you can cast Physical or Mana spells on physical targets. When you are only on the Astral plane, you can only cast Mana spells on astral targets. When you are dual natured, you can cast Physical or Mana spells on physical targets and Mana spells on astral targets.
QUOTE (SR4 FAQ)
Does a Mana Barrier spell cast on the physical plane affect astral forms?
No, it only affects mana on the physical plane—spells, dual-natured characters/critters, and so on. Mana barriers are not automatically dual natured. Mana exists on both planes, not just the astral. By the same token, a Mana Barrier cast on the astral will not impede spells or anything else on the physical, unless they are dual-natured.

A magician must maintain LoS to characters / items he is protecting with Counterspelling so even if you can maintain it from the astral, you can only maintain it while within LoS.
Go to the top of the page
 
+Quote Post
Summerstorm
post Jan 19 2011, 12:08 PM
Post #9


Running Target
***

Group: Members
Posts: 1,000
Joined: 30-May 09
From: Germany
Member No.: 17,225



THIS AGAIN! (grah)

Well, i am with Yerameyahu on this one. ALSO i demand rewriting the whole rules concerning astral/physical plane... ah hell... the whole magic section. They were perfectly fine before... why are they so weird in this edition?

Allow for grounding, attacking spells in astral while they travel, make the dual/astral sensing rules LOGICAL and be done. And yeah: you shouldn't be able to cast a mana barrier in the physical world and have it appear on the astral. YOU ARE NOT THERE.

(And when i am raging around like this: Bring back the spirits/elementals. adjust the spellcasting rules to make DEFENSES viable, and add back the grittyness into the game *g*)
Go to the top of the page
 
+Quote Post
Ramaloke
post Jan 19 2011, 12:12 PM
Post #10


Moving Target
**

Group: Members
Posts: 268
Joined: 3-December 10
From: Connecticut
Member No.: 19,202



QUOTE (Bodak @ Jan 18 2011, 11:24 PM) *
Well, except you obviously can. I mean, you can cast M spells that affect astral beings (Mana Barrier anybody?) without projecting. What? When you are only on the Physical plane, you can cast Physical or Mana spells on physical targets. When you are only on the Astral plane, you can only cast Mana spells on astral targets. When you are dual natured, you can cast Physical or Mana spells on physical targets and Mana spells on astral targets.

A magician must maintain LoS to characters / items he is protecting with Counterspelling so even if you can maintain it from the astral, you can only maintain it while within LoS.


Well, huh, that shows me. I didn't realize that.
Go to the top of the page
 
+Quote Post
Seth
post Jan 20 2011, 03:36 PM
Post #11


Neophyte Runner
*****

Group: Members
Posts: 2,248
Joined: 14-October 10
Member No.: 19,113



QUOTE
THIS AGAIN! (grah)

Sorry I asked because I just don't know how this works. Neither do I couple of other people I know that run Shadowrun. Mostly we just play that the mage has countermagiced the party if they are in the same group, but we keep running into situations (like this) where that house rule doesn't work.

QUOTE
A magician must maintain LoS to characters

Does this mean that a magician will always be behind the people he is protecting? i.e. he must be able to see them (I guess with the usual constraints on mages seeing things they are targeting with spells) , so he has to keep looking at them (I am guessing blinking doesn't count )
Go to the top of the page
 
+Quote Post
pbangarth
post Jan 25 2011, 07:24 PM
Post #12


Old Man of the North
**********

Group: Dumpshocked
Posts: 9,661
Joined: 14-August 03
From: Just north of the Centre of the Universe
Member No.: 5,463



QUOTE (Seth @ Jan 20 2011, 10:36 AM) *
Does this mean that a magician will always be behind the people he is protecting? i.e. he must be able to see them (I guess with the usual constraints on mages seeing things they are targeting with spells) , so he has to keep looking at them (I am guessing blinking doesn't count )

Yeah, this points out two grey areas in the rules regarding Counterspelling.

1) Can an astute attacker distract the mage with a snap of the fingers or a tap on the shoulder? (just examples, OK?) If the mage turns away to look at the distraction, is the protection of the party nullified?

My take on this is that a blink or a momentary lapse of attention (nothing more than a complex action, say the casting of a spell at a target, or assensing something) to the other party members is not enough to drop the Counterspelling protection. Going into the bathroom to do number two does.

2) Is LOS to party members on the physical plane maintained for a magician who astrally projects/perceives (or a Free Spirit character who dematerializes)?

My take on this is that since spells can't affect / be on both the astral and physical planes at the same time, neither can their opposition, Counterspelling. Yes, spirit powers and spells can be maintained by someone who went on the other plane, but this is different from the more fundamental formation or negation of the magical construct.
Go to the top of the page
 
+Quote Post

Reply to this topicStart new topic

 



RSS Lo-Fi Version Time is now: 23rd April 2024 - 07:34 AM

Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.