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#51
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,113 Joined: 27-November 10 Member No.: 19,186 ![]() |
Although I'm tempted to be all.. I draw my axe, and get all medeival. Do it.... Doooo eeeeet. (IMG:style_emoticons/default/smile.gif) |
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#52
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,486 Joined: 17-March 05 From: Michigan Member No.: 7,180 ![]() |
I'm trying to find the rule on the size of area spells, and failing. I think its (force) meters either in radius or diameter. If I have trouble targeting them, or cannot avoid catching a PC in the area, let me know (although I might be okay with catching a PC if it means catching all the bad guys too). Ideally I can aim it somewhat behind them and avoid tagging Norgal.
@sabs: Yeah, if the guy in front of you does go slack in the face, you might wanna go with something more fun... like the axe. Hopefully you don't go slack in the face too. Pusher (and I) are still learning this whole magic thing. (IMG:style_emoticons/default/biggrin.gif) |
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#53
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,244 Joined: 2-August 07 Member No.: 12,442 ![]() |
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#54
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,486 Joined: 17-March 05 From: Michigan Member No.: 7,180 ![]() |
Looks like we have 5 combat rounds, minimum, to do whatever we want to these guys. (IMG:style_emoticons/default/smile.gif) Enjoy, my chummers.
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#55
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,486 Joined: 17-March 05 From: Michigan Member No.: 7,180 ![]() |
That's pretty leet. They still get a dodge roll, but they cannot elect to full dodge. Sound fair? I'm not sure, but I'm willing to go either way. The description of the spells says I control their every thought and action, so I imagine even trying to move out of the way is something I would have to instruct them to do - but if you think that OP, feel free to have them shuffle around. EDIT: Referring to the line that says "The caster seizes control of the target’s mind, directing everything the target does." The rules are pretty clear about whether and how I cause them to take actions, but doesn't say anything about re-actions (like dodging), so I'm willing to go either way. |
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#56
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,113 Joined: 27-November 10 Member No.: 19,186 ![]() |
And can I get a response to my perception check? Not that it likely matters, but just checking...
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#57
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,486 Joined: 17-March 05 From: Michigan Member No.: 7,180 ![]() |
Looks like we have 5 combat rounds, minimum, to do whatever we want to these guys. (IMG:style_emoticons/default/smile.gif) Enjoy, my chummers. Also, try to save me one, so we can send a message back to the other Dog Warriors to stay the hell away from our girls. (IMG:style_emoticons/default/wink.gif) |
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#58
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,244 Joined: 2-August 07 Member No.: 12,442 ![]() |
And can I get a response to my perception check? Not that it likely matters, but just checking... Got you, didn't see the sneak edit up there. Also, the only reason I'm giving them a dodge roll is that by RAW its not an action, though the fluff would indicate that they shouldn't it's certainly pretty potent regardless. |
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#59
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,113 Joined: 27-November 10 Member No.: 19,186 ![]() |
Man, those mental control spells are brutal. A little headache most of the time for that power of spell, and they can't even defend themselves or get a free get out of being a zombie roll when they're attacked!
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#60
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,244 Joined: 2-August 07 Member No.: 12,442 ![]() |
Man, those mental control spells are brutal. A little headache most of the time for that power of spell, and they can't even defend themselves or get a free get out of being a zombie roll when they're attacked! Their game changes if you know you only have 1 fight. Not so much fun, if you have multiple waves. |
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#61
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,486 Joined: 17-March 05 From: Michigan Member No.: 7,180 ![]() |
Man, those mental control spells are brutal. A little headache most of the time for that power of spell, and they can't even defend themselves or get a free get out of being a zombie roll when they're attacked! (IMG:style_emoticons/default/biggrin.gif) Well, Klink is ruling that they can defend themselves (as in dodge, not fight back), but unlike D&D charm person, its not broken just because one of us takes an axe and severs some limbs. (IMG:style_emoticons/default/wink.gif) |
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#62
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,244 Joined: 2-August 07 Member No.: 12,442 ![]() |
(IMG:style_emoticons/default/biggrin.gif) Well, Klink is ruling that they can defend themselves (as in dodge, not fight back), but unlike D&D charm person, its not broken just because one of us takes an axe and severs some limbs. (IMG:style_emoticons/default/wink.gif) They can dodge per the normal dodge rules, but they cannot elect to use a full dodge with their IP. When they come around, you get to control them!!! |
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#63
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,486 Joined: 17-March 05 From: Michigan Member No.: 7,180 ![]() |
Yeah, this was why in his description I wrote up that a lot of the gang (not you guys, but the NPC puds) fear and avoid Pusher.
Magic is some kind of bullshit for average mundanes. |
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#64
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,486 Joined: 17-March 05 From: Michigan Member No.: 7,180 ![]() |
When they come around, you get to control them!!! Well, I have to spend a simple action to give them commands, and since casting a spell is a complex action, Pusher can't tell them to do anything this turn (no matter how many IPs they have). Next turn, though, he can issue some commands and do things on their turns. EDIT: Assuming any of them survive round 1. Our team is pretty deadly. |
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#65
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,113 Joined: 27-November 10 Member No.: 19,186 ![]() |
Yeah, this was why in his description I wrote up that a lot of the gang (not you guys, but the NPC puds) fear and avoid Pusher. Magic is some kind of bullshit for average mundanes. I'm not aware of any, but are there magical devices to protect one's self from them? |
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#66
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,244 Joined: 2-August 07 Member No.: 12,442 ![]() |
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#67
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,244 Joined: 2-August 07 Member No.: 12,442 ![]() |
Well, I have to spend a simple action to give them commands, and since casting a spell is a complex action, Pusher can't tell them to do anything this turn (no matter how many IPs they have). Next turn, though, he can issue some commands and do things on their turns. EDIT: Assuming any of them survive round 1. Our team is pretty deadly. Make them hump the dogs and post it on the matrix? |
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#68
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,486 Joined: 17-March 05 From: Michigan Member No.: 7,180 ![]() |
I'm not aware of any, but are there magical devices to protect one's self from them? AFAIK, no. If you have a spellcaster on your team, they can usually use counterspelling to increase your dice to resist magic. That's why the old motto goes "Geek the mage, first." |
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#69
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,486 Joined: 17-March 05 From: Michigan Member No.: 7,180 ![]() |
Make them hump the dogs and post it on the matrix? Well, he's only going to have control for 5 combat turns (roughly 15 seconds). After that, some of those guys will start to break free. EDIT: fixed the estimated time. IIRC Shadowrun combat turns are ~3 seconds |
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#70
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,244 Joined: 2-August 07 Member No.: 12,442 ![]() |
sabs - Roll damage off 1 net hit.
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#71
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Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,996 Joined: 1-June 10 Member No.: 18,649 ![]() |
updated my post with DV
it's 10 |
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#72
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,244 Joined: 2-August 07 Member No.: 12,442 ![]() |
Damn, that was uber.
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#73
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Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,996 Joined: 1-June 10 Member No.: 18,649 ![]() |
Well, he rolled bad on his dodge (IMG:style_emoticons/default/smile.gif)
And I am a "Combat Monster" |
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#74
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,486 Joined: 17-March 05 From: Michigan Member No.: 7,180 ![]() |
Did the 10DV drop the ganger, or did his body + armor reduce some of that? Or is his body high enough (5+) that he can take more than 10 Physical damage and not go into overflow?
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#75
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,486 Joined: 17-March 05 From: Michigan Member No.: 7,180 ![]() |
<--- OoOOoOo Recently got "Great Dragon"
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