Review my Vehicle and Drone package, I'm new at this... |
Review my Vehicle and Drone package, I'm new at this... |
Jan 21 2011, 07:53 PM
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#1
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Running Target Group: Members Posts: 1,113 Joined: 27-November 10 Member No.: 19,186 |
First time I've tinkered with the rules in Arsenal on modifications and the like. Just want to make sure I've got this remotely correct
CODE D-C Horseman PMV with Drone Module (16,000) + Armor 20 (4,000 plus 1 slot) + Flexible, External, Remote Control Standard Weapon Mount (4,000 plus 2 slots) + + Ares MP-LMG (1,500) + + + Smartgun System, Safe Target System, Sound Suppressor (2,300) + + + 250 EX-explosive rounds of ammo in belt (2,500) + Second Small Landing Drone Rack (5,000 plus 3 slots) + + 2 Ford LEBD-1 Medium Drones (9,000) + + + 2 Ingram White Knight LMGs (1/drone) (4000) + + + 250 standard rounds of ammo each in belts (1000) Total cost: 49,300 And more to the point, if this works, why on earth would I ever leave the confines of my personal mobility vehicle? |
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Jan 21 2011, 08:59 PM
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#2
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Moving Target Group: Members Posts: 356 Joined: 3-April 10 Member No.: 18,409 |
I think you're running into Availability problems with your weapon mount, but otherwise it looks good.
I believe the flavor text talks about people who live their whole lives either at home or in their vehicles. So it's definitely a choice many have made. (IMG:style_emoticons/default/biggrin.gif) |
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Jan 21 2011, 09:24 PM
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#3
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Running Target Group: Members Posts: 1,113 Joined: 27-November 10 Member No.: 19,186 |
I think you're running into Availability problems with your weapon mount, but otherwise it looks good. I believe the flavor text talks about people who live their whole lives either at home or in their vehicles. So it's definitely a choice many have made. (IMG:style_emoticons/default/biggrin.gif) Unless there's been errata I don't know about (possible!) it's 8F for the normal mount, and +2F each for flexible and remote control, so I think I'm alright there. Who needs battle armor, with this setup? |
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Jan 21 2011, 09:50 PM
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#4
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Running Target Group: Members Posts: 1,244 Joined: 2-August 07 Member No.: 12,442 |
I would be tempted to put an ares alpha on one, giving you two weapon systems for the price of one. The underbarrel grenade launcher gives you a clip of 6 micro grenades, which would be pretty useful. Some HE grenades are always useful.
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Jan 21 2011, 10:04 PM
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#5
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Running Target Group: Members Posts: 1,113 Joined: 27-November 10 Member No.: 19,186 |
I would be tempted to put an ares alpha on one, giving you two weapon systems for the price of one. The underbarrel grenade launcher gives you a clip of 6 micro grenades, which would be pretty useful. Some HE grenades are always useful. I was considering putting the LMG on one drone and a full-on GL on the other, but couldn't find a definitive ruling on what fit into a standard mount versus a reinforced mount. The Alpha might just be the compromise I'm after. |
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Jan 21 2011, 10:09 PM
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#6
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Running Target Group: Members Posts: 1,244 Joined: 2-August 07 Member No.: 12,442 |
I was considering putting the LMG on one drone and a full-on GL on the other, but couldn't find a definitive ruling on what fit into a standard mount versus a reinforced mount. The Alpha might just be the compromise I'm after. Yeah, its not bad. You could toss in a AK-98 or whatever, any of the pre-equipped underbarrel varieties of ARs. Probably whatever's cheapest, since integral recoil comp doesn't matter too much on a drone. |
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Jan 21 2011, 11:33 PM
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#7
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Moving Target Group: Members Posts: 308 Joined: 2-November 09 Member No.: 17,830 |
I recommend using SR4 character generator. It does availability, cost, and everything else you need.
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Jan 22 2011, 02:46 AM
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#8
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Moving Target Group: Members Posts: 356 Joined: 3-April 10 Member No.: 18,409 |
Unless there's been errata I don't know about (possible!) it's 8F for the normal mount, and +2F each for flexible and remote control, so I think I'm alright there. Who needs battle armor, with this setup? Nope, no errata, just me being away from the books, and remembering having problems getting a decent mount under 12 Availability. (IMG:style_emoticons/default/biggrin.gif) The biggest issue then will be having a big gun protruding from the vehicle, and going anyplace in public. Vehicles are limited to a maximum armor rating of Body x2 (so 8 for a PMV), up to a hard cap of 20. |
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Jan 22 2011, 03:06 AM
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#9
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Old Man Jones Group: Dumpshocked Posts: 4,415 Joined: 26-February 02 From: New York Member No.: 1,699 |
I was considering putting the LMG on one drone and a full-on GL on the other, but couldn't find a definitive ruling on what fit into a standard mount versus a reinforced mount. The Alpha might just be the compromise I'm after. How about two LMGs, modified with underbarrel grenade launchers. (IMG:style_emoticons/default/smile.gif) -k |
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Jan 22 2011, 03:23 AM
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#10
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Running Target Group: Members Posts: 1,244 Joined: 2-August 07 Member No.: 12,442 |
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Jan 22 2011, 07:05 AM
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#11
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Runner Group: Members Posts: 2,782 Joined: 28-August 09 Member No.: 17,566 |
Nobody else caught the Armor 20 on a Body 4(okay,6) vehicle?
Sorry. 12 is the highest you're going to get. At that rating, you might want to get concealed armor instead - it may stop you from getting arrested with it. While this is a cool idea, and I suggest you pitch it to your GM, you actually can't put a second small drone rack on your horseman. Another Mini is the biggest that will fit. You really need to read the descriptions of the mods you put in; ofthen they will have some additional restrictions. If you're considering using a handgun, such as the alpha, instead of a weapon mount, then you may want to use a Mechanical Arm instead of a weapon mount. Its not a bad choice at all. |
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Jan 22 2011, 07:18 AM
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#12
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Moving Target Group: Dumpshocked Posts: 573 Joined: 23-July 03 From: outside America Member No.: 5,015 |
First time I've tinkered with the rules in Arsenal on modifications and the like. Just want to make sure I've got this remotely correct If your character is acquiring / building this vehicle during play, then no worries. You cannot start with rating 20 armour at chargen, however.CODE D-C Horseman PMV with Drone Module (16,000) And more to the point, if this works, why on earth would I ever leave the confines of my personal mobility vehicle?+ Armor 20 (4,000 plus 1 slot) QUOTE (SR4a p86) Finally, no piece of gear purchased at character creation can have a rating higher than 6 or an Availability higher than 12 Also remember that there is an erratum that decreases a vehicle's speed when its armour has been significantly improved.If you are going to live permanently in this vehicle, you could install a Gun Port (for passing biological necessities in and out) and you could use the cargo module which comes with two Mechanical Arms so that you could still handle things outside your cabin. |
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Jan 22 2011, 05:15 PM
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#13
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Running Target Group: Members Posts: 1,113 Joined: 27-November 10 Member No.: 19,186 |
If your character is acquiring / building this vehicle during play, then no worries. You cannot start with rating 20 armour at chargen, however. Also remember that there is an erratum that decreases a vehicle's speed when its armour has been significantly improved. If you are going to live permanently in this vehicle, you could install a Gun Port (for passing biological necessities in and out) and you could use the cargo module which comes with two Mechanical Arms so that you could still handle things outside your cabin. I consistently forget the rule about Rating 6 being the maximum at chargen, I'm so focused on availability. Thanks for the mention on the errata about speed. I'd not seen that. I'll pop over to the site and see if I can't find all the appropriate errata I've not been playing with. I'm not really interested in a character who never leaves his bubble, but during a run, it seemed like a no brainer. Now that the armor is maxed out at 12, it's less useful, and not available at chargen, so I see why, in addition to cost, it doesn't tend to happen. Nevermind - it's a body minimum of 10 that I missed on the first pass. |
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Jan 23 2011, 04:55 AM
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#14
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Moving Target Group: Members Posts: 356 Joined: 3-April 10 Member No.: 18,409 |
I'm not so sure that the restriction on device ratings at char gen applies to armor ratings. I mean, you can start the game with an Armor Jacket, no? And many of the vehicles available at char gen have armor > 6 as a default (Evo Falcon, Rover 2068, etc.).
I believe the rating restriction applies to devices with ratings, like jammers, commlinks, sensors, etc. Still, you cannot have armor on a vehicle > body x2. So you still can't have 20 armor on a body 4 vehicle. |
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Jan 23 2011, 05:26 AM
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#15
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Advocatus Diaboli Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 |
Well, it's not a restriction on device ratings >6, but *gear with a rating*; the armor *mod* seems to qualify.
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Jan 23 2011, 05:30 AM
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#16
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Old Man Jones Group: Dumpshocked Posts: 4,415 Joined: 26-February 02 From: New York Member No.: 1,699 |
I've never liked that drones somehow get armor x3.
Really "drone" and "vehicle" shouldn't have been made separate distinct classes - The only thing that separates the two, really, is passenger space. Which could have been made an equipment mod, with current vehicles possessing one or more seats listed as standard equipment, and drones not having any standard. -k |
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Jan 23 2011, 05:43 AM
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#17
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Advocatus Diaboli Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 |
In SR3, IIRC, you *could* trade cargo/passenger space for armor space. *shrug*. It's just a question of 'how much rules is enough?', I guess.
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Jan 23 2011, 05:54 AM
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#18
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Runner Group: Members Posts: 2,782 Joined: 28-August 09 Member No.: 17,566 |
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