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> Rules for Breaking Limbs?, Do i need to house rule it?
Guest_whatevs_*
post Jan 22 2011, 06:42 PM
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QUOTE (Yerameyahu @ Jan 22 2011, 12:43 AM) *
Your suggestion is (correct me, of course), to make a normal Called Shot using a GM-fudged penalty (not the standard -4), and then… do 'Body+1' boxes of damage?


Sort of. I'm looking to go through the grapple (arm-lock) rules as normal to the point where I can choose to do (STR)S Damage (with only a soak test) because the opponent is totally immobilized. Instead of doing the auto damage, I'd want to get GM approval to do a called shot using Smashing Blow (on the locked arm). So lets say (4 (punch w/ str boost) + 4 dv (called shot) + 2dv from Wildcat Martial Arts) * 2 Dv (smashing blow) = 20s offset by armor and regular soak. Now that I write it, it does seem high doesn't it.

If I get approval (big 'if'), then I'd push for the Broken Bone + Crippling Break rules (Usually for a Glitch during Healing) or Implant Destruction (for cyberlimbs) on Pg 121 in Augmentation (thanks for that Yerameyahu and everyone else.) Bone lacing notwithstanding. If the victim has bone lacing then the joke's on me.

I've included my interpretation of the subduing combat rules below [Pg 162 SR4A]. This might explain my thought process a little better. Please let me know if I'm out to lunch.

[ Spoiler ]
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nylanfs
post Jan 22 2011, 07:38 PM
Post #27


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While it comes from the Game that Causes Cancer, I would check out Torn Asunder: Critical Hits it describes penalties and drawbacks pretty well. Plus it describes non-humanoid forms and their penalties.
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