Chemistry and other crafting, Cost? |
Chemistry and other crafting, Cost? |
Jan 30 2011, 12:06 AM
Post
#1
|
|
Target Group: Members Posts: 68 Joined: 28-May 09 Member No.: 17,215 |
So the SR books list how much it costs to buy something. They also list how long it takes to make something. However, They do not list how much it costs to make something.
How do you guys handle this? |
|
|
Jan 30 2011, 12:07 AM
Post
#2
|
|
Advocatus Diaboli Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 |
It's harder to find, but the books do have suggestions for those costs.
Arsenal suggests 10% cost, same Avail for chemicals (drugs, etc.), while SR4A suggests 50% cost for building with Hardware (and other skills, possibly). Appropriate tools are required, and 'build' means 'assemble', not 'fabricate/design'. Not everything is possible to be player-built (esp. for new designs), so the GM should decide. |
|
|
Jan 30 2011, 01:46 AM
Post
#3
|
|
Target Group: Members Posts: 68 Joined: 28-May 09 Member No.: 17,215 |
Ah, I never even noticed those. Do you by chance know where abouts they are?
Designing, as near as I can tell, seems to be free. It just takes more time. Obviously the GM has the last say in what can or cannot be made though. Thanks for your help. |
|
|
Jan 30 2011, 02:00 AM
Post
#4
|
|
Advocatus Diaboli Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 |
Well, designing isn't really possible, as far as the rules are concerned. This is usually appropriate, because of the time, expertise, and resources real designs should require. SR4A 'Using Build/Repair' does give an example of *jury-rigging* things (the example is something simple, a flashlight?). Arsenal does talk about about to *acquire* designs.
Chemical costs/rules are in Arsenal under 'Using Chemistry'; Hardware is in SR4A under 'Using Hardware'. |
|
|
Jan 30 2011, 06:18 AM
Post
#5
|
|
Great Dragon Group: Members Posts: 5,542 Joined: 30-September 08 From: D/FW Megaplex Member No.: 16,387 |
It lists a flashlight and a shiv, because the poor guy is in a building in the barrens whose basement has devil rats. And yeah, basically what Yerameyahu said.
|
|
|
Jan 30 2011, 07:29 AM
Post
#6
|
|
Runner Group: Members Posts: 2,705 Joined: 5-October 09 From: You are in a clearing Member No.: 17,722 |
The dose-scaling from Arsenal is really bad.
50 doses at a time from a 100,000¥ facility? I mean, I know that sort of equipment is really expensive, old Walter White could make a lot more than 50 hits of crank in a couple day's time. |
|
|
Jan 30 2011, 03:29 PM
Post
#7
|
|
Prime Runner Ascendant Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 |
The dose-scaling from Arsenal is really bad. 50 doses at a time from a 100,000¥ facility? I mean, I know that sort of equipment is really expensive, old Walter White could make a lot more than 50 hits of crank in a couple day's time. A facility is not run by a single person though. I have always interpreted it as 50 Doese PER PERSON working on the project (and if I remember correctly, the roll for Chemicals is in Hours, so you could, in theory, actually make much, much more in a 24 hour period than 50 Doses))... So the Question becomes, how many people can work in a facility? It is arbitrary, to be sure, but manufacturing is always going to be arbitrary in Shadowrun, because it is not designed to emulate that aspect of reality. |
|
|
Jan 30 2011, 03:47 PM
Post
#8
|
|
Advocatus Diaboli Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 |
Depends on the drug, of course. Maybe they really are that hard to make? (IMG:style_emoticons/default/smile.gif) 99.9% of Using Chemistry is abusive anyway, so it's not a high priority to model manufacturing mechanics, I'd think.
|
|
|
Jan 30 2011, 04:36 PM
Post
#9
|
|
Prime Runner Ascendant Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 |
Depends on the drug, of course. Maybe they really are that hard to make? (IMG:style_emoticons/default/smile.gif) 99.9% of Using Chemistry is abusive anyway, so it's not a high priority to model manufacturing mechanics, I'd think. Indeed... not a high priority... |
|
|
Jan 31 2011, 03:07 AM
Post
#10
|
|
Neophyte Runner Group: Members Posts: 2,236 Joined: 27-July 10 Member No.: 18,860 |
Well, I guess you can not give the prices in general.
Building a flash light might come out a top of the cost of buying one. Cooking some drugs might come out to be just 10% of the base cost or even less. |
|
|
Jan 31 2011, 03:11 AM
Post
#11
|
|
Advocatus Diaboli Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 |
Well, drugs are definitely (if arbitrarily) 10%.
|
|
|
Jan 31 2011, 03:31 AM
Post
#12
|
|
Prime Runner Ascendant Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 |
Well, drugs are definitely (if arbitrarily) 10%. Yep, but I would be willing to bet that that is even too much for some drugs. Custom tailored designer drugs, however, should cost a lot more than 10% for materials in my opinion... But that is just me... (IMG:style_emoticons/default/wobble.gif) |
|
|
Jan 31 2011, 03:51 AM
Post
#13
|
|
Advocatus Diaboli Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 |
Indeed. It's arbitrary, inflexible, and not really useful. *shrug*. As the book says, you shouldn't use the rules for anything but casual play. No drug factories.
|
|
|
Jan 31 2011, 02:03 PM
Post
#14
|
|
Prime Runner Ascendant Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 |
Indeed. It's arbitrary, inflexible, and not really useful. *shrug*. As the book says, you shouldn't use the rules for anything but casual play. No drug factories. Agreed... WE mostly use the rules for basement explosives... not much use for rcreating the SOTA stuff in my opinion... |
|
|
Jan 31 2011, 03:46 PM
Post
#15
|
|
Great Dragon Group: Members Posts: 5,542 Joined: 30-September 08 From: D/FW Megaplex Member No.: 16,387 |
I helped a guy figure out that if he produces P4MO with some Renraku Manservants with autosofts using teamwork you can produce over a million (IMG:style_emoticons/default/nuyen.gif) every couple days. And it's perfectly legal.
|
|
|
Jan 31 2011, 04:01 PM
Post
#16
|
|
Advocatus Diaboli Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 |
Well, you mean that it fits within the rules… except for the one that specifically says, 'don't let anyone abuse these simple rules'. (IMG:style_emoticons/default/wink.gif)
|
|
|
Jan 31 2011, 08:11 PM
Post
#17
|
|
Great Dragon Group: Members Posts: 5,542 Joined: 30-September 08 From: D/FW Megaplex Member No.: 16,387 |
No, I meant that P4MO is a "-" availability item, so it is easy to find and has no laws preventing its use in the UCAS. It is street-legal. Other people I know keep wanting to mass-produce K-10 because it's 900 (IMG:style_emoticons/default/nuyen.gif) a pop, but P4MO is 2k each and street legal.
|
|
|
Jan 31 2011, 08:26 PM
Post
#18
|
|
Moving Target Group: Members Posts: 471 Joined: 7-November 10 Member No.: 19,155 |
So I've got a question related to cooking up some medicine, namely, the medicines necessary to keep a Cyberzombie kickin'. The only cost I could find listed for them was (IMG:style_emoticons/default/nuyen.gif) 2000 per month, so how would I extrapolate that out to the cost of materials? Assume I've got a MicroFac to play chemist with.
|
|
|
Jan 31 2011, 08:38 PM
Post
#19
|
|
Prime Runner Group: Members Posts: 3,996 Joined: 1-June 10 Member No.: 18,649 |
Those are highly specialized medicines known only by a select few.
Even if you could make it without a facility, you wouldn't know what the combination/dosage was. |
|
|
Jan 31 2011, 08:45 PM
Post
#20
|
|
Moving Target Group: Members Posts: 471 Joined: 7-November 10 Member No.: 19,155 |
Those are highly specialized medicines known only by a select few. Even if you could make it without a facility, you wouldn't know what the combination/dosage was. A MicroFac counts as a facility. What level of chemistry would be needed to know how to make them, do you think? The character in question was a cyberlogician researcher type, so he's certainly got the capacity to learn them. |
|
|
Jan 31 2011, 09:01 PM
Post
#21
|
|
Prime Runner Group: Members Posts: 3,996 Joined: 1-June 10 Member No.: 18,649 |
If I was going to let you do such a ridiculous thing?
chemistry of 5, with a specific knowledge skill: Cybermancy medicines of at least a 3 maybe 4. I'd make you build the formula, and everytime you had issues with aquiring some of the base ingredients, I'd make you re-do the formula. Then I'd do an extended test, logic+chemistry threshold of say 24, interval of 1 week. If you ever roll an interval with 0 successes you have to start over. A glitch means some weird error crops up in the formula, a crit glitch the stuff is actually toxic/dangerous. Even then, I feel dirty having made it so easy. The availability on some of the base ingredients would be through the roof. Some of it, might only be available through raiding Shadow Clinics, and specialty Corps that specialize in Cybermancy. |
|
|
Jan 31 2011, 09:22 PM
Post
#22
|
|
Moving Target Group: Members Posts: 471 Joined: 7-November 10 Member No.: 19,155 |
If I was going to let you do such a ridiculous thing? chemistry of 5, with a specific knowledge skill: Cybermancy medicines of at least a 3 maybe 4. I'd make you build the formula, and everytime you had issues with aquiring some of the base ingredients, I'd make you re-do the formula. Then I'd do an extended test, logic+chemistry threshold of say 24, interval of 1 week. If you ever roll an interval with 0 successes you have to start over. A glitch means some weird error crops up in the formula, a crit glitch the stuff is actually toxic/dangerous. Even then, I feel dirty having made it so easy. The availability on some of the base ingredients would be through the roof. Some of it, might only be available through raiding Shadow Clinics, and specialty Corps that specialize in Cybermancy. Well, my GM is going to let me do such a ridiculous thing, so thanks for the help! Though I'm not sure about the interval of 1 week part - I mean, the corps have to be able to make this stuff too, to keep their CZs running. Anyway, sorry to threadjack, and thanks for the help. |
|
|
Jan 31 2011, 09:28 PM
Post
#23
|
|
Advocatus Diaboli Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 |
Corps are global companies, though. (IMG:style_emoticons/default/smile.gif) Anyway, that's definitely a situation for 'GM eyeball it so it's hard enough', and the 10% cost suggestion doesn't really apply to anything *really* exotic, like this. I mean, either he'll let you get the drugs or not; it's arbitrary and up to him. After that, it's just negotiation. (IMG:style_emoticons/default/biggrin.gif)
|
|
|
Jan 31 2011, 09:40 PM
Post
#24
|
|
Prime Runner Group: Members Posts: 3,996 Joined: 1-June 10 Member No.: 18,649 |
Corps have facilities, and engineers, scientists, etc doing teamwork tests on this stuff.
The corps spend months/years doing research to develop the formula. Then a team of engineers spend months to a couple of years upscaling the manufacturing so they can make the stuff. Then, they feed a specific formula into their facility and out pops the right stuff. But they do big batches, they have quality control on the ingredients, etc. You're in a completely different ball park. |
|
|
Jan 31 2011, 09:43 PM
Post
#25
|
|
Moving Target Group: Members Posts: 251 Joined: 17-March 10 From: Bug City Member No.: 18,315 |
Well, extrapolating from my real world chemistry knowledge:
Anything that is generically available or comes with a 'store brand' competitor will be close to cost to purchase, maybe save 10%, maybe cost an extra 10%. Anything that has a patent on it should only cost 10-20% in raw materials. Exclusivity is pricey. Anything material that is restricted is probably in the realm of 10-50% in raw materials. The heavy the restriction, the higher the mark-up. Custom made materials are also probably only 10-20% in raw materials, a lot of that cost is for labor, experience and exclusivity. |
|
|
Lo-Fi Version | Time is now: 20th April 2024 - 01:50 AM |
Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.