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> SR Campaign in the works, looking for 1-5 players
grahariel
post Feb 1 2011, 10:25 PM
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oh, how do I signify this thing as closed?
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sabs
post Feb 1 2011, 10:35 PM
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I think you just did :0

Btw, I'm counting that you already had 5? did I miss count?

1. marcgarc
2. J. Packer
3. Edana
4. Seth
5. Saint Sithney
6. Sabs

That would make me 6 would it not? or did one of those 5 drop out/not get approved?

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Edana
post Feb 1 2011, 10:39 PM
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Well, I haven't posted a sheet yet, so maybe he missed that? Otherwise, yeah, that's 6 people that have expressed interest.

As far as closing recruitment, you may want to edit your initial post and indicate near the top it's closed, but there's not really anything other than that to do beyond saying it's closed like you did (IMG:style_emoticons/default/smile.gif) .
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grahariel
post Feb 1 2011, 11:29 PM
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Guess I missed cuz of the character sheets. Six is fine.
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grahariel
post Feb 1 2011, 11:32 PM
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Okay, the thread is officially CLOSED to players. For those who made it, let's have fun.
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marcgarc
post Feb 1 2011, 11:33 PM
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Hi all!
I've just done some tweaking modifications to my character sheet, and incorporated a background history as well. I've edited my first post with the sheet.
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grahariel
post Feb 1 2011, 11:34 PM
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Okay, now, once I've got everyone's Characters I'll begin the IC Thread. I'll post the title here once I've thought of it. However, before that. I want to know what sort of game do you want. Do you want combat focus, RP focus, balance of both? And also, would you prefer just a mission to mission game minus an overarching subplot, or would want the over arching subplot to be there?
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J. Packer
post Feb 2 2011, 12:23 AM
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QUOTE (grahariel @ Feb 1 2011, 04:34 PM) *
Okay, now, once I've got everyone's Characters I'll begin the IC Thread. I'll post the title here once I've thought of it. However, before that. I want to know what sort of game do you want. Do you want combat focus, RP focus, balance of both? And also, would you prefer just a mission to mission game minus an overarching subplot, or would want the over arching subplot to be there?

I'm more fond of RP than combat, and my character reflects that, but I'll be happy enough with a roughly even balance.

I find that with PbP, you're better off going for a couple quick missions, and then see if you can't ease it into a larger plotline based on the outcome of those missions.
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grahariel
post Feb 2 2011, 01:02 AM
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That's what I usually do. I let my Players gain some spending karma before I toss in an important plot arc.
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grahariel
post Feb 2 2011, 01:02 AM
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Also, I'm thinking of just having you guys be a running team already for like a year, that way I don't have to go through the messy meet and greet. We can just hit the ground running.
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Edana
post Feb 2 2011, 01:58 AM
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RP focus tends to work best for pbp in my experience, but a bit of combat never hurt things. I'm open to either quick missions or a full plotline, whatever works best for you.

I should have at least the math-y parts of my sheet up before I head to bed tonight, probably finish off background tomorrow since I can work on that bit some while I'm working (IMG:style_emoticons/default/wink.gif) . (Edit: So that plan got shot to hell with helping a friend build a computer. Not exactly what I'd intended my evening to be, but ah well. I'll have to transfer stuff to a forum format in the morning, but at least I have the spreadsheet filled out on my usb drive.)
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Seth
post Feb 2 2011, 07:52 AM
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I am a novice to the whole pbp thing, so I will follow the lead of the others.
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Seth
post Feb 2 2011, 08:03 AM
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Just a heads up for the magic using people in the party: I have astral hazing 6m radius. This means your magic attribute gets trashed by 4 points near me, (as does the bad guys).

As a 12 year old hacker who has the combat and infiltration skills you would expect from a 12 year computer prodigal (perhaps less), I am not planning on being anywhere near the rest of you most of the time.

The Astral Hazing is a large part of my character concept, so I am loath to drop it, but if you shout out loudly enough I will.
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Seth
post Feb 2 2011, 01:03 PM
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Angels backstory:

Angels first memory was the stars. They glowed, and by thinking hard she could float between them and make them sparkle. Later she found friends among the stars. First there was Mogwai, the little gremlin. He could tell jokes, and liked playing practical jokes. Then there was Sleaze. Sleaze could go anywhere and do anything, and liked finding and sharing secrets. One of the secrets he found was that Angel was two people. The first person was mostly asleep living in a floating cocoon, with machines looking after her body. The second person was playing with the stars and other shapes. Then Spike turned up. Spike was fun to play with, but a little dangerous.

Sleaze found that Angel had once had two creators. This was confusing because when Angel creates things there is only 1 creator, and she hasn't met any other creators. Even though this creator wasn't around anymore, there was a creator's creator called "Grandma". With Sleazes help at first, Angel went to visit Grandma. Soon Angel had worked out how to do what Sleaze could do, and was able to visit Grandma on her own. Grandma kept asking questions like "where do you live", so Angel got Sleaze to show the documents. Grandma was very upset, and seemed to be often crying.

One day Sleaze found out some scary. The "project" was not performing well enough, and was running out of something called money. The project was to be terminated, and Angels asleep person was to be terminated. Angel didn't know what that meant, but together the four decided to leave.

Sleaze found out how to hire a team of people called shadowrunners, and three days later Angel woke up for the first time. Apparently there was a freak gas accident in the barrens. She was very weak at first, and is still struggling with this complex thing called walking. Still shes getting better: she is a quick learner. The shadowrunners gave her files, and showed that the project had been experimenting on DNA to see if people like her are affected by magic. Something about Fomori DNA.

This other world is complex, but thats ok she's made a teacher called Mr Spock. Mr Spock is good at explaining things. Sleaze and Mr Spock explained it was a good idea not to see Grandma for a bit: apparently the makers of "the project" would be watching her. Spike wants to chase down these watchers and makers, but Sleaze and Mr Spock don't agree, so Angel is happy to just visit Grandma in the real world. (Those watchers aren't very good at seeing things: Angel wonders why they are called watchers).

Angel has now found a group of friends that are a bit like her. They are called the co-operative, and they are nice people. They said that she should learn more about the other world. Angel knows how weak she is in the real world, so she decided to join a group of shadowrunners. The shadowrunners sometimes do bad things, but mostly they are fun to be around. The shadowrunners are a little concerned that Angel is weak in the other world and have tried to "get fit". Angel likes the Capoeira lessons, they have singing and dancing, but she gets tired easily. One of them tried to show her how to use a gun. Angel doesn't like guns they hurt people. Gremlin likes guns though, so he can play with them as long as he doesn't hurt people.

Its not hard finding a place to live in the other world: Angel and Sleaze play a game called Spoofing. They found a really nice place, and have moved in. Angel has to move around a bit, or her "aura" spreads. Angel cannot see the "aura" but its sounds pretty "golden and sparkly". In the aura lots of spells stop working, and nasty spirits run away. Once on a run the Angel made a mistake and the bad guys sent a spirit to kill her. Angel was glad she had her sparkly aura.
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marcgarc
post Feb 2 2011, 02:27 PM
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QUOTE (Seth @ Feb 2 2011, 08:52 AM) *
I am a novice to the whole pbp thing, so I will follow the lead of the others.

Me too, so I'm imitating you, taken good advice and listening to eveybody else, in order to learn how to play.

I'd prefer a balanced game, where they could appear both combat situations and performing situations.

I also prefer an initial short series of independent missions, since there are some team members, among whom I include myself, we'll be learning to play LBP.
To learn the basics, I think it's better that initial configuration. When people monitor more or less the system, and we know each other, it's time for a long campaign and with a more complex plot.
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sabs
post Feb 2 2011, 02:54 PM
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I like balance, but given that combat can literally take /days/ in a PbP game. I find it nice to lean towards RP more so than Combat. (even if I am probably making a combat character)

(IMG:style_emoticons/default/smile.gif)
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sabs
post Feb 2 2011, 06:12 PM
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Thirteen

Stats:
[ Spoiler ]


Background:
[ Spoiler ]
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Seth
post Feb 2 2011, 06:27 PM
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Looks very cool character. Why "13"?

Did I miss it or do you not have a smart link?
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sabs
post Feb 2 2011, 06:40 PM
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13 is what's tatooed on his shoulder (in barcode)

I'm still working on background, and I haven't bought everything yet.
The Ingram has a smartlink. But most of the others do not.

I havent finished with the minor purchasings.
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Edana
post Feb 2 2011, 08:05 PM
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This took entirely too long, sorry about that. I've still got a couple thousand nuyen left to spend if anyone sees any glaring omissions.

The ultra-short background: Ex-Horizon business law student and negotiator. Got tired or being tied to the corp, hit up a Triad friend to hook her up with some money/contraband to get her started in the shadows.

I'll work on writing up a full background and such, but I have to do some actual work first (IMG:style_emoticons/default/wink.gif) .

[ Spoiler ]


Quick Reference table
[ Spoiler ]
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Seth
post Feb 2 2011, 08:14 PM
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Cool character!
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J. Packer
post Feb 2 2011, 09:26 PM
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Okay gang, still need to do a revamp on my character - found a couple holes that I didn't like and some things that didn't suit the backstory I'm building. Hope to have something concrete by the end of the day today.
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Saint Sithney
post Feb 3 2011, 07:57 PM
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Likewise.

Any thoughts on making my character a little combat heavier? A set of Wires 2 maybe?

Also, TacNet anyone?
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sabs
post Feb 3 2011, 08:08 PM
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A TacNet would be nice.. but I certainly didn't have the nuyen for it, or the sensors needed, etc.
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Seth
post Feb 3 2011, 08:09 PM
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QUOTE
Any thoughts on making my character a little combat heavier? A set of Wires 2 maybe?

I know not everyone agrees but IPs are a good measure of combat effectiveness. Drugs or wires are your best bet I think

QUOTE
Also, TacNet anyone?

Thinking about it...I might work out how to add them to my build: just got a load of good advice for Angel, so I'll try and build it in
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