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Feb 10 2011, 03:57 PM
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#26
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The back-up plan ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Retired Admins Posts: 8,423 Joined: 15-January 03 From: San Diego Member No.: 3,910 |
I'd call it somewhere between "Use Simple Object" and "Throw Weapon." Once the arrow is in the bow (that whole readying thing), I've seen archers raise the bow and fire with accuracy in about the same amount of time as an axe thrower raising and throwing.
Because the rules aren't clear, it really comes down to GM adjudication. I can see an argument for both sides, but my personal experience suggests that it should be a simple action. That way if you don't have the cool powers or techniques, it's load an arrow, fire an arrow each IP. Rather than Load an arrow, Take Aim on IP 1, Fire an Arrow on IP 2. |
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Feb 10 2011, 04:06 PM
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#27
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,083 Joined: 13-December 10 From: Rotterdam, The Netherlands Member No.: 19,228 |
But only if You fire both Arrows in 1 Ini Pass No: QUOTE (War! pg 162) This system only works if the program on a node subscribed to a smartgun-enabled indirect-fire or projectile weapon that either fires twice in the same Combat Turn or fires with a flight time (p. 138). Combat Turn != Initiative Pass. If firing a bow is a simple action, like Use Simple Object would be, one could benefit from MRSI once every IP. If it's a complex action, like Use a Skill would be, one could benefit from it once for every two IPs a character has. |
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Feb 10 2011, 04:30 PM
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#28
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The ShadowComedian ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 |
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Feb 10 2011, 04:37 PM
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#29
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,373 Joined: 14-January 10 From: Stuttgart, Germany Member No.: 18,036 |
Is there a way to make a cybered archer? you don't need Adept for quickdraw. While Krav Maga is still too cheesy there's the Iaijutsu maneuver, with does the same... btw a melee hardened bow is a very flavorful weapon with reach 1. Edit: We need a rule for loading multiple arrows and shooting in a narrow or wide spread. Just like the dart fingers in AU. |
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Feb 10 2011, 04:54 PM
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#30
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,768 Joined: 31-October 08 From: Redmond (Yes, really) Member No.: 16,558 |
Just to clarify by the way, I remember some discussion about this some time back (mainly on the silliness that is crossbows, IIRC) but wasn't able to find this: What action is actually used to fire a bow, and by extension, is it simple or complex? From Medicineman's last comment, I'm deducing it's a simple action. Would that be Use Simple Object, or what? (IMG:style_emoticons/default/nyahnyah.gif) It's a Simple Action which requires a Ready Weapon action to execute. If you don't use Krav Maga or Adept Quickdraw, Ready Weapon is a simple action, which makes it effectively a complex action to fire (simple ready + simple fire). |
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Feb 10 2011, 05:55 PM
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#31
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,782 Joined: 28-August 09 Member No.: 17,566 |
The big issue for me has always been the single shot status of a bow, limited by the ability to ready arrows. Purchase Krav Maga's benefit that makes readying weapons a free action, and you can fire one arrow and then two, alternating. Thats my understanding at least. The other thing is the portability of a bow. Screw buying the collapsible one from arsenal, just get the easy break down upgrade on a normal bow. Definitely get a smartlink on that bow as well. Actually, Archery, a Quickdraw Quiver(holster), and quickdrawwing your arrows to fire works pretty well. Just hope you don't glitch that archery+agility(2) test. You MAY need the martial arts maneuver Iajutsu to do this, because arrows are not a pistol. Don't bother with the adept power - its not worth it. More technically, Ready Weapon allows you to ready a number of small things(technically, i think they are for throwing) equal to half your agility, round down. If you extend this to bows, using krav's 'ready as free', you can Ready Weapon (2 arrows), fire one, fire the other, and fluff it as having speedy archer arms. If you have agi 4+. Which you should. After reading WAR, i was considering a sort of smartmetal bow: Call it a Victorinox Smartstaff - its like the smartblade in arsenal, except that instead of just a knife, it can do variations on spears, staffs, daggers, swords and the like, depending which combination of reach, bashing or slashing you want. Same kind of deal, really, that just happens to have a bow form too, which would do wonders for a concealed archer. Sadly, I don't think I can use the modification rules to make such a device with RAW. |
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Feb 10 2011, 06:01 PM
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#32
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,768 Joined: 31-October 08 From: Redmond (Yes, really) Member No.: 16,558 |
<snip> After reading WAR, i was considering a sort of smartmetal bow: Call it a Victorinox Smartstaff - its like the smartblade in arsenal, except that instead of just a knife, it can do variations on spears, staffs, daggers, swords and the like, depending which combination of reach, bashing or slashing you want. Same kind of deal, really, that just happens to have a bow form too, which would do wonders for a concealed archer. Sadly, I don't think I can use the modification rules to make such a device with RAW. RAW is only the beginnings of wisdom. (A cookie for the first person to id the quote!) |
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Feb 10 2011, 06:03 PM
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#33
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,373 Joined: 14-January 10 From: Stuttgart, Germany Member No.: 18,036 |
More technically, Ready Weapon allows you to ready a number of small things(technically, i think they are for throwing) equal to half your agility, round down. If you extend this to bows, using krav's 'ready as free', you can Ready Weapon (2 arrows), fire one, fire the other, and fluff it as having speedy archer arms. If you have agi 4+. Which you should. or fire them both at once for a +1DV (narrow spread) or -1 dodging (wide spread) After reading WAR, i was considering a sort of smartmetal bow: Call it a Victorinox Smartstaff - its like the smartblade in arsenal, except that instead of just a knife, it can do variations on spears, staffs, daggers, swords and the like, depending which combination of reach, bashing or slashing you want. Same kind of deal, really, that just happens to have a bow form too, which would do wonders for a concealed archer. Sadly, I don't think I can use the modification rules to make such a device with RAW. convince the GM there's a secret unpublished War! errata which adds bows to the list. he can find the errata file some where in the resonance realms. |
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Feb 10 2011, 06:04 PM
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#34
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,083 Joined: 13-December 10 From: Rotterdam, The Netherlands Member No.: 19,228 |
Speedy arms? Having several arrows in the off hand is the norm for faster styles of archery.
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Feb 10 2011, 06:16 PM
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#35
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,373 Joined: 14-January 10 From: Stuttgart, Germany Member No.: 18,036 |
funny thing about bows: SR4A p.316 limits a bow's damage to Rating x1.5
a rating 1 bow which's damage is supposed to be 1+2=3 is limited to 1x1.5=2 this also limits starting characters, as the maximum gear rating at chargen is 6: bow DV=6+2=8, limited to 9, so net hits are limited to 1 |
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Feb 10 2011, 06:29 PM
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#36
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,083 Joined: 13-December 10 From: Rotterdam, The Netherlands Member No.: 19,228 |
The way I read "the maximum Damage Value an arrow fired from the bow can inflict", "inflict" is the key word.
DV after comparing net hits from Agi + Skill vs Rea isn't inflicted. DV after substracting hits on the defender's Bod + armour - AP is. I don't think net hits on the attack test should be limited, just the net ammount of actual pain this results in. |
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Feb 10 2011, 06:59 PM
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#37
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,782 Joined: 28-August 09 Member No.: 17,566 |
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Feb 10 2011, 07:22 PM
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#38
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,083 Joined: 13-December 10 From: Rotterdam, The Netherlands Member No.: 19,228 |
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Feb 10 2011, 07:31 PM
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#39
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,782 Joined: 28-August 09 Member No.: 17,566 |
And how would a bow be penalised for this? Recoil doesn't exist for bows. The optional Strength For Recoil rule seems appropriately fitting. If you're burst-firing from a bow, it doesn't make sense to ignore half the recoil rules that go with bursts. Also, personalized grips are cheap. |
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Feb 10 2011, 08:14 PM
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#40
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Target ![]() Group: Members Posts: 31 Joined: 31-December 09 From: Citadel Station, hiding from Deus' older sister. Member No.: 18,008 |
(IMG:style_emoticons/default/eek.gif) bow are even more FOBAR then I had believed.
After reading this thread, while It was young BTW, I was inspired to make a campaign NPC by seeing how far I could push the Archery dice pools. That went fine. what FMU was bow description in SR4A pg. 315 OK, so bows have a strength minimum of 12 or less. I understand this. Bows do (Strength Minimum+2)P damage. OK easy too. Bow ranges are determined by the Strength Minimum and according to the Weapon Range Table SR4A pg. 151. Check What I don't understand is DV being limited to Strength Minimum x 1.5. I know this to stop the Troll armies from "using metal telephone poles as ammunition" and coring tanks with a projectile weapon. So, if my character's bow is Strength minimum 6, it's base damage is 8P and it's maximum damage is 9P. The maximum is regardless of, what, anything? When does DV limit apply. Only to the final amount of damage done to the target? As implied by the work "inflict" as mentioned previously? Does the limit restrict the DV of (Base Damage + Net Hits)? Before or After the defense Test? Is this limit absolute? Do, for example, MSRI or Called shots allow you to exceed the limit? I don't know about MSRI, but Called shot, even in a system without hit locations, always seems to me to imply greater effect from shot placement not simply increased power. Even though SR mechanically accomplishes this, primarily, by adding to the DV in exchange for a dice pool penalty to the attack roll. |
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Feb 10 2011, 08:28 PM
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#41
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Freelance Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 7,324 Joined: 30-September 04 From: Texas Member No.: 6,714 |
Awwww... I thought this was going to be about Sterling Mallory Archer. (IMG:style_emoticons/default/frown.gif) Nope, that'll be covered in Spy Games. (IMG:style_emoticons/default/wink.gif) |
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Feb 10 2011, 08:31 PM
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#42
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,373 Joined: 14-January 10 From: Stuttgart, Germany Member No.: 18,036 |
OK, so bows have a strength minimum of 12 or less. I understand this. it's actually 8. it was reduced after the sr4a first print. you'll find that in the SR4 changes document QUOTE The Strength rating on bows has been capped at 8. Arrow cost has been raised to [Rating x 5]. The base damage value done by an arrow is the lower of the arrow’s or bow’s rating. |
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Feb 10 2011, 08:46 PM
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#43
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Target ![]() Group: Members Posts: 31 Joined: 31-December 09 From: Citadel Station, hiding from Deus' older sister. Member No.: 18,008 |
it's actually 8. it was reduced after the sr4a first print. you'll find that in the SR4 changes document (IMG:style_emoticons/default/frown.gif) I have both the pdf and the printed of SR4A. The pdf says 12, the print says 8. So 8 it is. Yet another "version difference" to worry about. But the changes doc says "base damage" what about the Strength Minimum x 1.5 DV limit? No longer RAW? My print version seems to drop it entirely. but, It's in my pdf (IMG:style_emoticons/default/indifferent.gif) Screw it, I'll go by the print and see if I can "find" a newer .pdf for when I'm on the go. Thanks for pointing it out Makki. (IMG:style_emoticons/default/biggrin.gif) OK, so a Bow with a minimum strength rating of 6, firing a rating-6 arrow has a base damage of 8P. but the same bow, firing rating-4 arrows, would have a base damage of 6P. This because the base damage is the lower of the strength rating of the bow or the arrow's gear rating, then add 2. is that right (IMG:style_emoticons/default/question.gif) |
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Feb 11 2011, 12:51 AM
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#44
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,479 Joined: 6-May 05 From: Idaho Member No.: 7,377 |
Arrows have ratings?
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Feb 11 2011, 12:53 AM
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#45
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,083 Joined: 13-December 10 From: Rotterdam, The Netherlands Member No.: 19,228 |
Yes sir. Need to know wether you're firing a pencil or a telephone pole.
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Feb 11 2011, 01:04 AM
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#46
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,358 Joined: 2-December 07 From: Winnipeg, Manitoba, Canada Member No.: 14,465 |
Now there's a character concept: Highlander Troll with the Exotic Ranged Weapon: Caber.
"OH DEAR $DIETY! THE WIND BLEW UP HIS KILT! THE WIND... Um, why are you staring?" "I think I have a new boyfriend." "You're a Lesbian Elf Stripper Ninja." "I think I just became Bisexual." |
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Feb 11 2011, 01:52 AM
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#47
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,479 Joined: 6-May 05 From: Idaho Member No.: 7,377 |
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Feb 11 2011, 02:36 AM
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#48
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Target ![]() Group: Members Posts: 31 Joined: 31-December 09 From: Citadel Station, hiding from Deus' older sister. Member No.: 18,008 |
From the changes document. Apparently a change made after the first printing of SR4A. Makki pointed it out. |
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Feb 11 2011, 02:56 AM
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#49
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,479 Joined: 6-May 05 From: Idaho Member No.: 7,377 |
Heh, I actually checked that out, but somehow missed it. Thanks.
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Feb 11 2011, 03:04 AM
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#50
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,768 Joined: 31-October 08 From: Redmond (Yes, really) Member No.: 16,558 |
If you fire an arrow that isn't sturdy enough for a given pull weight, you generally end up with shattered arrow. In your eye.
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