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#1
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,408 Joined: 31-January 04 From: Reston VA, USA Member No.: 6,046 ![]() |
My group has hit on the idea of using 4+ watchers to melee more powerful spirits using the friends in melee rules. Using a decent high force spirit, it takes almost forever for them to do any damage (spirits body roll almost always negates the light damage) but with +4/-4 to the target numbers the watchers always win the melee rolls.
Does anyone have suggestions for how to counter this other than responding in kind? |
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#2
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,685 Joined: 17-August 02 Member No.: 3,123 ![]() |
The larger spirit can simply ignore the watchers and do whatever it's supposed to do. Problem solved ;)
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#3
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,066 Joined: 5-February 03 Member No.: 4,017 ![]() |
Watcherball: a very restricted target manaball.
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#4
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 11,410 Joined: 1-October 03 From: Pittsburgh Member No.: 5,670 ![]() |
if the more powerful spirit is summoned, have it used fast astral travel to go back to its summoner and let it know what's going on. the summoner will likely respond by tossing out a bunch of watchers of its own, and then calling the security desk at whatever facility he works for.
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#5
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,965 Joined: 26-February 02 From: Edinburgh, Scotland Member No.: 2,032 ![]() |
Yes, the wather pack tactic can be extremely effective. Some ways to take-out watcher packs are with area effect spells, the whirling martial arts maneuver, and the confusion spirit power (which works on the astral). Another technique the larger spirit can use is to disengage every second round then charge at a point that is out of range of the other 3 watchers, taking them out 1 by 1. (This is a tactic you'll often see people use in melee-fighting computer games)
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#6
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,408 Joined: 31-January 04 From: Reston VA, USA Member No.: 6,046 ![]() |
I guess in some cases that would work. If the spirits were there to beat up runners, though, they would have to deal with the friends in melee rule regardless.
I understand the rationale behind friends in melee, but think that it might be too powerful. It means that 5 girl scouts (unarmed 1 from their self defense merit badge) could probably kick a melee physad's (unarmed 6) ass. [ Spoiler ]
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#7
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Moving Target ![]() ![]() Group: Members Posts: 347 Joined: 31-January 04 Member No.: 6,045 ![]() |
LMFAO :rotfl:
OH I soo want to kick my Adepts ass with Girlscouts! |
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#8
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,751 Joined: 8-August 03 From: Neighbor of the Beast Member No.: 5,375 ![]() |
That has to be the funniest thing I've seen around this place in the year that I've been here!! :rotfl:
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#9
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Manus Celer Dei ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 16,950 Joined: 30-December 02 From: Boston Member No.: 3,802 ![]() |
I definitely like the idea of Watcherball, though it could be argued that you would need Slaughter Watcher.
~J |
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#10
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,066 Joined: 5-February 03 Member No.: 4,017 ![]() |
Slaughter spells are merely mana spells with a constant damage level. |
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#11
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,408 Joined: 31-January 04 From: Reston VA, USA Member No.: 6,046 ![]() |
Based on this thread, my next character will have an intense phobia of Girlscouts.
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#12
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Senior GM ![]() ![]() ![]() Group: Dumpshocked Posts: 1,406 Joined: 12-April 03 From: Redmond, WA Member No.: 4,442 ![]() |
In terms of game balance, I don't want a pack of watchers to be both super-cheap and the most awesome Astral fighting machine out there. I also don't want the Girl Scouts of UCAS to order all their scout troops in the Seattle Metroplex to swarm over the Seattle gangs once a year in an effort to clean up Seattle.
So we've added the following house rule: A defender in a melee can choose to ignore selected attackers. Such attackers don't count as Friends for any other attackers, and the defender neither counters nor uses Combat Pool against attacks from those so selected. The Defender only uses Body dice (and Karma Pool) to reduce damage. |
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#13
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King of the Hobos ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 2,117 Joined: 26-February 02 Member No.: 127 ![]() |
Also depends on the 'girl scouts' involved. "Vilderness Girls!" :D |
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#14
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,512 Joined: 16-August 03 From: Northampton Member No.: 5,499 ![]() |
Just like play fighting with your 3 nephews ignore 2 of them as they punch and kick you while you tickle the third half to death (Untill the younger one (commonly named sean) sinks his teeth into your back) |
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#15
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Grand Master of Run-Fu ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 6,840 Joined: 26-February 02 From: Tir Tairngire Member No.: 178 ![]() |
The Warcher Attack Pack tactic can be extremely effective against single spirits. The answer is, of course, to counter with your own swarm of watchers.
That's one reason why I don't like OurTeam's house rule; it doesn't feel right to counter player cleverness with a house rule. The other reason is because a Watcher Attack Pack, by itself, is not an astral powerhouse by any means. It becomes dangerous when combined with one or two larger spirits, plus possibly an astral mage. It's like getting attacked by a swarm of bees; bees themselves don't do much, but if you use them as a smokescreen for a more powerful attack, you'll do much better than before. OurTeam's house rule doesn't seem to reflect this bit-- it's like the spirit isn't even distracted by all the screaming watchers in its face. (Having roughhoused with a few kids in my day, I can tell you that if you ignore two to focus on one, at least one of them will dash away and grab a bat. In game terms, it just doesn't seem right that you can ignore the ones that aren't sneaking up on you.) |
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#16
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,408 Joined: 31-January 04 From: Reston VA, USA Member No.: 6,046 ![]() |
It's not that this is especially clever, this has been a common topic on this forum for the last several years I've been watching the boards. My concern is that it's not balanced (reference the girl scout post above). I agree that friends in melee has an impact. I just don't think it should trump everything else, because then it's just a question of who brings the bigger gang (not who's got the 'better' gang). I kind of agree with the logic behind OurTeam's rule, because I think it does add balance. If the opponents are even halfway decent, then ignoring them will get you beaten down very quickly unless you're a munchkin troll with a 15 body. I've talked with my group in the past, and suggested something very similar. They had mixed opinions about it, mainly because they hate house rules on principle. The reason I created the post was not for advice on a house rule, but to see if any other players or gms had thought of some clever tactics that would counter-balance this trick. It'll get really boring if it's just a question of who shows up with the greatest number of bodies. |
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#17
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,362 Joined: 3-October 03 From: Poway, San Diego County, CA, USA Member No.: 5,676 ![]() |
The way I've seen it dealt with is a simple reinterprittion of the existing rule. Friends in melee only applies for friends who have already engaged in a round of combat. So, watcher 1 attacks and gets no friends in melee, watcher 2 attacks and gets 1 friend if and only if watcher 1 survived, and so on.
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#18
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Moving Target ![]() ![]() Group: Members Posts: 400 Joined: 26-February 02 Member No.: 825 ![]() |
That's the way I've always done it. Doesn't seem to make sense that a guy hasn't even had a chance to move yet is able interfere or help out his buddy.
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#19
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Manus Celer Dei ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 16,950 Joined: 30-December 02 From: Boston Member No.: 3,802 ![]() |
Then they just hold their actions and attack at the same time. Problem solved, FIM bonuses galore.
~J |
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#20
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Moving Target ![]() ![]() Group: Members Posts: 400 Joined: 26-February 02 Member No.: 825 ![]() |
Possibly giving the lone person time to either get out or beat a couple of 'em down.
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#21
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Manus Celer Dei ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 16,950 Joined: 30-December 02 From: Boston Member No.: 3,802 ![]() |
To either get out or beat one of them down.
~J |
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#22
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Moving Target ![]() ![]() Group: Members Posts: 108 Joined: 15-September 03 From: Worcester, MA Member No.: 5,621 ![]() |
As far as the "girl scouts vs adept" thing goes, you need to remember the order of engagement. I don't consider the rest of the girl scouts to be in melee unless they've had a chance to act and engage, or are being attacked as part of a "multiple targets" melee attack. If you can go fast enough to get the jump on them, you can probably disable one or two, then disengage to make another pass. With a higher initiative, you stand a better chance of disengaging for a moment, to rejoin the melee in a less disadvantageous position. And if you can't disengage, you've managed to drop one or two opponents before their friends can start making your life difficult.
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#23
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Moving Target ![]() ![]() Group: Members Posts: 400 Joined: 26-February 02 Member No.: 825 ![]() |
Attacking multiple combatants is a good thing, especially against Girl Scouts. |
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#24
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Moving Target ![]() ![]() Group: Members Posts: 131 Joined: 1-April 02 From: Finland, Iisalmi Member No.: 2,497 ![]() |
How's about using Spiritbolt/ball to take out watchers?
Does Spiritbolt/ball affect fleshform insect spirits? I'd say yes. |
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#25
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Moving Target ![]() ![]() Group: Members Posts: 400 Joined: 26-February 02 Member No.: 825 ![]() |
You'd also nail the spirit that you want to protect from the watchers. |
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