The Accountant From Hell (Mk. II), Improved at your suggestions, so you only have yourselves to blame |
The Accountant From Hell (Mk. II), Improved at your suggestions, so you only have yourselves to blame |
Feb 18 2011, 11:21 PM
Post
#1
|
|
Immortal Elf Group: Dumpshocked Posts: 14,358 Joined: 2-December 07 From: Winnipeg, Manitoba, Canada Member No.: 14,465 |
Note: This was made using the Pregenerator Speadsheet available on the Dumpshock Forums, and I use OpenOffice.Org, so there might be a few issues. I also had the devil's own time copy/pasting this, so more might be off.
His storyline starts in early in 2060, when he was 25, and an up-and-coming accountant for a major firm that dealt with AA-Level Corporations and double-checking their finances for errors and embezzlement. One day, he gets home, and his door won't recognize him. He starts shouting at his door, "Come on, House, let me in, I've been leasing you for two years now! You know me!" and is jumped from behind by someone with a garrote. Long story short, the best he can figure out is that he's seen something that he shouldn't have. Something so dangerous that not only does it require that he be killed for knowing it, but his entire history be erased. Needless to say, he survived the assassin through a mixture of luck and pragmatic combat moves that they just don't have counters to in Karate 4.0. (Such as using a car door to break the guy's arm.), and had to move to the fringes of society in a hurry. Pawning his Registered Credstick for a Certified Credstick with half the amount on it, he moved to the Barrens, where he moved from being a homeless, almost helpless bum on the streets into a respectable Shadowrunner over the next decade, starting out with a few runs headed up by the infamous pacifist Shadowrunner, "Twist". Over the years, he's honed his body and mind to give him the ability to actively partake in Shadowruns. His role varies from team to team, being a generalist, but is often used as a "Soft Infiltrator", due to his upbringing in "The System" allowing him to know how to behave around average Wageslaves, a valuable asset that is sorely lacking in the Shadows. He's also so generic and bland that he is easily forgotten by people, and often underestimated as a threat. His favourite technique is to pose as a deliveryman, as they are everywhere, and have access to almost anywhere. His only "Abnormal" skill is training in "Parkour", the French-Vietnamese Martial Art designed for rapid and unusual movement techniques in an urban terrain, which he uses to extract himself from situations, as well as a combat multiplier. (One story that gets told about him often in the Redmond Barrens is the time he was standing in front of an aggressive Troll, and then kicked him in the back of the head twice before hitting the ground, breaking both horns.). Whatever system that was put into place to erase all traces of him somehow survived Crash 2.0, which means that all records connected to him are removed from the Matrix constantly, and are often corrupted even as they're stored, making him next to impossible to find in person (Due to his ability to blend in) or online (As everything is erased, including his CommCodes from his friend's CommLinks). He has taken to using online newspaper classified ads in code to contact his Fixer and other contacts that he doesn't see in person/online. He tried to get out of the Barrens, but the rental companies kept evicting him, forcing him to stay in the areas where rent is collected in person, and often pays in advance. How he's able to keep a MSP ongoing is a mystery even to himself. He often has nightmares of being attacked from random places and people, and has, on occasion, had assassination attempts made against him. Every time he's interrogated the survivors of the attempts, however, they have all been a case of mistaken identity. A downside to having "That kind of face". A strong case of "Parents should have a license to name their children", his real name actually is "John Quincey Public", but he's often referred to as "The Suit" on the street, having once been one of the faceless masses of Wageslaves (And the repeated attempt to give him the handle of "Wageslave" often ended with a fight.). He dresses appropriately for the situation to best blend in, but always meets with Mr. Johnsons wearing a Three-Peice black Actioneer Business Suit with a spotless white shirt and blood red tie (Which is a clip-on.). Name: John Quincy Public (The Suit) RACE: Human CONCEPT: Wageslave whose life and SIN was stolen from him. ATTRIBUTES Body: 3 Agility: 4 Reaction: 4 Strength: 3 Charisma: 4 Intuition: 3 Logic: 3 Willpower: 2 EDGE: 5 Phys Init[P] 7 Passes 1 Essence: 5.53 Walk/Run 10/25 Phys Boxes 10 Stun Boxes 9 ARMOR Mortimer Greatcoat Suit Bal/Impact 6/5 [6] Mods RFID Tag Eraser,Concealed Holster,Fire Resistant (1-3) 3 Urban Explorer Jumpsuit Bal/Impact 6/6 [6] Mods Urban Explorer Helmet Bal/Impact 0/2 [2] Mods Forearm Guards Bal/Impact 0/1 [1] Mods Actioneer Business Clothes Bal/Impact 5/3 [5] Mods RFID Tag Eraser,Fire Resistant (4-6) 5 Lined Coat Bal/Impact 6/4 [6] Mods RFID Tag Eraser,Concealed Holster,Fire Resistant (1-3) 3 SecureTech Vitals Protector Bal/Impact 1/1 [4] Mods COMMLINK Type Hermes Ikon Resp 4 Signal 6 OS Type Custom Firewall 6 System 4 Programs: Decrypt 4 Spoof 4 Analyze 4 Browse 4 Edit 4 Encrypt 4 Scan 4 ACTIVE SKILLS Gymnastics (Parkour) 2 (+2) Close Combat (Group) 2 Firearms (Group) 3 Influence (Group) 3 Stealth (Group) 3 Dodge (Ranged Combat) 2 (+2) Pilot Ground Craft 1 Running (Urban) 2 (+2) KNOWLEDGE SKILLS Hangouts (Safehouses) 2 Economics 4 Law (Accounting Laws) 2 (+2) Physics 2 Number Running 2 Accounting (Z-OG Banking) 4 (+2) LANGUAGES English N Japanese 3 Standard Qualities Blandness 10 Erased (7 days) 5 Guts 5 Obscure 5 Photographic Memory 10 Nano Intolerance -5 Prejudiced (Specific, Biased) -5 (IRS Agents) Compulsive - Moderate -10 (Neat Freak to OCD level.). Allergy (Common, Mild) -10 (SoyKaf) Weak Immune System -5 Cyber/Bioware: Datajack (Old Skoll!) Math SPU (To double-check the math he just did in his head) Sound Damper (Gunfire in buildings/alleyways/automobiles is noisy!) Troll's Eyes (Infrared Vision FTW!) Sleep Regulator (For those long stakeouts/operations. Or to just sleep through the heat being on.) CONTACTS Fixer (Loy. 2 Con. 4) ("Felix the Fixer" from my stories and the example of a Shadowrun I did.). ID Manufacturer (Loy. 2 Con. 2) (As soon as the program connects him to a SIN, it can go bye-bye. He's a good customer for this guy.). Shark Lawyer (Loy. 2 Con. 3) (Mr. Underbridge, the Troll Lawyer that's willing to work for Shadowrunners and the SINless.). Street Doc (Loy. 3 Con. 1) (Doctor Steinback, who lost his SIN in Crash 2.0. The character helped him get back on his feet, but his operation is only small-time, in a back alley office.). Note: Look up cost of group contact: ShadowSEA/Dumpshock Data Haven. GEAR 65¥ Low for 3 months. (Custom made with the RC Rulebook. Small apartment in the Redmond Barrens.). Squatter Lifestyle for 12 months (Bolt hole made out of a container crate in a "U-Store It" location used by Squatters) 2 x Fake SIN (1-6) Rtg 4 200 x Regular Ammo (10mm Caseless for Colt Manhunter Pistol and Beretta M70 SMG) 50 x Regular Ammo (12 Gauge for Shotgun) 10 x Shock Lock Rounds (12 Gauge for Shotgun) 200 x Regular Ammo (7.62mm Caseless for Customized AK-97) 3 x Medkit R (1-6) Rtg 6 (1 in apartment, 1 in car, 1 in bolt hole) 14 x Spare Clips (4 Spare Mags for Manhunter, 5 Spare Mags for M70, 5 Spare Mags for AK-97) 24 x EX-Explosive Rounds (For Colt Asp) 3 x Speed Loader (For Colt Asp) 5 x Nanopaste DisguiseSmall 2 x Maglock R (1-6) Rtg 6 (1 on apartment, 1 on bolt hole) Morphing License Plate (On car) Spoof Chip (On car) 10 x Datachip (Keep it off the Matrix, keep it from being deleted.) 10 x C-Squared (Stored in various places) MELEE WEAPONS Name Unarmed Reach 0 Ap 0 DV 2S Name Shock Gloves Reach 0 Ap -half DV 5S(e) Name Cougar Fine Longblade Reach 0 Ap -1 DV 4P Name AZ-150 Stun Baton Reach 1 Ap -half DV 7S(e) Ranged Weapons Name Defiance T-250 (Under Coach in living room of apartment) Type Shotgun Mode SA Armor Piercing -1 Damage Value 7P Recoil Comp 0 Short Range 0 - 10 Medium Range 11 - 40 Long Range 41 - 80 Extended 81 - 150 Concealability +6 Ammo 5(m) Name Beretta Model 70 (Closet in bedroom of apartment) Type SMG Mode BF/FA Armor Piercing 0 Damage Value 5P Recoil Comp 0 Short Range 0 - 10 Medium Range 11 - 40 Long Range 41 - 80 Extended 81 - 150 Concealability +4 Ammo 35© Name Colt Asp (Stored in bolt hole) Type Light Pistol Mode SA Armor Piercing 0 Damage Value 4P Recoil Comp 0 Short Range 0 - 5 Medium Range 6 - 15 Long Range 16 - 30 Extended 31 - 50 Concealability --2 Ammo 6(cy) Name Income Statement (Customized Colt Manhunter, carried in concealed holster in outfits) Type #N/A Mode SA Armor Piercing -1 Damage Value 5P Recoil Comp 1 Short Range 0 - 4 Medium Range 5 - 16 Long Range 17 - 32 Extended 33 - 48 Concealability -1 Ammo 16c Modifications: Electronic Firing Barrel Reduction Integrated Silencer Name The Great Balancer (Customized AK-97, stored broken down in trunk of car) Mode SA/BF/FA Armor Piercing -1 Damage Value 6P Recoil Comp 5 Short Range 0 - 50 Medium Range 51 - 150 Long Range 151 - 350 Extended 351 - 550 Concealability +7 Ammo 38c Modifications: Easy Breakdown (Manual) Laser Sight (top mount) Electronic Firing Foregrip (Underbarrel) Gas Vent 3 (Barrel) Melee Hardening VEHICLES Mercury Comet Pilot 4 Body 10 Maneuver 2 Handling 0 Sensor 2 Accel 15/30 Armor 10 Concealed Firewall 6 Speed 132 Run Flat Tires (4) Anti-Theft System GridLink Override Fuzzy Logic Smuggling Compartment Engine Cust. (Speed) Encrypt Program Rtg. 4 |
|
|
Feb 19 2011, 01:36 AM
Post
#2
|
|
Moving Target Group: Dumpshocked Posts: 963 Joined: 15-February 11 From: Tir Tairngire Member No.: 21,972 |
I like it. The new version's a bit more specialized, but still functionally quite generalistic.
|
|
|
Feb 19 2011, 01:43 AM
Post
#3
|
|
Immortal Elf Group: Dumpshocked Posts: 14,358 Joined: 2-December 07 From: Winnipeg, Manitoba, Canada Member No.: 14,465 |
Can always pick up tutorsofts for the other skills later on.
Updated the sheet to show what the modifications to the custom weapons are, and where they're stored. |
|
|
Feb 19 2011, 02:37 AM
Post
#4
|
|
Moving Target Group: Dumpshocked Posts: 963 Joined: 15-February 11 From: Tir Tairngire Member No.: 21,972 |
I've never been quite sure how tutorsofts work, does it permanently give you the skill?
|
|
|
Feb 19 2011, 02:45 AM
Post
#5
|
|
Immortal Elf Group: Dumpshocked Posts: 14,358 Joined: 2-December 07 From: Winnipeg, Manitoba, Canada Member No.: 14,465 |
I've never been quite sure how tutorsofts work, does it permanently give you the skill? It's a teacher software, and allows you to learn the skill without schooling or an instructor. So, you use it to train for skills that you buy with Karma that you don't have much reason to have learned. For example, how would The Suit have learned "Armorer"? He knows how to clean his own guns, get blood out of his body armor, and that's about it. The Tutorsoft Program gives him Simsense (I think it's Simsense, at least) instructions as if he were in a classroom taking a course in Gunsmithing at a community college. It's basically a specialized "Instruction" skill on a chip. For rules on using Instruction, SR4A page 134. |
|
|
Feb 19 2011, 09:00 AM
Post
#6
|
|
Awakened Asset Group: Members Posts: 4,464 Joined: 9-April 05 From: AGS, North German League Member No.: 7,309 |
|
|
|
Feb 19 2011, 10:43 AM
Post
#7
|
|
Moving Target Group: Dumpshocked Posts: 963 Joined: 15-February 11 From: Tir Tairngire Member No.: 21,972 |
It's a teacher software, and allows you to learn the skill without schooling or an instructor. So, you use it to train for skills that you buy with Karma that you don't have much reason to have learned. For example, how would The Suit have learned "Armorer"? He knows how to clean his own guns, get blood out of his body armor, and that's about it. The Tutorsoft Program gives him Simsense (I think it's Simsense, at least) instructions as if he were in a classroom taking a course in Gunsmithing at a community college. It's basically a specialized "Instruction" skill on a chip. For rules on using Instruction, SR4A page 134. Ok, so it gives dice for the learning of skills. I'd never had Instruction come up in one of my games yet. No players thought to take it or use it. That's a nice bonus for the cost. |
|
|
Feb 19 2011, 02:22 PM
Post
#8
|
|
Immortal Elf Group: Dumpshocked Posts: 14,358 Joined: 2-December 07 From: Winnipeg, Manitoba, Canada Member No.: 14,465 |
Ok, so it gives dice for the learning of skills. I'd never had Instruction come up in one of my games yet. No players thought to take it or use it. That's a nice bonus for the cost. Same here. Most boost skills they've already have and work with constantly in the game, so it's just a matter of "I'm improving what I already know with experience.". The Tutorsofts are for skills you can't get a teacher for, and don't even try to default with often. But do come in handy. Probably a First Aid Tutorsoft. |
|
|
Feb 19 2011, 04:32 PM
Post
#9
|
|
Immortal Elf Group: Dumpshocked Posts: 14,358 Joined: 2-December 07 From: Winnipeg, Manitoba, Canada Member No.: 14,465 |
ShadowSEA as a contact for 11 BP? Ouch. Worth it, but ouch.
DDH would probably be more, as it's more elite and isn't as open. |
|
|
Feb 19 2011, 06:04 PM
Post
#10
|
|
Running Target Group: Members Posts: 1,083 Joined: 13-December 10 From: Rotterdam, The Netherlands Member No.: 19,228 |
DDH would be higher base, lower membership, probably a bit higher Matrix presence, magical resources and area.
|
|
|
Feb 19 2011, 06:57 PM
Post
#11
|
|
Immortal Elf Group: Dumpshocked Posts: 14,358 Joined: 2-December 07 From: Winnipeg, Manitoba, Canada Member No.: 14,465 |
Yeah, out of my price range unless I do some major re-arranging. (IMG:style_emoticons/default/frown.gif) Ah well, makes sense he wouldn't have Matrix connections like them, the thing that eats his life would eat those connections too.
|
|
|
Feb 19 2011, 07:12 PM
Post
#12
|
|
Moving Target Group: Dumpshocked Posts: 963 Joined: 15-February 11 From: Tir Tairngire Member No.: 21,972 |
Same here. Most boost skills they've already have and work with constantly in the game, so it's just a matter of "I'm improving what I already know with experience.". The Tutorsofts are for skills you can't get a teacher for, and don't even try to default with often. But do come in handy. Probably a First Aid Tutorsoft. The next time I'm in a game as a player I'll force everyone through Driver's Ed tutorsofts. NEVER DEFAULT ON VEHICLE SKILLS! I had a bad experience. |
|
|
Feb 19 2011, 07:32 PM
Post
#13
|
|
Immortal Elf Group: Dumpshocked Posts: 14,358 Joined: 2-December 07 From: Winnipeg, Manitoba, Canada Member No.: 14,465 |
The next time I'm in a game as a player I'll force everyone through Driver's Ed tutorsofts. NEVER DEFAULT ON VEHICLE SKILLS! I had a bad experience. I was the bad experience. Even when I had the skills. In fact, it came to be a running joke with one character. He was the highest-paid wheelman to be ordered to never drive. |
|
|
Feb 19 2011, 11:33 PM
Post
#14
|
|
Moving Target Group: Dumpshocked Posts: 963 Joined: 15-February 11 From: Tir Tairngire Member No.: 21,972 |
I was the bad experience. Even when I had the skills. In fact, it came to be a running joke with one character. He was the highest-paid wheelman to be ordered to never drive. Yikes. My group is mainly assorted fantasy and High Sci-Fi veterens, so the realistic-ish world of Shadowrun doesn't fit with their thinking all the time. "Cars? Why would I need a car? This is a . . . . oh." Yes it may be a skill many take for granted in real life, but the former arcology wageslave may have no need of a car, and the dirt poor ganger certainly couldn't afford one. Also hilarious are the guys who buy the cars, but no skill to drive it. We had to steal a truck, my eco shaman was fresh out of being raised in Forest Park, the troll had minmaxed the hell out of his archery but could barely think, The hacker was offsite, and it turns out the rigger couldn't drive. Cue chase scene. |
|
|
Feb 19 2011, 11:40 PM
Post
#15
|
|
Immortal Elf Group: Dumpshocked Posts: 14,358 Joined: 2-December 07 From: Winnipeg, Manitoba, Canada Member No.: 14,465 |
Then there was Captain Jack. Oh good ol' Captain Jack, how I miss you. The only character my GM ever had committed to an insane asylum and still be considered a PC (Admittedly on heavy medication.).
One of the best pilots around in the Star Wars universe, able to pull more from his ship than could even be dreamed. He wasn't Han Solo and she wasn't the Millennium Falcon, but they did many great things. Only one problem. The ground. It seemed like he was ill fated to always crash, no matter what. Forests, plains, a mountain, an ice sheet... Man I miss those days... Hopefully I'll have some Shadowrun stories of my driving mishaps for you folks, considering my luck with operating vehicles. |
|
|
Feb 20 2011, 03:05 AM
Post
#16
|
|
Canon Companion Group: Members Posts: 8,021 Joined: 2-March 03 From: The Morgue, Singapore LTG Member No.: 4,187 |
|
|
|
Feb 20 2011, 03:17 AM
Post
#17
|
|
Immortal Elf Group: Dumpshocked Posts: 14,358 Joined: 2-December 07 From: Winnipeg, Manitoba, Canada Member No.: 14,465 |
The Star Wars version of Mad Dog Murdoch? No, fully original character. I was mentally hyperactive, and actually on medication for my (Misdiagnosed and mismedicated) learning disorder, so I would sometimes get... Weird. (Add to that the tendency to fly into things because of the dice and other stuff we knew only due to Metagaming, and...) In game, one of the PCs, who was my superior officer, had me written up enough that a full mental assessment was done. It's happened very rarely in the GM's experience, and I'm the only one he's agreed that should be kept as a PC. |
|
|
Feb 20 2011, 03:45 PM
Post
#18
|
|
Running Target Group: Members Posts: 1,083 Joined: 13-December 10 From: Rotterdam, The Netherlands Member No.: 19,228 |
Also hilarious are the guys who buy the cars, but no skill to drive it. You can drive a car without Pilot skill no problem, just like you can run without Running, and hide without Infiltration. You just can't do the funky things, like optimise gear shifting to accelerate, take tight curves, control the car during a slip, etc. John Q Wageslave will most likely not have any driving skill, wether driving himself, or leaving it up to the autopilot. |
|
|
Feb 20 2011, 03:49 PM
Post
#19
|
|
Prime Runner Ascendant Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 |
You can drive a car without Pilot skill no problem, just like you can run without Running, and hide without Infiltration. You just can't do the funky things, like optimise gear shifting to accelerate, take tight curves, control the car during a slip, etc. John Q Wageslave will most likely not have any driving skill, wether driving himself, or leaving it up to the autopilot. Indeed. If you are leaving the driving to the Autopilot and GridGuide, you will never encounter the need to have a Pilot skill of your own. |
|
|
Feb 20 2011, 03:51 PM
Post
#20
|
|
Immortal Elf Group: Dumpshocked Posts: 14,358 Joined: 2-December 07 From: Winnipeg, Manitoba, Canada Member No.: 14,465 |
Pilot programs are great for John Q. Wageslave, but for Shadowrunners (And "The Suit" has been in The Shadows for a decade or so), they're only good when you're about to pass out from blood loss and need the car to drive you to the Street Doc's.
Also, IIRC, Pilot requires GridGuide. No such thing when you hit the Barrens. Finally, there's the "Human Element", computers can be fairly predictable. You never can guess what some idiot metahuman will do. And, as a PS: All those stories of me and bad driving were with skills in it. I'd dread what would happen if I defaulted! |
|
|
Feb 20 2011, 04:32 PM
Post
#21
|
|
Running Target Group: Members Posts: 1,083 Joined: 13-December 10 From: Rotterdam, The Netherlands Member No.: 19,228 |
I don't see a reason why a Pilot would require Gridguide. It's just a tool to help it do its thing. The normal sensor package should be sufficient for that though, possibly hook up a Mapsoft to tell it where to go. You're certainly not saying an aircraft or boat can't use its Pilot while on/over the Atlantic?
|
|
|
Feb 20 2011, 04:57 PM
Post
#22
|
|
Immortal Elf Group: Dumpshocked Posts: 14,358 Joined: 2-December 07 From: Winnipeg, Manitoba, Canada Member No.: 14,465 |
Air and Water have two major advantages over roads: They're not on roads!
And the Barrens have blocked off roads, gang zones, illegal toll booths, that really big scary thing that doesn't show up on sensors but will eat a semi-truck and trailer in one bite... |
|
|
Feb 20 2011, 06:15 PM
Post
#23
|
|
Running Target Group: Members Posts: 1,083 Joined: 13-December 10 From: Rotterdam, The Netherlands Member No.: 19,228 |
Of course. Still a regular sensor package should give the Pilot the tools to navigate the vehicle around those (with a lot of trial and error and going around in wide circles), barring other actors' influence. Wether you want to take the gamble as a passenger is another story altogether. But the Pilot ceasing to function, just because live traffic information dissappears? GridGuide at that point is not much more than a modern-day car nav system.
It still has mapsoft and GPS functionally, and given local or satellite Matrix access would even be able to use and supplement a 'dangerous area' database, or just use the most recently downloaded version of it. Most I see happening is a big windscreen pop-up saying "Now leaving GridGuide-managed area. Be advised to turn back or exercise caution. Mercury, Renraku nor GridGuide accept any responsibility for consequences of travelling beyond this point." |
|
|
Feb 20 2011, 08:01 PM
Post
#24
|
|
Immortal Elf Group: Dumpshocked Posts: 14,358 Joined: 2-December 07 From: Winnipeg, Manitoba, Canada Member No.: 14,465 |
And, of course, the biggest warning: "Doc Wagon no longer guarantees it's services in this area."
|
|
|
Feb 21 2011, 03:03 AM
Post
#25
|
|
Immortal Elf Group: Dumpshocked Posts: 14,358 Joined: 2-December 07 From: Winnipeg, Manitoba, Canada Member No.: 14,465 |
Hey, the WBC attempt at getting them involved gave me an idea...
How much would the group contact "Anonymous" be? Because that would be worth it! |
|
|
Lo-Fi Version | Time is now: 24th April 2024 - 05:46 AM |
Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.