Shadow's Dawn: Diving into the past, Pre recruitment: Feedback on idea appreciated |
Shadow's Dawn: Diving into the past, Pre recruitment: Feedback on idea appreciated |
Feb 21 2011, 07:34 PM
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#51
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Great Dragon Group: Members Posts: 5,486 Joined: 17-March 05 From: Michigan Member No.: 7,180 |
I'm planning on 5..7 players, so the ones that have registered an interest here will be taken in "first come first served" basis. (that includes people that have already posted registering an interest). In no particular order, the players that I note have registered an interest are. If I have missed you - let me know
I don't know if Drace and Sephiroth are still interested (Seph mentioned being on the fence about joining), but according to the first-come-first-serve I think they would both bump a couple of people if they are. I think this game sounds interesting, and I'll work on putting together something in the next day or so (so I at least have a concept listed up there), but if Drace and/or Sephiroth end up wanting to play, I don't mind giving up my spot to let one of the those who might get bumped have a shot at it. |
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Feb 21 2011, 07:34 PM
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#52
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Prime Runner Group: Members Posts: 3,996 Joined: 1-June 10 Member No.: 18,649 |
Btw, Given that it says that Noone who has ever head a magic rating can have a resonance rating. How are you changing things to allow an immortal to become a Technomancer? That's a fairly significant change, i'm just curious how you're changing resonance to make it okay. (I'm neither for nor against.. just curious)
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Feb 21 2011, 07:37 PM
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#53
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Great Dragon Group: Members Posts: 5,486 Joined: 17-March 05 From: Michigan Member No.: 7,180 |
Btw, Given that it says that Noone who has ever head a magic rating can have a resonance rating. How are you changing things to allow an immortal to become a Technomancer? That's a fairly significant change, i'm just curious how you're changing resonance to make it okay. (I'm neither for nor against.. just curious) Can you be an immortal elf and not have a magic rating (like a mundane, who later becomes a technomancer)? I don't know much about immortal elves, but I did recently notice the conversation Seth started in the general forum, and noticed "Leonardo" was an immortal elf who "possesses the Channels of the Otaku" as well as developing a magical THEORIES (no idea if he was a mage or not). Either way, he might be a good precedent for a TM IE. EDIT: Reference: http://ancientfiles.dumpshock.com/Immortals.htm#44 |
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Feb 21 2011, 07:40 PM
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#54
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Prime Runner Group: Members Posts: 3,996 Joined: 1-June 10 Member No.: 18,649 |
No, you really can't be an Immortal Elf and not have had magic. On top of that, one of the presets is, that we're a group of Immortal Elf/Drake adventurers with threadweaving who created a Group Pattern. Can't do that at all without Magic (IMG:style_emoticons/default/smile.gif)
Now personally, I think that Technomancers are actually Threadweavers who have learned to tie threads to the pattern of the matrix. But, that's not actually the official RAW or Fluff (IMG:style_emoticons/default/smile.gif) And he's clearly cheating, he's way older than 18 (IMG:style_emoticons/default/smile.gif) and he's still got the Otaku stuff, which is supposed to fade with age. So Leo's a weird bird case. |
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Feb 21 2011, 07:52 PM
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#55
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Old Man of the North Group: Dumpshocked Posts: 10,087 Joined: 14-August 03 From: Just north of the Centre of the Universe Member No.: 5,463 |
I'm working on a Free Spirit. Current format is Buddhist Tradition, spent much of the 5th Age that could be spent moving about in East and South Asia. Knowledge skills will heavily reflect a focus during that time on performing arts and other artisanry. Tentative name Mandala. Possible alternate street name Nelson. (IMG:style_emoticons/default/grinbig.gif)
From a quick read of AH's ancient file here are Mandala's tendencies in Relationships toward the big Names Seth provided ('-' means negative. '+' means positive, '~' means ambivalent): Queen Alachia: -- Harlequin: - Ehran the Scribe: ++ Prince Sean Laferty: ~ Prince Jenna Ni'Fairra: - High Prince Lugh Surehand: ~ Dunkelzahn: ++ Hestaby: + |
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Feb 21 2011, 08:01 PM
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#56
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Great Dragon Group: Members Posts: 5,486 Joined: 17-March 05 From: Michigan Member No.: 7,180 |
I'm also not sure what you meant by "Damage spells do your magic stat as damage". Does that mean it doesn't matter what force you cast the spell at, its base DV is equal to your magic instead of the force? Was this ever clarified (if so, I missed it)? EDIT: Or was it just pulled, I don't see it in the first post, anymore. EDIT x2: Found it, so the question stands. |
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Feb 21 2011, 08:07 PM
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#57
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Immortal Elf Group: Validating Posts: 7,999 Joined: 26-February 02 Member No.: 1,890 |
If it helps, here's a little bit about the character I'm planning to submit.
Ambrose (originally Ambran the Seeker when we all first met, and I have a picture available for him that I absolutely adore), was once a lowland troll Weaponsmith. He eventually met up and became the apprentice of the deep dwarf Jaron the Everliving, from whom he learned the secrets of the Philosopher's Stone and thus was the beginning of his fascination with alchemy. I was also considering the idea that he might have been a Lightbringer, thus giving him an "in" with Harlequinn and possibly Ehran the Scribe (I'm not sure if Ehran was a Lightbringer or not), but for the most part he hasn't had any serious relations with the other immortals listed in the aforementioned factions. Celedyr, Moleskin, and Sirrurg are key players in his lifetime, so I'll probably just delegate them to Contacts or some such. Still not sure how I'm going to handle that. I have a lot more written about him, but I'm waiting for some feedback from Seth in private messages before I solidify anything. As I mentioned earlier in the tread, he's a master enchanter and there's a lot of possibilities that opens up for us as a group if we want to consider some more oddball possibilities. I think a lot of the big questions have already been answered though, particularly with us being in a threaded group and a unique example of friends/associates who have endured the ages. That, in and of itself, is saying quite a bit about us, I think. And i like what it has to say. Would it be a fair assumption that we're all "good guys" as well? And if so, does any one have any ideas for some of the legendary feats we may have been associated with in the Age of Legends if not during the Fifth World? |
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Feb 21 2011, 08:11 PM
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#58
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Neophyte Runner Group: Members Posts: 2,248 Joined: 14-October 10 Member No.: 19,113 |
I'll try and answer the above questions tonight: the wife seems to think going to the zoo is more important than dumpshock. Ah well I will educate her eventually
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Feb 21 2011, 08:16 PM
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#59
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Great Dragon Group: Members Posts: 5,486 Joined: 17-March 05 From: Michigan Member No.: 7,180 |
If its a paranormal zoo, maybe.
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Feb 21 2011, 08:19 PM
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#60
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Running Target Group: Members Posts: 1,147 Joined: 2-May 10 Member No.: 18,539 |
I think I may be able to play. It definitely sounds interesting, but it's an issue of available time for me.
also Celedyr, Moleskin, and Sirrurg are key players in his lifetime, so I'll probably just delegate them to Contacts or some such. Still not sure how I'm going to handle that. What. |
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Feb 21 2011, 08:30 PM
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#61
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Immortal Elf Group: Validating Posts: 7,999 Joined: 26-February 02 Member No.: 1,890 |
Well, Sirrurg will be an Enemy rather than a Contact. I just meant he's a "power player" in what I was considering. As it stands, I think Seth has another idea in mind to replace him.
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Feb 21 2011, 08:52 PM
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#62
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Great Dragon Group: Members Posts: 5,486 Joined: 17-March 05 From: Michigan Member No.: 7,180 |
It would also be good to post which SR books you have/are not off-limits, if that information isn't posted somewhere else, already.
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Feb 22 2011, 01:47 AM
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#63
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Moving Target Group: Members Posts: 504 Joined: 8-November 05 From: North Vancouver, BC Member No.: 7,936 |
While I would like to play, working on an freed orc slave who was turned into a Drake, I could easily step aside. All up to who Seth wants in the game
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Feb 22 2011, 02:29 AM
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#64
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Immortal Elf Group: Validating Posts: 7,999 Joined: 26-February 02 Member No.: 1,890 |
Two other questions I've bumped into: Where and when are we actually starting the game? Should we all be based in the same general area, or will it be beneficial to have individual homes and such located around the globe?
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Feb 22 2011, 05:08 AM
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#65
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Neophyte Runner Group: Members Posts: 2,248 Joined: 14-October 10 Member No.: 19,113 |
QUOTE Btw, Given that it says that Noone who has ever head a magic rating can have a resonance rating. How are you changing things to allow an immortal to become a Technomancer? That's a fairly significant change, i'm just curious how you're changing resonance to make it okay. (I'm neither for nor against.. just curious) Im not worried about it. If you have been mundane for a few thousand years thats ok with me. QUOTE Now personally, I think that Technomancers are actually Threadweavers who have learned to tie threads to the pattern of the matrix. But, that's not actually the official RAW or Fluf I'm with sabs on this. QUOTE Can you be an immortal elf and not have a magic rating (like a mundane, who later becomes a technomancer)? I don't know much about immortal elves, but I did recently notice the conversation Seth started in the general forum, and noticed "Leonardo" was an immortal elf who "possesses the Channels of the Otaku" as well as developing a magical THEORIES (no idea if he was a mage or not). Either way, he might be a good precedent for a TM IE. It might be worth posting a question on the general forum "are elves immortal". As far as I can see the question is unanswered in shadowrun: there are places that say yes, and places that say no. Those of you playing the game can answer "does a few thousand years count?". In other words I am happy for you to play a mundane now. QUOTE Would it be a fair assumption that we're all "good guys" as well? In the early earth dawn times, just coming out the kaers, you were all horror hunters. Thats because you were some of the most powerful adepts around, and the unpleasant jobs fell to you. I would like it if at least most of you were good guys, and any bad guys put up with the good guys doing their thing: but its up to you. The first story I have planned mostly doesn't care about alignment, its about survival. QUOTE Two other questions I've bumped into: Where and when are we actually starting the game? Should we all be based in the same general area, or will it be beneficial to have individual homes and such located around the globe? Feel free to live anywhere in the world. The nature of a group bond is that the fates pull you together. QUOTE It would also be good to post which SR books you have/are not off-limits, if that information isn't posted somewhere else, already I am happy with the basics: SR4 (a), StreetMagic, Arsenal, Augmentation,Unwired, DigitalGrimoire. If there is something you really want from another book let me know. This isn't a low power game, so I am only bothered about avoiding the most broken elements. I will publish a (small) list of rule modifications: most of them are in the initial post of this thread. |
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Feb 22 2011, 07:49 AM
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#66
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Running Target Group: Members Posts: 1,018 Joined: 3-July 10 Member No.: 18,786 |
Can adepts take a power point instead of a metamagic?
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Feb 22 2011, 08:20 AM
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#67
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Neophyte Runner Group: Members Posts: 2,248 Joined: 14-October 10 Member No.: 19,113 |
QUOTE Can adepts take a power point instead of a metamagic Yes. Note that as level 4 initiates you can easily have magic 9 or 10, as well as some magic points instead of metamagics. With 10 magic, and 3 initiate grades (See below) thats a potential max of 13 power points. I think I would like everyone with high magic to have masking as a metamagic. As well as being generally useful, it will be difficult for you to be around other people with astral senses without them turning white in fear, gulping a lot, and maybe notifying all the guards. Nothing says "I am really tough" better than having magic 9 or 10. |
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Feb 22 2011, 09:03 AM
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#68
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Neophyte Runner Group: Members Posts: 2,248 Joined: 14-October 10 Member No.: 19,113 |
OK guys I am travelling a lot for the next 7 days (going back from New Zealand to the UK). So I may be pretty inactive. Please don't think the thread is dead: I will be starting on or about 1st March.
In the next week can all of you that want to play (and any new comers) post character ideas, and chat among yourselves. If you can come up with a group name that would be great: its much better if you come up with it, rather than me. It would be good if you have a competent hacker (someone who can take on a rating 6 system and maybe not die), otherwise I will put an NPC in with you. You might decide if you want to be lightbringers from Earthdawn, and if you followed some passions The first post will look something like this: [ Spoiler ] You will be wearing prison fatigues. You were not heavily searched so items with good concealability / collapsability can be taken. Quite a bit of the game will be in flashbacks, so it is worth working out what sort of armour/equipment you normally wear. I would like you to think what hold the Queen has over you. As an example, if you are a free spirit it is probably a copy of your formula that she will give back to you. You have the first approximate post in the above spoiler, and I recommend you think about flashbacks in which you remember chasing down information and doing stuff. The council is Ehran, Lugh Surehand and Queen Alachia (I know this isn't the public facing Council of Princes, but you are fairly sure you know who holds the real power in Tir). Harliquin and Hestaby (in full dragon form) were present (but silent) for your briefing (short though it was) and you had the distinct impression that you were not the only group involved in this operation. Your last three days looked a bit like this:
If this feels a bit like a railroad: it is. Some seriously powerful people want to use you as pawns and you don't have to like it, or just lie down. You do all end up in the tunnel though: the nice thing about a GM is that you can pick where to start the story. |
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Feb 22 2011, 11:38 AM
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#69
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Running Target Group: Members Posts: 1,018 Joined: 3-July 10 Member No.: 18,786 |
I'm currently considering a Pixie/Windling who's good at stealth and the likes. I think that the spirit pact way of immortality is most likely.
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Feb 22 2011, 01:19 PM
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#70
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Dragon Group: Dumpshocked Posts: 4,258 Joined: 9-March 10 From: The Citadel Member No.: 18,267 |
Btw, Given that it says that Noone who has ever head a magic rating can have a resonance rating. How are you changing things to allow an immortal to become a Technomancer? That's a fairly significant change, i'm just curious how you're changing resonance to make it okay. (I'm neither for nor against.. just curious) I'm sure that the immortal elf that was posing as/was Leonardo daVinci was also a technomancer - although I can't remember which of the novels that was in (Lucifer Deck possibly, it's in my loft somewhere (IMG:style_emoticons/default/nyahnyah.gif) ) Also expressing an interest in this game if it's not too late for a reserve spot?!? Always loved the Earthdawn/SR corssover even if the ED rules were impossible! Always wanted a chance to use this character sketch I came up with ages ago! Drake This post has been edited by Aria: Feb 22 2011, 01:28 PM |
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Feb 22 2011, 02:36 PM
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#71
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Prime Runner Group: Members Posts: 3,996 Joined: 1-June 10 Member No.: 18,649 |
I'm a bit torn right now..
I'm thinking a Dwarven Wizard, or an Orcish beastmaster.. moving forward. I suspect I'll go with the Wizard. Logic tradition, a lot of languages, and a fair bit of face skills. Yes! All in a Dwarf Package.. sue me (IMG:style_emoticons/default/wink.gif) Probably with a /little/ bit of Logic enhancing bio/cyberware (about 1 point) |
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Feb 22 2011, 03:30 PM
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#72
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Old Man of the North Group: Dumpshocked Posts: 10,087 Joined: 14-August 03 From: Just north of the Centre of the Universe Member No.: 5,463 |
By the look of things, we don't actually need a fixer among our Contacts, do we?
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Feb 22 2011, 03:33 PM
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#73
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Neophyte Runner Group: Members Posts: 2,248 Joined: 14-October 10 Member No.: 19,113 |
QUOTE By the look of things, we don't actually need a fixer among our Contacts, do we? Not to get work: its unlikely that any of you are actually hungry, and if you were you could just do something about it. You might want a fixer to recruit people, or to provide access to difficult to get equipment. |
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Feb 22 2011, 03:37 PM
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#74
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Old Man of the North Group: Dumpshocked Posts: 10,087 Joined: 14-August 03 From: Just north of the Centre of the Universe Member No.: 5,463 |
Oh, good, you're still around, Seth. One more thing. Under the description of Free Spirit PCs in Runners Companion, we are told that their astral initiative is INT X 2. Does this imply that a Free Spirit PC's astral Attributes are based on their Mental Attributes rather than Force, as is the case for spirits in general?
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Feb 22 2011, 03:41 PM
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#75
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Great Dragon Group: Members Posts: 5,486 Joined: 17-March 05 From: Michigan Member No.: 7,180 |
As interesting as this game sounds, I think I am going to bow out and give someone else a chance to fill my spot. It sounds like Drace, Sephiroth, and Aria are all still interested, and are farther along on their concepts than I am, anyway. Keep me on a reserve list, though, in case you lose people - which will give me more time to come up with something good (and maybe learn a bit about Earthdawn in the process).
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