Shadow's Dawn: Diving into the past- recruitment, Recruiting reserves |
Shadow's Dawn: Diving into the past- recruitment, Recruiting reserves |
Feb 23 2011, 08:08 AM
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#1
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Neophyte Runner Group: Members Posts: 2,248 Joined: 14-October 10 Member No.: 19,113 |
OK Since my "prerecruitment thread" became a recruitment thread, I thought I would formally open a recruitment thread. Please use your first post to keep your character description in, so that I can find it.
Please have first draft characters ready by the 1st March, and I will start running around the 7th March. I will fill the following section in by the 1st March Current players: Reservists: The purpose for the recruitment thread was to get the feeling for the rules and character creation sorted. I got the view that a lot of people had problems making characters feel 10,000 years old, and the few characters I saw showed why. This is now quite a bit more powerful than I had planned on playing, but hey at least I can make the monsters tougher. The following is the current set of character creation rules, it has changed since the recruitment thread, so please read carefully. I will bold the important change (starting magic = 7) If you have problems making your character feel powerful, please PM me, or post. A couple of characters have done this, and benefited from it. [ Spoiler ] Rule system modifiers: hopefully short [ Spoiler ] Relationships: [ Spoiler ] A brief history [ Spoiler ] A few notes on the nature of the world [ Spoiler ] The first post will look something like this: [ Spoiler ] Things to think about for the start: [ Spoiler ] Posting guidelines [ Spoiler ] Your initial security briefing |
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Feb 23 2011, 10:31 AM
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#2
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Running Target Group: Members Posts: 1,018 Joined: 3-July 10 Member No.: 18,786 |
Here's my formal sign-up.
I will be playing a Pixie/Windling, who has made a free spirit pact back in the day. I am taking this as a 10 pt. disadvantage, like you suggested in the prerecruitment thread. Name: Arren Street nick (since around 2003): Sprite Sheet, so far: [ Spoiler ]
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Feb 23 2011, 10:51 AM
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#3
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Prime Runner Group: Members Posts: 3,996 Joined: 1-June 10 Member No.: 18,649 |
I'm playing a Dwarven Wizard who has been staying alive through the ages with the use of Life Magic Rituals
Born: Marduk of Throal Legendary name: Marduk The Mad Scholar Current Name: Mark "Mad Professor" Vladisnov Dwarf Mystic Adept Stats: [ Spoiler ] Skills: [ Spoiler ] Languages: [ Spoiler ] Knowledge Skills: [ Spoiler ] Contacts: Sigh, I could have spent 400 points on contacts.. [ Spoiler ] Relations: [ Spoiler ] Qualities: [ Spoiler ] Magic: Initiate Level 4 Tradition: Hermetic Drain: Willpower + Logic [ Spoiler ] Cyber/Bioware [ Spoiler ] Background: [ Spoiler ] And yes, I'm trying to recreate the Wizard Adept from Earthdawn (IMG:style_emoticons/default/smile.gif) it's.. not easy. Past Marduk http://forums.dumpshock.com/index.php?show...t&p=1091735 Dream Manipulation points: Roll: 5 Total: 5 + 5 : 10 Used: 2 |
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Feb 23 2011, 12:45 PM
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#4
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Dragon Group: Dumpshocked Posts: 4,258 Joined: 9-March 10 From: The Citadel Member No.: 18,267 |
Profile
Name: Kirylle (Ryl) deBathayre Alias: eTher Metatype: Human (Drake) Sex: Female Age: Unknown Nationality: Unknown Matrix Icon: Celestial Dragon Reality Filter: Ancient / technological forest Lifestyle: Medium Nuyen: 430¥ Karma Earned: 20 Karma Spent: 19 Street Cred: 2 Notoriety: 1 Public Awareness: 1.0 BPs Spent [ Spoiler ] Attributes [ Spoiler ] Qualities [ Spoiler ] Active Skills [ Spoiler ] Knowledge Skills [ Spoiler ] Adept Powers [ Spoiler ] Metamagics [ Spoiler ] Resources and Gear [ Spoiler ] Contacts [ Spoiler ] Character Sketch: Drake Character Sketch: Human Form Background Story [ Spoiler ]
This post has been edited by Aria: Jun 1 2011, 01:32 PM |
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Feb 23 2011, 01:21 PM
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#5
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Immortal Elf Group: Validating Posts: 7,999 Joined: 26-February 02 Member No.: 1,890 |
AMBROSE
Immortal Troll Alchemist Relevant Links: Character Portrait, Invisible Castle History Birthname: Ambran of the Deepwood Trbe Birthplace: Vasgothia, in what is now known as the Black Forest Legendary Name: Ambran the Seeker Sixth World Name: Dr. Ambrose Bellsario, M.D., Th.D. Other Names Used Through History: Ambroset (Egyptian), Ambrosius Basilides (Classical), Ambrolio d'Bellsario (Reformation), and Dr. Bertram Ambrosdt (WWII). Current Residence: Cardiff, Wales, in a loft he converted from an old warehouse. Description: Ambrose is a surprisingly pleasant troll to be around. He's nowhere near as large or menacing as other members of his race and, while uncomfortable and shy around strangers, he's always easy to smile and quick to laugh. He's not quite as rugged and calloused as you remember him from the old days, and his demeanor is more of a learned scholar than the disciplined warrior of yesteryear. Which in and of itself is quite remarkable considering his personality back then; he used to be quite reckless and brazen and always willing to lead the charge into battle with shield and hammer held high if the cause was just. These days he's a stoic academic, more at home in a workshop than the battlefield. When asked, he claims that in this day and age where technology has become the great equalizer, he'd rather out-think his opponents rather than risk losing to the ubertech of the modern era in a direct confrontation. Race & Qualities [ Spoiler ] Attributes [ Spoiler ] Skills [ Spoiler ] Magic [ Spoiler ] Augmentations [ Spoiler ] Contacts, Enemies, & Relationships [ Spoiler ] Equipment [ Spoiler ] [More Descriptions Coming Soon...] |
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Feb 23 2011, 03:34 PM
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#6
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Old Man of the North Group: Dumpshocked Posts: 10,075 Joined: 14-August 03 From: Just north of the Centre of the Universe Member No.: 5,463 |
Reserved for Mandala -- Free Spirit of Buddhist Tradition
*** All below are subject to change *** Story and Character Description [ Spoiler ] [450 BP] + {20 Karma} Free Spirit [30] Qualities [-20] [ Spoiler ] Tradition [ Spoiler ] Attributes [220] [ Spoiler ] Special Attributes[80] [ Spoiler ] Initiations [ Spoiler ] Spirit Powers [ Spoiler ] Spells [24] {10} [ Spoiler ] Active Skills [96] {10} [ Spoiler ] Knowledge Skills (120 pts.) [ Spoiler ] Contacts (32 pts.) [16] - details to be fleshed out [ Spoiler ] Relationships (16 pts.) [4] [ Spoiler ] Wealth 70,000 Nuyen Latest Edit: 28 Feb 2011 21:16 EST |
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Feb 23 2011, 04:19 PM
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#7
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Running Target Group: Members Posts: 1,147 Joined: 2-May 10 Member No.: 18,539 |
Name: Fearghas
Metatype: Immortal Elf Sex: Male Attributes [ Spoiler ] Qualities [ Spoiler ] Active Skills [ Spoiler ] Knowledge Skills [ Spoiler ] Metamagics: [ Spoiler ] Foci: [ Spoiler ] Spells (Spellcasting/Conjuring Magic 6): [ Spoiler ] Adept Powers (Magic 3): [ Spoiler ] Cyber/Bioware: [ Spoiler ] Gear: [ Spoiler ] Contacts and Relationships: [ Spoiler ] Quickened spells: [ Spoiler ] Me'raearth Fearghas (ED) Metatype: Immortal Elf Occupation: Adventurer, Lightbearer Attributes: [ Spoiler ] Qualities: [ Spoiler ] Skills Lightbearer Metamagics (rank 7): [ Spoiler ]
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Feb 23 2011, 07:35 PM
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#8
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Neophyte Runner Group: Members Posts: 2,248 Joined: 14-October 10 Member No.: 19,113 |
@Halinn: Looks nice. I'm guessing your main roles are face/infiltration. Can you give me a few details on your spirit pact owner, or do you want to leave it up to me
@sabs: Cerebral booster 3 needs restricted gear. Everything else looks fine @aria / ol'scratch / sephiroth: looking forwards to seeing them @pbangarth: Do you want the draco foundation as a contact, given your relationship with Dunkelzahn? P The other two (my wife is going to give pbp a try, and my son is enjoying emerging conflicts: so he will come along to) characters we'll post after we get back from New Zealand: BigFella is playing a drake. <Unknown name> is playing an elven monster hunter. |
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Feb 24 2011, 04:18 AM
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#9
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Old Man of the North Group: Dumpshocked Posts: 10,075 Joined: 14-August 03 From: Just north of the Centre of the Universe Member No.: 5,463 |
Yeah, the Draco Foundation sounds good. Now that I have the Magic thing figured out, I'll adjust some stats.
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Feb 24 2011, 04:31 AM
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#10
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Old Man of the North Group: Dumpshocked Posts: 10,075 Joined: 14-August 03 From: Just north of the Centre of the Universe Member No.: 5,463 |
Ooookaaayyyy...
So the Draco Foundation looks like a biggy. Say up to 1000 members, so +4 connection; global influence +6; vast magical resources +6; broad reaching Matrix presence +2. SO whatever Connection rating I give it (is there anything that makes sense but 6?), I should add +18. Does that sound right? So, tentatively, Draco Foundation 6(24) connection / 4 loyalty (Mandala has a Relationship of 6 with Dunkelzahn). Sound right? For only 28 BP! But one helluva contact! As it turns out, with the starting Magic at 7, I have the extra BP. |
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Feb 24 2011, 12:43 PM
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#11
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Running Target Group: Members Posts: 1,018 Joined: 3-July 10 Member No.: 18,786 |
@Halinn: Looks nice. I'm guessing your main roles are face/infiltration. Can you give me a few details on your spirit pact owner, or do you want to leave it up to me I think it would be more interesting to have you come up with that (IMG:style_emoticons/default/smile.gif) |
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Feb 24 2011, 09:09 PM
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#12
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Old Man of the North Group: Dumpshocked Posts: 10,075 Joined: 14-August 03 From: Just north of the Centre of the Universe Member No.: 5,463 |
With all the talk of Magic Attribute going to 10, I was wondering whether Mandala's Magic (from Force) of only 9 would be a problem (Sheesh, can you listen to that!), but I see the other two posted PCs also have a Magic of 9. I guess we have to be very careful of those -10 Voids, huh?
I just don't have anything else I want to rob for 25 BP to get his Magic up that one more point. The only thing I can see is stealing 6 Skill levels total from a bunch of Skills, and one more from Relationships. All this in the hopes that he would be able to build up those Skill levels again relatively soon. At the moment I'm not that hungry for that last point. A few things to remember in play (writing them here as much to remind myself as to tell others): A Free Spirit can Aid Sorcery for any class of spell, so he can add his Force to a fellow magician's spellcasting pool. So a teammate who has a special spell we really need at the moment can be bumped significantly. With the Spirit Pact (Power Pact), he can share most of his Powers with fellow players (Seth understandably doesn't want Materialization, Possession or ItNW). The cool MetaSethMagic of Background Resistance(1) might be interesting to some. The Cleansing Metamagic he has can clear an area (?radius (Magic) meters?) of positive background count associated with a domain, such as may be possible in a certain Aztechnology pyramid. If that room 27A is some place we have to hole up until the cavalry arrives, we may profit from clearing it of Azzie influence while we defend ourselves there. Being Aztechnology, there may be machines pitted against us. Object Resistance doesn't work against critter powers, only spells, so Accident and Psychokinesis may be useful tools against drones and the like. |
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Feb 24 2011, 10:27 PM
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#13
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Immortal Elf Group: Validating Posts: 7,999 Joined: 26-February 02 Member No.: 1,890 |
Didn't Seth mention that your Force would never diminish to below 1/5th its normal rating, even in those painfully low Magic areas?
If you're really worried about it, you could try looking at Geomancy or maybe even Filtering, and just assume that he went out of his way to clear small areas to lair in when Magic dropped too far, and spent most of his time over the centuries maintaining it. |
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Feb 25 2011, 12:25 AM
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#14
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Old Man of the North Group: Dumpshocked Posts: 10,075 Joined: 14-August 03 From: Just north of the Centre of the Universe Member No.: 5,463 |
Didn't Seth mention that your Force would never diminish to below 1/5th its normal rating, even in those painfully low Magic areas? If you're really worried about it, you could try looking at Geomancy or maybe even Filtering, and just assume that he went out of his way to clear small areas to lair in when Magic dropped too far, and spent most of his time over the centuries maintaining it. Yes, I see that HERE. That applies for Free Spirits when their life force is infused in a gem, which may not be the case during our perambulations in this campaign, and would not apply to other PC types. Cleansing, Geomancy and Filtering work on the positive background count of domains, not on the negatives of mana deprivation. |
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Feb 25 2011, 12:43 AM
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#15
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Immortal Elf Group: Validating Posts: 7,999 Joined: 26-February 02 Member No.: 1,890 |
Ah. I never really looked into them that much as I kind of like the occasional roadblocks various background counts add to a game. (I'm weird like that.)
As for the gem thing, I think that's the main point. As far as I know, we're not actually going to be taking our characters as they stand right now (their Sixth World stats) and tossing them back in time, so much as revisiting who and what we were in the past. That means our stats and abilities might be completely different in each of the eras we revisit. So what you need to do is figure out how you survived the Fifth World, and each era in particular, and go from there. Maybe you did spend some of that time in a gem, artifact, or living being with whom you Shared Life (a technique you may not even know anymore). Maybe that was enough to keep you bound to this world even if you were all but powerless except for the ability to communicate with your host (assuming the Shared Life route). I honestly think that's the best route for a free spirit to take, but I don't know if that fits in with your Buddhist concepts. That said, I am still confused a little myself. I've seen a lot of different numbers through the other thread regarding what the effective mana levels would be at. I think -- think -- the intention is that -10 is about as low as it'll get in the eras we relive, but the areas we move to during those eras will be about three points lower, so -7 should be the most we have to worry about. But like I said, I've seen a bunch of different numbers tossed out and used in different contexts, so I'm just as lost as you are really. (IMG:style_emoticons/default/biggrin.gif) |
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Feb 25 2011, 12:56 AM
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#16
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Target Group: Members Posts: 47 Joined: 22-August 10 From: France (Toulouse) Member No.: 18,956 |
Gunslinger Adept, Immortal Elf, you'll have the full character sheet by tomorrow evening CET.
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Feb 25 2011, 01:03 AM
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#17
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Immortal Elf Group: Validating Posts: 7,999 Joined: 26-February 02 Member No.: 1,890 |
Sweet, a combat type! Now I know who to hide behind. How you doing, buddy!
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Feb 25 2011, 03:45 AM
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#18
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Old Man of the North Group: Dumpshocked Posts: 10,075 Joined: 14-August 03 From: Just north of the Centre of the Universe Member No.: 5,463 |
Hey! Hide behind the guy with Hardened Armor of 18. Ask nicely and he'll materialize as a riot shield for you.
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Feb 25 2011, 04:19 AM
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#19
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Immortal Elf Group: Validating Posts: 7,999 Joined: 26-February 02 Member No.: 1,890 |
I can handle having two buddies! (IMG:style_emoticons/default/biggrin.gif)
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Feb 25 2011, 04:56 AM
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#20
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Running Target Group: Members Posts: 1,018 Joined: 3-July 10 Member No.: 18,786 |
I can handle having two buddies! (IMG:style_emoticons/default/biggrin.gif) You may also enjoy the fact that I can dodge most bullets. Actually, it seems quite a few of our little group can survive being in combat. |
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Feb 25 2011, 05:16 AM
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#21
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Old Man of the North Group: Dumpshocked Posts: 10,075 Joined: 14-August 03 From: Just north of the Centre of the Universe Member No.: 5,463 |
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Feb 25 2011, 05:35 AM
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#22
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Running Target Group: Members Posts: 1,018 Joined: 3-July 10 Member No.: 18,786 |
Yeah, well, let's wait to see what Seth thinks is a good test for us. I happen to like my misplaced confidence. So there. (IMG:style_emoticons/default/wink.gif) |
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Feb 25 2011, 05:48 AM
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#23
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Old Man of the North Group: Dumpshocked Posts: 10,075 Joined: 14-August 03 From: Just north of the Centre of the Universe Member No.: 5,463 |
Hmmm... the four PCs for whom there are partial posts don't show any Heal spell. I better reconsider Mandala.
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Feb 25 2011, 05:58 AM
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#24
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Running Target Group: Members Posts: 1,147 Joined: 2-May 10 Member No.: 18,539 |
You may also enjoy the fact that I can dodge most bullets. Actually, it seems quite a few of our little group can survive being in combat. Indeed. I still have a lot to work on with him, but my IE character is also decent at combat. He can also fly. With Exotic Melee Weapon (Scythe) (Fighting while Airborne +2). And a sword that shoots lasers. (IMG:style_emoticons/default/biggrin.gif) |
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Feb 25 2011, 06:00 AM
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#25
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Immortal Elf Group: Validating Posts: 7,999 Joined: 26-February 02 Member No.: 1,890 |
Well. I can identify flowers and open locks. Take that!
<suddenly feeling less of a man> |
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