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> Shadow's Dawn: Diving into the past- recruitment, Recruiting reserves
Seth
post Feb 28 2011, 06:20 PM
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I'd like to remind everyone to get as much of there character posted as they can by the end of today. I know I originally said "starting on the 7th", but I am happy to kick off sooner it thats ok for people. I am quite happy for people to carry on fine tuning their character for the next week, and I'll remind people that they can have a free respec once in the near future.

My wife and son are both still recovering from Jet Lag, so their characters won't be posted for a couple of days. I mentioned before but:
  • Big Fella is playing a bear shifter physical adept with 13ish body and lots of unarmed combat.
  • Alyena is playing a horror hunting mage with loads of countermagic & astral combat


So I think most bases are covered. Magically its a tough group. Physically and utility wise it looks ok. I am little concerned that only 1 hacker might cause problems, but I am sure Aria will be up to it, and anyway how bad can Black IC get?

I'll post an OOC and IC thread soon, with some posting guidelines (what colours to use etc).
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Ol' Scratch
post Feb 28 2011, 07:34 PM
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You may want to add one or two reserved posts in your IC thread, too.

I'll get to work on finishing things up. When you extended to the 7th, I kinda started rethinking things so I'm in a big mess right now. It shouldn't take too much to clean things up, however.
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Aria
post Feb 28 2011, 07:38 PM
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QUOTE (Seth @ Feb 28 2011, 07:20 PM) *
So I think most bases are covered. Magically its a tough group. Physically and utility wise it looks ok. I am little concerned that only 1 hacker might cause problems, but I am sure Aria will be up to it, and anyway how bad can Black IC get?


Aren't I immune to Black IC as an AR using adept hacker?!? Of course my icon can still get shredded...
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Ol' Scratch
post Feb 28 2011, 07:39 PM
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Quick question: Where is our equipment being stashed during this initial run? Is it back in the Tir, or are we leaving it with our insertion team, or something else entirely? Most notably things like weapons and armor that we can't smuggle into a prison-type facility, but which we may not want to just throw out the window.
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Ol' Scratch
post Feb 28 2011, 07:40 PM
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QUOTE (Aria @ Feb 28 2011, 01:38 PM) *
Aren't I immune to Black IC as an AR using adept hacker?!? Of course my icon can still get shredded...

While they're expensive at character creation, you can always try writing some Agent programs to back you up for future runs. I do believe that is one area (Software programming) that my character can assist you with, too. <turns and eyes Seth up and down, expecting the worst> (IMG:style_emoticons/default/biggrin.gif)
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sabs
post Feb 28 2011, 07:40 PM
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QUOTE (Aria @ Feb 28 2011, 08:38 PM) *
Aren't I immune to Black IC as an AR using adept hacker?!? Of course my icon can still get shredded...


You are, but you can't always be in AR.
You can't slow-hack in AR without all of us kicking you in the groin (IMG:style_emoticons/default/smile.gif) as an example. Interval of (day) intead of (hour) is just too painful.
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BlackHat
post Feb 28 2011, 07:49 PM
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QUOTE (Aria @ Feb 28 2011, 12:39 PM) *
I went for an implanted comm so I don't need to worry about elastic bands!

You won't have to worry about the elastic because none of the cyberware is available in drake form... but you also won't have to worry about dropping or losing the commlink, so that's a plus. (IMG:style_emoticons/default/biggrin.gif)
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Seth
post Feb 28 2011, 08:39 PM
Post #108


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OK I have posted an IC and OOC thread. My plan now is for you lot to do a flashback covering your information gathering and optionally grumble about being coerced into doing the job. I haven't GMed like this before, so be sure to help me by pointing about places where I am failing to be clear with the information I am giving, and advice on how to improve.

Looking at characters I think most of the character details are becoming concrete. I would appreciate a little fluff though if that's OK:

@Halinn, Sabs & Sephiroth: Can you decide on a Name provide some Contact details (name and quick bio) and how you are being coerced into doing this job

@Aria: Contact details (name and quick bio) and how you are being coerced into doing this job

@Ambrose: Everything looking good. Thanks.

@Mandala: Looking good. Any chance of giving those contacts some names and a quick bio?

@everyone: Decide on a group name please. "The Snafu's" will be used unless anything better comes along (IMG:style_emoticons/default/ork.gif)
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Ol' Scratch
post Feb 28 2011, 08:51 PM
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Re: Group Name

I'm leaning towards something with Ouroboros in the name, with the symbol being a common denominator in our foci or what have you. The Grey Order wasn't bad, either, but it's kind of vague. Which could be a good thing considering how diverse we are. I didn't care for The Ivans though; felt too Russian to me, and maybe a little too gangish. (IMG:style_emoticons/default/biggrin.gif)
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BlackHat
post Feb 28 2011, 08:56 PM
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Seems like with a group that old, the name wouldn't even be in English. Or maybe it is, if the group (and its concept) have evolved over time. Did Earthdawn have some common languages that are not used anymore?
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Seth
post Feb 28 2011, 08:58 PM
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The common language of earthdawn was basically dwarven. I don't think shadowrun has a dwarven language (I've only seen elvish and orcish...anyone seen any dwarven?)
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Ol' Scratch
post Feb 28 2011, 08:59 PM
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Barsavian (aka "Dwarven") was the main trade language we probably used. Each race had their own, with only Sperenthiel and Or'zet surviving to the modern era. I do agree that it wouldn't have been in English, that's pretty obvious, but just throwing a bunch of jumbled letters down isn't much of a solution; it should have had meaning then, and it should be easy enough to translate into English.

There are rumors that immortal dwarves are out there. But Barsavian isn't known by the public at all. The Atlantean Foundation and similar organizations doubtlessly have relics featuring its script, though, and I know Ambrose still knows it fairly well (as well as Trollish, Windling, and even Theran) since he liked to use them in his journals.
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Seth
post Feb 28 2011, 09:03 PM
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I'm just looking at all the characters and I am surprised that most of you think that damage won't be a problem: there is hardly a heal spell among all of you.

Don't worry the bad guys have plenty of healing, and I am sure that they can share some for you
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Ol' Scratch
post Feb 28 2011, 09:08 PM
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Pfft, magical healing is overrated. (Besides, I'm adding a Heal spell, too, as well as grabbing a Savior Medkit and some magical compounds like Rock Lizard Blood. With Invoking I can even gain access to Regeneration if I absolutely have to.)

By the way, did you see my question a few posts up, Seth? Also, since we haven't talked about prices for them yet, how many of my magical compounds can I start the game with? Maybe one per point of Enchanting?
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sabs
post Feb 28 2011, 09:17 PM
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If you look at my Character sheet you'll see Throalic N (IMG:style_emoticons/default/smile.gif) Throalic being the main dwarven language of the area. Remember, we were Adventuring Heroes originally, and our power level was tied to how Glorious our Legends were. So our group name should have been fairly Boisterous.
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Ol' Scratch
post Feb 28 2011, 09:19 PM
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Ah, was it called Throalic? I always get it confused. Thanks. (IMG:style_emoticons/default/biggrin.gif)
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sabs
post Feb 28 2011, 09:35 PM
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Okay so from what I can tell

We were originally made up of:
Windling Thief
Dwarf Wizard
Troll Weaponsmith/Alchemist
Elven Weaponsmith (Now a Hacker)
Elven Warrior
Bear Shifter Warrior
Nethermancer
Free Spirit

That's a pretty Motley Cru

We could either be named after our leader, or a famous battle/encounter.
The Nine (we lost our leader in a freak Horror Accident)
The Lions of Travar
The Daggers of Skypoint (if we were particularly anti-Theran)
Diamonds and Pearls (IMG:style_emoticons/default/smile.gif)
The Riders of Spirehome.
Ambrose and the Potions
The Hounds of Kaer Forlorn

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pbangarth
post Mar 1 2011, 12:45 AM
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My knowledge of Earthdawn lore is non-existent, so I can't help in digging up a name from there. I don't much care for being the X of Y. I feel as we are our own entity.

The Ouroboros idea sounds good. It is an ancient archetype, and could very well have been in Earthdawn mythology, too. Same name, but current language works for me. I'll toss in a vote for simply "Ouroboros".

I will work on finalizing Mandala's stats tonight, and get what fluff in I can. I'm in the process of a truckload of job applications this week, too. Yes, yes I know... priorities, boy.
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pbangarth
post Mar 1 2011, 02:00 AM
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QUOTE (Seth @ Feb 28 2011, 03:39 PM) *
@Mandala: Looking good. Any chance of giving those contacts some names and a quick bio?

Not sure what to do about the group contacts. Hints, anyone?
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Seth
post Mar 1 2011, 02:17 AM
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QUOTE
Quick question: Where is our equipment being stashed during this initial run? Is it back in the Tir, or are we leaving it with our insertion team, or something else entirely? Most notably things like weapons and armor that we can't smuggle into a prison-type facility, but which we may not want to just throw out the window

Ask this in a flash back, that way I can be nasty and you hate the NPC not me (IMG:style_emoticons/default/smile.gif)

QUOTE
While they're expensive at character creation, you can always try writing some Agent programs to back you up for future runs. I do believe that is one area (Software programming) that my character can assist you with, too. <turns and eyes Seth up and down, expecting the worst>

Its so sweet when you grovel. Yes you can.


Pilots have availability 3*rating. With software 4, you can get availability 16. So hello Mr rating 5 pilot: just pay the cash. Have a look at all the autosofts if you want to go down this route.

Character comments:
@Halinn. Heavy pistols are bigger than your pixie. Light pistols maximum please.
@Sabs. Thanks for taking great ritual. Remember I gave you a freeby in a PM: "Psychometry". What tradition are you?
@Aria: Love the background story. The missing details you still have till the 7th for, so no pressure. What was your 4th age profession? What tradition are you
@Ol'scratch: I've just noticed that I cannot find your list of adept powers: I might just be blind. You seem to be using Mind Over Matter though. I'm afraid that is a War! power. You asked earlier how many potions you start with: 6 (except for the elixier of life)
@Pbangarth: What tradition are you?
@Sephiroth: What was your 4th age profession? What tradition are you? I've just noticed that you have Shape Earth, so I will chance the IC post...you did the tunneling to get here, the magic ring of tunneling is for the concrete.

@everyone: Can you check the 2nd IC post, and check the names / details. I put roles in, as out have known each other a long time IC, so you should be familiar with how you work together. Feel free to change the wording of the role (post here)
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pbangarth
post Mar 1 2011, 02:32 AM
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Mandala is Buddhist Tradition. It's there below Qualities.

Made some changes just now to put 4th Age Remnants where it belongs and used the BP to buy 1 level of Ritual Spellcasting, specialize Assensing, and get two new spells: decontamination and radiation barrier. See his nascent backstory.
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Sephiroth
post Mar 1 2011, 02:36 AM
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I do not know enough about Earthdawn mechanics to know what profession he'd have had, not having ever actually played Earthdawn before.

Tradition is Path of the Wheel, sorry.
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Seth
post Mar 1 2011, 02:41 AM
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QUOTE
decontamination and radiation barrier

You will probably be OK without these: you are all tough, and the LD 5 minutes is for weedy mortals. You won't be taking radiation damage from the reactor, unless you are in there for 5 minutes. Of course if there are radiation spirits in there...thats a whole different story. As far as decontamination goes: a respirator and a shower will do for you.

These are pretty specialist spells, and you don't need to damage your character to get them.


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Ol' Scratch
post Mar 1 2011, 02:43 AM
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QUOTE (Seth @ Feb 28 2011, 08:17 PM) *
@Ol'scratch: I've just noticed that I cannot find your list of adept powers: I might just be blind. You seem to be using Mind Over Matter though. I'm afraid that is a War! power. You asked earlier how many potions you start with: 6 (except for the elixier of life)

I'm guessing by "I'm afraid that is a War! power" that means no? And here I was happy that I was pretty much done and just needed to type everything up. <goes back to shuffle things around one last time>

QUOTE
@everyone: Can you check the 2nd IC post, and check the names / details. I put roles in, as out have known each other a long time IC, so you should be familiar with how you work together. Feel free to change the wording of the role (post here)

If you mean this OOC post instead, I've made a minor change that I've yet to post. His tradition is "Akashic" instead. It'll be in my next update once I figure out what to do with my adept powers. (IMG:style_emoticons/default/biggrin.gif) Will post here when I do so.
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pbangarth
post Mar 1 2011, 02:46 AM
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They make sense for his history. Whether they are needed now or not, I believe he would have taken them to help his teammates in L.A., working for Gnarley. I am playing a Free Spirit in my home game, based in L.A., and the toxins and radiation are a key issue for our team. Last night we sank a couple of vans of opponents into the bay, and the opponents didn't come up.
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