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> Shadow's Dawn: Diving into the past- recruitment, Recruiting reserves
Seth
post Jul 9 2011, 10:17 AM
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QUOTE
Seth--taking into account the comments above, you think I can swap those redundant 2 metamagic techniques for some more BP to accommodate the changes you're suggesting?


In the character rules it says that your start with magic 7, and are a fourth level initiate. If you knock off 5 points for essence loss this reduces you to a second grade initiate, with magic 2. This allows you to have 4 metamagics...so you are sorted

Don't forget you get some points back as you probably don't need as many levels of restricted gear (see comments above).

You can always respec in the first month, so you don't have to get it perfect in order to start play.
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e-do
post Jul 9 2011, 11:13 AM
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QUOTE (Seth @ Jul 9 2011, 06:17 AM) *
In the character rules it says that your start with magic 7, and are a fourth level initiate. If you knock off 5 points for essence loss this reduces you to a second grade initiate, with magic 2. This allows you to have 4 metamagics...so you are sorted

Don't forget you get some points back as you probably don't need as many levels of restricted gear (see comments above).

You can always respec in the first month, so you don't have to get it perfect in order to start play.


Yes, but as per the Astral Sight quality, his Magic attribute is maxed out at 1 and can not be improved (at all). Meaning, his initiate grade is capped out at 1, and his metamagic techniques are capped out at 2. In addition, he can only use Astral Perception and the skills that go with it (i.e, Assessing and Astral Combat), and use weapon foci (that would only be helpful in Astral Combat--no bonus for physical melee)--period.

Regarding the respec, I'll have to write-up another character sheet for his adept version.
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pbangarth
post Jul 9 2011, 01:25 PM
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QUOTE (Seth @ Jul 9 2011, 06:17 AM) *
You can always respec in the first month, so you don't have to get it perfect in order to start play.

Oh yeah. Have we gone over the time limit, those of us currently playing?
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e-do
post Jul 9 2011, 02:24 PM
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QUOTE (e-do @ Jul 9 2011, 07:13 AM) *
Yes, but as per the Astral Sight quality, his Magic attribute is maxed out at 1 and can not be improved (at all). Meaning, his initiate grade is capped out at 1, and his metamagic techniques are capped out at 2. In addition, he can only use Astral Perception and the skills that go with it (i.e, Assessing and Astral Combat), and use weapon foci (that would only be helpful in Astral Combat--no bonus for physical melee)--period.

Regarding the respec, I'll have to write-up another character sheet for his adept version.


Tried to figure this out myself, but got kind of confused.

The beginning of the thread reads that starting Magic is 7. In addition, you start off as a Grade 4 Initiate. Moreover, you also start with Masking, plus 3 other techniques that you can exchange for 1 Magic each. In effect, does this mean that:

Option A: The four metamagic techniques are the ones you gained during your initiations.

OR

Option B: The four metamagic technique are in *addition* to the ones gained in your initiations, meaning, you can potentially start off the game with Masking, plus 6 other metamagic techniques?
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Seth
post Jul 9 2011, 02:50 PM
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The 4 metamagics are the ones you got during your initiations. In your case I'm not worried you can keep the four (you were initiated, its just that your magic got trashed by the cybermantic rituals.
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PoliteMan
post Jul 13 2011, 12:39 AM
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Updated my character,

-Switched out Geomancy for Filtering.
-Switched out Cure Disease for Decrease Reflexes.
-Some general cleanup.
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e-do
post Jul 13 2011, 12:32 PM
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Updated character sheet for cybered version,

-- Moved some bodyware around
-- Put some more bodyware in as per previous comments
-- Edited skills
-- Got rid of equipment save for weapons focus

Pre-cybered version to follow soon.
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Sephiroth
post Jul 14 2011, 05:01 AM
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Ugh. I am so goddamn slow.

After feeling like Fearghas's performance in his Swordmaster-esque role has been disappointingly subpar (especially after that horrible debacle with the ward...), I present the slightly restatted and final version of Fearghas, with most of the things that have been missing included. I extend my personal gratitude to Seth for giving me permission to do this and for putting up with my nonsense for so long. Contacts and relationships will be added in the next few days, partly because I want to do a decent job with it (kind of like Ol' Scratch with Ambrose), and partly because Fearghas's relationships with Harlequin and Alachia are... complicated.

Seth, please let me know if there's anything you want me to elaborate on in my background so as to give you more to work with.


Names: Fearghas of Iopos, Fearghas of the Denairastas Clan, Fearghas the Sky Rider, Henning von Tresckow, Gaston Ferg, Harrison Dublear, Me'raearth Fearghas, Fig Tree, many others
Metatype: Dragonkin Elf, commonly referred to as Immortal Elf
Mystic Adept
Starting Nuyen: 19 + 5 from chargen = 24 x 1000 = 24,000 (IMG:style_emoticons/default/nuyen.gif)

Background:
[ Spoiler ]




Attributes:
[ Spoiler ]


Active Skills:
[ Spoiler ]


Languages:
[ Spoiler ]


Knowledge Skills:
[ Spoiler ]


Qualities:
[ Spoiler ]


Martial Arts:
Carromeleg (+1 on Surprise attacks)
-Finishing Move, Watchful Guard

Magic:
[ Spoiler ]


Bio/Geneware:
[ Spoiler ]


Gear:
[ Spoiler ]


Lifestyle:
[ Spoiler ]


Contacts & Relationships:
[ Spoiler ]


Quickened Spells:
[ Spoiler ]
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Seth
post Jul 14 2011, 05:25 AM
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One reason I like shadowrun is that you can take ages designing a character. Despite all the broken builds and discussions on the main forum, there are hard choices making characters, and they take time. (Mind you one of the reasons I like fudge is that it takes almost no time to make a character, and you get nearly as good results...)

Minor house keeping: can you just mark on the sheet what type of magic those sustaining foci are for?

At this stage in the scenario I am fine without more background. I am planning on running a second scenario, and I will try and craft some of your background into it.

You have probably agonized over this, but I would get some more reaction. Personally I would drop the quality 'increased willpower' getting IIRC 20 points back + 10 pts for the willpower, and put those points into more reaction. Not getting hit is where it is at for you. The combat reflexes looks good. If you can squeeze it in, Reakt would make a big difference: its very cheap for the extra two die defense.
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PoliteMan
post Jul 21 2011, 05:57 AM
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Well, I've written up a rough draft of Li in the past, very Kung Fu heavy. Got 10 BP left over, plus plenty of Cash, can't figure out what to spend it on. I'm, I guess more Martial Arts.

Past Li
AKA "Wandering Li", "Righteous Storm"
[ Spoiler ]
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