My Assistant
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Apr 21 2011, 07:38 PM
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#26
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,430 Joined: 10-January 05 From: Fort Worth, Texas Member No.: 6,957 |
Part 2 of The Appearance is up. The new stuff is what's after the long line in the middle of that page.
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May 3 2011, 11:43 PM
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#27
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,430 Joined: 10-January 05 From: Fort Worth, Texas Member No.: 6,957 |
Ready, Set, Gogh!
An elaborate plan ends before it starts thanks to a bullet in a security guard's face. Instead, car chases! |
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May 12 2011, 09:45 PM
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#28
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,430 Joined: 10-January 05 From: Fort Worth, Texas Member No.: 6,957 |
Conflicting Interests, in which the kidnapping of pregnant women to sell them into experimentation somehow turns ugly.
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May 13 2011, 11:54 AM
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#29
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Moving Target ![]() ![]() Group: Members Posts: 873 Joined: 16-September 10 Member No.: 19,052 |
I didn't read all your runs, yet, I'm afraid, but I'm REALLY happy you posted the link to the Node based scenario design. That's just what I've been looking for to give some structure to a basically sand-boxy game.
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May 14 2011, 01:46 AM
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#30
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Moving Target ![]() ![]() Group: Members Posts: 775 Joined: 31-March 05 From: florida Member No.: 7,273 |
Conflicting Interests, in which the kidnapping of pregnant women to sell them into experimentation somehow turns ugly. been watching "Shoot 'em Up" have you |
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May 14 2011, 06:41 AM
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#31
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,430 Joined: 10-January 05 From: Fort Worth, Texas Member No.: 6,957 |
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May 14 2011, 05:57 PM
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#32
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Mr. Johnson ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 3,148 Joined: 27-February 06 From: UCAS Member No.: 8,314 |
Definitely. I don't know the original author so I have no idea why he wrote it as automatic death, but there's no way I'd ever play it that way. I know the original author, and I think he was treating NPCs with different rules, probably for the sake of the narrative. I'll have a word with him about applying proper game rules to backstory if he writes another one. |
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May 14 2011, 08:18 PM
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#33
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,430 Joined: 10-January 05 From: Fort Worth, Texas Member No.: 6,957 |
Ah, that would make sense if it's written for his group and he's expecting them to leave an NPC behind. I'd probably run it that way too, and give the kid a box or two of damage if the NPC was combat capale. There's just no indication at that point that it should apply only to NPCs. It is in the Pushing the Envelope section, but I can't imagine anyone being ok with an envelope pushed that far. (IMG:style_emoticons/default/smile.gif)
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May 14 2011, 11:50 PM
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#34
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Mr. Johnson ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 3,148 Joined: 27-February 06 From: UCAS Member No.: 8,314 |
Ah, that would make sense if it's written for his group and he's expecting them to leave an NPC behind. I'd probably run it that way too, and give the kid a box or two of damage if the NPC was combat capale. There's just no indication at that point that it should apply only to NPCs. It is in the Pushing the Envelope section, but I can't imagine anyone being ok with an envelope pushed that far. (IMG:style_emoticons/default/smile.gif) Wait a tick. Which adventure are we talking about? |
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May 14 2011, 11:55 PM
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#35
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,430 Joined: 10-January 05 From: Fort Worth, Texas Member No.: 6,957 |
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May 15 2011, 01:07 PM
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#36
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Mr. Johnson ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 3,148 Joined: 27-February 06 From: UCAS Member No.: 8,314 |
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May 19 2011, 12:20 AM
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#37
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,430 Joined: 10-January 05 From: Fort Worth, Texas Member No.: 6,957 |
The second part of Conflicting Interests is up, in which the team steps away from the kidnapping game for a bit and insteads takes on the mob. With, um... consequences.
Oh yeah, and another fixer hires them to take out anything and everything associated with the kidnappers. |
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May 23 2011, 04:26 PM
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#38
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,430 Joined: 10-January 05 From: Fort Worth, Texas Member No.: 6,957 |
Part 3 is up. Unfortunately the fight took longer than I expected, so there will be a part 4 as well.
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Jun 16 2011, 05:43 PM
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#39
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,430 Joined: 10-January 05 From: Fort Worth, Texas Member No.: 6,957 |
The last part of Conflicting Interests is up. It's been a funky week, so I skimmed through the final fight instead of going blow-by-blow like I usually do. It went so fast I may end up doing that for all of the fights for now. (IMG:style_emoticons/default/smile.gif)
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