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> Born to Die, First run of our new Shadowrun campaign
James McMurray
post Apr 21 2011, 07:38 PM
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Part 2 of The Appearance is up. The new stuff is what's after the long line in the middle of that page.
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James McMurray
post May 3 2011, 11:43 PM
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Ready, Set, Gogh!

An elaborate plan ends before it starts thanks to a bullet in a security guard's face. Instead, car chases!
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James McMurray
post May 12 2011, 09:45 PM
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Conflicting Interests, in which the kidnapping of pregnant women to sell them into experimentation somehow turns ugly.
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Brainpiercing7.6...
post May 13 2011, 11:54 AM
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I didn't read all your runs, yet, I'm afraid, but I'm REALLY happy you posted the link to the Node based scenario design. That's just what I've been looking for to give some structure to a basically sand-boxy game.
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warrior_allanon
post May 14 2011, 01:46 AM
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QUOTE (James McMurray @ May 12 2011, 04:45 PM) *
Conflicting Interests, in which the kidnapping of pregnant women to sell them into experimentation somehow turns ugly.


been watching "Shoot 'em Up" have you
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James McMurray
post May 14 2011, 06:41 AM
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QUOTE (warrior_allanon @ May 13 2011, 08:46 PM) *
been watching "Shoot 'em Up" have you


Nope. It came from the very first run they did, which was to rescue a kidnapped pregnant woman.
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Aaron
post May 14 2011, 05:57 PM
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QUOTE (James McMurray @ Apr 13 2011, 09:33 PM) *
Definitely. I don't know the original author so I have no idea why he wrote it as automatic death, but there's no way I'd ever play it that way.

I know the original author, and I think he was treating NPCs with different rules, probably for the sake of the narrative. I'll have a word with him about applying proper game rules to backstory if he writes another one.
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James McMurray
post May 14 2011, 08:18 PM
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Ah, that would make sense if it's written for his group and he's expecting them to leave an NPC behind. I'd probably run it that way too, and give the kid a box or two of damage if the NPC was combat capale. There's just no indication at that point that it should apply only to NPCs. It is in the Pushing the Envelope section, but I can't imagine anyone being ok with an envelope pushed that far. (IMG:style_emoticons/default/smile.gif)
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Aaron
post May 14 2011, 11:50 PM
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QUOTE (James McMurray @ May 14 2011, 03:18 PM) *
Ah, that would make sense if it's written for his group and he's expecting them to leave an NPC behind. I'd probably run it that way too, and give the kid a box or two of damage if the NPC was combat capale. There's just no indication at that point that it should apply only to NPCs. It is in the Pushing the Envelope section, but I can't imagine anyone being ok with an envelope pushed that far. (IMG:style_emoticons/default/smile.gif)

Wait a tick. Which adventure are we talking about?
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James McMurray
post May 14 2011, 11:55 PM
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QUOTE (Aaron @ May 14 2011, 06:50 PM) *
Wait a tick. Which adventure are we talking about?

I was talking about Born to Die, the adventure in the OP. Which one are you talking about?
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Aaron
post May 15 2011, 01:07 PM
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QUOTE (James McMurray @ May 14 2011, 06:55 PM) *
I was talking about Born to Die, the adventure in the OP. Which one are you talking about?

That one, too. Okay, cool.
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James McMurray
post May 19 2011, 12:20 AM
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The second part of Conflicting Interests is up, in which the team steps away from the kidnapping game for a bit and insteads takes on the mob. With, um... consequences.

Oh yeah, and another fixer hires them to take out anything and everything associated with the kidnappers.
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James McMurray
post May 23 2011, 04:26 PM
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Part 3 is up. Unfortunately the fight took longer than I expected, so there will be a part 4 as well.
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James McMurray
post Jun 16 2011, 05:43 PM
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The last part of Conflicting Interests is up. It's been a funky week, so I skimmed through the final fight instead of going blow-by-blow like I usually do. It went so fast I may end up doing that for all of the fights for now. (IMG:style_emoticons/default/smile.gif)
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