WAR! gives us (yet again) more ammunition types, Or: can we combine things without going straight to Munchkin Land? |
WAR! gives us (yet again) more ammunition types, Or: can we combine things without going straight to Munchkin Land? |
Feb 28 2011, 05:17 PM
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#1
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Shooting Target Group: Members Posts: 1,894 Joined: 11-May 09 Member No.: 17,166 |
With the arrival of WAR! we have even more new kinds of ammunition, and I was updating my personal spreadsheets which I use for quick reference, pulling everything from multiple pages and sources and tables, and I noticed something: only a single ammunition feature was listed as being "+" for either Availability or Cost.
I hadn't really considered it in depth before, but with some of the new toys WAR! makes available, I wanted to combine a few things. Since a couple of the firearms call for the High-Power ammunition in their description, does that mean they can't use sensor rounds? Or bullets made from "Special Materials" (read: silver)? And what's to stop somebody from making the round Hollow Point? OK, so here's the conundrum: How do you adjudicate the Availability and Cost, and how do you delimit legal combinations? Here's my take on it: For Availability you have two choices: use the highest of all or do the math and add up all the "net" increases over 2 (the Availability of Standard Ammunition) and the higher of the Freely Available / Restricted / Forbidden tags. Personally, I favor the second choice, making it pretty hard to find RFID-tagged sensor rounds for weapons chambered for High-Power ammunition. For Cost, you have two similar choices: add up the net Cost increases over standard ammunition, or you could figure out the "cost multiplier" of each modification. The first way is much simpler, but the second reflects the increasing difficulty of packing more "stuff" into each round. For myself, I am inclined to lean towards the second but I'm still on the fence. Lastly, to determine legal combinations, I think it's good to break the round down into component parts. For simplicity I will call them: Payload, Chaser and Case. Payload refers to the actual slug being delivered down-range. It would be hard to have a capsule/sensor round because both options take internal volume. Likewise, you can't (effectively) have an Armor-Piercing core in a Hollow-Point round; you're shooting (sic) for different objectives. Chaser refers to things which don't measurably affect the function of the Payload itself, but still travel down-range to the target WITH the payload. Notably this would include RFID-tagging and Tracer options for automatic fire weapons. I'm not really sure an RFID tag would like being parked next to a tracer incendiary and still be able to perform its job so it's probably best to be an either/or on that. Last, we have Case. I don't mean things like caseless versus brass, either. I'm referring to just how hard you're pushing the round down the barrel. In particular, I'm thinking of Subsonic, High-Power and Standard. Subsonic uses less propellant, High-Power uses the same amount but of a much higher energy propellant. So here's my thinking, for what it's worth:
Thoughts? -Kerenshara (Glad to be back. It's been a while.) |
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Feb 28 2011, 05:34 PM
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Great Dragon Group: Members Posts: 5,430 Joined: 10-January 05 From: Fort Worth, Texas Member No.: 6,957 |
Could you possibly change the font back to normal? It may just be my monitor, but large chunks of monospace fonts are painful to read.
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Feb 28 2011, 07:26 PM
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Great Dragon Group: Dumpshocked Posts: 5,082 Joined: 3-October 09 From: Kohle, Stahl und Bier Member No.: 17,709 |
It may just be my monitor, but large chunks of monospace fonts are painful to read. It's not your monitor, proportional fonts are one of the greatest boons of computer typesetting (IMG:style_emoticons/default/wink.gif) @Topic, I think it's just too complicated - how many round of high-powered-HP-tracers do I have left, again? For a fluff explaination, special propellant loads require special bullet shapes and thus cannot be mixed and matched with rounds made for regular loads. |
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Feb 28 2011, 09:08 PM
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Prime Runner Ascendant Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 |
I don't know. For simplicity sake, Just add the Rounds Availability and Costs together to arrive at the end result. It is the easiest way to go about such things.
So High-Powered APDS Rounds would be 38F Availability, and 250 (IMG:style_emoticons/default/nuyen.gif) /10 Shots (I think, no books with me currently) |
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Feb 28 2011, 11:25 PM
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Moving Target Group: Members Posts: 113 Joined: 2-September 08 Member No.: 16,303 |
I don't know. For simplicity sake, Just add the Rounds Availability and Costs together to arrive at the end result. It is the easiest way to go about such things. I like this idea. And retain the option to veto anything you don't like the look of. Ensure any purchases are in relatively small quantities (100 rounds?) and feel free to have particular problem breeds of ammo taken off the market. "Oh, those high-power armour-piercing incendiary explosive tracer rounds? Sorry chummer, out for the duration. Something about the factory burning down. I can maybe chase up one last box for you...but it'll cost ya." |
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Feb 28 2011, 11:30 PM
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#6
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Immortal Elf Group: Dumpshocked Posts: 14,358 Joined: 2-December 07 From: Winnipeg, Manitoba, Canada Member No.: 14,465 |
"You do know those have a tendency to blow up in the chamber, right?"
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Mar 1 2011, 03:15 AM
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#7
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Prime Runner Ascendant Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 |
I like this idea. And retain the option to veto anything you don't like the look of. Ensure any purchases are in relatively small quantities (100 rounds?) and feel free to have particular problem breeds of ammo taken off the market. "Oh, those high-power armour-piercing incendiary explosive tracer rounds? Sorry chummer, out for the duration. Something about the factory burning down. I can maybe chase up one last box for you...but it'll cost ya." Indeed... |
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