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> Shadowrun Quick-Reference Page (i.e. online GM Screen)
James McMurray
post Mar 7 2011, 08:39 PM
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I added a quick reference for SR4A.

Please check it out and let me know if I've missed something major.

Todo
  • The matrix tab is empty because our group doesn't have a hacker and we've streamlined the matrix rules.
  • Needs a tab in the combat section for explosives.
  • need to add the matrix and magic actions to the table of action types.
  • Need to go through the add-on books like Street Magic, Augmentation, etc. and see if there's any charts that are basic enough that they should be on the screen.
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Mr Clock
post Mar 7 2011, 09:03 PM
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Looking good. The formatting doesn't sing to me, but it has common information that will be regularly referenced in a logical layout.

My wants for the Matrix section:

Signal ranges, device ratings, Track modifiers, Data Search table, list of Matrix actions that require programs (and which skill & programs they are), cybercombat summary and maybe the Random Response table.
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Wesley Street
post Mar 7 2011, 09:28 PM
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Nice.
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Seth
post Mar 7 2011, 09:36 PM
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Very nice. I look forwards to seeing the matrix section!
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Sengir
post Mar 7 2011, 09:54 PM
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As an interim solution (and maybe inspiration), may I suggest this excellent cheat sheet for the matrix rules?
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Mr Clock
post Mar 7 2011, 10:15 PM
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I'd rather have just the tables and at-a-glance references for the various Matrix actions. The cheat sheet is fine for a cheat sheet, but too wordy for my notion of a screen.
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ravensmuse
post Mar 8 2011, 01:18 AM
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James, thank you, my man. This will come in very useful.
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James McMurray
post Mar 8 2011, 05:06 PM
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The combat tab now has grenade scatter distance and direction charts.

Thanks to everyone for the Matrix suggestions. Now to sift through them and see what to add.

QUOTE (Mr Clock @ Mar 7 2011, 05:03 PM) *
Looking good. The formatting doesn't sing to me, but it has common information that will be regularly referenced in a logical layout.


Any thoughts on what a nice format would be? I'm kinda married to the idea of the tabbed interface, but I'm not much of a layout guy so if there's anything that will make it more usable or just plain prettier, lemme know.
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James McMurray
post Mar 8 2011, 08:28 PM
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The magical and matrix actions are now on the combat tab.
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Critias
post Mar 8 2011, 08:29 PM
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Lookin' good!
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Mr Clock
post Mar 8 2011, 10:25 PM
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I dig the tabs, would need to take another look (just back from work, so not now) to be happy that everything leads clearly from one to the next. My comment on the formatting was more along the lines of looking to optimise the font and table sizes to make sure everything is nicely sized, reduce the white space and such. I'm thinking if I was going to be using this in a game it'd be on a 10" notebook, so the less white space the better.
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Blade
post Mar 9 2011, 09:27 AM
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It's great! Thank you!
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James McMurray
post Mar 10 2011, 07:56 PM
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A first stab at the matrix section is up. It's got the device ratings, signal ranges, and matrix search tables.
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Mr Clock
post Mar 10 2011, 11:29 PM
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Nice stuff.

EDITED TO DENY MY DOPPLEGANGER TASTY TASTY DOUBLE POSTING...

Any chance it could be made available as a downloadable resource?
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Neurosis
post Mar 11 2011, 04:19 AM
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This is awesome! Thanks.
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James McMurray
post Mar 15 2011, 04:18 PM
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I added a tab with an initiative tracker on it. I've tested it out but it hasn't seen any real world use (that'll be this Friday). If anyone finds a bug or has a feature to suggest, let me know.

I'll be updating it to store sessions so people don't have to constantly re-enter the data (similar to my Scion/Exalted Battle Wheel).
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James McMurray
post Mar 15 2011, 04:19 PM
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QUOTE (Mr Clock @ Mar 10 2011, 06:29 PM) *
Nice stuff.

EDITED TO DENY MY DOPPLEGANGER TASTY TASTY DOUBLE POSTING...

Any chance it could be made available as a downloadable resource?


Sorry, just saw this.

File -> Save As should pull it all in. On some browsers you may need to select "Webpage, complete".
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James McMurray
post Mar 16 2011, 08:51 PM
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A couple of minor tweaks to the initiative tracker. If the next pass link causes a new turn to start, the pass number will flash briefly. I also changed the starting colors of the fields so they wouldn't look different if they'd been modified automatically.
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Mr Clock
post Mar 16 2011, 10:55 PM
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Should, but does not seem to. Tried Chrome and IE, no dice.
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James McMurray
post Mar 16 2011, 11:11 PM
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Huh. (IMG:style_emoticons/default/frown.gif) I'll check it out when I can chase the kids off of the computer. (IMG:style_emoticons/default/smile.gif)
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James McMurray
post Mar 17 2011, 12:43 AM
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QUOTE (Mr Clock @ Mar 16 2011, 05:55 PM) *
Should, but does not seem to. Tried Chrome and IE, no dice.


What's it doing or not doing? I've tried it in both IE 8 and Chrome 10. When you start a new turn the #1 should briefly have a green background (about 1/5 of a second).
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James McMurray
post Mar 20 2011, 05:36 AM
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Couple o' changes:

1) The initiative tracker now saves the info that's on it. It's stored in a cookie, so if you've got those turned off it won't work, and if you clear them you'll lose the info.

2) Changed airburst scatter to 2d6 to match the values in the GM screen.
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James McMurray
post Mar 28 2011, 07:00 PM
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I added the matrix services table from unwired to the wireless world tab. It looked like it would be pretty useful to groups without a dedicated hacker (like ours).
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Epicedion
post Mar 28 2011, 08:02 PM
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Your dice roller on the Initiative tab is borked.

I just rolled a glitch for 5 people all at once. Odds:

10 dice: 0.0155
8 dice: 0.0307
7 dice: 0.0176
7 dice: 0.0176
6 dice: 0.0623

Odds they'd all happen at once:

0.00000000918, or 0.0000000918%

That's slightly less than a 1 in 10 million chance.

That by itself is a bad indicator. The fact that every time I roll I get at least one glitch, and I'm regularly getting 4 glitches (still an extremely low probability) pretty much seals it.

In 38 rolls I hit another: 5 glitches with one being critical. Then another 55 later.

Edit: I just saw it glitch 6 dice with 4 hits. Your problem is probably in how it's counting 1s.
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James McMurray
post Mar 28 2011, 08:42 PM
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Woops! The last upload included some debug code on accident. I had been testing the background color changes and set the starting number of ones at 3 instead of 0. It's fixed now.

Thanks!
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