Shadowrun Quick-Reference Page (i.e. online GM Screen) |
Shadowrun Quick-Reference Page (i.e. online GM Screen) |
Mar 7 2011, 08:39 PM
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#1
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Great Dragon Group: Members Posts: 5,430 Joined: 10-January 05 From: Fort Worth, Texas Member No.: 6,957 |
I added a quick reference for SR4A.
Please check it out and let me know if I've missed something major. Todo
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Mar 7 2011, 09:03 PM
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#2
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Moving Target Group: Members Posts: 113 Joined: 2-September 08 Member No.: 16,303 |
Looking good. The formatting doesn't sing to me, but it has common information that will be regularly referenced in a logical layout.
My wants for the Matrix section: Signal ranges, device ratings, Track modifiers, Data Search table, list of Matrix actions that require programs (and which skill & programs they are), cybercombat summary and maybe the Random Response table. |
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Mar 7 2011, 09:28 PM
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#3
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Shooting Target Group: Members Posts: 1,851 Joined: 15-February 08 From: Indianapolis Member No.: 15,686 |
Nice.
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Mar 7 2011, 09:36 PM
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#4
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Neophyte Runner Group: Members Posts: 2,248 Joined: 14-October 10 Member No.: 19,113 |
Very nice. I look forwards to seeing the matrix section!
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Mar 7 2011, 09:54 PM
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#5
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Great Dragon Group: Dumpshocked Posts: 5,082 Joined: 3-October 09 From: Kohle, Stahl und Bier Member No.: 17,709 |
As an interim solution (and maybe inspiration), may I suggest this excellent cheat sheet for the matrix rules?
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Mar 7 2011, 10:15 PM
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#6
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Moving Target Group: Members Posts: 113 Joined: 2-September 08 Member No.: 16,303 |
I'd rather have just the tables and at-a-glance references for the various Matrix actions. The cheat sheet is fine for a cheat sheet, but too wordy for my notion of a screen.
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Mar 8 2011, 01:18 AM
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#7
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Running Target Group: Members Posts: 1,182 Joined: 5-December 07 From: Lower UCAS, along the border Member No.: 14,507 |
James, thank you, my man. This will come in very useful.
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Mar 8 2011, 05:06 PM
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#8
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Great Dragon Group: Members Posts: 5,430 Joined: 10-January 05 From: Fort Worth, Texas Member No.: 6,957 |
The combat tab now has grenade scatter distance and direction charts.
Thanks to everyone for the Matrix suggestions. Now to sift through them and see what to add. Looking good. The formatting doesn't sing to me, but it has common information that will be regularly referenced in a logical layout. Any thoughts on what a nice format would be? I'm kinda married to the idea of the tabbed interface, but I'm not much of a layout guy so if there's anything that will make it more usable or just plain prettier, lemme know. |
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Mar 8 2011, 08:28 PM
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#9
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Great Dragon Group: Members Posts: 5,430 Joined: 10-January 05 From: Fort Worth, Texas Member No.: 6,957 |
The magical and matrix actions are now on the combat tab.
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Mar 8 2011, 08:29 PM
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#10
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Freelance Elf Group: Dumpshocked Posts: 7,324 Joined: 30-September 04 From: Texas Member No.: 6,714 |
Lookin' good!
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Mar 8 2011, 10:25 PM
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#11
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Moving Target Group: Members Posts: 113 Joined: 2-September 08 Member No.: 16,303 |
I dig the tabs, would need to take another look (just back from work, so not now) to be happy that everything leads clearly from one to the next. My comment on the formatting was more along the lines of looking to optimise the font and table sizes to make sure everything is nicely sized, reduce the white space and such. I'm thinking if I was going to be using this in a game it'd be on a 10" notebook, so the less white space the better.
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Mar 9 2011, 09:27 AM
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#12
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Runner Group: Members Posts: 3,009 Joined: 25-September 06 From: Paris, France Member No.: 9,466 |
It's great! Thank you!
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Mar 10 2011, 07:56 PM
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#13
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Great Dragon Group: Members Posts: 5,430 Joined: 10-January 05 From: Fort Worth, Texas Member No.: 6,957 |
A first stab at the matrix section is up. It's got the device ratings, signal ranges, and matrix search tables.
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Mar 10 2011, 11:29 PM
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#14
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Moving Target Group: Members Posts: 113 Joined: 2-September 08 Member No.: 16,303 |
Nice stuff.
EDITED TO DENY MY DOPPLEGANGER TASTY TASTY DOUBLE POSTING... Any chance it could be made available as a downloadable resource? |
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Mar 11 2011, 04:19 AM
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#15
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Moving Target Group: Members Posts: 935 Joined: 2-September 10 Member No.: 19,000 |
This is awesome! Thanks.
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Mar 15 2011, 04:18 PM
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#16
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Great Dragon Group: Members Posts: 5,430 Joined: 10-January 05 From: Fort Worth, Texas Member No.: 6,957 |
I added a tab with an initiative tracker on it. I've tested it out but it hasn't seen any real world use (that'll be this Friday). If anyone finds a bug or has a feature to suggest, let me know.
I'll be updating it to store sessions so people don't have to constantly re-enter the data (similar to my Scion/Exalted Battle Wheel). |
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Mar 15 2011, 04:19 PM
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#17
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Great Dragon Group: Members Posts: 5,430 Joined: 10-January 05 From: Fort Worth, Texas Member No.: 6,957 |
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Mar 16 2011, 08:51 PM
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#18
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Great Dragon Group: Members Posts: 5,430 Joined: 10-January 05 From: Fort Worth, Texas Member No.: 6,957 |
A couple of minor tweaks to the initiative tracker. If the next pass link causes a new turn to start, the pass number will flash briefly. I also changed the starting colors of the fields so they wouldn't look different if they'd been modified automatically.
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Mar 16 2011, 10:55 PM
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#19
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Moving Target Group: Members Posts: 113 Joined: 2-September 08 Member No.: 16,303 |
Should, but does not seem to. Tried Chrome and IE, no dice.
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Mar 16 2011, 11:11 PM
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#20
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Great Dragon Group: Members Posts: 5,430 Joined: 10-January 05 From: Fort Worth, Texas Member No.: 6,957 |
Huh. (IMG:style_emoticons/default/frown.gif) I'll check it out when I can chase the kids off of the computer. (IMG:style_emoticons/default/smile.gif)
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Mar 17 2011, 12:43 AM
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#21
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Great Dragon Group: Members Posts: 5,430 Joined: 10-January 05 From: Fort Worth, Texas Member No.: 6,957 |
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Mar 20 2011, 05:36 AM
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#22
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Great Dragon Group: Members Posts: 5,430 Joined: 10-January 05 From: Fort Worth, Texas Member No.: 6,957 |
Couple o' changes:
1) The initiative tracker now saves the info that's on it. It's stored in a cookie, so if you've got those turned off it won't work, and if you clear them you'll lose the info. 2) Changed airburst scatter to 2d6 to match the values in the GM screen. |
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Mar 28 2011, 07:00 PM
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#23
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Great Dragon Group: Members Posts: 5,430 Joined: 10-January 05 From: Fort Worth, Texas Member No.: 6,957 |
I added the matrix services table from unwired to the wireless world tab. It looked like it would be pretty useful to groups without a dedicated hacker (like ours).
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Mar 28 2011, 08:02 PM
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#24
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Douche Group: Banned Posts: 1,584 Joined: 2-March 11 Member No.: 23,135 |
Your dice roller on the Initiative tab is borked.
I just rolled a glitch for 5 people all at once. Odds: 10 dice: 0.0155 8 dice: 0.0307 7 dice: 0.0176 7 dice: 0.0176 6 dice: 0.0623 Odds they'd all happen at once: 0.00000000918, or 0.0000000918% That's slightly less than a 1 in 10 million chance. That by itself is a bad indicator. The fact that every time I roll I get at least one glitch, and I'm regularly getting 4 glitches (still an extremely low probability) pretty much seals it. In 38 rolls I hit another: 5 glitches with one being critical. Then another 55 later. Edit: I just saw it glitch 6 dice with 4 hits. Your problem is probably in how it's counting 1s. |
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Mar 28 2011, 08:42 PM
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#25
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Great Dragon Group: Members Posts: 5,430 Joined: 10-January 05 From: Fort Worth, Texas Member No.: 6,957 |
Woops! The last upload included some debug code on accident. I had been testing the background color changes and set the starting number of ones at 3 instead of 0. It's fixed now.
Thanks! |
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