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> Shadowrun Quick-Reference Page (i.e. online GM Screen)
James McMurray
post Mar 29 2011, 03:57 PM
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  • Added movement rates
  • Fixed visibility modifier link
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James McMurray
post Apr 6 2011, 12:03 AM
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I updated the initiative tracker quite a bit. It will now also track your current action phase and tell you who is acting, who can't act but gets to move, etc.

There's also a minor update to the skills tab: it now correctly reflects the skills that can't be defaulted on. The old version was missing some skills on one tab and had none of them highlighted on the other.
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longbowrocks
post Apr 6 2011, 05:04 PM
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Under combat -> actions, you might want something about bursts (unless we consider that implied).
for each action, it might be good to be able to click the action for a drop down list (click ready weapon -> shows throwing: AGI/2).
Other than that, WOW.
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James McMurray
post Apr 6 2011, 07:05 PM
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Thanks!

I added those to the todo list.
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James McMurray
post Apr 6 2011, 08:41 PM
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Added a calculator to the movement section.
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James McMurray
post Apr 7 2011, 04:38 PM
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Some of the combat actions now have descriptive tool tips if you hover your mouse over them. The matrix ones still need to be done but that will have to wait until I understand the matrix rules. (IMG:style_emoticons/default/smile.gif)
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James McMurray
post Apr 8 2011, 02:32 AM
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Added the matrix actions and repositioned the tool tips so they're less likely to fall off the side or bottom of the screen.
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James McMurray
post Apr 21 2011, 03:47 PM
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I've given the initiative tracker a bit of an overhaul. The functionality is the same, but I've made several bug fixes and added the ability to get confirmation dialogs before changing turns, passes, or combats. They're only on if you want them, but I found myself cliking "Next turn" or "next pass" when I meant "next action" a lot, so I added them on. :(IMG:style_emoticons/default/smile.gif)
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camberiu
post May 6 2011, 06:30 PM
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extremely useful tool. Thank you very much for posting it.
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Nebular
post May 6 2011, 08:37 PM
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This is really useful. The only thing that I see as being a bit of an annoyance is that the tooltips for items on the far left of the page (see Combat > The Turn > Combat Actions : Call a Shot, Change Linked Device, etc.) get lost to the edge of the screen. This is a much better idea than trying to fumble around with a physical GM screen, the dice, the laptop, and trying to keep your place in a number of PDF and physical books at once. This is being used tonight! (IMG:style_emoticons/default/biggrin.gif)
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James McMurray
post May 7 2011, 11:05 AM
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QUOTE (Nebular @ May 6 2011, 03:37 PM) *
This is really useful. The only thing that I see as being a bit of an annoyance is that the tooltips for items on the far left of the page (see Combat > The Turn > Combat Actions : Call a Shot, Change Linked Device, etc.) get lost to the edge of the screen. This is a much better idea than trying to fumble around with a physical GM screen, the dice, the laptop, and trying to keep your place in a number of PDF and physical books at once. This is being used tonight! (IMG:style_emoticons/default/biggrin.gif)


The first time I set them up the ones on the right did it. I didn't see an easy way at the time to fix it with the javascript library I'm using, but I'll stick it on the todo list (it should have been there all along).

Hope it helps in the game! It's definitely been a big help at our table.
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jizo
post May 7 2011, 09:34 PM
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minor detail on the spirits section
under binding you state the drain for it is 2xhits on summoning test, minor quibble, but it looks very nice, possibly adding common spell drains, increase reflexes, stunbolt... I don't know how often such things come up in your games.
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James McMurray
post May 19 2011, 12:24 AM
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I just fixed a lot of the tables. They were built using a non-updated pdf of SR4A. They should now all reflect the values in the printed copy.
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James McMurray
post May 20 2011, 02:25 AM
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I have a hard time remembering who rolled what for surprise, especially if there's combatants entering partway through the fight. So I added a column to store that info.
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Dreadlord
post May 20 2011, 01:53 PM
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Link to Expanded Scion Chase rules appears to be broken because capital letters were used in address.
Problem page:
http://www.colugo.org/jmcmurra/generators/...&pageType=1
Incorrect link:
http://www.colugo.org/jmcmurra/Scion/Miscellaneous/chase.htm
Should be:
http://www.colugo.org/jmcmurra/scion/miscellaneous/chase.htm

Edit: pretty minor bug! I will definitely be using this tool in my game!
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James McMurray
post May 22 2011, 05:41 AM
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Thanks! I changed the whole site to be lowercase a while back and it looks like I missed a link. It's fixed now. (IMG:style_emoticons/default/smile.gif)
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Brainpiercing7.6...
post May 23 2011, 11:43 AM
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Great site, I am using it for my sessions.

Would it be possible to add the modifiers to Astral visibility located on page 114 of Street Magic?

[ Spoiler ]


That would be great, thank you in advance!
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James McMurray
post May 26 2011, 02:52 PM
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The tooltips on the combat tab have been fixed so the ones on the left don't go off the screen anymore. If anyone has any trouble with the ones on the right, let me know.
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Nebular
post May 26 2011, 03:44 PM
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QUOTE (James McMurray @ May 26 2011, 08:52 AM) *
The tooltips on the combat tab have been fixed so the ones on the left don't go off the screen anymore. If anyone has any trouble with the ones on the right, let me know.

No issues in IE8, FF3.6.17 or FF4.0.1, so it should be good. Thanks! (IMG:style_emoticons/default/biggrin.gif)
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James McMurray
post May 31 2011, 08:14 PM
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A few updates:
- added a 5th pass to the movement calculator.
- moved some stuff on the vehicle combat tab so that it all fits
- added a tab for elemental damage types
- massaged some layout and presentation stuff
- merged the two different sections for Reaction that were on the skills by attribute tab
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James McMurray
post Jun 13 2011, 09:28 PM
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The matrix section just got a big boost thanks to Farothel's cheat sheets.
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Nebular
post Jun 14 2011, 04:05 AM
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I don't seem to see the stuff those sheets listed anywhere, but I did find some other bits that are going to be very useful. (IMG:style_emoticons/default/biggrin.gif) Which tab should the Matrix Actions stuff be on?
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James McMurray
post Jun 14 2011, 02:10 PM
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They're with the magical and mundane actions on the combat tab.
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James McMurray
post Jun 14 2011, 05:57 PM
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Also added a tab for Matrix Perception to the matrix section. (say that five times fast)
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Nebular
post Jun 14 2011, 10:19 PM
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Oooh, I see. Grouped by their action type. For some reason I was trying to find it as just a list of programs. Duh.
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