FATE as a layer over Shadowrun 4e, Stealing the best "Aspects" of FATE |
FATE as a layer over Shadowrun 4e, Stealing the best "Aspects" of FATE |
Mar 13 2011, 10:41 PM
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Moving Target Group: Members Posts: 372 Joined: 2-March 10 Member No.: 18,227 |
I posted the mechanics over on rpg.net because I've seen discussions of both FATE and Shadowrun over there, but since y'all are my go-to chummers for SR4A I'd very much like your input as well.
The rpg.net thread is here: http://forum.rpg.net/showthread.php?t=565956 - - - I'm doing something funky with Edge, attempting to steal the spiffy "narrative" elements of FATE and paint them over the "simulation" system of Shadowrun. Hopefully we'll get the best of both worlds: some narrative player control, but on top of a system that plays like a more traditional RPG. We're playing with this now, and I'll report how it works in practice. I welcome feedback from people who have tried (or are trying) similar things. Legwork The CHARACTERS spend a bunch of time doing planning. The PLAYERS decide what the specifics of that planning was during the course of a run. These LEGWORK dice rolls are the limits of the player's narrative discretion. You make four legwork rolls at the start of a run. Runs can span multiple game sessions, or not. You can spend an edge point on a legwork roll. Record the number of hits for each category to represent the preparation you have done for the mission. During a run, you can spend hits from any one category to compensate for non-combat failures. Spend hits on a one-for-one basis to avoid failure: if you get 1 hit on a threshold 3 test, you may spend 2 legwork hits to succeed on the test. You can also spend a legwork hit to make a minor declaration, which usually means you get to resolve an environmental ambiguity in a favorable way. For example, if you wanted to take cover behind a stack of building materials at a construction site, you could make a minor declaration that Yamatetsu now requires that all interior ceiling tiles be reinforced with kevlar, ever since an executive on the 3rd floor died due to a stray bullet from a shoot-out in the lobby. Minor declarations can also grant temporary equipment, if that equipment is cheap and could plausibly be available. Note that you can only use legwork hits for stuff that is related to your mission. Pursuing targets of opportunity can be rewarding, but you're going to be relying entirely on your own skills to deal with the unexpected. Right now we're using these categories:
Getting Edge The most edge points you can have at a time is your Edge attribute, or 3, whichever is higher.
Spending Edge (Note that most of these are from the SR4A Core book.)
Aspects These are optional. Have as many or as few as you want. I recommend no more than three to start out with, because otherwise I'll probably forget some of them.
- - - I'm trying to think of ways to get rid of most Qualities and replace them with specific Aspects. Some are easy, like Ork Poser, but what about the ubiquitous allergy / addiction levels? Cheers, -- N |
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