Spirits and Dart Pistols |
Spirits and Dart Pistols |
Mar 17 2011, 03:51 PM
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#76
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Old Man Jones Group: Dumpshocked Posts: 4,415 Joined: 26-February 02 From: New York Member No.: 1,699 |
i generally go with "could it hurt a rock?"
If you spray a substance on a rock and it damages the rock, it can probably damage a spirit. -k |
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Mar 17 2011, 04:06 PM
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#77
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Shooting Target Group: Dumpshocked Posts: 1,755 Joined: 5-September 06 From: UCAS Member No.: 9,313 |
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Mar 17 2011, 04:20 PM
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#78
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Neophyte Runner Group: Members Posts: 2,248 Joined: 14-October 10 Member No.: 19,113 |
So the rules on spirits are fairly clear. Spirits are quite hard: and I think thats a good thing. If you find a "spirit-o-cide" that kills all known spirits dead, you loose the fact the spirits are hard.
So do you want spirits to be hard or not?
In RAW spirits are pretty hard, and there is no "spirit-o-cide". The fluff is OK. It isn't perfect: for example if insectocide gets insect spirits then herbicides should get plant spirits. There are not many discrepancies however. So just pick what you want. RAW is pretty clear though |
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Mar 17 2011, 04:22 PM
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#79
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Prime Runner Ascendant Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 |
So the rules on spirits are fairly clear. Spirits are quite hard: and I think thats a good thing. If you find a "spirit-o-cide" that kills all known spirits dead, you loose the fact the spirits are hard. So do you want spirits to be hard or not?
In RAW spirits are pretty hard, and there is no "spirit-o-cide". The fluff is OK. It isn't perfect: for example if insectocide gets insect spirits then herbicides should get plant spirits. There are not many discrepancies however. So just pick what you want. RAW is pretty clear though Except that Spirits are not really all that Hard... |
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Mar 17 2011, 04:27 PM
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#80
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Neophyte Runner Group: Members Posts: 2,248 Joined: 14-October 10 Member No.: 19,113 |
QUOTE Except that Spirits are not really all that Hard... I guess that depends on your power-level. I find force 5 spirits pretty damm hard, and force 7 spirits can wipe out a small squad. |
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Mar 17 2011, 06:39 PM
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#81
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Prime Runner Ascendant Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 |
I guess that depends on your power-level. I find force 5 spirits pretty damm hard, and force 7 spirits can wipe out a small squad. Well, Force 5 Spirits (which are somewhat uncommon at our table) are Susceptible to SnS rounds by RAW (Electrical Damage after all), and so are not really a threat... Force 7+ (which are exceedingly rare in our games) are indeed very difficult unless you are packing much heavier hardware... |
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Mar 17 2011, 06:43 PM
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#82
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Great Dragon Group: Members Posts: 5,430 Joined: 10-January 05 From: Fort Worth, Texas Member No.: 6,957 |
If you're using SnS ammo as written even Force 7+ spirits aren't that big of a threat. Almost any hit with SnS will penetrate a Force 7 spirit's ItNW, and you only need one more hit for every added Force on the spirit. So a Force 10 spirit can be hurt by SnS + 5 net hits, which is definitely doable by a maxed out starting level street sam, especially if he spends Edge. It's even easier with a wide burst, which you might as well use unless your dice pool is pretty small, since the full burst won't help you penetrate.
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Mar 17 2011, 06:57 PM
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#83
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Prime Runner Ascendant Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 |
If you're using SnS ammo as written even Force 7+ spirits aren't that big of a threat. Almost any hit with SnS will penetrate a Force 7 spirit's ItNW, and you only need one more hit for every added Force on the spirit. So a Force 10 spirit can be hurt by SnS + 5 net hits, which is definitely doable by a maxed out starting level street sam, especially if he spends Edge. It's even easier with a wide burst, which you might as well use unless your dice pool is pretty small, since the full burst won't help you penetrate. Again, burst fire (of any type) do not count towards defeating ITNW... |
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Mar 17 2011, 07:02 PM
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#84
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Great Dragon Group: Members Posts: 5,430 Joined: 10-January 05 From: Fort Worth, Texas Member No.: 6,957 |
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Mar 17 2011, 08:04 PM
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#85
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Neophyte Runner Group: Members Posts: 2,248 Joined: 14-October 10 Member No.: 19,113 |
I have never used stick and shock as I think it's totally broken (not so much for the killing spirits as for the taking out of people) I think its been poorly thought about because if it was that good no troops would use anything else. I don't mind tasers because while they are very powerful, they are typically single shot.
I think the statement that "with SnS even force 7 spirits aren't that big of a threat" is synonymous with "SnS is broken". It takes down humans even easier than spirits (the whole body+willpower(3) check and the minus 2 even if you make it). |
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Mar 17 2011, 08:16 PM
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#86
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Prime Runner Ascendant Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 |
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Mar 17 2011, 08:17 PM
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#87
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Prime Runner Ascendant Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 |
I have never used stick and shock as I think it's totally broken (not so much for the killing spirits as for the taking out of people) I think its been poorly thought about because if it was that good no troops would use anything else. I don't mind tasers because while they are very powerful, they are typically single shot. I think the statement that "with SnS even force 7 spirits aren't that big of a threat" is synonymous with "SnS is broken". It takes down humans even easier than spirits (the whole body+willpower(3) check and the minus 2 even if you make it). SnS is not that big of a threat really... The -2 Penalty is a nuissance more than anything else... I have yet to actually see a runner not make the Willpower + Body Check... |
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Mar 17 2011, 08:54 PM
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#88
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Advocatus Diaboli Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 |
Yeah, but how many can soak the tons of stun? (IMG:style_emoticons/default/nyahnyah.gif) Besides, a -2 is a huge penalty for a *successful* resistance, given that a wound is only -1.
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Mar 17 2011, 09:01 PM
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#89
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Prime Runner Ascendant Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 |
Yeah, but how many can soak the tons of stun? (IMG:style_emoticons/default/nyahnyah.gif) Besides, a -2 is a huge penalty for a *successful* resistance, given that a wound is only -1. Sure, I guess... (IMG:style_emoticons/default/biggrin.gif) Of course, you could always rule that the secondary effect does not take effect if there is no Primary Effect. I actually kind of like that... (IMG:style_emoticons/default/smile.gif) |
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Mar 18 2011, 04:19 PM
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#90
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Moving Target Group: Members Posts: 558 Joined: 23-June 10 Member No.: 18,749 |
This is just another SnS vs. Spirits thread with a small twist. Can we be done with these threads all together for like a day?
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Mar 18 2011, 04:23 PM
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#91
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Great Dragon Group: Members Posts: 5,430 Joined: 10-January 05 From: Fort Worth, Texas Member No.: 6,957 |
This is just another SnS vs. Spirits thread with a small twist. Can we be done with these threads all together for like a day? Nobody said you had to read it. (IMG:style_emoticons/default/smile.gif) |
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Mar 18 2011, 04:38 PM
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#92
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Runner Group: Members Posts: 2,899 Joined: 29-October 09 From: Leiden, the Netherlands Member No.: 17,814 |
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Mar 18 2011, 06:33 PM
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#93
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Immortal Elf Group: Dumpshocked Posts: 14,358 Joined: 2-December 07 From: Winnipeg, Manitoba, Canada Member No.: 14,465 |
There's only one question I have about Spirits...
"Will it blend?" |
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Mar 19 2011, 08:33 AM
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#94
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Grand Master of Run-Fu Group: Dumpshocked Posts: 6,840 Joined: 26-February 02 From: Tir Tairngire Member No.: 178 |
The point of all this being, the rules are perfectly clear about what hurts a spirit and what doesn't. The question is, are chemical attacks sufficiently non-normal enough to stop qualifying as Normal Weapons, for purposes of the spirit's Immunity? By RAW, Narcojet, acid, and toxic waste all hurt a spirit in a similar fashion to humans. The only question is, are they normal weapons, or abnormal ones?
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Mar 19 2011, 10:50 AM
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#95
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Great Dragon Group: Members Posts: 5,430 Joined: 10-January 05 From: Fort Worth, Texas Member No.: 6,957 |
Immunity to Normal Weapons provides an armor rating. Toxins don't care about armor rating.How does it matter how "normal" toxins are when it comes to determining if they affect spirits?
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Mar 19 2011, 01:03 PM
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#96
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Advocatus Diaboli Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 |
Ditto.
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Mar 19 2011, 09:47 PM
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#97
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Neophyte Runner Group: Members Posts: 2,248 Joined: 14-October 10 Member No.: 19,113 |
I think we covered this pretty properly up above. Spirits don't have a nervous system (thats RAW). Most drugs people have named affect the nervous system. Spirits aren't affected by most drugs QED.
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Mar 19 2011, 09:52 PM
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#98
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The ShadowComedian Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 |
Spirits don't have skin. No Organs. Nothing which can be hurt by physical means. Like Swords and Bullets. Spirits can not be hurt by Swords and Bullets. QED.
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Mar 19 2011, 10:05 PM
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#99
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Advocatus Diaboli Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 |
Logic doesn't connect those statements.
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Mar 19 2011, 10:10 PM
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#100
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The ShadowComedian Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 |
because it's fucking magic.
magic tells you the spirit has a body that resembles something living, so you can hurt it with everything including poisons and toxins. because you think it is like that. |
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