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> Spirits and Dart Pistols
KarmaInferno
post Mar 17 2011, 03:51 PM
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i generally go with "could it hurt a rock?"

If you spray a substance on a rock and it damages the rock, it can probably damage a spirit.



-k
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Prime Mover
post Mar 17 2011, 04:06 PM
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QUOTE (KarmaInferno @ Mar 17 2011, 11:51 AM) *
i generally go with "could it hurt a rock?"

If you spray a substance on a rock and it damages the rock, it can probably damage a spirit.



-k


This is probably the most concise post in this topic. I like it.
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Seth
post Mar 17 2011, 04:20 PM
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So the rules on spirits are fairly clear. Spirits are quite hard: and I think thats a good thing. If you find a "spirit-o-cide" that kills all known spirits dead, you loose the fact the spirits are hard.

So do you want spirits to be hard or not?
  • If you want them to be hard the current rules are OK.
  • If you want them not to be hard introduce spirit repelling spray, spirit killing chemicals, and generally turn them into poodles. Go do it.

In RAW spirits are pretty hard, and there is no "spirit-o-cide".

The fluff is OK. It isn't perfect: for example if insectocide gets insect spirits then herbicides should get plant spirits. There are not many discrepancies however.

So just pick what you want. RAW is pretty clear though
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Tymeaus Jalynsfe...
post Mar 17 2011, 04:22 PM
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QUOTE (Seth @ Mar 17 2011, 10:20 AM) *
So the rules on spirits are fairly clear. Spirits are quite hard: and I think thats a good thing. If you find a "spirit-o-cide" that kills all known spirits dead, you loose the fact the spirits are hard.

So do you want spirits to be hard or not?
  • If you want them to be hard the current rules are OK.
  • If you want them not to be hard introduce spirit repelling spray, spirit killing chemicals, and generally turn them into poodles. Go do it.

In RAW spirits are pretty hard, and there is no "spirit-o-cide".

The fluff is OK. It isn't perfect: for example if insectocide gets insect spirits then herbicides should get plant spirits. There are not many discrepancies however.

So just pick what you want. RAW is pretty clear though


Except that Spirits are not really all that Hard...
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Seth
post Mar 17 2011, 04:27 PM
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QUOTE
Except that Spirits are not really all that Hard...


I guess that depends on your power-level. I find force 5 spirits pretty damm hard, and force 7 spirits can wipe out a small squad.

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Tymeaus Jalynsfe...
post Mar 17 2011, 06:39 PM
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QUOTE (Seth @ Mar 17 2011, 09:27 AM) *
I guess that depends on your power-level. I find force 5 spirits pretty damm hard, and force 7 spirits can wipe out a small squad.


Well, Force 5 Spirits (which are somewhat uncommon at our table) are Susceptible to SnS rounds by RAW (Electrical Damage after all), and so are not really a threat... Force 7+ (which are exceedingly rare in our games) are indeed very difficult unless you are packing much heavier hardware...
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James McMurray
post Mar 17 2011, 06:43 PM
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If you're using SnS ammo as written even Force 7+ spirits aren't that big of a threat. Almost any hit with SnS will penetrate a Force 7 spirit's ItNW, and you only need one more hit for every added Force on the spirit. So a Force 10 spirit can be hurt by SnS + 5 net hits, which is definitely doable by a maxed out starting level street sam, especially if he spends Edge. It's even easier with a wide burst, which you might as well use unless your dice pool is pretty small, since the full burst won't help you penetrate.
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Tymeaus Jalynsfe...
post Mar 17 2011, 06:57 PM
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QUOTE (James McMurray @ Mar 17 2011, 11:43 AM) *
If you're using SnS ammo as written even Force 7+ spirits aren't that big of a threat. Almost any hit with SnS will penetrate a Force 7 spirit's ItNW, and you only need one more hit for every added Force on the spirit. So a Force 10 spirit can be hurt by SnS + 5 net hits, which is definitely doable by a maxed out starting level street sam, especially if he spends Edge. It's even easier with a wide burst, which you might as well use unless your dice pool is pretty small, since the full burst won't help you penetrate.


Again, burst fire (of any type) do not count towards defeating ITNW...
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James McMurray
post Mar 17 2011, 07:02 PM
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QUOTE (Tymeaus Jalynsfein @ Mar 17 2011, 01:57 PM) *
Again, burst fire (of any type) do not count towards defeating ITNW...


What is your point? I didn't say that it did. I said to use a wide burst (i.e. - DV). Getting more net hits because they had fewer dodge dice will most definitely help.
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Seth
post Mar 17 2011, 08:04 PM
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I have never used stick and shock as I think it's totally broken (not so much for the killing spirits as for the taking out of people) I think its been poorly thought about because if it was that good no troops would use anything else. I don't mind tasers because while they are very powerful, they are typically single shot.

I think the statement that "with SnS even force 7 spirits aren't that big of a threat" is synonymous with "SnS is broken". It takes down humans even easier than spirits (the whole body+willpower(3) check and the minus 2 even if you make it).
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Tymeaus Jalynsfe...
post Mar 17 2011, 08:16 PM
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QUOTE (James McMurray @ Mar 17 2011, 01:02 PM) *
What is your point? I didn't say that it did. I said to use a wide burst (i.e. - DV). Getting more net hits because they had fewer dodge dice will most definitely help.


Sorry, Missed that particular bit of important information... My Apologies...
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Tymeaus Jalynsfe...
post Mar 17 2011, 08:17 PM
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QUOTE (Seth @ Mar 17 2011, 02:04 PM) *
I have never used stick and shock as I think it's totally broken (not so much for the killing spirits as for the taking out of people) I think its been poorly thought about because if it was that good no troops would use anything else. I don't mind tasers because while they are very powerful, they are typically single shot.

I think the statement that "with SnS even force 7 spirits aren't that big of a threat" is synonymous with "SnS is broken". It takes down humans even easier than spirits (the whole body+willpower(3) check and the minus 2 even if you make it).


SnS is not that big of a threat really... The -2 Penalty is a nuissance more than anything else... I have yet to actually see a runner not make the Willpower + Body Check...
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Yerameyahu
post Mar 17 2011, 08:54 PM
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Yeah, but how many can soak the tons of stun? (IMG:style_emoticons/default/nyahnyah.gif) Besides, a -2 is a huge penalty for a *successful* resistance, given that a wound is only -1.
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Tymeaus Jalynsfe...
post Mar 17 2011, 09:01 PM
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QUOTE (Yerameyahu @ Mar 17 2011, 02:54 PM) *
Yeah, but how many can soak the tons of stun? (IMG:style_emoticons/default/nyahnyah.gif) Besides, a -2 is a huge penalty for a *successful* resistance, given that a wound is only -1.


Sure, I guess... (IMG:style_emoticons/default/biggrin.gif) Of course, you could always rule that the secondary effect does not take effect if there is no Primary Effect. I actually kind of like that... (IMG:style_emoticons/default/smile.gif)
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Laodicea
post Mar 18 2011, 04:19 PM
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This is just another SnS vs. Spirits thread with a small twist. Can we be done with these threads all together for like a day?
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James McMurray
post Mar 18 2011, 04:23 PM
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QUOTE (Laodicea @ Mar 18 2011, 11:19 AM) *
This is just another SnS vs. Spirits thread with a small twist. Can we be done with these threads all together for like a day?


Nobody said you had to read it. (IMG:style_emoticons/default/smile.gif)
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Ascalaphus
post Mar 18 2011, 04:38 PM
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QUOTE (Laodicea @ Mar 18 2011, 05:19 PM) *
This is just another SnS vs. Spirits thread with a small twist. Can we be done with these threads all together for like a day?


No, it's a mandatory ritual that needs to be performed regularly.
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CanRay
post Mar 18 2011, 06:33 PM
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There's only one question I have about Spirits...

"Will it blend?"
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Cain
post Mar 19 2011, 08:33 AM
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The point of all this being, the rules are perfectly clear about what hurts a spirit and what doesn't. The question is, are chemical attacks sufficiently non-normal enough to stop qualifying as Normal Weapons, for purposes of the spirit's Immunity? By RAW, Narcojet, acid, and toxic waste all hurt a spirit in a similar fashion to humans. The only question is, are they normal weapons, or abnormal ones?
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James McMurray
post Mar 19 2011, 10:50 AM
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Immunity to Normal Weapons provides an armor rating. Toxins don't care about armor rating.How does it matter how "normal" toxins are when it comes to determining if they affect spirits?
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Yerameyahu
post Mar 19 2011, 01:03 PM
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Ditto.
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Seth
post Mar 19 2011, 09:47 PM
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I think we covered this pretty properly up above. Spirits don't have a nervous system (thats RAW). Most drugs people have named affect the nervous system. Spirits aren't affected by most drugs QED.
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Stahlseele
post Mar 19 2011, 09:52 PM
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Spirits don't have skin. No Organs. Nothing which can be hurt by physical means. Like Swords and Bullets. Spirits can not be hurt by Swords and Bullets. QED.
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Yerameyahu
post Mar 19 2011, 10:05 PM
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Logic doesn't connect those statements.
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Stahlseele
post Mar 19 2011, 10:10 PM
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because it's fucking magic.
magic tells you the spirit has a body that resembles something living, so you can hurt it with everything including poisons and toxins.
because you think it is like that.
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