Let's Get Gritty, Low Power Chicago, Survival is Harder than you Think |
Let's Get Gritty, Low Power Chicago, Survival is Harder than you Think |
Mar 18 2011, 08:06 PM
Post
#51
|
|
Moving Target Group: Members Posts: 448 Joined: 20-July 09 From: Detroit Member No.: 17,413 |
Not to shoot down the character idea, but I'm going to have to say no. Sorry. I'm not familiar enough with Karmagen to balance between what 300BP equivalence would be. Plus, I'm looking to run it, lower powered and I feel that 300BP suits that well.
|
|
|
Mar 18 2011, 08:10 PM
Post
#52
|
|
Shooting Target Group: Members Posts: 1,745 Joined: 30-November 07 From: St. Louis Streets Member No.: 14,433 |
just tossing this out: 300 bp makes you less than the average human, attribute wise.
|
|
|
Mar 18 2011, 08:11 PM
Post
#53
|
|
Neophyte Runner Group: Members Posts: 2,248 Joined: 14-October 10 Member No.: 19,113 |
Well my 600 karma rat shaman turned into a 405 pt bp... That's mostly because I was a generalist, with lots of low attributes.
The systems are not the same, and IMHO bp gives more heroic characters, while karmagen encourages you to be a generalist. Both are ok |
|
|
Mar 18 2011, 08:15 PM
Post
#54
|
|
Moving Target Group: Members Posts: 448 Joined: 20-July 09 From: Detroit Member No.: 17,413 |
Well, the players have spoken. (IMG:style_emoticons/default/grinbig.gif) 600 karma gen it is. But try to make sure, you dont specialize to much and be realistic with gear.
|
|
|
Mar 18 2011, 08:18 PM
Post
#55
|
|
Prime Runner Group: Members Posts: 3,996 Joined: 1-June 10 Member No.: 18,649 |
|
|
|
Mar 18 2011, 08:31 PM
Post
#56
|
|
Moving Target Group: Members Posts: 448 Joined: 20-July 09 From: Detroit Member No.: 17,413 |
I've never been good at the number crunching side of shadowrun. I'm a writer, I tell the tales that you all bring to life. (IMG:style_emoticons/default/grinbig.gif)
|
|
|
Mar 18 2011, 08:45 PM
Post
#57
|
|
Shooting Target Group: Members Posts: 1,745 Joined: 30-November 07 From: St. Louis Streets Member No.: 14,433 |
yay!
|
|
|
Mar 18 2011, 08:51 PM
Post
#58
|
|
Moving Target Group: Members Posts: 448 Joined: 20-July 09 From: Detroit Member No.: 17,413 |
What can I say, when the players speak, things happen. I run my games for my PCs not against them. (IMG:style_emoticons/default/grinbig.gif)
|
|
|
Mar 18 2011, 08:55 PM
Post
#59
|
|
Runner Group: Members Posts: 2,654 Joined: 29-October 06 Member No.: 9,731 |
NP, I can roll with it. Anyway, here he is:
Joseph Glass is the child of two Salish shamans: his mother is belongs to the Bear Doctor Society, while his father is a disciple of Coyote. His own magic manifested at puberty in the usual manner, with Joey unconsciously bending reality around himself. When it came time to go on his vision quest and find his totem, however, none of the tribal spirits would answer him. His parents both sought answers from their own totems; neither returned any the wiser. Joe spent months in ritual after ritual, calling to every spirit he could name; he met with only silence. Neither he, nor his parents, nor any of the other shamans they consulted, could sense any hostility from the spirits, they simply weren't interested in the boy. Glass-Walker uses a custom tradition: Tradition: Glass-Walker's Way Concept: Glass-Walker hears the voices of the spirits like any other shaman, he just doesn't hear the same spirits. Instead of the children of the Earth-Mother, Glass-Walker heeds the offspring of Her half-sister, the City. He hears them in the wind howling down plascrete canyons, he hears them in the endless murmur and chatter of trid broadcasts, he hears them in the buzz and hum of electrical current. He hears, and calls to them, and they answer. Combat: Guardian Detection: Guidance Health: Water Illusion: Air Manipulation: Task Drain: Willpower + Charisma Mentor Spirit: Architect Concept: Architect is the builder and creator. Where Artificer loves tools and tool-makers, Architect is the patron of cities and city-builders. She commands her children to make her cities beautiful, to tend the worldly and spiritual needs of the people who live there, and to combat urban blight wherever it appears. She appears to Glass-Walker in the guise of a bespectacled woman in a business suit and hard-hat, with a roll of blueprints under her arm. Advantages: +2 dice for Manipulation spells, +2 dice for Task spirits Disadvantages: Architect magicians must make a Willpower [3] test to knowingly damage a road or building. |
|
|
Mar 18 2011, 09:10 PM
Post
#60
|
|
Running Target Group: Members Posts: 1,229 Joined: 20-December 10 From: Land of the Oatcakes Member No.: 19,241 |
Well, if you let me know if it's 300 BP, 600 Karma or 550 Karma I'll adjust my character accordingly.
If you use karmagen, are you using the german edition errata? Cheers |
|
|
Mar 18 2011, 09:49 PM
Post
#61
|
|
Neophyte Runner Group: Members Posts: 2,248 Joined: 14-October 10 Member No.: 19,113 |
So Umbra looks a little like this. I'll enhance the back story tomorrow to explain the criminal and prejudice qualities, and link to his spreadsheet. I'll also pick some contacts, although this doesn't feel a very contacty sort of person. I have to say this is the first time I have ever created a character with no lifestyle...feels rather weird.
If you are happy I'll make the "dependent (easy)" a sense of responsibility for the habitation we are living in. Perhaps some sort of code of conduct would be better. Basically rat wants me to look after them, and occasionally I feel a need to guard someone. Race: Orc Attributes: Body 5, Agility 5/7, Reaction 5/7, Strength 3, Charisma 4, Intuition 3, Logic 1, Willpower 3, Edge 3, Magic 6/5 Skills: Blades (cyberwpn) 4, Pistols (taser) 1, Infiltration (urban) 4, Outdoors 1, Athletics 1, Influence 4, Pilot ground vehicle (wheeled) 1, Perception (visual) 2 Knowledge skillsChicago underground (not criminals...under the ground) 2, Chicago area knowledge 2, Zoology 1, Botany 1 Positive Qualities: Genetic heritage (reakt), First impression, Local fame, Mentor spirit (rat) Negative Qualities: Scorched, SINner (criminal), Dependent (easy), Combat monster, Prejudiced (specific, biased) Adept powers (ritual: 1 hour solitude): Combat sense 4, Improved reflexes II, Improved infiltration 2, Kinesics 3 Cyberarm: Body 4, Agility 9, Strength 11, Large smuggling compartment, Hand razors (retractable: weapon focus level 2) Bioware: Muscle toner 2 Outer Armour: Urban explorer jumpsuit + helmet. Nonconductivity 3, chemical 3, fire 3 Under armour: Form fitting body armour / full body suit Thermal damping 3, Secure tech vitals protector Helmet: Urban explorer internal air tank 2 hours Weapons:Defiance FX shocker/smart link Glasses: smart link Contacts: Flare compensation, visual enhancement 3, thermal Ear buds: audio enhancers 3 Other: Auto lock picker rating 6 Drugs:I think I will pick a few up...not sure what Commlink:So what is a commlink anyway, and why would I want one? Lifestyle: None! Roles: Primary: Scout Secondary: Talker, Melee |
|
|
Mar 18 2011, 10:02 PM
Post
#62
|
|
Runner Group: Members Posts: 2,654 Joined: 29-October 06 Member No.: 9,731 |
How are you fitting 6.5 points' worth of adept powers into 4 points of Magic?
|
|
|
Mar 18 2011, 10:22 PM
Post
#63
|
|
Running Target Group: Members Posts: 1,229 Joined: 20-December 10 From: Land of the Oatcakes Member No.: 19,241 |
Well, Seth's character certainly seems to blow mine completely out of the water in terms of power, especially when it comes to gear! It's obviously up to the gm, but also I would suggest that qualities like scorched and sinner aren't really negative in the setting we're in when there's no commlink. I went for computer illiterate which might not come in to play but seemed to fit better for me. Liking the concept though. Is that a 600 karma then?
|
|
|
Mar 18 2011, 10:31 PM
Post
#64
|
|
Great Dragon Group: Members Posts: 5,486 Joined: 17-March 05 From: Michigan Member No.: 7,180 |
How are you fitting 6.5 points' worth of adept powers into 4 points of Magic? I assume its probably the ritual geas, but having those reduce power-point costs is a houserule. That or initiation granting power points instead of metamagic, but that is also a houserule. |
|
|
Mar 19 2011, 12:48 AM
Post
#65
|
|
Shooting Target Group: Members Posts: 1,745 Joined: 30-November 07 From: St. Louis Streets Member No.: 14,433 |
do we need to have the character built by the end of the weekend, or is the short blurb about the character enough for this stage? Unfortunately, I'm away from my books until Monday...
|
|
|
Mar 19 2011, 03:10 AM
Post
#66
|
|
Neophyte Runner Group: Members Posts: 2,248 Joined: 14-October 10 Member No.: 19,113 |
Well, Seth's character certainly seems to blow mine completely out of the water in terms of power, especially when it comes to gear! It's obviously up to the gm, but also I would suggest that qualities like scorched and sinner aren't really negative in the setting we're in when there's no commlink. I went for computer illiterate which might not come in to play but seemed to fit better for me. Liking the concept though. Is that a 600 karma then? I don't mind starting with no gear. There is a lot to be said for starting with "clothes" and a stick: gear can be picked from the bodies of our enemies. To be honest I have a standard set of about 10K of starting gear: a good suit of armour, a set of glasses, ear buds, a decent commlink and contact lenses and that was about it. I realised though that there was no way this character would have a commlink and took it out. I recommend that set of equipment to your self though: my rational about how I got the electronics was I threw a brick through a shop window and picked them up. The qualities I can change as well. I am wondering about enemy, computer illiterate or bad rep all of which are in keeping. SINner criminal I thought was a pretty serious liability. although I take your point about scorched and actually computer illiterate captures what I wanted better It about 590 karma...I have 5 points left over for contacts.I created it with DKs spreadsheet link here. I always create a second spreadsheet after to check DK's though, as twice now its gone crazy. I haven't done that second check yet. I wouldn't be surprised if its 10..20 points out. QUOTE How are you fitting 6.5 points' worth of adept powers into 4 points of Magic? Its actually 5 points, and done using the (optional) rule on p31 of Street Magic (it requires a ritual which if not performed means you loose access to the powers). Again its easy to tweak (taking out kinesics does it). I think there is quite a difference between a house rule and an optional rule: like the Power Point for metamagics rules, I think most games on dumpshock use it. I'm not very good at character design: usually when I post on dumpshock I get loads of comments about how to improve it, and when I follow that advice I tend to get a character more in keeping with the design goal I am after. My design goal here is a sneaky character that I think could survive and thrive in Chicago, while having a lot of Ratty flavour. |
|
|
Mar 19 2011, 03:42 AM
Post
#67
|
|
Runner Group: Members Posts: 2,654 Joined: 29-October 06 Member No.: 9,731 |
Its actually 5 points, and done using the (optional) rule on p31 of Street Magic (it requires a ritual which if not performed means you loose access to the powers). Again its easy to tweak (taking out kinesics does it). I think there is quite a difference between a house rule and an optional rule: like the Power Point for metamagics rules, I think most games on dumpshock use it. It's actually 4 points. Your cyberarm costs 1 Essence, and your muscle toner has a nominal Essence cost of 0.4, but having more cyber than bio knocks it down to 0.2. Your character's Essence is 4.8, so his maximum Magic is 4 + initiate grade. Even with the 25% discount on geas-bound powers (and do check with Belvidere to make sure he uses the adept geasa rule), you're still at 4.875 points' worth. You also did not list Adept as one of your positive qualities. If you accounted for the points but just forgot to list it, all you need to do is edit the post, but if you didn't account for the 5BP cost, you need to tweak something. |
|
|
Mar 19 2011, 08:30 AM
Post
#68
|
|
Neophyte Runner Group: Members Posts: 2,248 Joined: 14-October 10 Member No.: 19,113 |
The cyberarm is an alpha arm...Essence is 5. Adept is accounted for in the costs, I just didn't add it to the list, although the information about him being an adept is in there.
|
|
|
Mar 19 2011, 09:34 AM
Post
#69
|
|
Neophyte Runner Group: Members Posts: 2,248 Joined: 14-October 10 Member No.: 19,113 |
Thank you for the feedback. My DK spreadsheet had gone haywire, and I was about 30 points over.
Umbra - link to spreadsheet [ Spoiler ] Backstory [ Spoiler ]
|
|
|
Mar 19 2011, 10:26 AM
Post
#70
|
|
Running Target Group: Members Posts: 1,229 Joined: 20-December 10 From: Land of the Oatcakes Member No.: 19,241 |
Out of curiosity, how many build points would he work out at?
|
|
|
Mar 19 2011, 10:55 AM
Post
#71
|
|
Neophyte Runner Group: Members Posts: 2,248 Joined: 14-October 10 Member No.: 19,113 |
It would take a long time to work out. At a guess 350. Hes not very minimaxed: if anything hes minimaxed for being a generalist, which is kind of the opposite of the usual usage of the word. I must admit I am pleased with him: I wrote the backstory first, then tried to come up with a character from the prose. I think he's pretty close to the text.
|
|
|
Mar 19 2011, 04:38 PM
Post
#72
|
|
Running Target Group: Members Posts: 1,229 Joined: 20-December 10 From: Land of the Oatcakes Member No.: 19,241 |
I am quite unfamiliar with Karmagen so in the interest of balance I decided to work it out (Seths it the only karmagen character I've seen posted).
Your 600 Karmagen character, by my reckoning, works out at 397 build points. Like you say, as a generalist karmagen favours him a bit. My character is a 300 BP character. In karmagen he comes out at a mere 419 karma. He's a generalist, which with BP's isn't really that good. I don't mind which system is used, but for fairness and balance in my opinion really everyone needs to use the same. I can re-write my character for 600 Karmagen if that's the way we're going (IMG:style_emoticons/default/smile.gif) Just my 2 cents |
|
|
Mar 19 2011, 05:00 PM
Post
#73
|
|
Runner Group: Members Posts: 2,654 Joined: 29-October 06 Member No.: 9,731 |
|
|
|
Mar 19 2011, 09:17 PM
Post
#74
|
|
Neophyte Runner Group: Members Posts: 2,248 Joined: 14-October 10 Member No.: 19,113 |
IIRC we are using 600 karma see this post
I'm using the errata which were published earlier. The most important bits of those are: attributes cost 5*new level not 3 times, and race costs its base cost in karma (it costs 0 in standard karmagen). @Tanegar Its nice to see someone else using google docs: their spreadsheets are ideal for pbp I think. Your character looks nice: I think you are insanely brave taking spirit bane: insect spirit, but I love you for it (I feel much safer already - they will go for you not me) |
|
|
Mar 19 2011, 09:34 PM
Post
#75
|
|
Runner Group: Members Posts: 2,654 Joined: 29-October 06 Member No.: 9,731 |
@Tanegar Its nice to see someone else using google docs: their spreadsheets are ideal for pbp I think. Your character looks nice: I think you are insanely brave taking spirit bane: insect spirit, but I love you for it (I feel much safer already - they will go for you not me) Glass-Walker has been sent by the Architect explicitly to reclaim Chicago, which necessarily entails driving the Bugs back from their beachhead in the physical world. I rationalize the Spirit Bane quality as the Insects instinctively recognizing an enemy. |
|
|
Lo-Fi Version | Time is now: 13th January 2025 - 12:00 AM |
Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.