IPB
X   Site Message
(Message will auto close in 2 seconds)

Welcome Guest ( Log In | Register )

3 Pages V  < 1 2 3 >  
Reply to this topicStart new topic
> Dragonage 2 Thread, DA2: Nut-punch edition
StealthSigma
post Mar 21 2011, 07:07 PM
Post #26


Runner
******

Group: Members
Posts: 2,536
Joined: 13-July 09
Member No.: 17,389



QUOTE (Brazilian_Shinobi @ Mar 18 2011, 04:32 PM) *
And the dwarf (forget his name) passing out from imagining.


Steve Blum.

AKA Spike Spiegel.

AKA Oghren.
Go to the top of the page
 
+Quote Post
Muspellsheimr
post Mar 23 2011, 10:57 PM
Post #27


Neophyte Runner
*****

Group: Members
Posts: 2,336
Joined: 24-February 08
From: Albuquerque, New Mexico
Member No.: 15,706



Overall: 9.0 (minimum)

This is one of, if not the best video rpg I have ever played. Different style, but tops the Mass Effect, Fallout, & Elder Scrolls series, as well as DA:O (am waiting to see what they do with the upcoming sequels of Mass Effect & Elder Scrolls though). Sadly never got around to playing Awakenings.

Merrill is by far my favorite character in this game; she is fucking amazing. Next would probably be Varric, then Bethany.


My major complaints are difficulty variability & map reuse.

Difficulty (using normal mode) variability is far to great in the game. You can easily run through 3 hours of slaughtering everything, followed by a boss fight that takes 5 minutes to defeat & is capable of 1-hit kills against you. While the latter is not necessarily a bad thing (although I generally disapprove of the 1-hit kill), it should not be included in the same difficulty setting as the first.

Map reuse is something I'm not sure if I should applaud or condemn. While it is an excellent use of resources & something I think should be done more often, it was executed incredibly poorly. The problem comes with them leaving the full mini-map, including the sections that are blocked off. If they had blanked out unused sections in each area, and sealed them with walls instead of doors, it would have been much better. If they had one more map in the rotation, almost noone would have noticed.
Go to the top of the page
 
+Quote Post
KarmaInferno
post Mar 24 2011, 01:43 AM
Post #28


Old Man Jones
********

Group: Dumpshocked
Posts: 4,415
Joined: 26-February 02
From: New York
Member No.: 1,699



Yeah, they really could have stuck a rock formation over unused map areas instead of a non-working door or barrier. It was a little immersion-breaking, almost screaming "map re-use".



-k
Go to the top of the page
 
+Quote Post
Critias
post Mar 24 2011, 05:15 AM
Post #29


Freelance Elf
*********

Group: Dumpshocked
Posts: 7,324
Joined: 30-September 04
From: Texas
Member No.: 6,714



I keep hearing about the map re-use issue, but I seem to remember it happening a few times in the Mass Effect games, too, and it never really bugged me. I'm not sure if this means I'm weird because it didn't bother me, if it's really that much worse in DA:2 (which has everyone up in arms about it), if it's that they expect better from a sequel, or if it's just that the rest of the game is so awesome folks had to find something to kvetch about.
Go to the top of the page
 
+Quote Post
Muspellsheimr
post Mar 24 2011, 07:48 AM
Post #30


Neophyte Runner
*****

Group: Members
Posts: 2,336
Joined: 24-February 08
From: Albuquerque, New Mexico
Member No.: 15,706



I have not been able to play Mass Effect yet, but I did not notice any map reuse in Mass Effect 2. If it was there, it was reasonably subtle.

In Dragon Age 2, you would have to be exceptionally oblivious to not notice it with only 3 or 4 hours of play.
Go to the top of the page
 
+Quote Post
Critias
post Mar 24 2011, 07:55 AM
Post #31


Freelance Elf
*********

Group: Dumpshocked
Posts: 7,324
Joined: 30-September 04
From: Texas
Member No.: 6,714



QUOTE (Muspellsheimr @ Mar 24 2011, 02:48 AM) *
I have not been able to play Mass Effect yet, but I did not notice any map reuse in Mass Effect 2. If it was there, it was reasonably subtle.

In Dragon Age 2, you would have to be exceptionally oblivious to not notice it with only 3 or 4 hours of play.

It was pretty obvious in ME1, but I justified it away (to myself) as being the same basic floorplan due to a prefab construction scheme, or ships sharing a standard layout. I'm sure those same excuses don't hold as much water in a fantasy setting, but in ME1's defense while I noticed it, it certainly didn't detract from the overall gameplay experience.
Go to the top of the page
 
+Quote Post
Brazilian_Shinob...
post Mar 24 2011, 11:32 AM
Post #32


Shooting Target
****

Group: Dumpshocked
Posts: 1,989
Joined: 28-July 09
From: Somewhere along the brazilian coast
Member No.: 17,437



QUOTE (Critias @ Mar 24 2011, 04:55 AM) *
It was pretty obvious in ME1, but I justified it away (to myself) as being the same basic floorplan due to a prefab construction scheme, or ships sharing a standard layout. I'm sure those same excuses don't hold as much water in a fantasy setting, but in ME1's defense while I noticed it, it certainly didn't detract from the overall gameplay experience.


Agreed, that was my reasoning as well.

In DA: O, the only reuse I can remember right now is the maps of the road. Then again, roads might have the same landscape for miles so it didn't bother me either.
Go to the top of the page
 
+Quote Post
X-Kalibur
post Mar 24 2011, 04:09 PM
Post #33


Runner
******

Group: Members
Posts: 2,579
Joined: 30-May 06
From: SoCal
Member No.: 8,626



Reusing the city and overland maps is fine in my mind. After all, you are revisiting these areas over the course of 3 chapters which is about 7 years. But every cave has the same layout, buildings on have 2 or 3 based on if they are in the docks, hightown, or lowtown. That part was rather disappointing to me. I still loved the game though.
Go to the top of the page
 
+Quote Post
Whipstitch
post Mar 24 2011, 04:10 PM
Post #34


Runner
******

Group: Members
Posts: 2,883
Joined: 16-December 06
Member No.: 10,386



Well, the thing about Mass Effect 1 is that there actually was a bit of grumbling about the li'l prefab building shoot outs, but ultimately that was just considered a small part of a bigger problem. Namely, that many people thought the planetary exploration side quests were an uninspired and repetitive distraction in general. The meaty bits of the game, at least, typically took place in new areas. The only "main quest" area I really got kind of sick of in ME1 was the Citadel itself, and there was a new approach even to that in the game's final act. But with DA2? Let the bastards have darktown.
Go to the top of the page
 
+Quote Post
Tiralee
post Mar 24 2011, 06:52 PM
Post #35


Moving Target
**

Group: Members
Posts: 902
Joined: 5-September 03
From: Swan Hill, Victoria, Australia
Member No.: 5,585



Reuse, yes. Somewhat obvious, and detracting.


It makes you think a lot less of Fenris as well.


End of Year 1 : Ok, emo-elf of destruction has bodies lying about his mansion while he drinks hard and looks angsty. Doesn't pay rent, so sort of Goth Frat-boy squatting in a McMansion?

Year 4: Hi Fenris, I've got a ...Seriously, those bodies are still here?! Fuck man, what about the smell, don't the neighbours complain? <Angst Stare> Ok, ok, sheesh. You're not making meth in here, or something? Are you?

Year 7: Hey Fenris, the drek's hit the...Fuck. Ok, it's time for an intervertion now, it's obvious you're a horder with no plans on cleaning this heap up <Ducks thrown bottle of an excellent vintage> You know what? Screw you. In fact, keep on hanging with your dead boney buddies, god knows, you've probabily been humping them when not adventuring or selling your ass or whatever you do. In fact, I think that's why you hate mages, you think that a necromancer will figure out your angle and try and squease you for a slice <Blank stare> What? Have I got you figured out? Too hard to make friends, so it's easier to kill and then wait until they stop twitching before you buy them dinner, is that it? Goddamned freak, should have sold you to what's his face years ago....

Playing with this in my head, it makes my interactions with Fenris soooooooo much better.

-Tir
Go to the top of the page
 
+Quote Post
Muspellsheimr
post Mar 24 2011, 10:31 PM
Post #36


Neophyte Runner
*****

Group: Members
Posts: 2,336
Joined: 24-February 08
From: Albuquerque, New Mexico
Member No.: 15,706



I would just like to reiterate - it's not the reuse that's the problem, it's the blatant reuse. If they had put the minuscule additional effort in blanking out unused passages on the area and mini-maps, and covered those passages with wall extensions instead of sealed doors, most people probably wouldn't even have noticed. Add in a single additional map to the rotation for each area type, and you would probably have to be exceptionally perceptive or specifically looking for it to notice the reuse.

As is, it is very blatant and screams laziness.
Go to the top of the page
 
+Quote Post
fistandantilus4....
post Mar 24 2011, 10:53 PM
Post #37


Uncle Fisty
**********

Group: Admin
Posts: 13,863
Joined: 3-January 05
From: Next To Her
Member No.: 6,928



I'm in the middle of the second turn through Kirkwall (Year 4), and watching my wife who gets to play the game more through the next romp after the second 3 year jump. Trying it with the Warrior and she's got the Rogue. I had an interest to go back and try it with a mage, which had some interesting differences. Sad thing is, I don't see a lot of replay value in this one. Not nearly what the last one had anyway. One of the down sides to having a voice actor on the main PC too; different face than you're used to and the same voice talking is a little disconcerting.

All in all I like the game, but I think changing those few key parts (party dialogue, Influence/Gifts) hurt it a lot. Other changes like not having as much control of party equipment and other characters coming and going isn't so bad, although some of it can be done better. Also kind of annoying seeing spells that were very good in the first one (IMO - Cone of Cold, Virulent Walking Bomb) and have themnow costing multiple slots to be almost as good as they were. But really that's just me griping because I loved those spells.

The game has a lot of little surprises that I love (Varric blasting the Profane in the Deep Roads if you choose the right option), and a lot of the dialogue is still great. Some of the characters though I just don't enjoy as much. Fenris, as mentioned, seemed like he would have been great with an interesting character arc. Then he just ... didn't arc. Anders comes across more melodramatic than the intense I think they were going for. And strangely, Varric seems to be very easy to make friends with, while it seems like pulling teeth with most of the others.

Really tempted though to start a new game as a warrior, take the Templar specialization path, and hate on the mages, just to see how it changes the story.
Go to the top of the page
 
+Quote Post
Voran
post Mar 25 2011, 07:06 AM
Post #38


Running Target
***

Group: Members
Posts: 1,401
Joined: 23-February 04
From: Honolulu, HI
Member No.: 6,099



Emo bastard turned on me at the end anyway, even after I supported his creepy corpse-mansion. I'm glad I got to kill him.

Thankfully Shogun 2 came out so I'll be playing that for awhile. Now I get to rotate between DA2, DOW2 and Shogun 2. It helps keep the story fresh. As noted, the downside to having a voiced character is that you sometimes need a little time between playthroughs to let the voices fade a bit. Tried to jump immediately into a new game with a Warrior, fun, but the voice...coming from a different PC appearance this time, led to some disconnect for me during conversation scenes. Too bad they couldn't get some additional guys to read through. Or if there was a way to edit the voice files...so I can make the Champion sound like Solid Snake or something.
Go to the top of the page
 
+Quote Post
Whipstitch
post Apr 2 2011, 02:58 AM
Post #39


Runner
******

Group: Members
Posts: 2,883
Joined: 16-December 06
Member No.: 10,386



QUOTE (fistandantilus4.0 @ Mar 24 2011, 04:53 PM) *
Sad thing is, I don't see a lot of replay value in this one.


Yeah, this is largely an illusionary choices game. Every 3rd shady character turns out to be into blood magic and you'll end up killing them whether you're sympathetic to that or not.
Go to the top of the page
 
+Quote Post
Voran
post Apr 5 2011, 08:55 AM
Post #40


Running Target
***

Group: Members
Posts: 1,401
Joined: 23-February 04
From: Honolulu, HI
Member No.: 6,099



Yeah its really a game you can play maaaybe 3 times, largely to try out combat from different approaches, maybe a bit more if you like to gender swap. As noted, it did encourage me to play Origins again, heh I forgot how potentially LONG origins can be, I'm like level 16 and only gathered the mages as allies so far. (Been hopping around different locations, doing the DLC I had, etc).

Part of the replay reduction of DA2 is oddly the VA. You need time to distance yourself from playing the same gender (doesn't matter what class) due to the 1 VA per gender of hero. I do like the humor of DA2 though, I spent my first game running through the game as a smug/sarcastic badass, who lampshaded the whole blood mage issue (which got weird considering i was a mage too...)
Go to the top of the page
 
+Quote Post
Critias
post Apr 7 2011, 01:37 AM
Post #41


Freelance Elf
*********

Group: Dumpshocked
Posts: 7,324
Joined: 30-September 04
From: Texas
Member No.: 6,714



http://eastore.ea.com/store/ea/en_US/html/...s=1302140171745

So apparently if you buy Dragon Age 2 right now, you get Mass Effect 2 for free. For folks that don't yet have either, that's a pretty swanky deal.
Go to the top of the page
 
+Quote Post
X-Kalibur
post Apr 7 2011, 04:26 PM
Post #42


Runner
******

Group: Members
Posts: 2,579
Joined: 30-May 06
From: SoCal
Member No.: 8,626



For those playing DA2 on their PC, there is an HD pack for it, it's about 1.8GB, and it makes the game absolutely beautiful.
Go to the top of the page
 
+Quote Post
Fyndhal
post Apr 7 2011, 04:52 PM
Post #43


Moving Target
**

Group: Members
Posts: 423
Joined: 18-August 08
From: Dear lord help me, Maryland
Member No.: 16,254



I'm a slightly dissenting voice here. I liked DA:O better than DA2.

While the actual combat experience of DA2 is vastly improved over DA1, the overall story and, as someone else put it earlier, "illusory choices" just make the game feel like it is on rails. I played DA:O 5 times. I'm having a very difficult time completing my second play through of DA2.

Party NPCs:
Aveline -- She's awesome, if a bit of a straight edge. Excellent character.
Bethany -- I liked her. I really wish I could have done my "Me, Bethany, Merril and Anders" all mage party, but two things prevent that. Sad. Her writing/personality is inconsistent.
Carver -- The first of the "Whiny Male Brigade." Didn't care for him. I haven't done a play through as a mage yet, so I'm not sure what his fate is, but I can imagine.
Varric -- Hilarious and useful. Probably my favorite character. The only Male party member worth a damn.
Merril -- A very strong character. I really like her story, though I'm rather...unhappy with how it ends up. Good writing all the way through here.
Anders -- "Whiny Male Brigade" charter member. He has moments of brilliance, but every conversation with him ended up in a mountain of angsty whining.
Fenris -- WMB member #3. I wanted to like him, but, like Anders, he is too one dimensional.
Isabella -- Another strong female character. Very consistent writing. I still want to know what she carved into the bannister!
Sebastion -- Not whiny! But, rather forgettable as well. With Varric and Isabella as rogues, he was extraneous mechanically, and did not have a strong enough personality to take either of their spots in my lineup. I ended up rarely using him.

My standard party in my warrior playthrough: Avelline, Varric, Merril.
My standard party in my Rogue playthrough: Avelline, Anders, Fenris.

Go to the top of the page
 
+Quote Post
fistandantilus4....
post Apr 11 2011, 07:59 PM
Post #44


Uncle Fisty
**********

Group: Admin
Posts: 13,863
Joined: 3-January 05
From: Next To Her
Member No.: 6,928



QUOTE (Whipstitch @ Apr 1 2011, 10:58 PM) *
Yeah, this is largely an illusionary choices game. Every 3rd shady character turns out to be into blood magic and you'll end up killing them whether you're sympathetic to that or not.


That part really did bother me, when I finally got to there. No matter what you're leanings, it's assumed, and therefore forced to go a certain way, even if it makes no sense with what you've done previously.

I'm on my second play through. I started the first game more middle ground, and watched my wife beat it on "middle ground" stance, where it forces you to choose sides. So when my time came up, I went with the templars. Because, well, hell, they really are all a damned threat that turn to blood magic when backed into a corner. Hard not to sympathize with the templars after all that shit.

Taking my second go as a full on bloodmage this time. Echo what Fyndhal said, it's hard on the second play through, especially since I've seen it from my wife playing through it as well. Oddly, going back to play DA:O, it's now odd not having your protagonist talk. Kind of frustrating that, since now it's a bit of a no win either way.

And I agree on the whiny guys. Varric is the only one I can bring myself to keep around. The rest are a bunch of whiny bitches. Fenris even wears skinny jeans and has an emo hair cut. I'm convinced his house to a mess because he's too busy cutting himself and writing bad poetry to care.

Spoiler on Bethany/ Carver for those trying to keep them around:
[ Spoiler ]
Go to the top of the page
 
+Quote Post
CanRay
post Mar 3 2013, 11:05 PM
Post #45


Immortal Elf
**********

Group: Dumpshocked
Posts: 14,358
Joined: 2-December 07
From: Winnipeg, Manitoba, Canada
Member No.: 14,465



Narcothread for the Apostate Blood Magic!

Just picked this up cheap due to a major chain closing down (And being rebranded Targets), and just getting into it.

I was starting to put a hate on the recycled maps until I realized something... The game is a STORY being told by Varric! The entire game is happening in the imagination of the person interrogating him as he tells what really happened (more or less, I'm willing to bet!). He's not about to describe every detail of every damned dark, dank cave they're going through just to get the Trinket of McGuffin or the Pants of Dumbass! "We went in, kicked some royal ass, and came out mostly intact. My magnificent chest didn't even get scarred thanks to Bianka."

Anders coming back was a surprise. I was hearing about an "Ex-Gray Warden who knows the Deep Roads", and thinking to myself, "Oh $Deity no... They kicked OGHREN out for being OGHREN!!!" I was slightly disappointed getting Anders back, but then realized he was +1, and it got a whole lot better!

So, question... How do you upgrade the mansion, and how do you get Dogmeat?
Go to the top of the page
 
+Quote Post
Tiralee
post Mar 4 2013, 06:21 AM
Post #46


Moving Target
**

Group: Members
Posts: 902
Joined: 5-September 03
From: Swan Hill, Victoria, Australia
Member No.: 5,585



Lol Canray:) Been delving into dark tomes again, have we?

Yeah - I replayed it recently (2 months ago?) and this time used a savegame that involved both DAO and DA:Aw - Wooooohhhhhoo....there's a metric shitton of awesome there now kids!

Also - learn the money exploit. Yes, it's a longer one than the DA:O version, but similar. After you've got ~ 1500gp, you can forget about having to loot and sell every-fucking-little-scrap of stuff for loot, just to find out that you're going to need another 25g right friggin NOW.

And this time, I actually took my time, and explored all the character's and locations, doubly (each act) and amazingly, the games' a lot better (Although Anders hasn't improved. dear Isis, he's a whiny bitch.)bFenris, once he stops being sych a dick, is surprisingly ok. (although his damage and threat output are totally eclipsed by "Thumb-up-the-Jacksie Averline" and myself, no matter what class I play.

Had a friend go full templar...as a bloodmage...and that was really funny for the epilogue. And the entire time, I was amazed at how much I hated the Xbox cinematic texture problem. Used the Dog a lot more this time...and saw some horrid take-downs. Merril's a sweet, somewhat broken girl but Isabella! At last, I broke down and read through a walk-through on her character and finally got to have her around for more than 15 seconds. I also watch Fenris oblitorate his only sister and knifed Anders so fast that I didn't have to see the lovingly-crafted cutscene yet again.

Carver - Don't bother. Seriously. He's a dick. Bethany, although uneven as hell, is a lot...well, human. Frankly, I think a quick death via enraged deepspawn and a mother's grief is a helluva lot better than his poorly-disguised homoerotic glances at Anders and Fenris (Homoerotica is fine, just, blergh, taste, anyone? Seriously, look at him. Or Worse, listen to him.) and the non-stop scorn he heaps on your head. Tosser.

-El. Only one more DLC for Borderland 2 Canray:) Then you can get on board the pain train, wooo, wooo!
Go to the top of the page
 
+Quote Post
Lionhearted
post Mar 4 2013, 04:24 PM
Post #47


Shooting Target
****

Group: Members
Posts: 1,930
Joined: 9-April 05
From: Scandinavian Union
Member No.: 7,310



Hm, didn't know this thread was around... Well, time to get this of my chest.
Dragon Age 2 is not a bad game in my honest opinion.
It is however bad at explaining itself.
It doesn't tell you that the first dialogue option sets a "personality" for Hawke, as in kiss ass, sarky cunt or harsh bastard and that every dialogue option after that awards points that push him towards either of the three, it doesn't tell you that when you reach a certain point that your personality is locked and even your diplomatic options as gruff Hawke becomes badass and straight forward.
Once you realise that Hawke behaves way more rationally and his dialogue opens up markantly.

It doesn't explain to you that rivalry isn't something bad, now I love Merrill that crazy wee bint, but seriously she needs to have some sense slapped into her and you can do that! She won't pack up and leave, she won't outright attack you (there's one condition where she will) But rather live with a resentful acceptance that you only want to protect her, rivalry is the "good" path with Merrill, but we're so trained to treat red bars as bad that people neglect the system.
(Oh, Merrill is voiced by that chick from torchwood btw)

Yes the areas are samey, but honestly so was every sidequest in DA:O, what's more important is that you do revisit locations and they do change and your choice have real consequence that comes back to bite you two acts later.
DA:O never did that every event was self-contained and always had immediate clear consequence (Yes even the Arl questline)
Sure you don't get the same kind of climax as the landsmeet where literally every choice you made comes right back at you.
But nevertheless the various outcomes of the Qunari plotline is very satisfying and the end of the third act while inevitable feels suitably epic (Holy shit he actually did it!) minus that stupid final boss fight, to much star wars for my liking.

Some people dislike the artstyle, it makes way more sense if you go along with the idea that Varric narrates it, how does a dwarf perceive elves? or human? Was Avelines chin really that big? Of course not, but it's how Varric sees it (which is confirmed by the cutscene at the end and the appearance of the interigator which both appear normal)

Speaking of Varric, the companions rock and so does the support characters. DA:O was very much a grand adventure, as such the characters was always viewed in the context of "oh yeah the blight", I absolutely adore the villain from DA:O because, he's not necessarily evil, he just does what he thinks he needs to.
I got that same feeling dealing with the qunari, in our eyes they're coarse and ruthless, but really they just adhere to other standards.
Going back to what I said earlier because there isn't this world spanning goal the main characters story is more personal, more about the people and as such so is his companions.
I like to point out that I didn't like my sidekicks to start out with... Aveline being all stern and law abiding, Carver being a twat (I played a mage go figure) and Merrill being to stupid for her own good. Couple on that I had managed to create sarky Hawke I didn't even like my main character.
That changed when I did the Aveline quests, I was like "game why am I caring about this ginger megachin?".
I didn't care for it much then because I hit a wall with the welsh bint... Seriously, can you hurt her feelings with a clean conscience?
When I went back to it, armed with knowledge I really started to enjoy the characters.
In fact there's some I like more then DA:O ones, doesn't beat out Baldur's gate or Planescape though.
Varric, Aveline and Merrill are kinda great, and dog, dog rocks.
Fuck Isabella... Not literally you'll catch something, but throw her in front of a train or something.

Wow, this is turning out quite rambly, one last thing.
The combat is absolutely fantastic especially on higher difficulties and levels.
The combo system, is ultra rewarding and really gets you thinking about how to build your character, the macro system for the companions is kinda addicting and makes you feel smart as hell.
and most importantly it makes you feel like an utter badass constantly.

Conclusion, I wouldn't call Dragon Age 2 a great game, a great game almost everyone can enjoy. It is a good game however, a good game someone that likes the genre can enjoy and if they put some effort into it the experience can be great.
It is by no means a bad game!

PS. Confession, I don't like Morrigan... Moany twat, though it seems her mannerisms rubbed of on me a bit.
Go to the top of the page
 
+Quote Post
X-Kalibur
post Mar 4 2013, 07:52 PM
Post #48


Runner
******

Group: Members
Posts: 2,579
Joined: 30-May 06
From: SoCal
Member No.: 8,626



Oh great, this thread came up again, now I have to go and play thru DA:O + Awakening + DA:2 again. All the while playing Ni No Kuni, Etrian Odyssey 4, and Fire Emblem and whatever MMO is holding me over for the week. Thanks for that... grumble grumble.
Go to the top of the page
 
+Quote Post
Lionhearted
post Mar 4 2013, 08:09 PM
Post #49


Shooting Target
****

Group: Members
Posts: 1,930
Joined: 9-April 05
From: Scandinavian Union
Member No.: 7,310



*grumble* Fire emblem Awakening isn't out until April here and I just finished Sacred stones, Im hooked now!
Clever Nintendo, giving me free games...
Go to the top of the page
 
+Quote Post
CanRay
post Mar 4 2013, 08:14 PM
Post #50


Immortal Elf
**********

Group: Dumpshocked
Posts: 14,358
Joined: 2-December 07
From: Winnipeg, Manitoba, Canada
Member No.: 14,465



I, personally, love how Flemmeth Batman-Gambited Morrigan using the Champion.
Go to the top of the page
 
+Quote Post

3 Pages V  < 1 2 3 >
Reply to this topicStart new topic

 



RSS Lo-Fi Version Time is now: 13th April 2022 - 09:47 AM

Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.