Dealing with failure, GM advice, no motivationals ;) |
Dealing with failure, GM advice, no motivationals ;) |
Mar 26 2011, 01:24 PM
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#26
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Advocatus Diaboli Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 |
Nothing wrong with railroading. (IMG:style_emoticons/default/smile.gif)
But, there's no reason you can't just roll off in a totally different direction. Hopefully, you're not a plan-ahead GM, or you planned for them to fail at various points. |
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Mar 26 2011, 06:51 PM
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#27
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Awakened Asset Group: Members Posts: 4,464 Joined: 9-April 05 From: AGS, North German League Member No.: 7,309 |
*Pouts* Someday I'll be a player... I did it, and so can you... playing is great. (IMG:style_emoticons/default/cyber.gif) Today our dice srewed us. We lost important assets (a bunch of drones and a weapon), and made a tactical retreat. Next session weŽll try a different way. |
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Mar 26 2011, 09:16 PM
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#28
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Street Doc Group: Admin Posts: 3,508 Joined: 2-March 04 From: Neverwhere Member No.: 6,114 |
I usually have some sort of backup-run prepared just in case the runners don't do the initially offered run. Something straightforward and simple, like hijack a semi-truck, or blow-up a bridge. Something that you could play-through in 2 hours, or stretch to 3+ depending on how much time the aborted run took. Hopefully your players don't realize that the quick and easy job always comes after they refuse the complicated job thats offered first. (IMG:style_emoticons/default/biggrin.gif) |
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Mar 27 2011, 04:29 AM
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#29
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Moving Target Group: Members Posts: 206 Joined: 9-September 10 From: Minneapolis, MN Member No.: 19,032 |
Hopefully your players don't realize that the quick and easy job always comes after they refuse the complicated job thats offered first. (IMG:style_emoticons/default/biggrin.gif) Same here. I only bust-out the backup run if the PC's already went through the pain of losing street-cred, losing the cash offered for the initial run, patched themselves up from the various wounds suffered, and gone through a few months of lifestyle costs while they wait for another job to come around. Most players I've met would want to try again after a botched run, but sometimes you just can't try again. The quick and simple part is more aimed at 'quick and simple GM preparation' and not so much in terms of player execution. Having a backup plan just allows the group to avoid losing a night of gaming |
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Mar 27 2011, 04:34 AM
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#30
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Immortal Elf Group: Dumpshocked Posts: 14,358 Joined: 2-December 07 From: Winnipeg, Manitoba, Canada Member No.: 14,465 |
Hopefully your players don't realize that the quick and easy job always comes after they refuse the complicated job thats offered first. (IMG:style_emoticons/default/biggrin.gif) The "Quick and Easy" jobs are the ones that get most people killed. |
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Mar 27 2011, 07:37 PM
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#31
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Great Dragon Group: Dumpshocked Posts: 5,087 Joined: 3-October 09 From: Kohle, Stahl und Bier Member No.: 17,709 |
Sorry for not commenting on your replies, have been a bit busy over the WE...
One thing I should probably have made clear is that I was talking about situations were going gung ho is nothing but suicide, hence infiltration fail = mission fail. So letting the whole situation slide into a prolonged gun battle more or less leads to the same dilemma as before: I've designed a compound with loads of security, and then handwave it because I don't want to cut the mission short. Then again, the idea to just cut the mission short is not bad...why not just do a miraculous escape, and then play a one-shot or Magic? |
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Mar 27 2011, 07:44 PM
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#32
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Advocatus Diaboli Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 |
I still think screwing up, barely escaping, hiding, etc. is just as much part of the game. A GM should wing it, if he didn't backup-plan for failure. This isn't the same as a backup *run*; the run is blown, now it's survival. (IMG:style_emoticons/default/smile.gif)
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Mar 27 2011, 09:18 PM
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#33
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Great Dragon Group: Members Posts: 5,430 Joined: 10-January 05 From: Fort Worth, Texas Member No.: 6,957 |
If the situation is such that there is only one result for failure (gunfire leading to certain death) and there is a die roll involved in succeeded then the GM should either rethink his run or be prepared to figure out what happens when the team starts burning edge to survive. Preferably the former.
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Mar 27 2011, 09:22 PM
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#34
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Advocatus Diaboli Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 |
Well, 'his run'. (IMG:style_emoticons/default/smile.gif) Presumably, the players planned the run.
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Mar 27 2011, 09:29 PM
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#35
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Great Dragon Group: Dumpshocked Posts: 5,087 Joined: 3-October 09 From: Kohle, Stahl und Bier Member No.: 17,709 |
If the situation is such that there is only one result for failure (gunfire leading to certain death) and there is a die roll involved in succeeded then the GM should either rethink his run Duh, what do you think I'm doing here? And it's not like the concept of Z-zones is something unique I made up... |
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Mar 27 2011, 10:37 PM
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#36
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Moving Target Group: Members Posts: 448 Joined: 20-July 09 From: Detroit Member No.: 17,413 |
If the characters know they're going into a zone where if they get caught, they're dead. And they get caught, one simple things happens. They die. It happens, we don't run the shadows because it's a safe job. We run the shadows because it's what we know. And it's what we're good at. There is no having an "off day" when your life relies on being ready. When the drek hits the fan, you best be ready roll out and dive for cover.
But as a GM, not wanting to kill PCs and they burn edge to survive in a situation like that, there is all kinds of fun that can be done. Prison is a great setting for SR. How are they going to make it? Maybe the guard run an illegal Urban Brawl league and their team just got geeked last matcha nd they need a new one. Make a good enough show and you might just get to see the shadows again. Maybe only part of the team gets caught, are the rest loyal enough to try and spring their chummers? Or maybe only one or two get caught, and they show up on the scene a few months later and they can't remember a thing about the run, and they're got deatails on a big job for a big comeback. As people have said before, failure need not be the end of the story. (Though sometimes the street sammy going out in a blaze of glory is the way it has to go.) But usually failure is just the beginning of a much better story. Learning from past mistakes while GMing shadowrun, the absolutely most important thing I've learned to do. Adapt to Everything. |
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Mar 28 2011, 12:00 AM
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#37
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Immortal Elf Group: Dumpshocked Posts: 14,358 Joined: 2-December 07 From: Winnipeg, Manitoba, Canada Member No.: 14,465 |
The first casualty is always The Plan.
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Apr 6 2011, 01:55 AM
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#38
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Shooting Target Group: Members Posts: 1,717 Joined: 23-March 09 From: Weymouth, UK Member No.: 17,007 |
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Apr 6 2011, 12:24 PM
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#39
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Great Dragon Group: Dumpshocked Posts: 5,087 Joined: 3-October 09 From: Kohle, Stahl und Bier Member No.: 17,709 |
The first casualty is always The Plan. More precisely, the first casualty is the GM's plan, the players' plan dies shortly afterwards (IMG:style_emoticons/default/biggrin.gif) |
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Apr 6 2011, 03:49 PM
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#40
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Immortal Elf Group: Dumpshocked Posts: 14,358 Joined: 2-December 07 From: Winnipeg, Manitoba, Canada Member No.: 14,465 |
More precisely, the first casualty is the GM's plan, the players' plan dies shortly afterwards (IMG:style_emoticons/default/biggrin.gif) The GM's Plan and the Player's Plan have a Murder-Suicide Pact. (IMG:style_emoticons/default/nyahnyah.gif) |
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Apr 6 2011, 03:58 PM
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#41
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Shooting Target Group: Members Posts: 1,717 Joined: 23-March 09 From: Weymouth, UK Member No.: 17,007 |
And cortex bombs to make sure.
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Apr 6 2011, 04:40 PM
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#42
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Immortal Elf Group: Dumpshocked Posts: 14,358 Joined: 2-December 07 From: Winnipeg, Manitoba, Canada Member No.: 14,465 |
OK, back with dealing with failure... Do you take a rolled up newspaper to a Wolf Shapechanger that messed up?
Or just made a mess on the safehouse carpet? |
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Apr 6 2011, 05:56 PM
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#43
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Runner Group: Members Posts: 3,179 Joined: 10-June 10 From: St. Louis, UCAS/CAS Border Member No.: 18,688 |
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Apr 6 2011, 06:00 PM
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#44
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Immortal Elf Group: Dumpshocked Posts: 14,358 Joined: 2-December 07 From: Winnipeg, Manitoba, Canada Member No.: 14,465 |
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Apr 6 2011, 06:03 PM
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#45
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Runner Group: Members Posts: 3,179 Joined: 10-June 10 From: St. Louis, UCAS/CAS Border Member No.: 18,688 |
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Apr 6 2011, 06:04 PM
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#46
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Immortal Elf Group: Dumpshocked Posts: 14,358 Joined: 2-December 07 From: Winnipeg, Manitoba, Canada Member No.: 14,465 |
Right, because drugging a Tiger Shapechanger is SO much better than just teasing him/her. When they wake up...
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Apr 6 2011, 06:08 PM
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#47
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Runner Group: Members Posts: 3,179 Joined: 10-June 10 From: St. Louis, UCAS/CAS Border Member No.: 18,688 |
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Apr 6 2011, 06:49 PM
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#48
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Runner Group: Members Posts: 2,883 Joined: 16-December 06 Member No.: 10,386 |
Tigers like water.
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Apr 6 2011, 06:59 PM
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#49
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Immortal Elf Group: Dumpshocked Posts: 14,358 Joined: 2-December 07 From: Winnipeg, Manitoba, Canada Member No.: 14,465 |
Tigers like water. I highly doubt they'd like a spray bottle of it in the face for "Misbehaving". (IMG:style_emoticons/default/nyahnyah.gif) On the flip side, at least it isn't like the Shapechanger Schools the Canadian part of the UCAS had going where they'd take switches bound in silver and whip the "Humanity" into the animals. ... Hey, where did I hear about that kind of thing happening in Canada before? |
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Apr 6 2011, 11:48 PM
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#50
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Runner Group: Members Posts: 2,883 Joined: 16-December 06 Member No.: 10,386 |
Maybe if you get them in the eyeball or something. I've seen tigers play with sprinklers before. Believe me, they like water.
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