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> Movement modifiers
James McMurray
post Mar 29 2011, 03:43 PM
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I've added the movement chart to my quick reference page, but that tab is pretty sparse. There's room to list the various movement modifiers (like skates or leg implants) but I'm not sure what all modifiers exist.

Fill me with knowledge! (IMG:style_emoticons/default/smile.gif)
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Makki
post Mar 29 2011, 04:02 PM
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Surge: Satyr Legs and Celerity, +50% each, stack with each other
Skates: +50%, probably stack with the above, some will tell you different
Ratorcyberlegs: +50%, probably stack with the skates
Skimmer disks: +100%, hundreds of discussions whether it stacks with the above. No one will tell you for sure.

Spirit Movement power. multiply or divide with/by Force
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DMiller
post Mar 30 2011, 01:43 AM
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Here are a couple of formulas that I have built into my movement spreadsheet that our group uses:
(M=game movement speed in meters per combat turn)
Speed in m/sec: M/3
Speed in ft/sec: M*1.09
Speed in km/hr: M*1.2
Speed in mi/hr: M*.743

There may be some minor rounding issues, but these should be really close.

Just as a gee-whiz info a normal human in 2010 moves at 4 (walking) and 14 (running). Holy cow people in SR are FAST! I based my modern movement off of info found on Wikipedia.

-D
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phlapjack77
post Mar 30 2011, 02:57 AM
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QUOTE (Makki @ Mar 30 2011, 12:02 AM) *
Spirit Movement power. multiply or divide with/by Force

More on the movement power:

"If the Body of the target exceeds the critter’s Magic, reduce the Movement multiplier by half. If the Body of the target exceeds Magic x 2 then Movement has no effect."
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Epicedion
post Mar 30 2011, 03:12 AM
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QUOTE (DMiller @ Mar 29 2011, 08:43 PM) *
Just as a gee-whiz info a normal human in 2010 moves at 4 (walking) and 14 (running). Holy cow people in SR are FAST! I based my modern movement off of info found on Wikipedia.

-D


For that reason, I recommend house-ruling movement rates to 5/15 (4/12 for Dwarfs).
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James McMurray
post Mar 30 2011, 02:31 PM
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QUOTE (DMiller @ Mar 29 2011, 08:43 PM) *
Here are a couple of formulas that I have built into my movement spreadsheet that our group uses:
(M=game movement speed in meters per combat turn)
Speed in m/sec: M/3
Speed in ft/sec: M*1.09
Speed in km/hr: M*1.2
Speed in mi/hr: M*.743

There may be some minor rounding issues, but these should be really close.

Just as a gee-whiz info a normal human in 2010 moves at 4 (walking) and 14 (running). Holy cow people in SR are FAST! I based my modern movement off of info found on Wikipedia.

-D


Thanks! I've already added the other stuff, but I'll make room for a spot for some calculators so it's easy to just type in the amount and hit "calculate" for when people need to know how fast they're going in terms other than "meters per turn."
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Draco18s
post Mar 30 2011, 02:58 PM
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QUOTE (Epicedion @ Mar 29 2011, 10:12 PM) *
For that reason, I recommend house-ruling movement rates to 5/15 (4/12 for Dwarfs).


5 (walking) is still very fast. Most people walk at 2-3.
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Epicedion
post Mar 30 2011, 03:12 PM
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QUOTE (Draco18s @ Mar 30 2011, 10:58 AM) *
5 (walking) is still very fast. Most people walk at 2-3.


True, but there's no longer a really relevant stat to base it on (it used to be movement = Quickness). It might be a little high, but it's not 10.
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Makki
post Mar 30 2011, 03:18 PM
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QUOTE (Epicedion @ Mar 30 2011, 10:12 AM) *
True, but there's no longer a really relevant stat to base it on (it used to be movement = Quickness). It might be a little high, but it's not 10.


you could base it on Str (maybe average Agi and Str). As a normal human has Str2-3, it fits Draco18s. I like the idea of every team member having to adjust their movement. Running speed could be Agi+Str
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KeyMasterOfGozer
post Mar 30 2011, 03:33 PM
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Here is the House Rule I made after some research, but I'm not sure how good it is:
QUOTE
SR4 Rules give Flat Run rate for a Race. We all think this is retarded, so We want to come up with a Stat based solution.

Facts:
-Average Human run speed 100m is 7.33m/s = 22m/turn.
-World Record run speed 100m is 10.44m/s = 31m/turn.

SR4's 25m/turn falls in this range. We think Run Speed should be a combo of AGI,REA,and STR. As luck would have it, average adding these together 3+3+3=9 and Olympic level is 6+6+6=18 with a difference of 9. Giving a starting m/turn of 13 and adding those 3 stats gives exactly the correct spread of run speed for Humans.

Race Base Speed
Dwarf 8
Human 13
Troll 23


Proposed Rule: Run Speed = RacialBase + AGI + REA + STR m/turn


Note, this is RUN speed, not WALK speed. We were working on a better (More Realistic) version that included Height, weight and other factors as well as several Stats. We eventually abandoned it because it was too unweildy. Maybe the SR4 team was right to just keep it simple?
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Epicedion
post Mar 30 2011, 06:20 PM
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QUOTE (KeyMasterOfGozer @ Mar 30 2011, 11:33 AM) *
Here is the House Rule I made after some research, but I'm not sure how good it is:


Note, this is RUN speed, not WALK speed. We were working on a better (More Realistic) version that included Height, weight and other factors as well as several Stats. We eventually abandoned it because it was too unweildy. Maybe the SR4 team was right to just keep it simple?


Keeping it simple is good. It's unnecessary to go into too much detail (which is why I just decided to make it 5/15 -- nice numbers, close to the mark). However, 10/25 is just weird.
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LonePaladin
post Mar 30 2011, 09:20 PM
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According to this Wikipedia article, the average adult running speed over short distances (200 meters or less) is about 10 m/sec, which means that the listed number in the book (25/Turn = ~8m/sec) is actually a little slow. When you consider that this movement still allows for things like shooting guns, casting spells, etc., it doesn't look that bad.

This one says that the average walking speed is about 5 km/hour. The rules put the walking speed at 12 km/hour, which means that accurately reflecting how people really walk would require changing the walking speed to a 4. (Dwarfs would get a 3, trolls would have 6.) Even power-walking has an average speed of 8 km/hour; for an accurate reflection, human/elf/orc walking speed would have to be reduced to 7.

So, yeah, just taking RAW, metahumans walk REALLY fast. I mean, joggers can't keep up with 'em.
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DMiller
post Mar 31 2011, 12:12 AM
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@LonePaladin Thanks, my info was a bit dated and cobbled together. The running info you found was a much better layout. From running all the numbers up to 1Km I got an average run speed of 26 m/turn, so yea 25 does sound really good.

<to general audience>
The only other thing that I looked at when I was running my numbers (for the 14 run speed) was the use of Running (Sprinting). The figures listed in the post on Wikipedia for short distances (up to 200m) should assume the use of Sprinting. That assumption would then drop the average run speed down but that drop would be variable based on the Strength and Skill of the runner. Given all of this 14 may still be low but 25 is probably still high.

Just my thoughts.
-D
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Makki
post Mar 31 2011, 12:23 AM
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QUOTE (LonePaladin @ Mar 30 2011, 04:20 PM) *
According to this Wikipedia article, the average adult running speed over short distances (200 meters or less) is about 10 m/sec, which means that the listed number in the book (25/Turn = ~8m/sec) is actually a little slow.


I guess you used the "Running speed over increasing distance" table for your 10 m/sec. This is still 10sec for 100m. A average human won't do that. Usain Bolt can do that. And he will need a special track, special shoes and no corners for that.

What nobody here seems to notice: the second number, so-called "Running Speed" is the speed, when a person is neither walking and nor sprinting. There's an explicit test, if you want to run fast, which considers your training and strength. Unless you're not sprinting, you are JOGGING

SR4A p164: "If a character is merely jogging along at his base running rate instead of sprinting..."

That's why 25 is just way off...This is going to be your usual operating speed along hallways etc, unless your infiltrating ofc
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Draco18s
post Mar 31 2011, 04:23 AM
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QUOTE (LonePaladin @ Mar 30 2011, 04:20 PM) *
According to this Wikipedia article


Hilarious note:

It lists Bolt as reaching 44 km/h for his 100 meter dash. This page listed him as running 42.07 mph (until I edited it about 2 minutes ago). The time it too him to run the 100m is 9.58 seconds, or an average 37.58 km/h.

Hmmm....
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LonePaladin
post Mar 31 2011, 06:42 AM
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Begging pardon.

I just skimmed the articles I listed, looking for some sort of average figure I could use for comparison, so accuracy may have been off a bit. Still, it pointed out the inconsistencies in SR's movement rules, especially the walking speeds.

Heck, that fantasy RPG with an ampersand in the name comes closer to real-world figures.
(IMG:style_emoticons/default/wobble.gif)
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Makki
post Mar 31 2011, 11:28 AM
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QUOTE (Draco18s @ Mar 30 2011, 11:23 PM) *
Hilarious note:

It lists Bolt as reaching 44 km/h for his 100 meter dash. This page listed him as running 42.07 mph (until I edited it about 2 minutes ago). The time it too him to run the 100m is 9.58 seconds, or an average 37.58 km/h.

Hmmm....


i guess it is pretty hard to measure the top speed at any given point. He wasn't wearing a GPS (IMG:style_emoticons/default/biggrin.gif)
37.58 may be his average, but he started at zero and reached max somewhere between the 60th and 80th meter...but 42 mph would be awesome (IMG:style_emoticons/default/biggrin.gif)
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Draco18s
post Mar 31 2011, 12:58 PM
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QUOTE (Makki @ Mar 31 2011, 06:28 AM) *
i guess it is pretty hard to measure the top speed at any given point. He wasn't wearing a GPS (IMG:style_emoticons/default/biggrin.gif)
37.58 may be his average, but he started at zero and reached max somewhere between the 60th and 80th meter...but 42 mph would be awesome (IMG:style_emoticons/default/biggrin.gif)


Like I said, 44 km/h I can believe. 44 mph I cannot.
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Epicedion
post Apr 1 2011, 09:40 PM
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I was just sifting through Runner Companion, and I saw Centaurs.

Base run speed: 100m/turn.

Let's see, that's about...

74 mph.

The fastest horses have a sprint speed approaching 55mph.

A Centaur, not even trying can run as fast as a cheetah.
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CanRay
post Apr 1 2011, 09:43 PM
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That's why when a Centaur Policeperson is chasing after you, you STOP!

You'll only get caught tired.
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Yerameyahu
post Apr 1 2011, 09:43 PM
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I never noticed, because they're so bad you'd never want to play one. (IMG:style_emoticons/default/smile.gif) Call it a case of two wrongs making a right… at least, canceling each other out.
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Tyro
post Apr 11 2011, 12:53 AM
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Levitate reference:


In Shadowrun, all speed - car, people, birds, whatever - is meters per combat turn, which is 1/3 meter per second. The simple formula is to multiply speed by 1.2 to get KPH, or 0.75 to get MPH. Levitate with a force of 3, even with maximum successes, can only propel the user 10.8 kph (6.7 mph). On the other hand, at Force 5, maximum successes gets you a speed of 25, or almost 20 miles per hour:

Meters per combat turn:
http://www.wolframalpha.com/input/?i=1m%2F3sec

Levitation with max successes, force 3:
http://www.wolframalpha.com/input/?i=9m%2F3sec

Levitation with max successes, force 6:
http://www.wolframalpha.com/input/?i=25m%2F3sec

Formula for KPH is Force * net hits * 1.2

A high-Force levitate spell cast with plenty of hits into a sustaining focus can be VERY fun ^_^

Have a spirit use Movement on you for extra silliness (IMG:style_emoticons/default/spin.gif)
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TheOOB
post Apr 12 2011, 07:28 AM
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QUOTE (Epicedion @ Apr 1 2011, 05:40 PM) *
I was just sifting through Runner Companion, and I saw Centaurs.

Base run speed: 100m/turn.

Let's see, that's about...

74 mph.

The fastest horses have a sprint speed approaching 55mph.

A Centaur, not even trying can run as fast as a cheetah.


Centaurs are magic (IMG:style_emoticons/default/smile.gif)
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CanRay
post Apr 12 2011, 02:15 PM
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Especially on percussion! Heavy Metal Centaur band is in Attitude!
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