A new take on hacker attributes, Intuition instead of Logic |
A new take on hacker attributes, Intuition instead of Logic |
Mar 29 2011, 09:28 PM
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#1
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Shooting Target Group: Members Posts: 1,768 Joined: 31-October 08 From: Redmond (Yes, really) Member No.: 16,558 |
The houserule I normally see used for hacker attributes is Logic + Skill, hits capped by Program Rating. The basic concept is sound; hackers should need more than programs and a nice commlink. However, I don't think Logic is the best choice. It's good for *writing* programs, but the fluff never made sense to me even in SR3 when hackers using Intelligence was RAW. If you're totally immersed in a VR environment, you aren't going to be typing, you're going to be acting. Your programs help you to act. What if you used Intuition + Skill, hits capped by Program Rating? I think it represents the intuitive, action-oriented paradigm of a VR reality much better than Logic does.
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Mar 29 2011, 09:31 PM
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#2
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Advocatus Diaboli Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 |
Plus, it's hard to raise Intuition, and no sneaky nanite +3.
I dunno if this addresses any of the problems with Logic-hacking in the first place, though. Interesting anyway. (IMG:style_emoticons/default/smile.gif) |
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Mar 29 2011, 09:32 PM
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#3
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Shooting Target Group: Members Posts: 1,768 Joined: 31-October 08 From: Redmond (Yes, really) Member No.: 16,558 |
Plus, it's hard to raise Intuition, and no sneaky nanite +3. I dunno if this addresses any of the problems with Logic-hacking in the first place, though. Interesting anyway. (IMG:style_emoticons/default/smile.gif) Also, it's a lot easier to roleplay 6 intuition than it is to roleplay 9 Logic *headdesk* |
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Mar 29 2011, 09:49 PM
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#4
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Running Target Group: Members Posts: 1,026 Joined: 13-February 10 Member No.: 18,155 |
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Mar 29 2011, 09:52 PM
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#5
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Shooting Target Group: Members Posts: 1,768 Joined: 31-October 08 From: Redmond (Yes, really) Member No.: 16,558 |
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Mar 29 2011, 09:53 PM
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#6
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Advocatus Diaboli Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 |
Lots of scifi movies tell us that your personality shifts drastically. To evil! (IMG:style_emoticons/default/smile.gif)
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Mar 29 2011, 09:53 PM
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#7
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Shooting Target Group: Members Posts: 1,768 Joined: 31-October 08 From: Redmond (Yes, really) Member No.: 16,558 |
Lots of scifi movies tell us that your personality shifts drastically. To evil! (IMG:style_emoticons/default/smile.gif) They have cookies. And dental! |
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Mar 29 2011, 10:15 PM
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#8
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Running Target Group: Members Posts: 1,026 Joined: 13-February 10 Member No.: 18,155 |
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Mar 29 2011, 10:27 PM
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#9
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Prime Runner Ascendant Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 |
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Mar 29 2011, 10:31 PM
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#10
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Running Target Group: Members Posts: 1,095 Joined: 26-February 02 From: Seattle Wa, USA Member No.: 1,139 |
Intuition make a lot more sense for "on the fly" stuff but less sense for proper data analysis.
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Mar 29 2011, 10:44 PM
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#11
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Douche Group: Banned Posts: 1,584 Joined: 2-March 11 Member No.: 23,135 |
Intuition really has nothing at all to do with hacking, other than anticipating others' actions (as with Initiative).
Any hacking action you take involves rapidly processing, analyzing, and responding to changes in data. That is entirely within the boundaries of Logic. Further, having a high Logic does not necessarily mean you do everything logically. All it means is that you are faster and better at following logical processes, like mathematics, circuitry, and computer code. To put it another way, Intuition covers real-world Perception, as well as being able to sort lies from truth and noticing social cues. Nothing would destroy the image of the socially awkward super-hacker than requiring Intuition as a major component of hacking. |
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Mar 29 2011, 10:53 PM
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#12
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Advocatus Diaboli Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 |
It's totally arbitrary to say that Intuition isn't appropriate. (IMG:style_emoticons/default/smile.gif) The whole paradigm of SR4 hacking is that you're *not* using Logic, because humans are too slow. Given that your rules change that, there's no reason to declare someone else's change 'wrong'.
God forbid Shadowrun break a stereotype, right? (IMG:style_emoticons/default/biggrin.gif) I think 'perceptive/instinctual hacker' is a perfectly acceptable alternative, especially given that *Charisma* is used for your social awkwardness. |
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Mar 29 2011, 11:04 PM
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#13
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Old Man Jones Group: Dumpshocked Posts: 4,415 Joined: 26-February 02 From: New York Member No.: 1,699 |
The rules never actually supported it, but they used to describe Decking as more cerebral and Rigging as more instinctual.
They even had fluff reasons why you saw Deckers with datajacks in their temples and Riggers with jacks in the lower back of the head - Decker jacks were more connected to the cerebellum/logic areas, Rigger jacks were connected more to the brainstem/animalistic parts. Of course, the actual game mechanics made no mention of any differences. -k |
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Mar 29 2011, 11:10 PM
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#14
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Moving Target Group: Members Posts: 448 Joined: 20-July 09 From: Detroit Member No.: 17,413 |
They even had fluff reasons why you saw Deckers with datajacks in their temples and Riggers with jacks in the lower back of the head - Decker jacks were more connected to the cerebellum/logic areas, Rigger jacks were connected more to the brainstem/animalistic parts. Of course, the actual game mechanics made no mention of any differences. I had always wondered why that seemed to be the case. Thank you |
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Mar 29 2011, 11:13 PM
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#15
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Shooting Target Group: Members Posts: 1,768 Joined: 31-October 08 From: Redmond (Yes, really) Member No.: 16,558 |
The way I see it, if you're in a full VR environment, you aren't analyzing data - you're reacting to your environment. Your programs interpret your actions and translate them into code.
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Mar 29 2011, 11:32 PM
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#16
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Runner Group: Members Posts: 2,899 Joined: 29-October 09 From: Leiden, the Netherlands Member No.: 17,814 |
I've thought about that too. I would prefer that you need both.
Intuition is for taking shortcuts and surprising people. Logic is for making sure you leave no gaps in your defenses, and for systematic analysis and disassembling of obstacles. I'd be inclined to use Intuition as the "to hit" Attribute and Logic as the "block" Attribute. |
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Mar 29 2011, 11:33 PM
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#17
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Moving Target Group: Members Posts: 236 Joined: 19-March 11 Member No.: 24,929 |
Plus, it's hard to raise Intuition, and no sneaky nanite +3. I dunno if this addresses any of the problems with Logic-hacking in the first place, though. Interesting anyway. (IMG:style_emoticons/default/smile.gif) What are the problems with Logic hacking? I'm considering implementing the house-rule myself and would like to know the downside before I do. |
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Mar 29 2011, 11:34 PM
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#18
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Target Group: Members Posts: 75 Joined: 8-March 11 From: Everywhere Member No.: 23,690 |
The houserule I normally see used for hacker attributes is Logic + Skill, hits capped by Program Rating. The basic concept is sound; hackers should need more than programs and a nice commlink. However, I don't think Logic is the best choice. It's good for *writing* programs, but the fluff never made sense to me even in SR3 when hackers using Intelligence was RAW. If you're totally immersed in a VR environment, you aren't going to be typing, you're going to be acting. Your programs help you to act. What if you used Intuition + Skill, hits capped by Program Rating? I think it represents the intuitive, action-oriented paradigm of a VR reality much better than Logic does. So if I read this right you don't use program rating for dice pool calculation. You use Skill + Logic with logic capped at what the applicable program program rating would be? |
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Mar 29 2011, 11:40 PM
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#19
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Shooting Target Group: Members Posts: 1,768 Joined: 31-October 08 From: Redmond (Yes, really) Member No.: 16,558 |
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Mar 29 2011, 11:42 PM
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#20
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Target Group: Members Posts: 75 Joined: 8-March 11 From: Everywhere Member No.: 23,690 |
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Mar 29 2011, 11:43 PM
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#21
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Running Target Group: Members Posts: 1,026 Joined: 13-February 10 Member No.: 18,155 |
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Mar 29 2011, 11:49 PM
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#22
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Target Group: Members Posts: 75 Joined: 8-March 11 From: Everywhere Member No.: 23,690 |
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Mar 29 2011, 11:53 PM
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#23
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Shooting Target Group: Members Posts: 1,768 Joined: 31-October 08 From: Redmond (Yes, really) Member No.: 16,558 |
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Mar 30 2011, 01:08 AM
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#24
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Target Group: Members Posts: 75 Joined: 8-March 11 From: Everywhere Member No.: 23,690 |
I like the idea but how would that work for TM's who would loose a lot of their mojo from threading higher rated programs.
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Mar 30 2011, 01:09 AM
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#25
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Shooting Target Group: Members Posts: 1,768 Joined: 31-October 08 From: Redmond (Yes, really) Member No.: 16,558 |
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