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Nebular
post Apr 2 2011, 06:31 PM
Post #1


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Hi all,

I've been working on a character generator since late-December 2010 and have released it for all Runner to use.

I have two main goals for Chummer. The first is to be a standard character generator that lets you create a character with the BP and Karma systems, then maintain them throughout their career with Karma. The other is to give GMs a tool where they can create their NPCs and have all of the information they need in just one place (like weapon damage, armor ratings, etc.) without having to flip through a bunch of sourcebooks during game play (this really bugged me when I was running some of the SR4 missions).

By default, only content from the Shadowrun 4th Edition book is shown. To use content from other sourcebooks, select Tools > Options and select the books you would like to use. This was done in case there are Game Masters or players that want to limit their character options to only certain books. The sourcebook changes do not take effect until you load or create a new character - if you have one currently open when you make this change, it won't pick up the change until you save and reload it.

Chummer's data is all stored in XML and allows players and GMs to create their own Skills, Vehicles, Weapons, Qualities, and other goodies by creating custom XML data files. Full documentation on the data files can be found in the Chummer Wiki. Character sheets are also created using XSLT meaning that anyone can create their own custom character sheets with a little know-how.

This is a Windows application (Win XP/Vista/7) that requires Microsoft's .NET Framework 4 installed. Unfortunately it does not currently work with Mono, however, recent testing has shown that it should be fully functional with their next public release.

You can grab Chummer from http://www.chummergen.com/dev/chummer/Chummer.zip. This file will be kept up-to-date with each release as well for those who are just joining the party.

Please post any feedback, bug reports, and the like here.

Thanks!
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Posts in this topic
- Nebular   Chummer Character Generator   Apr 2 2011, 06:31 PM
- - Nebular   The preview copy of Chummer has been updated to bu...   Apr 9 2011, 07:33 PM
- - ggodo   This thing's pretty sweet. I've been messi...   Apr 11 2011, 05:05 PM
- - Leoric   Hi! Nice tool, I really like the GUI wich is ...   Apr 11 2011, 07:34 PM
|- - Nebular   QUOTE (Leoric @ Apr 11 2011, 01:34 PM) By...   Apr 11 2011, 10:59 PM
|- - Leoric   QUOTE (Nebular @ Apr 12 2011, 12:59 AM) D...   Apr 13 2011, 06:37 AM
|- - Nebular   QUOTE (Leoric @ Apr 13 2011, 01:37 AM) No...   Apr 13 2011, 02:48 PM
- - Nebular   Thanks for the feedback guys. Much appreciated. I...   Apr 11 2011, 09:27 PM
- - whatevs   This is really impressive. So many great things to...   Apr 12 2011, 03:40 AM
|- - whatevs   QUOTE (whatevs @ Apr 12 2011, 03:40 AM) R...   Apr 17 2011, 07:19 PM
- - Nebular   Unfortunately I don't think I'll be suppor...   Apr 12 2011, 04:56 AM
- - ggodo   I don't understand anything you're saying,...   Apr 12 2011, 05:36 AM
- - Wizard_Thoarin   why not just have custom data written to a custom ...   Apr 12 2011, 05:40 AM
|- - whatevs   QUOTE (Wizard_Thoarin @ Apr 12 2011, 05:4...   Apr 12 2011, 11:48 AM
- - Nebular   QUOTE (Wizard_Thoarin @ Apr 11 2011, 11:4...   Apr 12 2011, 06:09 PM
- - erendor   This topic provides the impetus to sign up to dump...   Apr 13 2011, 06:54 PM
- - Nebular   Helmets are a little wacky since they're techn...   Apr 13 2011, 10:11 PM
- - whatevs   Seems like you're going to be busy nebular, ma...   Apr 14 2011, 01:49 AM
- - Nebular   That's an interesting idea for Armor. I've...   Apr 14 2011, 02:56 AM
- - Nebular   Big honkin' update this week Build 42 in orde...   Apr 15 2011, 10:05 PM
|- - Leoric   QUOTE (Nebular @ Apr 16 2011, 12:05 AM) [...   Apr 17 2011, 01:13 PM
- - erendor   Very nice! Using it already! One thing ...   Apr 16 2011, 04:51 AM
- - Nebular   Found a couple of minor things that I couldn't...   Apr 16 2011, 04:10 PM
- - LonePaladin   Can you adjust the interface for odd window sizes?...   Apr 16 2011, 05:29 PM
- - whatevs   Xml driven character generator = awsome Customizab...   Apr 16 2011, 11:09 PM
|- - whatevs   QUOTE (whatevs @ Apr 16 2011, 11:09 PM) I...   Apr 17 2011, 06:13 PM
- - whatevs   Noticed that there was another update recently (aw...   Apr 17 2011, 03:42 AM
- - Nebular   All good suggestions. The resolution problem will ...   Apr 17 2011, 08:09 AM
|- - whatevs   QUOTE (Nebular @ Apr 17 2011, 08:09 AM) w...   Apr 17 2011, 06:20 PM
|- - redwulf25   Just found this. Thanks for all your work on this....   Apr 28 2011, 12:09 AM
- - ShadowWalker   When I select File-New from the menu the screen I ...   Apr 17 2011, 05:38 PM
- - whatevs   Quick Note About your Tooltip for Ballistic and Im...   Apr 17 2011, 06:31 PM
- - Nebular   Thanks for the data, whatevs. I've rolled the ...   Apr 18 2011, 03:40 AM
|- - whatevs   QUOTE (Nebular @ Apr 18 2011, 03:40 AM) H...   Apr 19 2011, 05:34 AM
- - whatevs   Looks good, are you all set with the different spe...   Apr 18 2011, 06:02 PM
|- - Nebular   QUOTE (whatevs @ Apr 18 2011, 01:02 PM) L...   Apr 18 2011, 07:08 PM
|- - whatevs   QUOTE (Nebular @ Apr 18 2011, 07:08 PM) Y...   Apr 19 2011, 12:14 AM
- - Bigity   CODESee the end of this message for details on inv...   Apr 18 2011, 06:48 PM
|- - Nebular   QUOTE (Bigity @ Apr 18 2011, 01:48 PM) CO...   Apr 18 2011, 07:09 PM
- - Leoric   Synthecardium essence cost is wrong: 1 per level i...   Apr 18 2011, 09:26 PM
- - Nebular   Can't handle +X dice for casting Spells at the...   Apr 19 2011, 12:29 AM
|- - whatevs   QUOTE (Nebular @ Apr 19 2011, 12:29 AM) C...   Apr 19 2011, 02:58 AM
- - Nebular   They're not technically Skill Groups in the sa...   Apr 19 2011, 12:55 PM
- - whatevs   Sounds good, ive got a list of around 30-40 knowle...   Apr 19 2011, 03:08 PM
- - LonePaladin   Something odd I've noticed here. When you...   Apr 19 2011, 04:24 PM
- - Nebular   I believe I have the Arsenal Clothing stuff figure...   Apr 19 2011, 04:56 PM
- - LonePaladin   More suggestions and/or observations. Commlinks do...   Apr 19 2011, 05:49 PM
|- - Nebular   QUOTE (LonePaladin @ Apr 19 2011, 12:49 P...   Apr 22 2011, 11:30 PM
- - TheIggle   on a side note, how about making this program open...   Apr 19 2011, 06:04 PM
|- - whatevs   QUOTE (TheIggle @ Apr 19 2011, 07:04 PM) ...   Apr 19 2011, 07:20 PM
- - Nebular   I tend to avoid making my stuff open source after ...   Apr 19 2011, 07:52 PM
- - Beetle   I found a small bug in the qualities section. When...   Apr 20 2011, 09:21 PM
- - Nebular   Much appreciated. I'll have these fixed for th...   Apr 20 2011, 09:39 PM
- - Beetle   I also noted that Edge, Magic and Resonance are be...   Apr 21 2011, 12:53 AM
- - whatevs   Okay, here's the knowledge skills as promised....   Apr 21 2011, 02:19 AM
- - Nebular   The EDG/MAG/RES maximums are cleaned up will be in...   Apr 21 2011, 02:28 AM
- - whatevs   Well, some of them might be a little too broad as ...   Apr 21 2011, 12:07 PM
- - whatevs   Came across some small things with gear: - In Tas...   Apr 22 2011, 12:57 PM
- - Nebular   Well, since Vehicle Weapons were really just stand...   Apr 22 2011, 03:25 PM
- - whatevs   Sick! This thing is already the best, and most...   Apr 22 2011, 04:17 PM
- - Nebular   As promised, here's this weekend's update....   Apr 23 2011, 03:44 AM
- - Wizard_Thoarin   Playing around with it this morning everything is ...   Apr 23 2011, 02:18 PM
- - Bigity   Also, the knowledge skill 'Italian' is lis...   Apr 23 2011, 02:27 PM
- - Nebular   Sourcebook and page number for all items (gear, sp...   Apr 23 2011, 03:19 PM
- - whatevs   Look at that list of updates. Just awesome stuff. ...   Apr 23 2011, 11:55 PM
- - Argent   Kudos on the character generator. Got one thing th...   Apr 24 2011, 01:53 AM
- - Nebular   Thanks. The Genetic Optimization change will be in...   Apr 24 2011, 07:30 AM
- - Nebular   As promised, here's today's update. A litt...   Apr 24 2011, 08:15 PM
- - Nebular   One last update this weekend to fix a rather embar...   Apr 25 2011, 02:09 AM
- - Argent   You are really on fire with these updates. OK so i...   Apr 25 2011, 02:29 AM
- - Nebular   1: Yeah, I'm not entirely happy with how this ...   Apr 25 2011, 04:14 AM
- - Argent   I will preface this with the fact that I have limi...   Apr 25 2011, 01:02 PM
- - Nebular   Adding a whole bunch of extra support for either r...   Apr 25 2011, 06:21 PM
- - Argent   Sounds good. Will keep you updated if I find any m...   Apr 25 2011, 08:05 PM
- - Vulcanisik   I really love what you've done with this chara...   Apr 25 2011, 08:28 PM
- - Nebular   Another one for good measure, 'cause the SURGE...   Apr 25 2011, 11:13 PM
- - Argent   Augmented attribute stops at (9) up until an augme...   Apr 26 2011, 01:42 AM
- - Nebular   Argh! Found that I'm capping Attributes at...   Apr 26 2011, 04:34 AM
- - Leoric   Very Nice release as usual! Here are some bug ...   Apr 26 2011, 12:20 PM
- - Argent   Debugging/Requests: Was playing around with weapo...   Apr 26 2011, 03:29 PM
- - Argent   Debugging/Requests: Don't know if someone men...   Apr 26 2011, 04:01 PM
|- - Nebular   QUOTE (Argent @ Apr 26 2011, 11:01 AM) 2....   Apr 27 2011, 11:08 PM
- - Vulcanisik   I might have missed this somewhere, but is it poss...   Apr 26 2011, 07:48 PM
- - Vulcanisik   Okay, so I realize that post wasn't very infor...   Apr 26 2011, 08:27 PM
- - Nebular   Ahem... D'OH! I can't believe I forgot...   Apr 26 2011, 09:54 PM
|- - Vulcanisik   QUOTE (Nebular @ Apr 26 2011, 01:54 PM) A...   Apr 26 2011, 10:19 PM
- - Bigity   Don't get burned out   Apr 27 2011, 12:17 AM
|- - Nebular   Whoops. Qualities will show their source and page ...   Apr 27 2011, 12:55 AM
- - Vulcanisik   I feel like I should send you a fruit basket or so...   Apr 27 2011, 01:11 AM
- - ggodo   This feels a bit selfish, but I gotta ask for gett...   Apr 27 2011, 02:13 AM
- - Nebular   The Martial Arts Quality should be working, though...   Apr 27 2011, 12:50 PM
|- - Leoric   QUOTE (Nebular @ Apr 27 2011, 02:50 PM) T...   Apr 27 2011, 05:54 PM
- - whatevs   It seems like i'm reporting less suggestions a...   Apr 27 2011, 03:15 PM
- - ggodo   Thanks, Nebular. It turns out I was clicking the w...   Apr 27 2011, 04:38 PM
- - Argent   Debugging: Ok found something else. Making an ogr...   Apr 27 2011, 04:52 PM
|- - Nebular   QUOTE (Argent @ Apr 27 2011, 10:52 AM) De...   Apr 27 2011, 07:56 PM
- - LonePaladin   Quick suggestions. On the 'spare clips' f...   Apr 27 2011, 05:44 PM
- - Nebular   More goodies! Build 57added support for Initi...   Apr 27 2011, 11:29 PM
- - Nebular   Since Enemies are identical to Contacts, I put the...   Apr 28 2011, 12:27 AM
- - redwulf25   QUOTE (Nebular @ Apr 27 2011, 08:27 PM) S...   Apr 28 2011, 02:26 AM
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