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> Chummer Character Generator
Dhuul
post Jun 28 2011, 04:12 PM
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Oh, my bad, i must have been too impatient about it... Though i guess that was were i got the idea in the first place, when i saw that tooltip "accidentally"
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ShadowWalker
post Jun 28 2011, 05:14 PM
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QUOTE (Nebular @ Jun 28 2011, 09:13 AM) *
Enemies are considered to be Negative Qualities, so you don't gain Karma by taking them during play.

hmm, I was sure that when I added a negative quality it listed the change on the karma log with a cost of zero.
Now when I do it, it doesn't. Don't know why I thought it used to do this.
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McDougle
post Jun 28 2011, 08:36 PM
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A quick question:

Since when does a player/character has to pay karma for contacts he is gaining during play(i put the contact-karmacost to 0 when i found it)?
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redwulf25
post Jun 28 2011, 08:46 PM
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QUOTE (McDougle @ Jun 28 2011, 04:36 PM) *
A quick question:

Since when does a player/character has to pay karma for contacts he is gaining during play(i put the contact-karmacost to 0 when i found it)?


Stupid question, you probably aren't doing this but . . .

Could you be looking at the cost for Karma based Character generation?
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Nebular
post Jun 28 2011, 09:22 PM
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QUOTE (McDougle @ Jun 28 2011, 02:36 PM) *
A quick question:

Since when does a player/character has to pay karma for contacts he is gaining during play(i put the contact-karmacost to 0 when i found it)?

You don't. Contacts gained or improved through play don't require a Karma expense. They're just given to you. The Karma cost for Contacts in the Options menu is the amount of Karma you pay for Contacts when you're building your character with Karma instead of BP.
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ShadowWalker
post Jun 28 2011, 10:34 PM
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I created a human with Genetic Optimization on Logic. Max logic is 7(10). I bought logic at a 6 at creation. In Career Mode the "+" for increasing Logic is disabled.
It works fine in Build as I can increase it to a 7, but in career mode it won't allow going past a 6.
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phillosopherp
post Jun 29 2011, 05:20 AM
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46 pages is a lot of pages to read and I haven't tracked this project since the beginning sadly so I will just ask is the first page current as too what all is in the generator, or more accurately what isn't in it?
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ShadowWalker
post Jun 29 2011, 06:08 AM
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QUOTE (phillosopherp @ Jun 29 2011, 01:20 AM) *
46 pages is a lot of pages to read and I haven't tracked this project since the beginning sadly so I will just ask is the first page current as too what all is in the generator, or more accurately what isn't in it?

download what's on page one, and then in the options ask it to update itself.
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phillosopherp
post Jun 29 2011, 06:26 AM
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okay cool but is there still stuff that is missing or is it 100% up to date now?
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Dakka Dakka
post Jun 29 2011, 06:42 AM
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Almost everything from all the books is included.There may be the occasional omission, but basically it is only bugfixing and adding new features for better usability AFAIK.
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StevenAngier
post Jun 29 2011, 11:28 AM
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Some things are still outstanding and in need of clarification but thanks to nebular Chummer is pretty darn fine operational and useful!
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Nebular
post Jun 29 2011, 01:01 PM
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I don't have the full list on me at the moment, but some of the outstanding items are Limiting Living Persona Attribute, Sprite Critter Complex Forms, Add the Free A.I. Qualities from Unwired, and loosening the restriction on A.I. Qualities. So nothing that would stop 99% of the characters out there from being playable. There are a few others like Submersion history not being recorded properly, not being able to delete Vehicle Mods that come with a Vehicle, and Vehicle's base Armor reducing Speed/Accel if it's higher than its BOD, but those are being fixed in the next update. My players have been using it since our first game about 6 or 7 weeks ago and they've been happy with it. The biggest drawback right now is that it only works on Windows. It looks like it should work with the next public update of Mono though as it played nicely with the beta I grabbed a few weeks ago.
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StevenAngier
post Jun 29 2011, 04:23 PM
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If you could put it on it's feet with mono I think you will be designated for at least a six pack of kudos. Currently, Chummer is the only thing getting me to boot up windows.
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Nebular
post Jun 29 2011, 04:35 PM
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QUOTE (StevenAngier @ Jun 29 2011, 10:23 AM) *
If you could put it on it's feet with mono I think you will be designated for at least a six pack of kudos. Currently, Chummer is the only thing getting me to boot up windows.

Haha. Well, I'm checking the Mono Project page every day to see if they've finally updated it, but no dice so far. 2.10.2 is still the current build from April. Using the beta builds of GTK# 2.12.10 and Mono Develop 2.6.3 (not sure what build number of Mono that the beta build of Mono Develop is using), Chummer seems to work properly, so it should work as soon as the new versions of Mono are available. I keep hoping it's soon so I can give it one more test run and make any necessary minor changes. (IMG:style_emoticons/default/biggrin.gif)
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StevenAngier
post Jun 29 2011, 08:19 PM
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You, sir, are my personal hero. I was grudgingly booting up windows just to double check my characters with Chummer. If it may happen that I don't need that anymore... no, I'm not going to share any intimacies with you... but I'm tempted. lol.

No, really. It's fine to see that you are also thinking cross platform.
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Nebular
post Jun 29 2011, 09:17 PM
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Build 133
  • Select PACKS Kit window now shows Staring Nuyen BP if a value is given
  • clicking in an empty space of the Kits list in the Select PACKS Kit window no longer throws an error
  • Gear plugins now have their Quantity set correctly when being added through a PAKCS Kit
  • added support for Complex Form Options to PACKS
  • added support for fully-defined Martial Arts to PACKS
  • added support for underbarrel Weapons to PACKS
  • added support for Vehicle Gear plugins to PACKS
  • added support for creating custom PACKS Kits based on a character through Special > Create PACKS Kit menu item in Create mode
  • Text-Only character sheet now prints Description, Background, Concept, and Notes sections when applicable
  • added Signal to the Build Nexus window
  • adding a Complex Form in Career Mode now asks for confirmation
  • Submersion History is now recorded properly
  • Undo for Submersion Grade Karma Expenses now works properly
  • Bound/Registered checkbox for Spirits/Sprites is now enabled in Career Mode
  • Vehicle Mods that come with a Vehicle can now be removed
  • Vehicles are no longer slowed down by the Armor they come equipped with by default (Armor Mods must exceed the Vehicle's standard Armor Rating to affect its Speed and Accel)
  • Free! and Do It Yourself now show the adjusted price in the Select windows
  • Enemies now allow for Connection Groups
  • A.I.s now have access to all of the Unwired A.I. Qualities, including those without BP values
  • unchecking Show only Qualities I can take in the Select a Quality window now works with A.I. characters
  • Physical and Mental Attributes can now be raised to their total maximum (Metatype Maximum + modifiers) instead of just their Metatype Maximum in Career Mode
  • Sprites now have access to the Sprites and Complex Forms tab
  • Sprites can now properly set their Complex Form Ratings to match their own Rating
  • individual character tabs now show just the character's name to make them easier to find
Oustanding Items
  • Nuyen Expense Cost Modifier
  • Living Persona Attributes
  • Multiple Clips and Different Ammo
  • Technomancer Complex Form Skills
  • Skills Disabled by Attribute
  • Special Attribute-Only Tests
  • Military Grade Armor Enhancements
  • Character Print Preview
  • Contact Notes
  • Better Update Window
  • A.I. Inherent Programs
  • Dice Rolling for Stat?
  • Support for Mutant and Toxic Critters Conversion
  • Spare Clips?
  • Cheat Sheets?
  • Multiple Capacity Items
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StevenAngier
post Jun 29 2011, 11:43 PM
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Btw any answer from J. Hardy regarding how to treat the Magic rating and Essence loss?
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Nebular
post Jun 30 2011, 01:53 AM
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Not yet. Be nice to hear something. (IMG:style_emoticons/default/frown.gif)
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Marwynn
post Jun 30 2011, 02:06 AM
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Just noticed that the Free Spirit Qualities (Fixated, Former Ally Spirit) are listed as Positive Qualities instead of Negative. They both have "Bonus: X BP" in RC p93, and both are rather negative things to have.

Great work, Nebular! Keep it up!
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Nebular
post Jun 30 2011, 03:07 AM
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See, this is where I'm a little confused. They sound like they should be Negative Qualities, but on RC 93 they both are shown as Positive Qualities (all Negative Qualities have -XX BP instead of XX BP like these ones have). In addition, on RC 182, Fixated and Former Ally Spirit both appear in the Positive Qualities list and not the Negative Qualities list on RC 183-184. There's errata for the Runner's Companion, no errata thread for it on the SR4 forums, and no revised list of Qualities to show if the book is wrong. So from everything I can see, the way they are right now is correct.
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ShadowWalker
post Jun 30 2011, 04:55 AM
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QUOTE (Nebular @ Jun 29 2011, 10:07 PM) *
See, this is where I'm a little confused. They sound like they should be Negative Qualities, but on RC 93 they both are shown as Positive Qualities (all Negative Qualities have -XX BP instead of XX BP like these ones have). In addition, on RC 182, Fixated and Former Ally Spirit both appear in the Positive Qualities list and not the Negative Qualities list on RC 183-184. There's errata for the Runner's Companion, no errata thread for it on the SR4 forums, and no revised list of Qualities to show if the book is wrong. So from everything I can see, the way they are right now is correct.


The skills Compiling, Decompiling and Registering do not grey out when you take the Tasking Skill Group.
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ShadowWalker
post Jun 30 2011, 05:16 AM
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I found a reason to want to have Negative Qualities added to the karma log in career mode. If it isn't in the log, you can't remove it except by spending karma.
Without it being in the log there is no way to rollback.

Interestingly enough, Enemies are costing no karma to remove, and it should. Just because you kill or eliminate the Enemy in question doesn't mean some relative, friend or love one doesn't come looking for you for revenge.

I thought Nuyen had the ability to roll back as well, but I don't seem to be able to do this. Am I dreaming or was this not possible before?
I added 10,000 when I meant to add 100,000 and when I right click no menu shows up.
I can undo items bought, or Nuyen Spent, but can't undo Nuyen Gained. Which I guess is a way to ensure the character does not end up in the negative.
Maybe it can check to see if there are any expenses after the nuyen was added. If there is then don't let it be removed, if there isn't let it be removed.
Nuyen Gained also does not have a confirmation on it, this is especially important on it since you can't easily fix mistakes.

When you add an Advanced Lifestyle it starts you at one month instead of zero. It does not charge anything for the one month it defaults to.
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Marwynn
post Jun 30 2011, 05:19 AM
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QUOTE (Nebular @ Jun 29 2011, 11:07 PM) *
See, this is where I'm a little confused. They sound like they should be Negative Qualities, but on RC 93 they both are shown as Positive Qualities (all Negative Qualities have -XX BP instead of XX BP like these ones have). In addition, on RC 182, Fixated and Former Ally Spirit both appear in the Positive Qualities list and not the Negative Qualities list on RC 183-184. There's errata for the Runner's Companion, no errata thread for it on the SR4 forums, and no revised list of Qualities to show if the book is wrong. So from everything I can see, the way they are right now is correct.


Hmm, it shows -BP on yours? Mine just says Cost or Bonus and the BP itself. Looking at the AI Qualities for instance, Piloting Origin has "Cost: 5 or 10 BP" as a positive and "Bonus: 15 BP" as a negative for Ghost in the Machine.

For Former Ally Spirit and Fixated they both have "Bonus". They both are quite negative qualities as well, but I see what you're saying.

Hmm, I wonder if they can clear that up.
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ShadowWalker
post Jun 30 2011, 09:42 AM
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QUOTE (Marwynn @ Jun 30 2011, 12:19 AM) *
Hmm, it shows -BP on yours? Mine just says Cost or Bonus and the BP itself. Looking at the AI Qualities for instance, Piloting Origin has "Cost: 5 or 10 BP" as a positive and "Bonus: 15 BP" as a negative for Ghost in the Machine.

For Former Ally Spirit and Fixated they both have "Bonus". They both are quite negative qualities as well, but I see what you're saying.

Hmm, I wonder if they can clear that up.

Looking at the Positive Qualities and Negative Qualities in RC all the Positive ones have Cost: XX BP and all the Negative ones have Bonus: XX BP.
It is the same for Infected, AI, etc. So it looks like that is what they used throughout the book to show which are negative and which are positive.
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Nebular
post Jun 30 2011, 12:55 PM
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QUOTE (ShadowWalker @ Jun 30 2011, 03:42 AM) *
Looking at the Positive Qualities and Negative Qualities in RC all the Positive ones have Cost: XX BP and all the Negative ones have Bonus: XX BP.
It is the same for Infected, AI, etc. So it looks like that is what they used throughout the book to show which are negative and which are positive.

Took another look and they're all XX BP in the book. I think I'm used to seeing XX BP and -XX BP because of the Chummer data files. (IMG:style_emoticons/default/wobble.gif)
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