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> Chummer Character Generator
Nebular
post Jul 13 2011, 09:09 PM
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QUOTE (SpellBinder @ Jul 13 2011, 02:50 PM) *
Kinda figured that on both, but having been in the tech support industry figured you'd like the extra details of the circumstance causing it all in the first place. To me, it makes it easier to track the issue down.

The more details, the better. Showed me exactly what the problems were so I didn't have to figure out what the *#@% was going on. (IMG:style_emoticons/default/smile.gif)
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Dakka Dakka
post Jul 13 2011, 09:11 PM
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QUOTE (Nebular @ Jul 13 2011, 09:40 PM) *
The Bioware file has been updated as well to make Bone Density Augmentation do Physical damage.
147 does not do that correctly. A new character with STR 6 and Bone Density Augmentation 4 shows 3P for Unarmed Damage. It should be 6P. BDA does (STR/2)-1+Rating P damage (SR4A p. 347)
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Nebular
post Jul 13 2011, 09:32 PM
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QUOTE (Dakka Dakka @ Jul 13 2011, 04:11 PM) *
147 does not do that correctly. A new character with STR 6 and Bone Density Augmentation 4 shows 3P for Unarmed Damage. It should be 6P. BDA does (STR/2)-1+Rating P damage (SR4A p. 347)

Agh! There it is! I was looking at the description for it and it said it changed to the DV to Physical, but it didn't mention increasing their actual damage which seemed pretty weird. Updated the file to include this. (IMG:style_emoticons/default/smile.gif)
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Nebular
post Jul 14 2011, 01:23 AM
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Build 149
  • clicking Download Updates with nothing selected in the update window now displays an error message and does not attempt to download nothing
  • Select Gear window no longer disables Search when adding Gear to a Vehicle
  • clicking the Delete Vehicle button without having a Vehicle selected no longer throws an error
  • Attributes on the Build Point Summary tab in Create Mode has been broken out into Primary Attributes and Special Attributes to make Attribute BP totals easier to understand
  • added tooltips for Primary Attributes and Special Attributes to show the BP cost for all of the character's Attributes
  • canceling an Improvement dialogue when adding Gear to a Vehicle no longer causes an irremovable piece of Gear to be added
  • canceling an Improvement dialogue when adding a Martial Arts Advantage no longer causes an irremovable Advantage to be added
  • Contacts can now have their Connection set to 0 if this Rating is unknown
  • adjusted the size of Contacts and Enemies so they no longer get a horizontal scroll bar when the list can be scrolled vertically
  • Specializations no longer cause Free Knowledge Skills in Karma Create Mode to get stuck in an infinite loop while calculating totals
  • 0-Rating Knowledge Skills no longer cost 2 Karma in Karma Create Mode
  • Armor Mod information is now refreshed as the Rating changes
  • added support for Armor Capacity
  • added support for adding Gear to Armor
  • Vehicle Category list is now sorted in alphabetical order
Outstanding Items
  • Condition Monitor Size on Printout
  • Peripheral Nodes
  • Gear Search for Plugins
  • Attach Weapon Focus to Weapon
  • Multiple Clips and Different Ammo
  • A.I. Inherent Programs
  • Cheat Sheets?
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SpellBinder
post Jul 14 2011, 07:43 AM
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And the custom content vehicles file of my bundle are now updated for the drones.

Added: Found that the Thermal Dampening mod is incomplete, generating an error when you try to go beyond rating 2. It's in the <armorcapacity> line. Also, and I expect this is the initial teething issues of the armor mods capacity functionality now added, clothing items are being treated as full suits for capacity.
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McDougle
post Jul 14 2011, 10:32 AM
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It is not yet possible to resize the contact notes window.

If the notes exceed the current window, there is no way to scroll(lines have to be deleted to see the upper notes again).

(Would-Be-Nice) Is there a way in this scripting-language to lock individual parts of text(in the notes)? IŽm thinking about selecting text and pressing a "lock"-button. That text wouldnŽt be editable, or deletable, until that button was pressed again(maybe that info would be greyed out, like resonance if a character is no technomancer; the user would still have to be able to select the text though, to unlock it).
That would be great to "lock" older information and still keep space for new info to be put in(which might still be subject to change; like wound-modifiers ec.).

*loves discovering possibilities for faces&gm in chummer*
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Nebular
post Jul 14 2011, 12:56 PM
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QUOTE (SpellBinder @ Jul 14 2011, 02:43 AM) *
Added: Found that the Thermal Dampening mod is incomplete, generating an error when you try to go beyond rating 2. It's in the <armorcapacity> line. Also, and I expect this is the initial teething issues of the armor mods capacity functionality now added, clothing items are being treated as full suits for capacity.

Armor data file has been updated to correct this.
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Nebular
post Jul 14 2011, 10:37 PM
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Omae is here!

Build 150
  • Contact Notes window can now scroll
  • initial release of Omae (found in Tools > Omae) (see below)
About Omae
Omae is an online character repository where players and GMs can upload their creations to share with others who are looking for Contacts, Enemies, and Critters for their games. Anyone can download characters, but you must have a registered Omae account in order to upload characters. Registration is required so that people can see who put the effort into the character, search for other creations by that person, as well as allowing only the author to update a revised version of the character or delete it entirely. Registration is free and only asks for a user name and password. No other information is asked for or recorded. I have no use for that stuff. Password are encoded and stored in the online database. You may also choose to save your user name and password information locally so that you can log into Omae automatically when you open the window. Password are stored in an encoded format within the Windows Registry along with the other Chummer settings. When a character is downloaded, it is saved to your [Chummer path]\saves\omae directory.
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Fyndhal
post Jul 14 2011, 11:29 PM
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Downloaded 1.50 and immediately uploaded a character for everyone to poke around with.

Was looking at another character and checking to make sure armor upgrades work correctly, and got an error when I click on YNT SoftWeave. Pasted below, for your perusal.

************** Exception Text **************
System.FormatException: Input string was not in a correct format.
at System.Number.StringToNumber(String str, NumberStyles options, NumberBuffer& number, NumberFormatInfo info, Boolean parseDecimal)
at System.Number.ParseInt32(String s, NumberStyles style, NumberFormatInfo info)
at System.Convert.ToInt32(String value)
at Chummer.frmCreate.RefreshSelectedArmor()
at Chummer.frmCreate.treArmor_AfterSelect(Object sender, TreeViewEventArgs e)
at System.Windows.Forms.TreeView.OnAfterSelect(TreeViewEventArgs e)
at System.Windows.Forms.TreeView.TvnSelected(NMTREEVIEW* nmtv)
at System.Windows.Forms.TreeView.WmNotify(Message& m)
at System.Windows.Forms.TreeView.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.235 (RTMGDR.030319-2300)
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
----------------------------------------
Chummer
Assembly Version: 0.0.0.150
Win32 Version: 0.0.0.150
CodeBase: file:///C:/Users/Floyd/PNP%20Games/Chummer/Chummer.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.235 built by: RTMGDR
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.1 built by: RTMRel
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.232 built by: RTMGDR
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Xml
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.1 built by: RTMRel
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
System.ServiceModel
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.1 built by: RTMRel
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.ServiceModel/v4.0_4.0.0.0__b77a5c561934e089/System.ServiceModel.dll
----------------------------------------
System.Core
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.1 built by: RTMRel
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
System.Xml.Linq
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.1 built by: RTMRel
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml.Linq/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.Linq.dll
----------------------------------------
System.Runtime.Serialization
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.1 (RTMRel.030319-0100)
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Serialization/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Serialization.dll
----------------------------------------
SMDiagnostics
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.1 (RTMRel.030319-0100)
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/SMDiagnostics/v4.0_4.0.0.0__b77a5c561934e089/SMDiagnostics.dll
----------------------------------------
System.Runtime.DurableInstancing
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.1 built by: RTMRel
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.DurableInstancing/v4.0_4.0.0.0__31bf3856ad364e35/System.Runtime.DurableInstancing.dll
----------------------------------------
System.Configuration
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.1 (RTMRel.030319-0100)
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
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Nebular
post Jul 14 2011, 11:35 PM
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Agh. It's because Softweave has a formula for a cost, and I'm trying to use the raw cost as a number instead of calculating it first. It won't cause any issues with the character or armor. You can click Continue and keep working away. This will be fixed in the next update. Might have it out this evening if this ends up being a quick fix (pretty sure it will be), as well as to address a blank username/password issue with Omae.
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Fyndhal
post Jul 14 2011, 11:38 PM
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QUOTE (Nebular @ Jul 14 2011, 06:35 PM) *
blank username/password issue with Omae.


I partially tested that for you. It says that username already exists, if you click Register. (IMG:style_emoticons/default/smile.gif)
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Nebular
post Jul 14 2011, 11:41 PM
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QUOTE (Fyndhal @ Jul 14 2011, 06:38 PM) *
I partially tested that for you. It says that username already exists, if you click Register. (IMG:style_emoticons/default/smile.gif)

Yeah, because someone already created a blank one apparently. Might have been me as part of my testing. I can't remember. (IMG:style_emoticons/default/smile.gif) In any event, it's gettin' fixed.
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Nebular
post Jul 14 2011, 11:45 PM
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And fixed! Turned out to be an even quicker fix than I thought. (IMG:style_emoticons/default/biggrin.gif)

Build 151
  • Omae no longer allows blank user names or passwords
  • fixed an issue that caused non-numeric Armor Mod costs to throw an error when selected after being added to a character
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Marwynn
post Jul 15 2011, 12:08 AM
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Just found an Unhandled Exception (System.FormatException: Input string was not in a correct format.)

This is when you're adding the Modular Cyberlimb (not the Adaptation) to a Cyberlimb. Also, can't find the Skimmer Discs, there's nothing under the Modular Plug-In category.
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Nebular
post Jul 15 2011, 12:37 AM
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QUOTE (Marwynn @ Jul 14 2011, 07:08 PM) *
Just found an Unhandled Exception (System.FormatException: Input string was not in a correct format.)

This is when you're adding the Modular Cyberlimb (not the Adaptation) to a Cyberlimb. Also, can't find the Skimmer Discs, there's nothing under the Modular Plug-In category.

Grr. Well, like the problem that Fyndhal reported, this one can be ignored by clicking Continue when the error pops up. You can safely add it to your character and keep going. I'll have this fixed in the next update. I'll leave that 'til tomorrow in case anyone decides to cause any other issues like this in the next little while. (IMG:style_emoticons/default/wink.gif)

I've updated the Cyberware data file so that the Modular Plug-Ins show up. The problem was I had their Capacity as 0 instead of [0].
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Marwynn
post Jul 15 2011, 12:58 AM
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Aye, that's a nifty feature! And thanks for the quick fix to the Plug-ins!

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McDougle
post Jul 15 2011, 02:59 AM
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Omae, finally. (IMG:style_emoticons/default/biggrin.gif)

IŽve already got one NSC that died in my campaign, so i can upload her today or tommorow(IŽll have to "finish" the concept to make her suited for exchange).


I like chummer even more with every update, but IŽd still love the option to enable a tab totally destined to characters and "lock"able text in the notepad-fields(please tell me if the code wonŽt allow those features without major trouble or the like). (IMG:style_emoticons/default/cyber.gif)

[Nice features for a special contacts-tab:
-group contacts(name the group condition: Mafia, Seattle,Boston,Lonestar,Horizon ec.)
-assign a color to a contact(a colored square before the contacts name would be enough)]
I bet IŽll get more ideas if I start brainstorming about such a tab. (IMG:style_emoticons/default/smile.gif)
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Marwynn
post Jul 15 2011, 03:07 AM
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Obscure find:

Blade Bayonet (War p155) should have a cost of 60„ but is currently listed as 0„.
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Nebular
post Jul 15 2011, 03:38 AM
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QUOTE (Marwynn @ Jul 14 2011, 10:07 PM) *
Obscure find:

Blade Bayonet (War p155) should have a cost of 60„ but is currently listed as 0„.

Weapons data file has been updated.
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Nebular
post Jul 15 2011, 03:39 AM
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QUOTE (McDougle @ Jul 14 2011, 09:59 PM) *
Omae, finally. (IMG:style_emoticons/default/biggrin.gif)

IŽve already got one NSC that died in my campaign, so i can upload her today or tommorow(IŽll have to "finish" the concept to make her suited for exchange).


I like chummer even more with every update, but IŽd still love the option to enable a tab totally destined to characters and "lock"able text in the notepad-fields(please tell me if the code wonŽt allow those features without major trouble or the like). (IMG:style_emoticons/default/cyber.gif)

[Nice features for a special contacts-tab:
-group contacts(name the group condition: Mafia, Seattle,Boston,Lonestar,Horizon ec.)
-assign a color to a contact(a colored square before the contacts name would be enough)]
I bet IŽll get more ideas if I start brainstorming about such a tab. (IMG:style_emoticons/default/smile.gif)

All I can say is that it's a definite maybe. (IMG:style_emoticons/default/smile.gif) There is a splitter bar between Contacts and Enemies so you can give either more room as needed. I'll add this to my To Do list and see if it's something I'll put in at a later date.
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Marwynn
post Jul 15 2011, 04:06 AM
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Weird nesting error:

For gear, if you add a Plug-in and then select Add & More, you'll get the General list. If you add from that list you add it to the item that was plugged-in not the base item.

IE) I selected the Novatech Navi OS to a Transys Avalon Commlink, selected Add & More and added the Skinlink option... which was added to the OS instead, not the Commlink. (If you select Add & More again you're told you've reached the Capacity limit.)

Works for all items as far as I can tell.
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SpellBinder
post Jul 15 2011, 05:04 AM
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Yeah, hit that one too when I started converting a new character from Excel to Chummer, had to singly add each program to a commlink instead of using the [Add More] button.
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McDougle
post Jul 15 2011, 12:32 PM
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Thanks, Neb.

I was reposting those ideas because there was no sign that you noticed them. (IMG:style_emoticons/default/smile.gif)

p.s.:
I promoted chummer&omae in one of the german SR-forums. (IMG:style_emoticons/default/nyahnyah.gif)
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suoq
post Jul 15 2011, 12:50 PM
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Thanks for Omae, the Wiki, and the wiki's explanation on custom character sheets. Now I have to remind myself that I have other projects I'm committed to that I NEED to get finished first.

Curse you and your sudden but inevitable improvements. (IMG:style_emoticons/default/biggrin.gif)
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McDougle
post Jul 15 2011, 01:38 PM
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As you know I love notes. (IMG:style_emoticons/default/nyahnyah.gif)

It would also be nice to specify something when buying "clothing" or similiar gear in chummer(a character could specify a brandname like SternCrossClothing for example, or a color or something special like a pattern "Hawaii.Shirt with red flowers")
This would be optional, but a chummercharacter(or player (IMG:style_emoticons/default/nyahnyah.gif) ) that cares could have different sets of clothes that way and not dozens of "clothing" appearing exactly identical inside the program. (IMG:style_emoticons/default/smile.gif)

Customization 4 the win! (IMG:style_emoticons/default/biggrin.gif)
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