IPB
X   Site Message
(Message will auto close in 2 seconds)

Welcome Guest ( Log In | Register )

153 Pages V  « < 58 59 60 61 62 > »   
Closed TopicStart new topic
> Chummer Character Generator
Nebular
post Jul 20 2011, 10:37 PM
Post #1476


Shooting Target
****

Group: Members
Posts: 1,918
Joined: 14-March 11
From: Calgary, AB
Member No.: 24,349



QUOTE (McDougle @ Jul 20 2011, 05:33 PM) *
Clothing and armor donīt have Capacity, but armor modifications like insulation have Slot-Ratings(i am just reviewing a chameleon-suit with a capacity of -11 ^^)... did I miss a rule, or do clothes have a capacity-rating?

Only Armor found in Arsenal has a Capaicty, plus Full Body Armor and Urban Explorer Jumpsuit (and their helmets) from SR4A (which is described in Arsenal - AR 44 to be exact). Clothing and other armors technically do not have any Capacity.
Go to the top of the page
 
+Quote Post
McDougle
post Jul 20 2011, 11:45 PM
Post #1477


Moving Target
**

Group: Members
Posts: 206
Joined: 21-November 09
Member No.: 17,893



I just found something on that matter on Arsenal,p.44:

Itīs either 6, or the highest armorvalue(ballistic or impact)*1.5(round up). (IMG:style_emoticons/default/smile.gif)
Go to the top of the page
 
+Quote Post
Nebular
post Jul 21 2011, 12:39 AM
Post #1478


Shooting Target
****

Group: Members
Posts: 1,918
Joined: 14-March 11
From: Calgary, AB
Member No.: 24,349



QUOTE (McDougle @ Jul 20 2011, 06:45 PM) *
I just found something on that matter on Arsenal,p.44:

Itīs either 6, or the highest armorvalue(ballistic or impact)*1.5(round up). (IMG:style_emoticons/default/smile.gif)

Ah, there we go. I was looking at the Armor Suit Capacity section right below that. Duh. (IMG:style_emoticons/default/nyahnyah.gif) I'll have that put in for the next update.
Go to the top of the page
 
+Quote Post
Dakka Dakka
post Jul 21 2011, 05:13 AM
Post #1479


Prime Runner
*******

Group: Members
Posts: 3,507
Joined: 11-November 08
Member No.: 16,582



Don't forget that both capacity rules are optional. You may want to flag them as such, if you implement them.
Go to the top of the page
 
+Quote Post
SpellBinder
post Jul 21 2011, 05:22 AM
Post #1480


Neophyte Runner
*****

Group: Members
Posts: 2,351
Joined: 19-September 09
From: Behind the shadows of the Resonance
Member No.: 17,653



Might not have to worry too much about that, since the capacity of weapons and vehicles can be exceeded without an error or pop-up alert from Chummer. I would think that armor can be over-modded as well, with GM imposed penalties.
Go to the top of the page
 
+Quote Post
Neko Asakami
post Jul 21 2011, 05:50 AM
Post #1481


Moving Target
**

Group: Members
Posts: 228
Joined: 30-July 09
Member No.: 17,450



I don't remember seeing this, but is there a way to easily remove a PACK during character creation? I keep finding it easier to delete a character and start over than find and erase individual skills.
Go to the top of the page
 
+Quote Post
Wizard_Thoarin
post Jul 21 2011, 08:02 AM
Post #1482


Target
*

Group: Members
Posts: 86
Joined: 2-November 10
From: California Free State
Member No.: 19,144



QUOTE (Nebular @ Jul 20 2011, 06:10 AM) *
Infected Qualities are there, such as Infected: Vampire, Infected: Ghoul, and Infected: Bandersnatch. They're only available to Metatypes that can actuall gain that Infected Quality. (So Bandersnatch is only available to Sasquatch, Ghouls is open to most Metatypes, and Vampire is restricted to Human)


I'm sure I read in Runner's Companion that although rare there were examples of Vampire's for the other metahuman races. I'll have to check to see if the Vampire table said Human only while the text of how the virus works suggested you could have other races on rare occasions also become vampires instead of the respective variant of HMVV.

never mind, can't find the one line I remember reading in the text of the descriptions on the various HMHVV strains... and the Quality does say Human only.
Go to the top of the page
 
+Quote Post
SpellBinder
post Jul 21 2011, 08:26 AM
Post #1483


Neophyte Runner
*****

Group: Members
Posts: 2,351
Joined: 19-September 09
From: Behind the shadows of the Resonance
Member No.: 17,653



I don't recall reading that in RC, but RW (page 57) has a claim by the "author" on the article of HMHVV I that he is "personally acquainted with a vampire dwarf." because "every now and again the disease throws us a curve ball."

Honestly I'd say it's GM's call on non-human vampires. How to have Chummer handle this I'd leave to Nebular.

Oh, and a glitch I found for a character in career mode, the lifestyle qualities details doesn't clear itself out when switching between one advanced lifestyle to another, and just keeps adding rows of text. Also, on the same bit, would it be possible to make it so an advanced lifestyle can be edited without having to recreate it from scratch?
Go to the top of the page
 
+Quote Post
suoq
post Jul 21 2011, 12:52 PM
Post #1484


Running Target
***

Group: Members
Posts: 1,272
Joined: 22-June 10
From: Omaha. NE
Member No.: 18,746



Couldn't find Mook/Unrestricted Agent (Unwired, pg 100)
Go to the top of the page
 
+Quote Post
Wizard_Thoarin
post Jul 21 2011, 02:04 PM
Post #1485


Target
*

Group: Members
Posts: 86
Joined: 2-November 10
From: California Free State
Member No.: 19,144



I knew I saw it in the HMHVV I description somewhere... thanks SpellBinder.
Go to the top of the page
 
+Quote Post
Makki
post Jul 21 2011, 02:05 PM
Post #1486


Running Target
***

Group: Members
Posts: 1,373
Joined: 14-January 10
From: Stuttgart, Germany
Member No.: 18,036



The Burnout's Way gives the same essence-discount and choice as Biowarecompatabilty.

Edit:
I think the whole Magic loss through Essence loss calculation is completely wrong. At chargen one has to FIRST buy up the Magic/Res attribute, and will THEN loose some points according to the lost essence.
what the calc does: Essence 4=> max magic 4 => Magic 3 costs 20 BP (this also seems to be an Option in the House Rules section)
how it is supposed to be: Magic 5 costs 40 BP => Essence 4 => Magic drops to 3
Go to the top of the page
 
+Quote Post
Fyndhal
post Jul 21 2011, 04:13 PM
Post #1487


Moving Target
**

Group: Members
Posts: 423
Joined: 18-August 08
From: Dear lord help me, Maryland
Member No.: 16,254



QUOTE (Makki @ Jul 21 2011, 10:05 AM) *
The Burnout's Way gives the same essence-discount and choice as Biowarecompatabilty.

Edit:
I think the whole Magic loss through Essence loss calculation is completely wrong. At chargen one has to FIRST buy up the Magic/Res attribute, and will THEN loose some points according to the lost essence.
what the calc does: Essence 4=> max magic 4 => Magic 3 costs 20 BP (this also seems to be an Option in the House Rules section)
how it is supposed to be: Magic 5 costs 40 BP => Essence 4 => Magic drops to 3


Actually, I tried Way of the Burnout without Biocompatibility, and got no discount at all, so I think that simply isn't working yet.
Go to the top of the page
 
+Quote Post
Nebular
post Jul 21 2011, 04:38 PM
Post #1488


Shooting Target
****

Group: Members
Posts: 1,918
Joined: 14-March 11
From: Calgary, AB
Member No.: 24,349



QUOTE (Makki @ Jul 21 2011, 09:05 AM) *
Edit:
I think the whole Magic loss through Essence loss calculation is completely wrong. At chargen one has to FIRST buy up the Magic/Res attribute, and will THEN loose some points according to the lost essence.
what the calc does: Essence 4=> max magic 4 => Magic 3 costs 20 BP (this also seems to be an Option in the House Rules section)
how it is supposed to be: Magic 5 costs 40 BP => Essence 4 => Magic drops to 3

This is a flaw with the way I had this working in my head. (IMG:style_emoticons/default/nyahnyah.gif) The idea was that I was leaving MAG at whatever you had it set to because you'd really just put it back to that number after the ESS loss, completely forgetting that it should still cost you the points because you'd effectively go from 5 -> 4, then buy back up to 5 (and that in reality, modifiers like ESS loss aren't applied to the character until the very end in the Finishing Touches: Final Statistics phase of character development - SR4A 88). This will be fixed in the next update.
Go to the top of the page
 
+Quote Post
SpellBinder
post Jul 21 2011, 08:08 PM
Post #1489


Neophyte Runner
*****

Group: Members
Posts: 2,351
Joined: 19-September 09
From: Behind the shadows of the Resonance
Member No.: 17,653



QUOTE (Wizard_Thoarin @ Jul 21 2011, 08:04 AM) *
I knew I saw it in the HMHVV I description somewhere... thanks SpellBinder.

You're welcome.
Go to the top of the page
 
+Quote Post
PirateChef
post Jul 21 2011, 08:41 PM
Post #1490


Moving Target
**

Group: Members
Posts: 269
Joined: 25-September 06
Member No.: 9,467



A rigger friend of mine is having trouble with his drone mounted Ingram Smartgun Xs. He keeps trying to load ammo for them and it tells him he does not have any Submachine Guns ammo left - even though he has 500 rounds of Ex-explosive (Submachine Guns) sitting in his gear. The guns have an External Source listed under ammo. It works fine if you add it to a weapon in the weapons section, but not if you attempt to under the vehicle / drones tab
Go to the top of the page
 
+Quote Post
SpellBinder
post Jul 21 2011, 08:52 PM
Post #1491


Neophyte Runner
*****

Group: Members
Posts: 2,351
Joined: 19-September 09
From: Behind the shadows of the Resonance
Member No.: 17,653



QUOTE (PirateChef @ Jul 21 2011, 01:41 PM) *
A rigger friend of mine is having trouble with his drone mounted Ingram Smartgun Xs. He keeps trying to load ammo for them and it tells him he does not have any Submachine Guns ammo left - even though he has 500 rounds of Ex-explosive (Submachine Guns) sitting in his gear. The guns have an External Source listed under ammo. It works fine if you add it to a weapon in the weapons section, but not if you attempt to under the vehicle / drones tab

I came across that issue too, but found the solution. Right click on the weapon mount itself, and choose Gear from the menu that appears. It's the standard gear list, so you need to go to the top for ammo. The rest you should already know how to do.

The problem I found with this is that belt fed weapons, like LMGs, are still limited to their maximum instead of 250 rounds that Arsenal says can be loaded. Others that use magazines, like the Ingram Smartgun X, are limited to their normal magazine payload.
Go to the top of the page
 
+Quote Post
McDougle
post Jul 21 2011, 11:08 PM
Post #1492


Moving Target
**

Group: Members
Posts: 206
Joined: 21-November 09
Member No.: 17,893



The negative quality "Delusion" canīt be specified.

EDIT:
Is it possible(custom content) to add a DV-modifier to a specialization(my custom martial art is supposed to only add DV to blades attacks with cyberimplants)?
EDIT2:
Because a spur is considered not only a cyber-, but a bladeweapon, it should benefit from a martial arts "+1DV on Blades attacks".
Go to the top of the page
 
+Quote Post
Marwynn
post Jul 21 2011, 11:58 PM
Post #1493


Moving Target
**

Group: Members
Posts: 986
Joined: 29-June 07
Member No.: 12,093



Tried to add the Lockheed Vulcan Large Drone and I got this Exception:

System.NullReferenceException: Object reference not set to an instance of an object.

Did a little "shopping spree". So far, that's the only Large Drone that threw that Exception. The Cyberspace Design Wolfhound (Medium Drone) also did. It should probably be "Designs" as well.

Exceptions:
Large - Lockheed Vulcan
Medium - Cyberspace Design Wolfhound
Micro - None found
Mini - Ferret RPD-1X
Small - The Ares Sentinel R Series is listed twice, no Exceptions found

Thanks for the quick addition of the Electronic Firing variant btw!

EDIT: Also, I can't seem to find the Desktop Forges (Arsenal, p130).
Go to the top of the page
 
+Quote Post
McDougle
post Jul 22 2011, 12:06 AM
Post #1494


Moving Target
**

Group: Members
Posts: 206
Joined: 21-November 09
Member No.: 17,893



Note-fields(yes once again) would be even better, when the icon shows if something is already written.


I donīt really know how to code, but could there be added some kind of <check if text inside=>ifyes=dark;ifno=light> ?


This would be even more useful when u start to add more note-fields. (IMG:style_emoticons/default/wink.gif) A user would see to which items he made notes quite easily that way. (IMG:style_emoticons/default/smile.gif)

Please comment if this is possible, even if it is low priority. (IMG:style_emoticons/default/wink.gif)
Go to the top of the page
 
+Quote Post
Nebular
post Jul 22 2011, 12:54 AM
Post #1495


Shooting Target
****

Group: Members
Posts: 1,918
Joined: 14-March 11
From: Calgary, AB
Member No.: 24,349



QUOTE (Marwynn @ Jul 21 2011, 06:58 PM) *
Tried to add the Lockheed Vulcan Large Drone and I got this Exception:
... etc ...
EDIT: Also, I can't seem to find the Desktop Forges (Arsenal, p130).

I've updated the Vehicles and Gear files to fix the little quirks and add the missing items. Thanks for catching these. (IMG:style_emoticons/default/smile.gif)
Go to the top of the page
 
+Quote Post
Nebular
post Jul 22 2011, 12:55 AM
Post #1496


Shooting Target
****

Group: Members
Posts: 1,918
Joined: 14-March 11
From: Calgary, AB
Member No.: 24,349



QUOTE (McDougle @ Jul 21 2011, 07:06 PM) *
Note-fields(yes once again) would be even better, when the icon shows if something is already written.

I donīt really know how to code, but could there be added some kind of <check if text inside=>ifyes=dark;ifno=light> ?

This would be even more useful when u start to add more note-fields. (IMG:style_emoticons/default/wink.gif) A user would see to which items he made notes quite easily that way. (IMG:style_emoticons/default/smile.gif)

Please comment if this is possible, even if it is low priority. (IMG:style_emoticons/default/wink.gif)

Should be doable since I'm able to colour the Qualities.
Go to the top of the page
 
+Quote Post
Nebular
post Jul 22 2011, 01:03 AM
Post #1497


Shooting Target
****

Group: Members
Posts: 1,918
Joined: 14-March 11
From: Calgary, AB
Member No.: 24,349



QUOTE (Makki @ Jul 21 2011, 09:05 AM) *
The Burnout's Way gives the same essence-discount and choice as Biowarecompatabilty.

The Qualities data file has been updated to correct this. Since you can choose either Bioware or Cyberware, the Quality has been split into The Burnout's Way (Bioware) and The Burnout's Way (Cyberware).
Go to the top of the page
 
+Quote Post
Nebular
post Jul 22 2011, 01:04 AM
Post #1498


Shooting Target
****

Group: Members
Posts: 1,918
Joined: 14-March 11
From: Calgary, AB
Member No.: 24,349



QUOTE (McDougle @ Jul 21 2011, 06:08 PM) *
The negative quality "Delusion" canīt be specified.

Qualities data file has been updated to include this.
Go to the top of the page
 
+Quote Post
Nebular
post Jul 22 2011, 01:06 AM
Post #1499


Shooting Target
****

Group: Members
Posts: 1,918
Joined: 14-March 11
From: Calgary, AB
Member No.: 24,349



QUOTE (McDougle @ Jul 21 2011, 06:08 PM) *
Is it possible(custom content) to add a DV-modifier to a specialization(my custom martial art is supposed to only add DV to blades attacks with cyberimplants)?
EDIT2:
Because a spur is considered not only a cyber-, but a bladeweapon, it should benefit from a martial arts "+1DV on Blades attacks".

No, DV bonuses can only be applied to weapon categories like Hold-Outs or Blades. One potential way around this is to apply a DV bonus to Weapons that belong to the Cyberware category.
Go to the top of the page
 
+Quote Post
Nebular
post Jul 22 2011, 01:11 AM
Post #1500


Shooting Target
****

Group: Members
Posts: 1,918
Joined: 14-March 11
From: Calgary, AB
Member No.: 24,349



QUOTE (Neko Asakami @ Jul 21 2011, 12:50 AM) *
I don't remember seeing this, but is there a way to easily remove a PACK during character creation? I keep finding it easier to delete a character and start over than find and erase individual skills.

No, there is no way to remove a PACKS Kit from a character once it has been applied.
Go to the top of the page
 
+Quote Post

153 Pages V  « < 58 59 60 61 62 > » 
Closed TopicStart new topic

 



RSS Lo-Fi Version Time is now: 13th April 2022 - 04:02 PM

Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.