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> Chummer Character Generator
Nebular
post Jul 22 2011, 01:24 AM
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QUOTE (PirateChef @ Jul 21 2011, 03:41 PM) *
A rigger friend of mine is having trouble with his drone mounted Ingram Smartgun Xs. He keeps trying to load ammo for them and it tells him he does not have any Submachine Guns ammo left - even though he has 500 rounds of Ex-explosive (Submachine Guns) sitting in his gear. The guns have an External Source listed under ammo. It works fine if you add it to a weapon in the weapons section, but not if you attempt to under the vehicle / drones tab

As SpellBinder mentioned, Vehicles use their own Ammo source. As long as the Ammo is attached to the Vehicle, you can reload the Weapon. The idea was that you'd usually store a bunch of ammo in the vehicle's ammo feed for it, and that your guns shouldn't eat up its supply, and its guns shouldn't eat up yours. (IMG:style_emoticons/default/smile.gif)
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Nebular
post Jul 22 2011, 01:25 AM
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QUOTE (SpellBinder @ Jul 21 2011, 03:52 PM) *
The problem I found with this is that belt fed weapons, like LMGs, are still limited to their maximum instead of 250 rounds that Arsenal says can be loaded. Others that use magazines, like the Ingram Smartgun X, are limited to their normal magazine payload.

250(belt) works properly, but just belt doesn't. This will be fixed in the next update.
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longbowrocks
post Jul 22 2011, 04:13 AM
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It looks like "satellite link" is missing. It's an accessory from the core book.
Actually, it is there, but can't be added to commlinks.
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Korwin
post Jul 22 2011, 06:56 AM
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QUOTE (Nebular @ Jul 20 2011, 02:10 PM) *
The description for the Not Always Quite Human optional rule for Shifters (RC 87) says that they get the chosen Metatype's abilities (Low-Light Vision, Thermographic Vision, etc.) when in their metahuamn form. It says nothing about them gaining/adjusting their attributes. The shifter's attributes are already defined in the table on RC 86. Their attribute scores don't change as they shift from one form to another. Shifting just changes their appearance and potential forms of movement. Bear shifters are strong enough without stacking a Troll's STR bonus on top of it. (IMG:style_emoticons/default/smile.gif) The additional Metatype abilities aren't added to the character in Chummer because they are conditional (so you only get them if and when you're in your Metahuman form).

So an Shifter who turned into an Formori would have an higher Kon? Because there it is listed as an extra ability. In may way of thinking all the Metas do have unlisted Metagenetic Improved Abilities and Impaired Abilities.
To be honest, I dont see the point into turning for 20 points into an Elf and gaining only Low-Light-Vision, out of it. But I do see arguments for the other side.
Would it be possible as an optional rule?

QUOTE (Nebular @ Jul 20 2011, 02:10 PM) *
Infected Qualities are there, such as Infected: Vampire, Infected: Ghoul, and Infected: Bandersnatch. They're only available to Metatypes that can actuall gain that Infected Quality. (So Bandersnatch is only available to Sasquatch, Ghouls is open to most Metatypes, and Vampire is restricted to Human)

Thanks.

QUOTE (Nebular @ Jul 20 2011, 02:10 PM) *
I don't have any plans to extend the BP system into Career Mode for character advancement, as Karma is the only documented way of improving characters. You could always just treat Karma as BP in Careere mode, changing the Karma multipliers in the Options window to whatever you need.

I use Frank Trollmans extensive House Rules.
Setting the multiplier to 1 would work. Thanks.

QUOTE
The only way to change the cost of a Metatype/Metavariant is to modify the XML data file. While you can do it, you would lose any changes you've made when those files get updated.

Can do.

QUOTE (Makki @ Jul 21 2011, 02:05 PM) *
Edit:
I think the whole Magic loss through Essence loss calculation is completely wrong. At chargen one has to FIRST buy up the Magic/Res attribute, and will THEN loose some points according to the lost essence.
what the calc does: Essence 4=> max magic 4 => Magic 3 costs 20 BP (this also seems to be an Option in the House Rules section)
how it is supposed to be: Magic 5 costs 40 BP => Essence 4 => Magic drops to 3

While that seems to be the consensus, I did not really find it in the rules. There is, as far as I know now RAW order how you buy your things.
And there is Latent Mage, which does suggest its possible to get Bio-/Cyberware and then the Char. awakens.

Nebular, could you keep the way it works now in? As an HR?
(Yes, I do know it makes mages more powerfull)
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McDougle
post Jul 22 2011, 08:16 AM
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Thanks for the inclusions and the comment. (IMG:style_emoticons/default/cyber.gif)

QUOTE (Nebular @ Jul 22 2011, 03:06 AM) *
One potential way around this is to apply a DV bonus to Weapons that belong to the Cyberware category.

And how would that be done(for spurs for example)?
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Minimax le Rouge
post Jul 22 2011, 08:31 AM
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Hello,
i have some trouble with the Chemical glands (Bioware)
* Bad source reference (AU 68 not 345)
* can't associate the gland with a compound
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McDougle
post Jul 22 2011, 10:36 AM
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Seems the bug that hid Adept powers from downloaded characters(or such, that were created on another machine) is still present.

I just DLīd the "adept raccoon" with omae and canīt see any adept powers.
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Nebular
post Jul 22 2011, 01:22 PM
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QUOTE (Korwin @ Jul 22 2011, 01:56 AM) *
So an Shifter who turned into an Formori would have an higher Kon? Because there it is listed as an extra ability. In may way of thinking all the Metas do have unlisted Metagenetic Improved Abilities and Impaired Abilities.
To be honest, I dont see the point into turning for 20 points into an Elf and gaining only Low-Light-Vision, out of it. But I do see arguments for the other side.
Would it be possible as an optional rule?

Because these are all conditional powers (as in you only have them in one of your forms), Chummer doesn't apply them to the character at all (otherwise you'd be presented incorrect information when in your other form). So it's really up to you and the GM as to whether or not those apply.

QUOTE (Korwin @ Jul 22 2011, 01:56 AM) *
While that seems to be the consensus, I did not really find it in the rules. There is, as far as I know now RAW order how you buy your things.
And there is Latent Mage, which does suggest its possible to get Bio-/Cyberware and then the Char. awakens.

Nebular, could you keep the way it works now in? As an HR?
(Yes, I do know it makes mages more powerfull)

Yup. The house rule is already there in Options (House Rule Tab, "Essence only only reduces MAG/RES maximum") and will continue to do just that in the update. (IMG:style_emoticons/default/smile.gif)
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Nebular
post Jul 22 2011, 01:24 PM
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QUOTE (McDougle @ Jul 22 2011, 03:16 AM) *
And how would that be done(for spurs for example)?

Take a look at the martialarts.xml file. Specifically, the +1 DV on Blades attacks Advantage of the Arnis De Mano art (line 77). Replaces Blades with Cyberware in the bonus node and that should do it.
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Nebular
post Jul 22 2011, 01:29 PM
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QUOTE (Minimax le Rouge @ Jul 22 2011, 03:31 AM) *
Hello,
i have some trouble with the Chemical glands (Bioware)
* Bad source reference (AU 68 not 345)
* can't associate the gland with a compound

Thanks. Bioware data file has been updated to correct these.
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Nebular
post Jul 22 2011, 01:30 PM
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QUOTE (McDougle @ Jul 22 2011, 05:36 AM) *
Seems the bug that hid Adept powers from downloaded characters(or such, that were created on another machine) is still present.

I just DLīd the "adept raccoon" with omae and canīt see any adept powers.

(IMG:style_emoticons/default/eek.gif) This one's gonna haunt me. It'd be nice if I actually knew how to reproduce this so I could figure out what exactly's going on.
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Nebular
post Jul 22 2011, 01:50 PM
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QUOTE (McDougle @ Jul 22 2011, 05:36 AM) *
Seems the bug that hid Adept powers from downloaded characters(or such, that were created on another machine) is still present.

I just DLīd the "adept raccoon" with omae and canīt see any adept powers.

Now that I'm looking at the save file, there are no Improvements to suggest that the critter had any Adept Powers, though it could have had Powers that simply didn't add any Improvements. It could be that the critter was given the Adept Quality to simply give flexibility for anyone who wanted to download it.

Hey ggodo, which powers did that Adept critter have, if any?

Edit: Found the problem! ggodo - you'll need to add the Powers back to your critter and re-upload it after installing tonight's update.
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Makki
post Jul 22 2011, 02:09 PM
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QUOTE (Makki @ Jul 21 2011, 09:05 AM) *
I think the whole Magic loss through Essence loss calculation is completely wrong. At chargen one has to FIRST buy up the Magic/Res attribute, and will THEN loose some points according to the lost essence.
what the calc does: Essence 4=> max magic 4 => Magic 3 costs 20 BP (this also seems to be an Option in the House Rules section)
how it is supposed to be: Magic 5 costs 40 BP => Essence 4 => Magic drops to 3


QUOTE (Nebular @ Jul 21 2011, 11:38 AM) *
This is a flaw with the way I had this working in my head. (IMG:style_emoticons/default/nyahnyah.gif) The idea was that I was leaving MAG at whatever you had it set to because you'd really just put it back to that number after the ESS loss, completely forgetting that it should still cost you the points because you'd effectively go from 5 -> 4, then buy back up to 5 (and that in reality, modifiers like ESS loss aren't applied to the character until the very end in the Finishing Touches: Final Statistics phase of character development - SR4A 88). This will be fixed in the next update.


QUOTE (Korwin @ Jul 22 2011, 01:56 AM) *
While that seems to be the consensus, I did not really find it in the rules. There is, as far as I know now RAW order how you buy your things.

-the chapter "Creating a shadowrunner" has an order.
-it has a subsection called "finishing touches, which implies, there is an order.
QUOTE (SR4A p177)
Anything that reduces a character’s Essence will also reduce Magic.
For every point (or fraction thereof ) of Essence lost, the character’s
Magic attribute and her Magic maximum rating are reduced by one.

QUOTE (SR4A p88 Finishing touches)
If you gave your character cyberware, bioware, or purchased adept
powers, the character’s attributes may have changed

in addition, there's a good balancing reason for it, awakened shouldn't be able to get 'ware for the same price as mundane do. And then there's the fluff reason: most people awaken in their puberty, which is generally earlier than they can afford a synaptic booster.
So, Korwin, choose one. RAW, Balancing or Fluff. Either way will tell you to first buy your magic attribute and then apply essence reduction and magic loss


So, Nebular, did you change this already? Because it doesn't work for me...
How it should work during chargen, that it doesn't effect the natural values, but essence loss produces lowered augmented values, both current and max.
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Nebular
post Jul 22 2011, 02:23 PM
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QUOTE (Makki @ Jul 22 2011, 09:09 AM) *
So, Nebular, did you change this already? Because it doesn't work for me...
How it should work during chargen, that it doesn't effect the natural values, but essence loss produces lowered augmented values, both current and max.

As mentioned in the post you had quoted, this will be a part of the next update. (IMG:style_emoticons/default/wink.gif) I was hoping to have it ready last night but another project ended up consuming most of my evening. It should be available some time this evening.

While the order in which you buy things is not in any fixed order for character creation, the order in which you apply penalties is, as Makki mentioned. However, some prefer to just have it affect the Attribute's Maximum and the house rule for it has been there for a while now, so it will continue to work that way if the option for it is turned on.
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Nebular
post Jul 22 2011, 02:40 PM
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QUOTE (McDougle @ Jul 22 2011, 05:36 AM) *
Seems the bug that hid Adept powers from downloaded characters(or such, that were created on another machine) is still present.

I just DLīd the "adept raccoon" with omae and canīt see any adept powers.

Found the problem! If you delete an Adept Power from a character, all of the other Adept Powers that appear the selected one in the list are also removed from the character. So if you have 5 Adept Powers, then delete the first one, it goes through and removes all of them. All of their Improvements, however, remain. (IMG:style_emoticons/default/wobble.gif) This will be fixed in tonight's update!
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McDougle
post Jul 22 2011, 03:16 PM
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This is interesting, cause I didnīt delete any AdeptPowers by myself. I do hope this does the trick though. (IMG:style_emoticons/default/nyahnyah.gif)

Oh and changing "Blades" to "Cyberware" did the trick. (IMG:style_emoticons/default/wink.gif)
Only problem is, that now Cyberguns and augmented Bones are also affected.
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Nebular
post Jul 22 2011, 03:19 PM
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QUOTE (McDougle @ Jul 22 2011, 10:16 AM) *
This is interesting, cause I didnīt delete any AdeptPowers by myself. I do hope this does the trick though. (IMG:style_emoticons/default/nyahnyah.gif)

Could be the player had removed the first one, saved his character, then sent it to you. It was pretty deceiving - the app showed that you only deleted one Power from the list, but it secretly deleted all of them behind the scenes.

QUOTE (McDougle @ Jul 22 2011, 10:16 AM) *
Oh and changing "Blades" to "Cyberware" did the trick. (IMG:style_emoticons/default/wink.gif)
Only problem is, that now Cyberguns and augmented Bones are also affected.

Turns out this is a really quick change. In the next update, Weapon Category DV Improvements will also affect Weapons created by Cyberware. Things liks Spurs will now have their Category marked as Cyberware Blades. So +1 DV for Blades will also affect Cyberweapon (such as Spurs). You can limit the bonus to affecting only Cyberware Blades by changing the category in your <bonus> tag to Cyberware Blades. You will, however, need to remove the Spur from your character, then re-add it so it picks up its new Category once the update is available.
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McDougle
post Jul 22 2011, 04:55 PM
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Will do. Thanks a bunch. (IMG:style_emoticons/default/smile.gif)

EDIT:


CareerMode: How about a button on top to add "Custom Gear"?
We could easily add stuff that way, that wouldnīt need to appear in an xml, like trophies certain character is collecting(Iīd feel stupid to make an xml to include Zombie Troll Tusks for example (IMG:style_emoticons/default/wink.gif) ).
Or how about everyday stolen goods? That "Custom Gear" would only(at least I think so) need options to input a name and a value(for which it could be sold&appear in the Nuyen gained list).

As always: This doesnīt need to be highprio, but please share a comment, eh? (IMG:style_emoticons/default/smile.gif)

EDIT2:

Magical lodges only go up to rating 6. They should go up to 12, or no ambitious initiate(or crazy magician (IMG:style_emoticons/default/nyahnyah.gif) ) can bind appropriate ghosts to their enhanced magic-rating.

EDIT3:

The emotitoy is missing empathy software 6.

Edit4:

Binding a focus in career-mode doesnīt cost karma.

Edit5:

Would it be possible for characters without cyberware to hide/unhide the cyber-/bioware-tab in career-mode?
-> How about a button "Hid/Unhide unused tabs" right beside the printer-button? There is alot of empty, button-hungry space in that row. (IMG:style_emoticons/default/smile.gif)

Edit6:

Chummer is restricting the services a spirit can owe(I didnīt know such a rule existed... or havenīt read/seen it for a long time XD ), but it isnīt restricting the number of possible bound&unbound ghosts(charisma=bound;1 unbound).
The list could still contain more than those, but only charisma=bound & 1 unbound ghosts should be allowed to owe services.
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Nebular
post Jul 22 2011, 11:27 PM
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Build 160
  • fixed a logic error with Essence Loss and MAG/RES Attribute costs in Create Mode
  • fixed an issue where deleting an Adept Power would cause all other Powers below it to be delete as well
  • Metamagic and Echoes now show their sourcebook information when selected on the Initiation/Submersion tab
  • Mentor Spirit and Paragon information now appear on the Spells and Spirits and Sprites and Complex Forms tabs if a Mentor Spirit or Paragon has been selected
  • Armor now calculates its Armor Capacity if a value is not provided
  • Advanced Lifestyles can no longer go below 0 LP which would cause the application to throw an error
  • Advanced Lifestyle information is now properly cleared when selecting another Lifestyle from the list in Career Mode
  • Gear now supports items having a cost of Gear Cost * X
Outstanding Items
  • Notes Field for Armor/Clothing?
  • TreeView Copy/Paste
  • Omae Character Feedback
  • GM Character Management/Karma/Nuyen/Gear Distribution
  • Multiple Clips and Different Ammo
  • A.I. Inherent Programs
  • Cheat Sheets?
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Nebular
post Jul 22 2011, 11:43 PM
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QUOTE (McDougle @ Jul 22 2011, 11:55 AM) *
Will do. Thanks a bunch. (IMG:style_emoticons/default/smile.gif)

EDIT:


CareerMode: How about a button on top to add "Custom Gear"?
We could easily add stuff that way, that wouldnīt need to appear in an xml, like trophies certain character is collecting(Iīd feel stupid to make an xml to include Zombie Troll Tusks for example (IMG:style_emoticons/default/wink.gif) ).
Or how about everyday stolen goods? That "Custom Gear" would only(at least I think so) need options to input a name and a value(for which it could be sold&appear in the Nuyen gained list).

As always: This doesnīt need to be highprio, but please share a comment, eh? (IMG:style_emoticons/default/smile.gif)

EDIT2:

Magical lodges only go up to rating 6. They should go up to 12, or no ambitious initiate(or crazy magician (IMG:style_emoticons/default/nyahnyah.gif) ) can bind appropriate ghosts to their enhanced magic-rating.

EDIT3:

The emotitoy is missing empathy software 6.

Edit4:

Binding a focus in career-mode doesnīt cost karma.

Edit5:

Would it be possible for characters without cyberware to hide/unhide the cyber-/bioware-tab in career-mode?
-> How about a button "Hid/Unhide unused tabs" right beside the printer-button? There is alot of empty, button-hungry space in that row. (IMG:style_emoticons/default/smile.gif)

Edit6:

Chummer is restricting the services a spirit can owe(I didnīt know such a rule existed... or havenīt read/seen it for a long time XD ), but it isnīt restricting the number of possible bound&unbound ghosts(charisma=bound;1 unbound).
The list could still contain more than those, but only charisma=bound & 1 unbound ghosts should be allowed to owe services.

Blargh. Didn't see these 'til after the update because they were edits.

1: No. That's why there is support for custom data files. Really generic things like stolen goods can be noted on the Character Info tab and is the primary reason why you're able to create Nuyen Income Expenses.
2. Gear data file has been updated to correct that.
3: Vehicles data file has been updated to include this. They now appear as Emotitoy Rating 1 (Nonmobile), Emotito Rating 2 (Nonmobile) since Vehicles don't support Ratings and these are the really wacky exception.
4: This is the pain in the butt exception where the Karma Expense for it needs to be created manually. I'll look into changing this in the future.
5: For now I'm going to say no. I don't like the idea of hiding something that all characters technically have access to.
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McDougle
post Jul 23 2011, 01:30 AM
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Alright, the next time Iīm going to doublepost so you can see if something new came in(even though that would have meant 7 posts in a row this time XD ). (IMG:style_emoticons/default/wink.gif)

5: The tabs arenīt supposed to disappear, but to be hidden/unhidden with a simple click by the user himself. If a mage wants cyberware at some point he just clicks the "unhide unused tabs"-button right besides the print-button(i think it would fit nicely there; but u make the progg (IMG:style_emoticons/default/wink.gif) ).

6: What about Edit6? (IMG:style_emoticons/default/nyahnyah.gif)
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McDougle
post Jul 23 2011, 01:50 AM
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Another bug i just found(whats going on today? Gremlins? XD):

Tapping on different advanced lifestyles several times adds the advantages to all of them(at least it is shown that way until the character is closed and reloaded). They also get multiplicated.
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Illume
post Jul 23 2011, 02:04 AM
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Not sure if its been said before, but I found a bug. When you delete a bonded Foci during chargen without unchecking it in the "Bonded Foci" table in the gear section, it doesn't refund the BP you spent on binding it, it still counts it towards your bp total. I haven't updated chummer in about a week, so I don't know if you've already fixed it or not xD

Edit: Ignore me, its been fixed apparently. But now I've got to recreate my character >.< Bleh.
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Nebular
post Jul 23 2011, 02:18 AM
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QUOTE (McDougle @ Jul 22 2011, 08:30 PM) *
6: What about Edit6? (IMG:style_emoticons/default/nyahnyah.gif)

I need a page reference number for this so I can see what exactly the rule is.
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Nebular
post Jul 23 2011, 02:18 AM
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QUOTE (McDougle @ Jul 22 2011, 08:50 PM) *
Another bug i just found(whats going on today? Gremlins? XD):

Tapping on different advanced lifestyles several times adds the advantages to all of them(at least it is shown that way until the character is closed and reloaded). They also get multiplicated.

Argh. I fixed this if you clicked on the Selected Lifestyles item, but not on other Advanced Lifestyles.
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