My Assistant
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Jul 26 2011, 08:37 PM
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#1576
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,351 Joined: 19-September 09 From: Behind the shadows of the Resonance Member No.: 17,653 |
Cool thing. (IMG:style_emoticons/default/smile.gif) To bad I didnīt find it before the update: Spirit Affinity doesnīt include <selecttext />. Easy enough. Updated Qualities file is there now. (IMG:style_emoticons/default/smile.gif) Still hoping that <selecttext /> can be added to the Geas quality, too, as there are numerous limitations possible and it can be taken more than once. |
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Jul 26 2011, 08:45 PM
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#1577
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,272 Joined: 22-June 10 From: Omaha. NE Member No.: 18,746 |
Found Unrestricted Agent / Mook (Thank you!)
Can't actually attach it to the agent. (Sorry.) Agents can only take the general and matrix programs. Can add it to Commlink, but that seems wrong. |
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Jul 26 2011, 08:57 PM
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#1578
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,351 Joined: 19-September 09 From: Behind the shadows of the Resonance Member No.: 17,653 |
Why does it seem wrong to add an agent to a commlink? Agents run off of commlinks (or similar nodes, like your car, bike, drone, etc.). The agent uses the programs that are on the commlink just as if a persona were using those same programs (albeit without the general adaptability of swapping programs as needed). All that really should be attachable to an agent (or similar) are autosofts.
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Jul 26 2011, 11:06 PM
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#1579
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,373 Joined: 14-January 10 From: Stuttgart, Germany Member No.: 18,036 |
Still hoping that <selecttext /> can be added to the Geas quality, too, as there are numerous limitations possible and it can be taken more than once. I'd like that added to the Flashback qualities, too. The trigger is after all the most important thing. And while we're on the topic. Why not add it to SINner, so one can enter, which nationality or corp belonging the char has. |
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Jul 26 2011, 11:11 PM
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#1580
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,351 Joined: 19-September 09 From: Behind the shadows of the Resonance Member No.: 17,653 |
Not a bad idea on the Flashback and SINner qualities (including the Criminal SINner).
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Jul 26 2011, 11:50 PM
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#1581
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Moving Target ![]() ![]() Group: Members Posts: 676 Joined: 11-June 10 From: Thunder Bay, ON, Canada Member No.: 18,696 |
Not a bad idea on the Flashback and SINner qualities (including the Criminal SINner). What I think would be even better is to be able to right click on a quality, and add notes to them. (IMG:style_emoticons/default/smile.gif) |
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Jul 27 2011, 03:17 AM
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#1582
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Moving Target ![]() ![]() Group: Members Posts: 206 Joined: 21-November 09 Member No.: 17,893 |
What I think would be even better is to be able to right click on a quality, and add notes to them. (IMG:style_emoticons/default/smile.gif) Notes r great... like everything could need notes in a chargen... (IMG:style_emoticons/default/grinbig.gif) Iīve been silent for days about it. (IMG:style_emoticons/default/grinbig.gif) And now you start it again. (IMG:style_emoticons/default/wobble.gif) Its early in the morning. (IMG:style_emoticons/default/talker.gif) 11-hour SR-GMing-Session survived. (IMG:style_emoticons/default/spin.gif) Head is spinning. (IMG:style_emoticons/default/twirl.gif) Still vouching for a hide/unhide for unused skills(rating0)&unused tabs(cyberware for magicians), too, because chummer is great to manage chars and gmīing on the one hand, but the skills tab is taking too much time ingame to sort out on the other hand(i prefer the tab-system in-program over stillstanding, not in an instant changeable htmīs (IMG:style_emoticons/default/nyahnyah.gif) ). |
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Jul 27 2011, 05:26 AM
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#1583
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Target ![]() Group: Members Posts: 86 Joined: 2-November 10 From: California Free State Member No.: 19,144 |
Some magicians dabble in cyberware/bioware so hiding those should be optional... but I can see hiding the magic stuff if you haven't taken one of the qualities that give you access to magic. In general though, I'd prefer hiding of tabs be optional on character creation, character load or else just in the options menu with different options on when things are hidden and what tabs are hidden.
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Jul 27 2011, 12:33 PM
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#1584
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Target ![]() Group: Members Posts: 24 Joined: 8-September 10 From: Rhine-Ruhr-Megaplex, Allied German States Member No.: 19,028 |
I dont know if this has been adressed before, but i just noticed the following:
If you create a technomancer without enabling any books but the corebook, the pool for resisting fading will not be calculated, because you cannot select a stream as those are in another book. I am not sure, but i think in an earlier version, Chummer did calculate that pool, but im not shure. |
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Jul 27 2011, 01:11 PM
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#1585
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,918 Joined: 14-March 11 From: Calgary, AB Member No.: 24,349 |
Found Unrestricted Agent / Mook (Thank you!) Can't actually attach it to the agent. (Sorry.) Agents can only take the general and matrix programs. Can add it to Commlink, but that seems wrong. My understanding from reading it is that the Mook is attached to a device (like a Commlink) so it do simple hacking without you having to know how, meaning it should only be attached to a device, not a Matrix Program. Is that not correct? |
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Jul 27 2011, 01:16 PM
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#1586
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,918 Joined: 14-March 11 From: Calgary, AB Member No.: 24,349 |
Easy enough. Updated Qualities file is there now. (IMG:style_emoticons/default/smile.gif) Still hoping that <selecttext /> can be added to the Geas quality, too, as there are numerous limitations possible and it can be taken more than once. Done. Geas, Flashbacks, and SINner Qualities have been updated to include <selecttext /> |
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Jul 27 2011, 01:29 PM
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#1587
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,918 Joined: 14-March 11 From: Calgary, AB Member No.: 24,349 |
I dont know if this has been adressed before, but i just noticed the following: If you create a technomancer without enabling any books but the corebook, the pool for resisting fading will not be calculated, because you cannot select a stream as those are in another book. I am not sure, but i think in an earlier version, Chummer did calculate that pool, but im not shure. Never noticed that before. I've updated the Streams data file to include a "Default" Stream which has its sourcebook set to SR4, so anyone not using Unwired can now select a Stream. |
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Jul 27 2011, 02:23 PM
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#1588
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Moving Target ![]() ![]() Group: Members Posts: 206 Joined: 21-November 09 Member No.: 17,893 |
@W_T:
I am talking about optional hiding/unhiding the whole time. Of course those options shouldnīt be lost, it should just be possible to unclutter the chargen in, for example, career-mode(because its otherwise quite nice to manage chars inside the prog). (IMG:style_emoticons/default/wink.gif) |
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Jul 27 2011, 02:24 PM
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#1589
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Moving Target ![]() ![]() Group: Members Posts: 206 Joined: 21-November 09 Member No.: 17,893 |
I canīt DL a char named "<unknown>" in Omae(most likely cause of the brackets).
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Jul 27 2011, 03:12 PM
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#1590
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,918 Joined: 14-March 11 From: Calgary, AB Member No.: 24,349 |
@W_T: I am talking about optional hiding/unhiding the whole time. Of course those options shouldnīt be lost, it should just be possible to unclutter the chargen in, for example, career-mode(because its otherwise quite nice to manage chars inside the prog). (IMG:style_emoticons/default/wink.gif) As I have said in the past, the only tabs that will ever be hidden are Critter-, Magic-, and Resonance-related which automaticaly appear/disappear based on a character's access to that information. These settings would be on a global basis, not character-by-character, meaning that if you hid a tab, everyone would lose access to it. There is no need to debate this as it isn't happening. |
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Jul 27 2011, 03:43 PM
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#1591
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Moving Target ![]() ![]() Group: Members Posts: 206 Joined: 21-November 09 Member No.: 17,893 |
Global basis?
I do see, that I donīt even understand that... interesting. Certainly thought it would work differently. |
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Jul 27 2011, 04:39 PM
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#1592
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,351 Joined: 19-September 09 From: Behind the shadows of the Resonance Member No.: 17,653 |
I can understand that myself, as changing the hidden tabs would likely require Nebular to rewrite some core fundamental code of Chummer itself to try and make it work. And I do mean try, as it very well could be impossible to make it work as intended (hide a particular tab from one open character, but not another open character? yeah, I think it wouldn't work at all).
Honestly I agree with his decision. From Excel alone I already know how much of a pain in the rectum it is to try and redesign something that affects the entire book. BTW, thanks Nebular on the above mentioned qualities. |
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Jul 27 2011, 05:55 PM
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#1593
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Moving Target ![]() ![]() Group: Members Posts: 121 Joined: 5-August 07 Member No.: 12,510 |
Great program! Best since NSRCG!
One question: All bone laces don't show their bunuses for BOD. Is that part of a greater plan? (IMG:style_emoticons/default/smile.gif) Or does Chummer state those bonuses somewhere else... and I wasn't able to find it yet? Thanks! |
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Jul 27 2011, 06:42 PM
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#1594
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,918 Joined: 14-March 11 From: Calgary, AB Member No.: 24,349 |
Great program! Best since NSRCG! One question: All bone laces don't show their bunuses for BOD. Is that part of a greater plan? (IMG:style_emoticons/default/smile.gif) Or does Chummer state those bonuses somewhere else... and I wasn't able to find it yet? Thanks! I got hung up on this for a while since Bone Lacing doesn't actually affect BOD itself, but effectively increases it for Damage Resistance Tests (otherwise it would also improve BOD-linked Skills which isn't correct). I've been trying to figure out how to handle this since one of my players has this and keeps forgetting about it as well and finally hit upon a solution. In the next update (should be ready this evening), there will be a Damage Resistance Pool field on the Condition Monitor tab in Career Mode which will show exactly how many dice the character gets for their Damage Resistance Tests and will include the bonuses from Bone Lacing. You'll need to replace you Bone Lacing (just add it back for free) once the next update is available for the bonus to take effect. |
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Jul 27 2011, 07:07 PM
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#1595
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Moving Target ![]() ![]() Group: Members Posts: 121 Joined: 5-August 07 Member No.: 12,510 |
Ah, cool. Sounds good.
Why not adding bone lace bonuses to the BAL/IMP armor tab? Those bonus dice for damage resistance tests are virtually armor, I think. |
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Jul 27 2011, 07:10 PM
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#1596
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,918 Joined: 14-March 11 From: Calgary, AB Member No.: 24,349 |
Ah, cool. Sounds good. Why not adding bone lace bonuses to the BAL/IMP armor tab? Those bonus dice for damage resistance tests are virtually armor, I think. Because then it be potentially contributing towards Armor Encumbrance, and would also increase a character's Armor against thing like electrical damage which is AP -half (so Bone Lacing that adds +2 to Damage Resistance would incorrectly increase a character's Armor against electrical attacks by 1). It's all a wacky juggling act with numbers. (IMG:style_emoticons/default/biggrin.gif) |
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Jul 27 2011, 07:40 PM
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#1597
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Moving Target ![]() ![]() Group: Members Posts: 121 Joined: 5-August 07 Member No.: 12,510 |
Ok, you really have a point. (IMG:style_emoticons/default/biggrin.gif)
Another thing: Specializing in a knowledge skill doesn't lower my remaining karma. |
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Jul 27 2011, 08:27 PM
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#1598
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Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,507 Joined: 11-November 08 Member No.: 16,582 |
Because then it be potentially contributing towards Armor Encumbrance, and would also increase a character's Armor against thing like electrical damage which is AP -half (so Bone Lacing that adds +2 to Damage Resistance would incorrectly increase a character's Armor against electrical attacks by 1). It's all a wacky juggling act with numbers. (IMG:style_emoticons/default/biggrin.gif) Bone Lacing does in fact confer both, a bonus to BOD for Damage Resistance tests and ballistic and/or impact armor depending on the type. The latter should help against electricity and other -half attacks. Aluminum Lacing should give +2.5 dice, Titanium +3.5 against such attacks. Dermal plating/sheath and Orthoskin should also increase the character's armor without encumbering him. |
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Jul 27 2011, 08:34 PM
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#1599
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,918 Joined: 14-March 11 From: Calgary, AB Member No.: 24,349 |
Bone Lacing does in fact confer both, a bonus to BOD for Damage Resistance tests and ballistic and/or impact armor depending on the type. The latter should help against electricity and other -half attacks. Aluminum Lacing should give +2.5 dice, Titanium +3.5 against such attacks. Dermal plating/sheath and Orthoskin should also increase the character's armor without encumbering him. Yes, and that's how it currently works. I was referring to the portion where he was saying that the BOD bonus could instead be applied to Armor instead. (IMG:style_emoticons/default/wink.gif) |
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Jul 27 2011, 08:35 PM
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#1600
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,918 Joined: 14-March 11 From: Calgary, AB Member No.: 24,349 |
Ok, you really have a point. (IMG:style_emoticons/default/biggrin.gif) Another thing: Specializing in a knowledge skill doesn't lower my remaining karma. Er, it should, and it seems to be working for me... Go to Tools > Options, select the Karma Costs tab and check what you have set for New Specialization (should be 2 by default). |
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