My Assistant
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Aug 14 2011, 02:20 PM
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#1776
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 5,051 Joined: 3-October 09 From: Kohle, Stahl und Bier Member No.: 17,709 |
Look, it was a Friday, it was a slow day, waiting for a 3-day weekend, wanting to get home and play Civ V, I was tired and lazy, and some other excuses that I'll make up to cover for my brain not picking up on that difference! (IMG:style_emoticons/default/biggrin.gif) Sooo, does that mean we might get recalculated sensor stats sometime in the future, pretty-please-with-sugar-on-top? (IMG:style_emoticons/default/smile.gif) I also found a little bug, although in the source material rather than your adaption: The Sternschutz ZK cybersuite as listed includes Wired Reflexes 1, however when looking at the price and Essence cost it becomes apparent that the author mean Reaction Enhancers 1. Yes, I'm also going to fix that in my .pdf sometime soon. |
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Aug 14 2011, 03:27 PM
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#1777
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,918 Joined: 14-March 11 From: Calgary, AB Member No.: 24,349 |
-Also, forgive me if this has been covered before, but where to race-inherent qualities/powers show up? Like Vanishing, Uneducated, Concealment, etc. Those should appear on the Critter Powers Tab, as long as the character isn't one of the standard Metatypes or one of their Metavariants. |
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Aug 14 2011, 03:28 PM
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#1778
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,918 Joined: 14-March 11 From: Calgary, AB Member No.: 24,349 |
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Aug 14 2011, 03:28 PM
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#1779
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,918 Joined: 14-March 11 From: Calgary, AB Member No.: 24,349 |
Sooo, does that mean we might get recalculated sensor stats sometime in the future, pretty-please-with-sugar-on-top? (IMG:style_emoticons/default/smile.gif) Yup. I'll take a look at them some time. |
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Aug 14 2011, 03:41 PM
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#1780
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Old Man Jones ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 4,415 Joined: 26-February 02 From: New York Member No.: 1,699 |
Those should appear on the Critter Powers Tab, as long as the character isn't one of the standard Metatypes or one of their Metavariants. Hm. Not seeing a Critter Powers tab. Note that I am creating a Sapient Critter option in the "create character" mode. [EDIT] Ah, I see, in the versions of the Sapient Critters in the metatypes.xml file, they have no Powers or EnableTab>Critters data. The version of the critters in the critters.xml file are fine. -k |
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Aug 14 2011, 04:32 PM
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#1781
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,918 Joined: 14-March 11 From: Calgary, AB Member No.: 24,349 |
UN 176 Dissonant Streams could be added with a selectable fading attribute and selectable sprites I was looking at these before when I was adding the other Streams from Unwired. The problem is that they're completely wide-open, letting the Player/GM define whatever Attributes they want for these. I decided to leave them out since Players/GMs can just create these with the exact Attributes they want by adding them to their custom Streams data file quickly. |
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Aug 14 2011, 04:45 PM
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#1782
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,918 Joined: 14-March 11 From: Calgary, AB Member No.: 24,349 |
Updated since the Drain tooltip thing would stop any Magician with some Health Spells from being able to get their information on them. (IMG:style_emoticons/default/nyahnyah.gif) (and some other quick changes)
Build 177
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Aug 14 2011, 05:11 PM
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#1783
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Target ![]() Group: Members Posts: 33 Joined: 14-August 11 Member No.: 35,797 |
Quick question from a posting noob (!): Is there any way I can get my anti-virus to stop detecting Chummer as malware and deleting it? Using Norton (and I even added Chummer as an ignore) and it keeps deleting the exe file.
Thanks! |
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Aug 14 2011, 05:54 PM
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#1784
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,918 Joined: 14-March 11 From: Calgary, AB Member No.: 24,349 |
Quick question from a posting noob (!): Is there any way I can get my anti-virus to stop detecting Chummer as malware and deleting it? Using Norton (and I even added Chummer as an ignore) and it keeps deleting the exe file. Thanks! Oh Norton, how the mighty have fallen. I haven't used the stuff in a long time. From what I recall though, their anti-virus and anti-malware applications are two separate pieces, so exclusions you add to your anti-virus don't carry for to the anti-malware side. My guess would be that you'd need to add an exclusion to the anti-malware software as well, though I have no idea how you'd do that. You could always contact Norton directly through their support channels as well to see if they know how to go about doing that. |
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Aug 14 2011, 11:08 PM
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#1785
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Running, running, running ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 2,220 Joined: 18-October 04 From: North Carolina Member No.: 6,769 |
Any thoughts on adding Bod+str as a houserule for armor encumbrance?
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Aug 15 2011, 08:40 PM
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#1786
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Target ![]() Group: Members Posts: 33 Joined: 14-August 11 Member No.: 35,797 |
Oh Norton, how the mighty have fallen. I haven't used the stuff in a long time. From what I recall though, their anti-virus and anti-malware applications are two separate pieces, so exclusions you add to your anti-virus don't carry for to the anti-malware side. My guess would be that you'd need to add an exclusion to the anti-malware software as well, though I have no idea how you'd do that. You could always contact Norton directly through their support channels as well to see if they know how to go about doing that. Thanks! |
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Aug 15 2011, 09:10 PM
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#1787
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Old Man Jones ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 4,415 Joined: 26-February 02 From: New York Member No.: 1,699 |
- Bug: Attempting to add movement speed modifying options on any character that has multiple movement modes causes an error.
Example: Adding Raptor cyberlegs to a Eagle Shapeshifter causes the program to stop and ask if you want to quit or continue. - Related bug: Pixies under metatypes.xml have no Fly speed. I noticed that Pixies had no Fly speed, so I added it in in the same way other flight-capable critters were formatted. I then got curious about how Chummer handles movement modifiers and that's when I found out that the program does not like the combination of non-standard movement and movement speed modifiers. I suspect the program is expecting only the standard "walk/run" formatting, like "3/6", and when it sees something like "3/6, Fly 18/80" instead, it does not know how to parse that to add speed modifiers. -k |
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Aug 15 2011, 09:10 PM
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#1788
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Old Man Jones ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 4,415 Joined: 26-February 02 From: New York Member No.: 1,699 |
Double post
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Aug 15 2011, 11:25 PM
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#1789
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Moving Target ![]() ![]() Group: Members Posts: 993 Joined: 26-February 02 Member No.: 313 |
I've found that adding restricted gear (2), muscle toners 2, supathroid gland, move by wire 2 reduces my augmentated agility to 1 and does not re adjust despite removal of all ware.
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Aug 16 2011, 03:58 AM
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#1790
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Old Man Jones ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 4,415 Joined: 26-February 02 From: New York Member No.: 1,699 |
If the non-armor fashion options from Attitute pg 161 are somewhere in Chummer, I can't find them.
So rather than just say, "Hey, it's not in there!", here's the already XML-formatted data: [ Spoiler ] I have no idea if the "description" information can be displayed in Chummer, but if not I guess it can be stripped out. -k |
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Aug 16 2011, 12:13 PM
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#1791
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Moving Target ![]() ![]() Group: Members Posts: 206 Joined: 21-November 09 Member No.: 17,893 |
I don´t know, if desciption is displayed, too, but if it is, it should be written "higher"(not "hihger").
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Aug 16 2011, 03:33 PM
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#1792
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Old Man Jones ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 4,415 Joined: 26-February 02 From: New York Member No.: 1,699 |
Okay, typo fixed. I also changed the "description" to "notes" as I see that tag used elsewhere.
For some reason some of the suits throw an error, but not others, I don't know why, since every entry has the same data tags. -k |
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Aug 16 2011, 06:26 PM
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#1793
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Target ![]() Group: Members Posts: 26 Joined: 21-July 11 Member No.: 33,797 |
I think this is a recent glitch. Submersion costs are not increasing at higher levels. Grade 1 costs the correct 13 karma but so does every other grade. Initiation still works correctly.
SG 151 Fingerprint Morphing cyberware does not have a rating limit. RC 110. There are a number of qualities from various books listed on this page that should be tagged as Metagenetic. Type O System and Biocompatibility(bioware) do not seem to combine together correctly. Essence costs come out much cheaper than expected. I looked through the XML files and I can’t figure out the problem. UN 188. Reality Amplifier Software/Chip should be available as a plug in for commlink/sim modules. Street Legends 4. the Legendary quality could be added to positive qualities |
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Aug 16 2011, 11:17 PM
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#1794
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,918 Joined: 14-March 11 From: Calgary, AB Member No.: 24,349 |
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Aug 16 2011, 11:38 PM
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#1795
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,918 Joined: 14-March 11 From: Calgary, AB Member No.: 24,349 |
Okay, typo fixed. I also changed the "description" to "notes" as I see that tag used elsewhere. For some reason some of the suits throw an error, but not others, I don't know why, since every entry has the same data tags. -k A number of items were missing their <avail /> tags, and one or two were missing the <b /> and <i /> tags. I've fixed these up, removed the <notes /> and put up the updated Armor data file. Thanks for entering these! (IMG:style_emoticons/default/biggrin.gif) |
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Aug 17 2011, 12:05 AM
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#1796
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,918 Joined: 14-March 11 From: Calgary, AB Member No.: 24,349 |
Any thoughts on adding Bod+str as a houserule for armor encumbrance? I'll add it to my list and take a look at this later. House rules are always placed at the bottom of the pile. (IMG:style_emoticons/default/wink.gif) |
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Aug 17 2011, 12:08 AM
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#1797
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,918 Joined: 14-March 11 From: Calgary, AB Member No.: 24,349 |
I think this is a recent glitch. Submersion costs are not increasing at higher levels. Grade 1 costs the correct 13 karma but so does every other grade. Initiation still works correctly. SG 151 Fingerprint Morphing cyberware does not have a rating limit. RC 110. There are a number of qualities from various books listed on this page that should be tagged as Metagenetic. Type O System and Biocompatibility(bioware) do not seem to combine together correctly. Essence costs come out much cheaper than expected. I looked through the XML files and I can’t figure out the problem. Street Legends 4. the Legendary quality could be added to positive qualities The Submersion Grade and Type O/Biocompatibility issues will be fixed in the next update. I wouldn't touch Street Legends with a 20 ft. cyberarm, but if someone can give me the information for the Quality, I'll add it to the file. I thought 'ware had an assumed max Rating of 6? The problem is that I need some sort of upper limit for things with a Rating. What should they be set to then? |
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Aug 17 2011, 01:13 AM
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#1798
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Moving Target ![]() ![]() Group: Members Posts: 197 Joined: 14-July 11 From: Kitchener-Waterloo, Ontario, Canada Member No.: 33,321 |
First, let me take a moment to thank you for Chummer. It's an awesome program and has made my life as a player-wrangler MUCH easier! (IMG:style_emoticons/default/notworthy.gif)
I like that there is now a place on the Spells & Spirits tab for a character's magical tradition. I was wondering if that particular piece of information could be reflected on the printable character sheets as well. Thanks. (IMG:style_emoticons/default/question.gif) |
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Aug 17 2011, 03:03 AM
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#1799
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Target ![]() Group: Members Posts: 26 Joined: 21-July 11 Member No.: 33,797 |
You cannot buy ware at chargen higher than rating 6. There is some gear pre-War! i with ratings as high as 9 and War! lets folks buy gear up to 10. I'd say 10 is a reasonable limit for these as cybernetics is electronics of a sort. The reason it caught my eye is that almost everything in Augmentation has ratings limits except these pieces of gear so I assumed it was intentional. You might be right about the assumed language and if i see it, I'll let you know.
The Legendary quality costs 100 karma, a character has to have earned 500 karma before it is available. It allows a character to roll a success on 4s,5s and 6s. It shouldn't interact with anything else in chummer. One of the characters in street legends has an Essence focus but since character blocks aren't cannon I don't see any need to include that in chummer |
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Aug 17 2011, 11:52 AM
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#1800
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Moving Target ![]() ![]() Group: Members Posts: 993 Joined: 26-February 02 Member No.: 313 |
Yeah, didnt know that the program automatically equipped armor as it was added via PACKS.
By the way, thanks for creating this program. |
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Lo-Fi Version | Time is now: 13th April 2022 - 03:35 PM |
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