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> Chummer Character Generator
Sengir
post Aug 14 2011, 02:20 PM
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QUOTE (Nebular @ Aug 13 2011, 06:00 PM) *
Look, it was a Friday, it was a slow day, waiting for a 3-day weekend, wanting to get home and play Civ V, I was tired and lazy, and some other excuses that I'll make up to cover for my brain not picking up on that difference! (IMG:style_emoticons/default/biggrin.gif)

Sooo, does that mean we might get recalculated sensor stats sometime in the future, pretty-please-with-sugar-on-top? (IMG:style_emoticons/default/smile.gif)

I also found a little bug, although in the source material rather than your adaption: The Sternschutz ZK cybersuite as listed includes Wired Reflexes 1, however when looking at the price and Essence cost it becomes apparent that the author mean Reaction Enhancers 1. Yes, I'm also going to fix that in my .pdf sometime soon.
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Nebular
post Aug 14 2011, 03:27 PM
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QUOTE (KarmaInferno @ Aug 13 2011, 11:34 PM) *
-Also, forgive me if this has been covered before, but where to race-inherent qualities/powers show up? Like Vanishing, Uneducated, Concealment, etc.

Those should appear on the Critter Powers Tab, as long as the character isn't one of the standard Metatypes or one of their Metavariants.
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Nebular
post Aug 14 2011, 03:28 PM
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QUOTE (Humbug Hermit @ Aug 14 2011, 04:38 AM) *
Any word on if cyborgs / cranial containment units will be included? I couldn't find it in the gear or cyberware sections.

I'll take a look at adding these in.
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Nebular
post Aug 14 2011, 03:28 PM
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QUOTE (Sengir @ Aug 14 2011, 09:20 AM) *
Sooo, does that mean we might get recalculated sensor stats sometime in the future, pretty-please-with-sugar-on-top? (IMG:style_emoticons/default/smile.gif)

Yup. I'll take a look at them some time.
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KarmaInferno
post Aug 14 2011, 03:41 PM
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QUOTE (Nebular @ Aug 14 2011, 11:27 AM) *
Those should appear on the Critter Powers Tab, as long as the character isn't one of the standard Metatypes or one of their Metavariants.

Hm. Not seeing a Critter Powers tab. Note that I am creating a Sapient Critter option in the "create character" mode.

[EDIT] Ah, I see, in the versions of the Sapient Critters in the metatypes.xml file, they have no Powers or EnableTab>Critters data. The version of the critters in the critters.xml file are fine.



-k
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Nebular
post Aug 14 2011, 04:32 PM
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QUOTE (TP13 @ Aug 13 2011, 07:03 PM) *
UN 176 Dissonant Streams could be added with a selectable fading attribute and selectable sprites

I was looking at these before when I was adding the other Streams from Unwired. The problem is that they're completely wide-open, letting the Player/GM define whatever Attributes they want for these. I decided to leave them out since Players/GMs can just create these with the exact Attributes they want by adding them to their custom Streams data file quickly.
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Nebular
post Aug 14 2011, 04:45 PM
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Updated since the Drain tooltip thing would stop any Magician with some Health Spells from being able to get their information on them. (IMG:style_emoticons/default/nyahnyah.gif) (and some other quick changes)

Build 177
  • Drain tooltips no longer throw an error for spells that contain a formula not based on the Spell's Force
  • Drain tooltips now calculate the Drain correctly in regions that use "," to separate decimal places
  • added Redmond to list of specializations for Area Knowledge: Seattle
  • Black Market Quality now prompts for additional information when added
  • Sapient Education no longer counts towards the Positive Quality total since it is not technically a Quality in RC
  • Weapons now show their total Ammo value which includes Modifications and Underbarrel Weapon adjustments on printouts
  • Supernatural Toughness Adept Power has been broken out into Supernatural Toughness (Physical) and Supernaturall Toughness (Stun)
  • added missing Emergency Field Dressing Gear from War!
  • Chaser Autosoft can now go up to Rating 4
  • added Greater Forms for Spirits from Street Magic
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BigMrE
post Aug 14 2011, 05:11 PM
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Quick question from a posting noob (!): Is there any way I can get my anti-virus to stop detecting Chummer as malware and deleting it? Using Norton (and I even added Chummer as an ignore) and it keeps deleting the exe file.

Thanks!
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Nebular
post Aug 14 2011, 05:54 PM
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QUOTE (BigMrE @ Aug 14 2011, 12:11 PM) *
Quick question from a posting noob (!): Is there any way I can get my anti-virus to stop detecting Chummer as malware and deleting it? Using Norton (and I even added Chummer as an ignore) and it keeps deleting the exe file.

Thanks!

Oh Norton, how the mighty have fallen. I haven't used the stuff in a long time. From what I recall though, their anti-virus and anti-malware applications are two separate pieces, so exclusions you add to your anti-virus don't carry for to the anti-malware side. My guess would be that you'd need to add an exclusion to the anti-malware software as well, though I have no idea how you'd do that. You could always contact Norton directly through their support channels as well to see if they know how to go about doing that.
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Aku
post Aug 14 2011, 11:08 PM
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Any thoughts on adding Bod+str as a houserule for armor encumbrance?
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BigMrE
post Aug 15 2011, 08:40 PM
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QUOTE (Nebular @ Aug 14 2011, 01:54 PM) *
Oh Norton, how the mighty have fallen. I haven't used the stuff in a long time. From what I recall though, their anti-virus and anti-malware applications are two separate pieces, so exclusions you add to your anti-virus don't carry for to the anti-malware side. My guess would be that you'd need to add an exclusion to the anti-malware software as well, though I have no idea how you'd do that. You could always contact Norton directly through their support channels as well to see if they know how to go about doing that.


Thanks!
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KarmaInferno
post Aug 15 2011, 09:10 PM
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- Bug: Attempting to add movement speed modifying options on any character that has multiple movement modes causes an error.

Example: Adding Raptor cyberlegs to a Eagle Shapeshifter causes the program to stop and ask if you want to quit or continue.

- Related bug: Pixies under metatypes.xml have no Fly speed.

I noticed that Pixies had no Fly speed, so I added it in in the same way other flight-capable critters were formatted. I then got curious about how Chummer handles movement modifiers and that's when I found out that the program does not like the combination of non-standard movement and movement speed modifiers.

I suspect the program is expecting only the standard "walk/run" formatting, like "3/6", and when it sees something like "3/6, Fly 18/80" instead, it does not know how to parse that to add speed modifiers.




-k
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KarmaInferno
post Aug 15 2011, 09:10 PM
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Double post
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Chance359
post Aug 15 2011, 11:25 PM
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I've found that adding restricted gear (2), muscle toners 2, supathroid gland, move by wire 2 reduces my augmentated agility to 1 and does not re adjust despite removal of all ware.
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KarmaInferno
post Aug 16 2011, 03:58 AM
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If the non-armor fashion options from Attitute pg 161 are somewhere in Chummer, I can't find them.

So rather than just say, "Hey, it's not in there!", here's the already XML-formatted data:

[ Spoiler ]


I have no idea if the "description" information can be displayed in Chummer, but if not I guess it can be stripped out.



-k
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McDougle
post Aug 16 2011, 12:13 PM
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I don´t know, if desciption is displayed, too, but if it is, it should be written "higher"(not "hihger").
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KarmaInferno
post Aug 16 2011, 03:33 PM
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Okay, typo fixed. I also changed the "description" to "notes" as I see that tag used elsewhere.

For some reason some of the suits throw an error, but not others, I don't know why, since every entry has the same data tags.




-k
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TP13
post Aug 16 2011, 06:26 PM
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I think this is a recent glitch. Submersion costs are not increasing at higher levels. Grade 1 costs the correct 13 karma but so does every other grade. Initiation still works correctly.

SG 151 Fingerprint Morphing cyberware does not have a rating limit.

RC 110. There are a number of qualities from various books listed on this page that should be tagged as Metagenetic.

Type O System and Biocompatibility(bioware) do not seem to combine together correctly. Essence costs come out much cheaper than expected. I looked through the XML files and I can’t figure out the problem.

UN 188. Reality Amplifier Software/Chip should be available as a plug in for commlink/sim modules.

Street Legends 4. the Legendary quality could be added to positive qualities
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Nebular
post Aug 16 2011, 11:17 PM
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QUOTE (Chance359 @ Aug 15 2011, 06:25 PM) *
I've found that adding restricted gear (2), muscle toners 2, supathroid gland, move by wire 2 reduces my augmentated agility to 1 and does not re adjust despite removal of all ware.

Is the character suffering from Armor Encumbrance by chance?
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Nebular
post Aug 16 2011, 11:38 PM
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QUOTE (KarmaInferno @ Aug 16 2011, 10:33 AM) *
Okay, typo fixed. I also changed the "description" to "notes" as I see that tag used elsewhere.

For some reason some of the suits throw an error, but not others, I don't know why, since every entry has the same data tags.

-k

A number of items were missing their <avail /> tags, and one or two were missing the <b /> and <i /> tags. I've fixed these up, removed the <notes /> and put up the updated Armor data file. Thanks for entering these! (IMG:style_emoticons/default/biggrin.gif)
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Nebular
post Aug 17 2011, 12:05 AM
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QUOTE (Aku @ Aug 14 2011, 06:08 PM) *
Any thoughts on adding Bod+str as a houserule for armor encumbrance?

I'll add it to my list and take a look at this later. House rules are always placed at the bottom of the pile. (IMG:style_emoticons/default/wink.gif)
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Nebular
post Aug 17 2011, 12:08 AM
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QUOTE (TP13 @ Aug 16 2011, 01:26 PM) *
I think this is a recent glitch. Submersion costs are not increasing at higher levels. Grade 1 costs the correct 13 karma but so does every other grade. Initiation still works correctly.

SG 151 Fingerprint Morphing cyberware does not have a rating limit.

RC 110. There are a number of qualities from various books listed on this page that should be tagged as Metagenetic.

Type O System and Biocompatibility(bioware) do not seem to combine together correctly. Essence costs come out much cheaper than expected. I looked through the XML files and I can’t figure out the problem.

Street Legends 4. the Legendary quality could be added to positive qualities

The Submersion Grade and Type O/Biocompatibility issues will be fixed in the next update.
I wouldn't touch Street Legends with a 20 ft. cyberarm, but if someone can give me the information for the Quality, I'll add it to the file.
I thought 'ware had an assumed max Rating of 6? The problem is that I need some sort of upper limit for things with a Rating. What should they be set to then?
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Grinchy McScroog...
post Aug 17 2011, 01:13 AM
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First, let me take a moment to thank you for Chummer. It's an awesome program and has made my life as a player-wrangler MUCH easier! (IMG:style_emoticons/default/notworthy.gif)

I like that there is now a place on the Spells & Spirits tab for a character's magical tradition. I was wondering if that particular piece of information could be reflected on the printable character sheets as well. Thanks. (IMG:style_emoticons/default/question.gif)
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TP13
post Aug 17 2011, 03:03 AM
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You cannot buy ware at chargen higher than rating 6. There is some gear pre-War! i with ratings as high as 9 and War! lets folks buy gear up to 10. I'd say 10 is a reasonable limit for these as cybernetics is electronics of a sort. The reason it caught my eye is that almost everything in Augmentation has ratings limits except these pieces of gear so I assumed it was intentional. You might be right about the assumed language and if i see it, I'll let you know.

The Legendary quality costs 100 karma, a character has to have earned 500 karma before it is available. It allows a character to roll a success on 4s,5s and 6s. It shouldn't interact with anything else in chummer. One of the characters in street legends has an Essence focus but since character blocks aren't cannon I don't see any need to include that in chummer
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Chance359
post Aug 17 2011, 11:52 AM
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Yeah, didnt know that the program automatically equipped armor as it was added via PACKS.

By the way, thanks for creating this program.
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