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Nebular
post Sep 9 2011, 02:24 AM
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QUOTE (Kirk @ Sep 8 2011, 08:40 PM) *
GM Mr. Fix-it 2071 is wrong. It is a medium drone (identified as such) but is tagged as a small drone for listing. It is missing its two arms, toolkit, and autosoft(3).

And I'm going to add to the kudos. Thank you.

I've updated the Vehicles file to include the fixes for the Mr. Fix-It. The only thing that can't be added is the generic Autosofts - those would need to be added manually, either as Gear or just in notes.
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breach
post Sep 9 2011, 03:35 AM
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I have a question I tried to add paragon and it keeps giving an unhandled exception. here is the details


************** Exception Text **************
System.NullReferenceException: Object reference not set to an instance of an object.
at Chummer.LanguageManager.GetString(String strKey)
at Chummer.LanguageManager.UpdateForm(Form objForm)
at Chummer.LanguageManager.Load(String strLanguage, Object objObject)
at Chummer.frmSelectMentorSpirit..ctor(Character objCharacter)
at Chummer.ImprovementManager.CreateImprovements(ImprovementSource objImprovementSource, String strSourceName, XmlNode nodBonus, Boolean blnConcatSelectedValue, Int32 intRating, String strFriendlyName)
at Chummer.Quality.Create(XmlNode m_node, Character objCharacter, QualitySource objQualitySource, TreeNode objNode, String strForceValue)
at Chummer.frmCreate.cmdAddQuality_Click(Object sender, EventArgs e)
at System.Windows.Forms.Control.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ButtonBase.WndProc(Message& m)
at System.Windows.Forms.Button.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

so how do i fix this
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Nebular
post Sep 9 2011, 04:13 AM
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Looks like there was a problem in the language file. Run the update, grab the updated English file, restart Chummer, and you should be good!

For those working on translations, the key "Label_SelectMetamagic_Disadvantage:" has been corrected to "Label_SelectMetamagic_Disadvantage" (should not have a colon in the name).
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breach
post Sep 9 2011, 04:21 AM
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no i updated and still get it. here is what it says now.

See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.NullReferenceException: Object reference not set to an instance of an object.
at Chummer.LanguageManager.GetString(String strKey)
at Chummer.LanguageManager.UpdateForm(Form objForm)
at Chummer.LanguageManager.Load(String strLanguage, Object objObject)
at Chummer.frmSelectMentorSpirit..ctor(Character objCharacter)
at Chummer.ImprovementManager.CreateImprovements(ImprovementSource objImprovementSource, String strSourceName, XmlNode nodBonus, Boolean blnConcatSelectedValue, Int32 intRating, String strFriendlyName)
at Chummer.Quality.Create(XmlNode m_node, Character objCharacter, QualitySource objQualitySource, TreeNode objNode, String strForceValue)
at Chummer.frmCreate.cmdAddQuality_Click(Object sender, EventArgs e)
at System.Windows.Forms.Control.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ButtonBase.WndProc(Message& m)
at System.Windows.Forms.Button.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.235 (RTMGDR.030319-2300)
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
----------------------------------------
Chummer
Assembly Version: 0.0.0.192
Win32 Version: 0.0.0.192
CodeBase: file:///C:/Users/*********/Desktop/Chummer/Chummer.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.235 built by: RTMGDR
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.1 built by: RTMRel
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.236 built by: RTMGDR
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Xml
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.1 built by: RTMRel
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
System.Core
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.1 built by: RTMRel
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
System.Configuration
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.1 (RTMRel.030319-0100)
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.

This post has been edited by breach: Sep 9 2011, 04:31 AM
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Jazz
post Sep 9 2011, 10:04 AM
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I'm not sure the update from more or less v182 to 191 is stable. A friend of mine tried to update yesterday and his Chummer couldn't start again.

I told him to re-download.
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Credstick
post Sep 9 2011, 11:43 AM
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Nebular, I got all the way through the build process of a character and then decided to change the metatype, but realized there was no way to do this after creating a new character.

Can you add the ability to change metatypes after initial creation?

I really hated having to redo the whole character just for a few build points.
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Leoric
post Sep 9 2011, 12:14 PM
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It is already implemented, in the "Special" Menu. (IMG:style_emoticons/default/grinbig.gif)
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Nebular
post Sep 9 2011, 01:06 PM
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QUOTE (Jazz @ Sep 9 2011, 05:04 AM) *
I'm not sure the update from more or less v182 to 191 is stable. A friend of mine tried to update yesterday and his Chummer couldn't start again.

I told him to re-download.

Version older than 184 will not make the transition to 191 and higher without some work since it doesn't have a lang directory or know it should create one at that point. As I had mentioned in another post, if you're updating from something older than 184, your easiest way is to download the zip again (http://www.dndjunkie.com/dev/chummer/chummer.zip) which contains everything and just overwrite your existing copy since it contains the necessary language information. The other option is to create the lang directory (if you don't already have it), download the language file from http://www.dndjunkie.com/dev/chummer/lang/en-us.xml (right-click and choose save as), then copy it to the lang directory.
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Nebular
post Sep 9 2011, 01:11 PM
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QUOTE (breach @ Sep 8 2011, 11:21 PM) *
no i updated and still get it. here is what it says now.

Grr. Same error. I apparently updated my development copy but didn't put the right version up on the server. Update the file again, restart Chummer, and this time you should be good! (IMG:style_emoticons/default/smile.gif)
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Kirk
post Sep 9 2011, 01:40 PM
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QUOTE (Nebular @ Sep 8 2011, 09:24 PM) *
I've updated the Vehicles file to include the fixes for the Mr. Fix-It. The only thing that can't be added is the generic Autosofts - those would need to be added manually, either as Gear or just in notes.

Thank you, Nebular.
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Credstick
post Sep 9 2011, 01:41 PM
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QUOTE (Leoric @ Sep 9 2011, 06:14 AM) *
It is already implemented, in the "Special" Menu. (IMG:style_emoticons/default/grinbig.gif)



Thanks, didn't think to even look under this menu.

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KeyMasterOfGozer
post Sep 9 2011, 02:46 PM
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1) On the XSLT, Matrix Initiative, and IP only show if "resenabled", but this is a problem if your char is a non-technomancer hacker. I commented out the xsl:chose parts and now shows always. I'm not sure if that's the best answer, but it's the simplest.

2) The Print-out XML's Matrix Initiative is still showing the old number from before you fixed the Matrix Initiative on the "Other Info" tab. (It seems to be not picking up the Custom Commlink's response maybe).
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breach
post Sep 9 2011, 03:18 PM
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QUOTE (Nebular @ Sep 9 2011, 02:11 PM) *
Grr. Same error. I apparently updated my development copy but didn't put the right version up on the server. Update the file again, restart Chummer, and this time you should be good! (IMG:style_emoticons/default/smile.gif)


yepo it works now. you the man (IMG:style_emoticons/default/smile.gif)
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Jazz
post Sep 9 2011, 04:30 PM
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<key>Message_CannotRemoveGearWeaponVehicle</key>
<text>You cannot remove a Weapon created by Gear from here. You must remove the Gear from the Vehicle instead.</text>

I'm not sure about this message. I don't know how to test it.

Another crash when trying to fire or reload from a defiance T-250 placed on a shotgun weapon mount (normal, concealed, fixed, manual) on a BMW 2065 Mjolnir with Ex-Explosive Ammo (for vehicule weapons), but now I can't reproduce it, the bug happened only once.

Log :
System.NullReferenceException: La référence d'objet n'est pas définie à une instance d'un objet.
à Chummer.frmCareer.cmsVehicleAmmoSingleShot_Click(Object sender, EventArgs e)
à Chummer.frmCareer.cmdFireVehicleWeapon_Click(Object sender, EventArgs e)
à System.Windows.Forms.Control.OnClick(EventArgs e)
à System.Windows.Forms.Button.OnClick(EventArgs e)
à SplitButton.OnMouseUp(MouseEventArgs mevent)
à System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
à System.Windows.Forms.Control.WndProc(Message& m)
à System.Windows.Forms.ButtonBase.WndProc(Message& m)
à System.Windows.Forms.Button.WndProc(Message& m)
à SplitButton.WndProc(Message& m)
à System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
à System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
à System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
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Nebular
post Sep 9 2011, 10:53 PM
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Build 193
  • corrected the tooltip information for improving Skill Groups
  • corrected the tooltip information for Knowledge Skills when loading a saved character in Career Mode
  • \n in language strings is now parsed properly
  • Matrix Initiative on printouts now uses the character's proper Matrix Initiative and Initiative Passes
  • Cyberware Plugins can now be added to Vehicle Mods that are marked to allow them (currently only Mechanical Arms)
New Strings
  • Menu_AddCyberwarePlugin
  • Message_VehicleCyberwarePlugin
  • String_ExpensePurchaseVehicleCyberware
  • String_ExpenseSoldVehicleCyberware
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Jazz
post Sep 10 2011, 12:43 PM
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- @ Message_ConfirmKarmaExpenseEnemy, I think you should be able to cancel
- Why wouldn't you call the dice roller via a short cut near the competence and/or weapons ? Edge shortcuts on dice roller ?
- If you change (not only add) message please do tell me...
- French translation is 33% made. (IMG:style_emoticons/default/smile.gif)
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Jazz
post Sep 10 2011, 01:37 PM
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- Carrier Mode, Karma & Nuyen tab. Add yourself x nuyen and y karma.
Without selecting Nuyen or Karma in the History list, rigth click and click err... "Cancel the expense" (lazy to find the name back in english)

=> No message crash.

It should have a "You have to select a history to attempt to remove it" or something. Or rigth clic should'nt be possible if nothing is selected.

Btw you can have negative Karma or Nuyen if you remove only + entries.
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Nebular
post Sep 10 2011, 03:11 PM
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QUOTE (Jazz @ Sep 10 2011, 08:37 AM) *
Btw you can have negative Karma or Nuyen if you remove only + entries.

Yup. It just does what it's told and assumes you know what you're doing. Undo doesn't protect you from yourself. (IMG:style_emoticons/default/smile.gif)
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Jazz
post Sep 10 2011, 06:01 PM
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QUOTE (Nebular @ Sep 10 2011, 03:11 PM) *
Yup. It just does what it's told and assumes you know what you're doing. Undo doesn't protect you from yourself. (IMG:style_emoticons/default/smile.gif)

Can of worms, accountant is a full time job...

Find another worm :
- Add 100 Karma, spend 15 karma to go to 3 in Edge then spend 20 Karma to go to 4. Karma is 65/EDGE 4
- Remove the -15 entry.
- Karma is 80, Edge at 3.
- Add +1 Edge.
- Karma is 60 (bug) / Edge 4.

Remove both entries, Karma is back at 100 (hopefully) / Edge 2 (hopefully)

This is an acountant problem. You shouldn't be able to remove things that are in the middle of a pile, only things that are on top of a Edge FILO.
It's a full part job anyway and it's not the purpose, but if you seek howto's you'd need either to construct a FILO for each attribute/skill or change entries (big can of worm). I think you can look around on the web if somebody made accountant softwares in dotNet or explain them...

40% done (IMG:style_emoticons/default/biggrin.gif)
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Jazz
post Sep 10 2011, 08:52 PM
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<string>
<key>Tip_TechnomancerSprites</key>
<text>Each Service a Sprite owes costs 1 BP.</text>
</string>

==> these are called Tasks.


<string>
<key>Button_DeleteCritterPower</key>
<text>DeletePower</text>
</string>

==> Miss a space


<string>
<key>Node_CritterPowers</key>
<text>Selcted Critter Powers</text>
</string>

==> Selected Critter Powers


<string>
<key>Button_AddExoticSkill</key>
<text>Add Exotic Skill</text>
(translated as <text>Ajout Compétence Exotique</text>)
</string>

==> can you make that button larger please ? each you use the word "Add", that takes me 4 characters, and each time you use "skill" with a lot of i and l, I'm to use "Compétence"...
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Jazz
post Sep 10 2011, 09:25 PM
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EOEdits atm.

50%...
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Jazz
post Sep 10 2011, 11:09 PM
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<string>
<key>Tip_OtherMovement</key>
<text>The amount of Nuyen you have left to purchase gear.</text>
</string>

==> no.
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Nebular
post Sep 10 2011, 11:34 PM
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QUOTE (Jazz @ Sep 10 2011, 06:09 PM) *
<string>
<key>Tip_OtherMovement</key>
<text>The amount of Nuyen you have left to purchase gear.</text>
</string>

==> no.

Whoops! That one should read "Character's movement speed in meters."
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ChatNoir
post Sep 10 2011, 11:42 PM
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Hi in there. (IMG:style_emoticons/default/smile.gif)

I really appreciate Chummer but I think there's a problem with the way it handles the Quality Linguist.
QUOTE
Linguist
Cost: 5 BP
A character with this quality has a natural gift for learning and understanding languages, grasping vocabulary and grammar much more quickly than others would. This quality halves the basic learning time for a language and modifies the rating of any Language skill the character possesses by +2.

As I understand it, the +2 bonus should apply to every language skill the character possesses. But in the current version (0.193), the bonus applied is not calculated that way.
skill 1 : no bonus
skill 2 - 3 : +1 bonus
skill 4 and more : +2 bonus.

I don't remember a rule that would explain this behavior (but I'm only back on the game for little time).
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Shortstraw
post Sep 10 2011, 11:50 PM
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I believe the max modified rating is 1.5x unmodified rating (rounding down).
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