![]() |
![]() ![]() |
![]() |
![]()
Post
#1951
|
|
Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,918 Joined: 14-March 11 From: Calgary, AB Member No.: 24,349 ![]() |
GM Mr. Fix-it 2071 is wrong. It is a medium drone (identified as such) but is tagged as a small drone for listing. It is missing its two arms, toolkit, and autosoft(3). And I'm going to add to the kudos. Thank you. I've updated the Vehicles file to include the fixes for the Mr. Fix-It. The only thing that can't be added is the generic Autosofts - those would need to be added manually, either as Gear or just in notes. |
|
|
![]()
Post
#1952
|
|
Target ![]() Group: New Member Probation Posts: 3 Joined: 1-October 10 Member No.: 19,089 ![]() |
I have a question I tried to add paragon and it keeps giving an unhandled exception. here is the details
************** Exception Text ************** System.NullReferenceException: Object reference not set to an instance of an object. at Chummer.LanguageManager.GetString(String strKey) at Chummer.LanguageManager.UpdateForm(Form objForm) at Chummer.LanguageManager.Load(String strLanguage, Object objObject) at Chummer.frmSelectMentorSpirit..ctor(Character objCharacter) at Chummer.ImprovementManager.CreateImprovements(ImprovementSource objImprovementSource, String strSourceName, XmlNode nodBonus, Boolean blnConcatSelectedValue, Int32 intRating, String strFriendlyName) at Chummer.Quality.Create(XmlNode m_node, Character objCharacter, QualitySource objQualitySource, TreeNode objNode, String strForceValue) at Chummer.frmCreate.cmdAddQuality_Click(Object sender, EventArgs e) at System.Windows.Forms.Control.OnClick(EventArgs e) at System.Windows.Forms.Button.OnClick(EventArgs e) at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent) at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.ButtonBase.WndProc(Message& m) at System.Windows.Forms.Button.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) so how do i fix this |
|
|
![]()
Post
#1953
|
|
Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,918 Joined: 14-March 11 From: Calgary, AB Member No.: 24,349 ![]() |
Looks like there was a problem in the language file. Run the update, grab the updated English file, restart Chummer, and you should be good!
For those working on translations, the key "Label_SelectMetamagic_Disadvantage:" has been corrected to "Label_SelectMetamagic_Disadvantage" (should not have a colon in the name). |
|
|
![]()
Post
#1954
|
|
Target ![]() Group: New Member Probation Posts: 3 Joined: 1-October 10 Member No.: 19,089 ![]() |
no i updated and still get it. here is what it says now.
See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box. ************** Exception Text ************** System.NullReferenceException: Object reference not set to an instance of an object. at Chummer.LanguageManager.GetString(String strKey) at Chummer.LanguageManager.UpdateForm(Form objForm) at Chummer.LanguageManager.Load(String strLanguage, Object objObject) at Chummer.frmSelectMentorSpirit..ctor(Character objCharacter) at Chummer.ImprovementManager.CreateImprovements(ImprovementSource objImprovementSource, String strSourceName, XmlNode nodBonus, Boolean blnConcatSelectedValue, Int32 intRating, String strFriendlyName) at Chummer.Quality.Create(XmlNode m_node, Character objCharacter, QualitySource objQualitySource, TreeNode objNode, String strForceValue) at Chummer.frmCreate.cmdAddQuality_Click(Object sender, EventArgs e) at System.Windows.Forms.Control.OnClick(EventArgs e) at System.Windows.Forms.Button.OnClick(EventArgs e) at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent) at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.ButtonBase.WndProc(Message& m) at System.Windows.Forms.Button.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) ************** Loaded Assemblies ************** mscorlib Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.235 (RTMGDR.030319-2300) CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll ---------------------------------------- Chummer Assembly Version: 0.0.0.192 Win32 Version: 0.0.0.192 CodeBase: file:///C:/Users/*********/Desktop/Chummer/Chummer.exe ---------------------------------------- System.Windows.Forms Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.235 built by: RTMGDR CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll ---------------------------------------- System.Drawing Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.1 built by: RTMRel CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll ---------------------------------------- System Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.236 built by: RTMGDR CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll ---------------------------------------- System.Xml Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.1 built by: RTMRel CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll ---------------------------------------- System.Core Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.1 built by: RTMRel CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll ---------------------------------------- System.Configuration Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.1 (RTMRel.030319-0100) CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll ---------------------------------------- ************** JIT Debugging ************** To enable just-in-time (JIT) debugging, the .config file for this application or computer (machine.config) must have the jitDebugging value set in the system.windows.forms section. The application must also be compiled with debugging enabled. For example: <configuration> <system.windows.forms jitDebugging="true" /> </configuration> When JIT debugging is enabled, any unhandled exception will be sent to the JIT debugger registered on the computer rather than be handled by this dialog box. This post has been edited by breach: Sep 9 2011, 04:31 AM |
|
|
![]()
Post
#1955
|
|
Moving Target ![]() ![]() Group: Members Posts: 196 Joined: 23-August 11 Member No.: 36,571 ![]() |
I'm not sure the update from more or less v182 to 191 is stable. A friend of mine tried to update yesterday and his Chummer couldn't start again.
I told him to re-download. |
|
|
![]()
Post
#1956
|
|
Target ![]() Group: Members Posts: 26 Joined: 18-June 09 From: Chicago, IL Member No.: 17,294 ![]() |
Nebular, I got all the way through the build process of a character and then decided to change the metatype, but realized there was no way to do this after creating a new character.
Can you add the ability to change metatypes after initial creation? I really hated having to redo the whole character just for a few build points. |
|
|
![]()
Post
#1957
|
|
Target ![]() Group: Members Posts: 29 Joined: 17-May 02 Member No.: 2,750 ![]() |
It is already implemented, in the "Special" Menu. (IMG:style_emoticons/default/grinbig.gif)
|
|
|
![]()
Post
#1958
|
|
Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,918 Joined: 14-March 11 From: Calgary, AB Member No.: 24,349 ![]() |
I'm not sure the update from more or less v182 to 191 is stable. A friend of mine tried to update yesterday and his Chummer couldn't start again. I told him to re-download. Version older than 184 will not make the transition to 191 and higher without some work since it doesn't have a lang directory or know it should create one at that point. As I had mentioned in another post, if you're updating from something older than 184, your easiest way is to download the zip again (http://www.dndjunkie.com/dev/chummer/chummer.zip) which contains everything and just overwrite your existing copy since it contains the necessary language information. The other option is to create the lang directory (if you don't already have it), download the language file from http://www.dndjunkie.com/dev/chummer/lang/en-us.xml (right-click and choose save as), then copy it to the lang directory. |
|
|
![]()
Post
#1959
|
|
Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,918 Joined: 14-March 11 From: Calgary, AB Member No.: 24,349 ![]() |
no i updated and still get it. here is what it says now. Grr. Same error. I apparently updated my development copy but didn't put the right version up on the server. Update the file again, restart Chummer, and this time you should be good! (IMG:style_emoticons/default/smile.gif) |
|
|
![]()
Post
#1960
|
|
Moving Target ![]() ![]() Group: Members Posts: 210 Joined: 4-August 11 From: Vicinity Houston Member No.: 34,911 ![]() |
|
|
|
![]()
Post
#1961
|
|
Target ![]() Group: Members Posts: 26 Joined: 18-June 09 From: Chicago, IL Member No.: 17,294 ![]() |
It is already implemented, in the "Special" Menu. (IMG:style_emoticons/default/grinbig.gif) Thanks, didn't think to even look under this menu. |
|
|
![]()
Post
#1962
|
|
Moving Target ![]() ![]() Group: Members Posts: 239 Joined: 10-February 04 Member No.: 6,068 ![]() |
1) On the XSLT, Matrix Initiative, and IP only show if "resenabled", but this is a problem if your char is a non-technomancer hacker. I commented out the xsl:chose parts and now shows always. I'm not sure if that's the best answer, but it's the simplest.
2) The Print-out XML's Matrix Initiative is still showing the old number from before you fixed the Matrix Initiative on the "Other Info" tab. (It seems to be not picking up the Custom Commlink's response maybe). |
|
|
![]()
Post
#1963
|
|
Target ![]() Group: New Member Probation Posts: 3 Joined: 1-October 10 Member No.: 19,089 ![]() |
Grr. Same error. I apparently updated my development copy but didn't put the right version up on the server. Update the file again, restart Chummer, and this time you should be good! (IMG:style_emoticons/default/smile.gif) yepo it works now. you the man (IMG:style_emoticons/default/smile.gif) |
|
|
![]()
Post
#1964
|
|
Moving Target ![]() ![]() Group: Members Posts: 196 Joined: 23-August 11 Member No.: 36,571 ![]() |
<key>Message_CannotRemoveGearWeaponVehicle</key>
<text>You cannot remove a Weapon created by Gear from here. You must remove the Gear from the Vehicle instead.</text> I'm not sure about this message. I don't know how to test it. Another crash when trying to fire or reload from a defiance T-250 placed on a shotgun weapon mount (normal, concealed, fixed, manual) on a BMW 2065 Mjolnir with Ex-Explosive Ammo (for vehicule weapons), but now I can't reproduce it, the bug happened only once. Log : System.NullReferenceException: La référence d'objet n'est pas définie à une instance d'un objet. à Chummer.frmCareer.cmsVehicleAmmoSingleShot_Click(Object sender, EventArgs e) à Chummer.frmCareer.cmdFireVehicleWeapon_Click(Object sender, EventArgs e) à System.Windows.Forms.Control.OnClick(EventArgs e) à System.Windows.Forms.Button.OnClick(EventArgs e) à SplitButton.OnMouseUp(MouseEventArgs mevent) à System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks) à System.Windows.Forms.Control.WndProc(Message& m) à System.Windows.Forms.ButtonBase.WndProc(Message& m) à System.Windows.Forms.Button.WndProc(Message& m) à SplitButton.WndProc(Message& m) à System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) à System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) à System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) |
|
|
![]()
Post
#1965
|
|
Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,918 Joined: 14-March 11 From: Calgary, AB Member No.: 24,349 ![]() |
Build 193
|
|
|
![]()
Post
#1966
|
|
Moving Target ![]() ![]() Group: Members Posts: 196 Joined: 23-August 11 Member No.: 36,571 ![]() |
- @ Message_ConfirmKarmaExpenseEnemy, I think you should be able to cancel
- Why wouldn't you call the dice roller via a short cut near the competence and/or weapons ? Edge shortcuts on dice roller ? - If you change (not only add) message please do tell me... - French translation is 33% made. (IMG:style_emoticons/default/smile.gif) |
|
|
![]()
Post
#1967
|
|
Moving Target ![]() ![]() Group: Members Posts: 196 Joined: 23-August 11 Member No.: 36,571 ![]() |
- Carrier Mode, Karma & Nuyen tab. Add yourself x nuyen and y karma.
Without selecting Nuyen or Karma in the History list, rigth click and click err... "Cancel the expense" (lazy to find the name back in english) => No message crash. It should have a "You have to select a history to attempt to remove it" or something. Or rigth clic should'nt be possible if nothing is selected. Btw you can have negative Karma or Nuyen if you remove only + entries. |
|
|
![]()
Post
#1968
|
|
Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,918 Joined: 14-March 11 From: Calgary, AB Member No.: 24,349 ![]() |
Btw you can have negative Karma or Nuyen if you remove only + entries. Yup. It just does what it's told and assumes you know what you're doing. Undo doesn't protect you from yourself. (IMG:style_emoticons/default/smile.gif) |
|
|
![]()
Post
#1969
|
|
Moving Target ![]() ![]() Group: Members Posts: 196 Joined: 23-August 11 Member No.: 36,571 ![]() |
Yup. It just does what it's told and assumes you know what you're doing. Undo doesn't protect you from yourself. (IMG:style_emoticons/default/smile.gif) Can of worms, accountant is a full time job... Find another worm : - Add 100 Karma, spend 15 karma to go to 3 in Edge then spend 20 Karma to go to 4. Karma is 65/EDGE 4 - Remove the -15 entry. - Karma is 80, Edge at 3. - Add +1 Edge. - Karma is 60 (bug) / Edge 4. Remove both entries, Karma is back at 100 (hopefully) / Edge 2 (hopefully) This is an acountant problem. You shouldn't be able to remove things that are in the middle of a pile, only things that are on top of a Edge FILO. It's a full part job anyway and it's not the purpose, but if you seek howto's you'd need either to construct a FILO for each attribute/skill or change entries (big can of worm). I think you can look around on the web if somebody made accountant softwares in dotNet or explain them... 40% done (IMG:style_emoticons/default/biggrin.gif) |
|
|
![]()
Post
#1970
|
|
Moving Target ![]() ![]() Group: Members Posts: 196 Joined: 23-August 11 Member No.: 36,571 ![]() |
<string>
<key>Tip_TechnomancerSprites</key> <text>Each Service a Sprite owes costs 1 BP.</text> </string> ==> these are called Tasks. <string> <key>Button_DeleteCritterPower</key> <text>DeletePower</text> </string> ==> Miss a space <string> <key>Node_CritterPowers</key> <text>Selcted Critter Powers</text> </string> ==> Selected Critter Powers <string> <key>Button_AddExoticSkill</key> <text>Add Exotic Skill</text> (translated as <text>Ajout Compétence Exotique</text>) </string> ==> can you make that button larger please ? each you use the word "Add", that takes me 4 characters, and each time you use "skill" with a lot of i and l, I'm to use "Compétence"... |
|
|
![]()
Post
#1971
|
|
Moving Target ![]() ![]() Group: Members Posts: 196 Joined: 23-August 11 Member No.: 36,571 ![]() |
EOEdits atm.
50%... |
|
|
![]()
Post
#1972
|
|
Moving Target ![]() ![]() Group: Members Posts: 196 Joined: 23-August 11 Member No.: 36,571 ![]() |
<string>
<key>Tip_OtherMovement</key> <text>The amount of Nuyen you have left to purchase gear.</text> </string> ==> no. |
|
|
![]()
Post
#1973
|
|
Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,918 Joined: 14-March 11 From: Calgary, AB Member No.: 24,349 ![]() |
|
|
|
![]()
Post
#1974
|
|
Target ![]() Group: Members Posts: 95 Joined: 10-September 11 From: Lyon, FRANCE Member No.: 37,728 ![]() |
Hi in there. (IMG:style_emoticons/default/smile.gif)
I really appreciate Chummer but I think there's a problem with the way it handles the Quality Linguist. QUOTE Linguist Cost: 5 BP A character with this quality has a natural gift for learning and understanding languages, grasping vocabulary and grammar much more quickly than others would. This quality halves the basic learning time for a language and modifies the rating of any Language skill the character possesses by +2. As I understand it, the +2 bonus should apply to every language skill the character possesses. But in the current version (0.193), the bonus applied is not calculated that way. skill 1 : no bonus skill 2 - 3 : +1 bonus skill 4 and more : +2 bonus. I don't remember a rule that would explain this behavior (but I'm only back on the game for little time). |
|
|
![]()
Post
#1975
|
|
Running Target ![]() ![]() ![]() Group: Dumpshocked Posts: 1,003 Joined: 3-May 11 From: Brisbane Australia Member No.: 29,391 ![]() |
I believe the max modified rating is 1.5x unmodified rating (rounding down).
|
|
|
![]() ![]() |
![]() |
Lo-Fi Version | Time is now: 10th March 2025 - 02:45 AM |
Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.