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> Chummer Character Generator
Nebular
post Sep 22 2011, 11:30 PM
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QUOTE (Kirk @ Sep 22 2011, 05:51 PM) *
Just realized today that the M22a3 is missing its grenade launcher. Not critical as I just "write in" the one from the AK98 (identical except for availability) but still a nuisance.

Whoops! Weapons data file has been updated to include this.
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Thorguild
post Sep 23 2011, 12:49 AM
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I updated to .203 tonight and opened a few of the example characters like the Sprawl Ganger, Drone Rigger, and Eco-Shaman. They all get unhandled exception errors and don't have any gear.

My custom character didn't have the problem.

Is it me, or everyone?

Thorguild

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ChatNoir
post Sep 23 2011, 05:49 AM
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QUOTE (Thorguild @ Sep 23 2011, 02:49 AM) *
I updated to .203 tonight and opened a few of the example characters like the Sprawl Ganger, Drone Rigger, and Eco-Shaman. They all get unhandled exception errors and don't have any gear.

My custom character didn't have the problem.

Is it me, or everyone?

Thorguild

Yep, same thing here (with the french version)

Here's the debug :
[ Spoiler ]
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Minimax le Rouge
post Sep 23 2011, 09:14 AM
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hello,
i have this problem with custom cybersuit.

1) creating a new character
2) adding cyberware (5 cyberlimbs)
3) creating a custom cybersuit
4) creating a new character and adding the custom cybersuit result in this :

[ Spoiler ]


adding a "normal" cybersuit woks fine.
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Seriously Mike
post Sep 23 2011, 09:14 AM
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QUOTE (esprism @ Sep 22 2011, 05:41 PM) *
Cyberlimb armor stacks.

...with itself? My character has Armor III on both arms, Chummer treats it as Armor Rating 6. Something just HAS to be wrong with it.
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Dakka Dakka
post Sep 23 2011, 09:17 AM
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No, that is completely RAW. Armor is neither a Physical, Mental or Special Attribute. Only those are averaged
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esprism
post Sep 23 2011, 10:28 AM
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Consider you can expose more protected parts to cover with your arms vitals parts etc.
When you wear a helmet, you have +2 armor, there's no localization for "normal" damage resistance.
But armor takes a lot of capacity and is very visible. It has drawbacks.
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Jazz
post Sep 23 2011, 11:07 AM
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QUOTE (Nebular @ Sep 22 2011, 09:05 PM) *
Build 203
New Metahuman characters will automatically pick up their Swim speed information.

I don't see that. I tried to create an elf and he still shows 0 in swimming.

Don't forget all the things I wrote in p85 ! (IMG:style_emoticons/default/wink.gif)
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deurk
post Sep 23 2011, 11:53 AM
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Just wanted to once again thank you Nebular for your hard work on this wonderful piece of software.
Hope the flow of bugs and features requests won't bring you down anytime soon!
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Nebular
post Sep 23 2011, 01:36 PM
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I apparently uploaded the wrong version of the Metatypes data file last night. Correct version has been put up and should no include Swim speeds.
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esprism
post Sep 23 2011, 03:45 PM
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Hi (IMG:style_emoticons/default/smile.gif)
Is it possible to add charges to shock gloves and stun baton ?
Free ammo, just to know charges remaining (maybe a left and a right hand for shock gloves)
Not mandatory but if it's simple to implement, why not.

Another feature suggestion. Enable + button to buy something already into inventory like drugs, medkit supplies etc.
(same thing as ammo : added a button to speed up the process of purchasing more Ammo of the selected type in Career Mode)
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Jazz
post Sep 23 2011, 05:36 PM
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QUOTE (Nebular @ Sep 23 2011, 01:36 PM) *
I apparently uploaded the wrong version of the Metatypes data file last night. Correct version has been put up and should no include Swim speeds.

that's nice (IMG:style_emoticons/default/smile.gif)
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wylie
post Sep 24 2011, 03:47 AM
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just wondering if anyone else has had this problem: agi 4 w/ improved agility 4 reading like this agi 4 (3), with 3 being used as the rating

kinda throw a curve ball when I want a 8 agility and it saysI only have a 3
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EpicSpire
post Sep 24 2011, 06:12 AM
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QUOTE (wylie @ Sep 23 2011, 10:47 PM) *
just wondering if anyone else has had this problem: agi 4 w/ improved agility 4 reading like this agi 4 (3), with 3 being used as the rating

kinda throw a curve ball when I want a 8 agility and it saysI only have a 3



whats your encumbrance value, are you being smacked for penalties due to too much armor? What is your racial maximum for agility? I ask because i just checked this with a 4 agility base and bought the adept power: Improved Physical Attribute (Agility) at for ranks and it tells me Agi 4 ((IMG:style_emoticons/default/cool.gif) .

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esprism
post Sep 24 2011, 10:12 AM
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edit : nvm
You can use the checkbox to mark worn or not your armor (in armor equipment description).
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Bobby
post Sep 24 2011, 06:15 PM
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I was trying to work with the settings options - the default.xml and a custom.xml so i could create characters for different GMs according to their rules, and ended up a bit confused.

Could you have the 'Settings File:' drop down in Tools: Options default to the settings in actual use. Given that you can't change this for existing characters (at least as you currently have things) maybe disable the control too.

Also there is something extremely strange going on with enabled source books and settings files: the first character loaded sets the available gear (from enabled books), regardless of the setting file in use. Both settings files are in use with both characters loaded - the Karma cost for increasing attributes is correct for both characters (one is a SR4 char, one is a SR4A char which is why i want two settings files in the first place), but the available gear seems to be set by the first character loaded, not the character I'm looking at.

Edit: It'd also be handy to be able to change options and save it to a new settings file - perhaps when there's no character open perhaps?
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Stalag
post Sep 24 2011, 07:10 PM
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1: Would it be possible to add the ability to add accessories to accessories?

For example. I want to stick a Guncam on my Predator. So that's an accessory of the gun. I then want to upgrade the camera with image link and smartlink so I'd like to be able to add those as accessories of the camera, not just as additional accessories of the gun.

2: Would it be possible to limit the available accessories to what's actually allowed?

For example: Right now I can add "Camera Upgrade, Thermographic" to my Predator without ever actually purchasing the Guncam
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Stalag
post Sep 24 2011, 08:05 PM
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When adding a Mentor Spirit where you have to choose between one of two qualities could we get a prompt for which quality we're selecting?
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wylie
post Sep 24 2011, 08:58 PM
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thanx epicspire
seems my encumbrance was what was messing it up. weird since a urban jumpsuit shouldn't have done that
now where it counts I got 8 agility
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Cloudweaver
post Sep 24 2011, 09:23 PM
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I have a bug to report.

In "build mode" I can add audio or vision enhancements to a bike racing helmet, but once in "Career Mode" they no longer show up.

P.S. Love this program, thanks a ton for all your work.
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EpicSpire
post Sep 25 2011, 02:44 AM
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QUOTE (wylie @ Sep 24 2011, 02:58 PM) *
thanx epicspire
seems my encumbrance was what was messing it up. weird since a urban jumpsuit shouldn't have done that
now where it counts I got 8 agility



no prob,.. i had the same issue a few weeks ago i was like "WHAT THA FRAK!!!"
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Stalag
post Sep 25 2011, 04:44 AM
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QUOTE (wylie @ Sep 24 2011, 03:58 PM) *
thanx epicspire
seems my encumbrance was what was messing it up. weird since a urban jumpsuit shouldn't have done that

It will if your Body is less than 3
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TP13
post Sep 25 2011, 10:06 PM
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QUOTE (Credstick @ Sep 19 2011, 04:30 PM) *
Are you going to add the 99 Bottles content?
http://www.battlecorps.com/catalog/product...roducts_id=2841



Surprisingly 99 bottles has a sidebar detailing the Jianshi QBZ-14 Assault Rifle previously written up in Gun Heaven and already included in Chummer. Here are a few more quick fixes/possible additions.

RW 34 Running Wild uddates previously published qualities and adept powers for the new skills it introduces. The Animal Empathy positive quality gives +2 dice pool bonus to all skills in the animal husbandry skill group. The Critter Spook negative quality gives a -2 dice pool penalty to all skills in the animal husbandry group. the Animal Empathy adept power givea a dice pool bonus according to rating to all skills in the animal husbandry group.

RC 96 the Analytical Mind positive quality gives +2 dice pool bonus to Software and Data Search akills.

AT 154 You could add the specific owl and dragon clockwork mini drones as they have standard upgrades that make them unique.

AR 139 All motorcycles should have the manual controls modification.

SR4A 239 all technomancers should automatically have the Biofeedback Filter complex form listed under complex forms or under the living persona along with its rating determined by charisma and echoes/qualities. Right now it is only listed as an accessory to the living persona and no rating is listed. It looks like the rating should show up somewhere based on the XML for the neurofilter echo and natural hardening quality but i dont see where.
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IridiosDZ
post Sep 25 2011, 10:06 PM
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Found another glitch. When I add the matrix program basic suite (basic + as well) and select the hacked checkbox and click ok, the program thrws the following error.
CODE
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.FormatException: Input string was not in a correct format.
at System.Number.StringToNumber(String str, NumberStyles options, NumberBuffer& number, NumberFormatInfo info, Boolean parseDecimal)
at System.Number.ParseInt32(String s, NumberStyles style, NumberFormatInfo info)
at System.Convert.ToInt32(String value)
at Chummer.Gear.get_TotalCost()
at Chummer.Gear.get_TotalCost()
at Chummer.frmCreate.CalculateNuyen()
at Chummer.frmCreate.UpdateCharacterInfo()
at Chummer.frmCreate.PickGear()
at Chummer.frmCreate.tsGearAddAsPlugin_Click(Object sender, EventArgs e)
at Chummer.frmCreate.tsGearButtonAddAccessory_Click(Object sender, EventArgs e)
at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e)
at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met)
at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)
at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
at System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
at System.Windows.Forms.ToolStrip.WndProc(Message& m)
at System.Windows.Forms.ToolStripDropDown.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.237 (RTMGDR.030319-2300)
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
----------------------------------------
Chummer
Assembly Version: 0.0.0.203
Win32 Version: 0.0.0.203
CodeBase: file:///C:/Users/Iridios/Documents/RPG/Shadowrun/Chummer/Chummer.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.235 built by: RTMGDR
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.1 built by: RTMRel
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.236 built by: RTMGDR
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Xml
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.233 built by: RTMGDR
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
System.Core
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.233 built by: RTMGDR
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
Accessibility
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.1 built by: RTMRel
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Accessibility/v4.0_4.0.0.0__b03f5f7f11d50a3a/Accessibility.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.



Havent tested this with any other suites, but did pick one attack prog with the hacked quality with no error.

Thanks
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wylie
post Sep 26 2011, 02:18 AM
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QUOTE (Stalag @ Sep 25 2011, 01:14 AM) *
It will if your Body is less than 3


HAHAHAHA!!!!!!!!!!!!
body less then 3? only on a pixie
I believe in a high defense when possible so the body doesn't need to eat half my build points
can't hurt what you can't hit
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