My Assistant
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Oct 4 2011, 03:27 PM
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#2276
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,918 Joined: 14-March 11 From: Calgary, AB Member No.: 24,349 |
A quick kudo to Nebular for all the hard work on Chummer! Now, on to the bugs! 1. The Registration option for Software shouldn't come in different ratings. 2a. The 3 suites (Basic User, Basic+, Pro User) under Matrix Programs automatically come with Copy Protection and Registration options, even though the individual programs for the suites already have those options as well. 2b. The Copy Protection option listed under the Suites has no rating, causing a "System.ArgumentOutOfRangeException: Value of '0' is not valid for 'Value'. 'Value' should be between 'Minimum' and 'Maximum' Error when you click on the option. 2c. If you add one of the 3 Matrix Program suites as a plugin to a commlink, the Copy Protection and Registration options under the Suite goes away when you close and re-open the character. This does not happen if you add the suite as gear, i.e. not under an existing commlink. 3. The Progam Packages category should be available to be added as a plugin to a Commlink. 4. When you're dragging and dropping gear items to re-arrange them, if you drag and drop an item as if you're trying to add it as a sub-item to a piece of gear, the program hangs. Steps to recreate: 1. Add a gear item, a CMT Clip commlink. 2. Add a the Basic Userprogram suite to the commlink as a plugin. 3. Add another gear item, an EMP grenade. 4. Make sure all nodes under the CMT Clip commlink are fully expanded and drag and drop the EMP Grenade under the Suite: Basic User line. Chummer should hang with the drag cursor still active. 5. The Ceramic Components and Plasteel Components weapons modifications don't actually modify the cost of other mods to the same weapon. 6. Battle Rifles isn't one of the listed Specializations under the Automatics skill. And one small question: Would you accept monetary donations in appreciation of your work on Chummer? I've updated the Skills file to include Battle Rifles as a Specialization for Assault Rifles, and Gear to correct the Cost and Ratings of number of Program Options as well as giving Commlinks access to the Program Packages Category. The rest will be addressed in the next update as they are changes to the code. As far as Ceramic and Plasteel Components are concerned, they seem to be working properly from what I can see. Their price is based off the Weapon's base price (not include any other Accessories or Mods), and the cost of other Accessories/Mods are not impacted by other items. Donations? I've had a few people ask about that now. I'm still trying to decide if I want to or not. The only thing that's really keeping me from doing it is that (based on past observations elsewhere - I'm not trying to say this would be the case here) people sometimes get this notion that it's now paid software and that they're entitled to certain things or that their issues should now carry more weight, nor do I want it to appear that I'm playing favourites in terms of addressing some issues before others. I'll take a little more time to think about it and post something here if I decide to go along with it. |
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Oct 4 2011, 03:31 PM
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#2277
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Moving Target ![]() ![]() Group: Members Posts: 196 Joined: 23-August 11 Member No.: 36,571 |
* Item miss in armor.xml : Victory Industrious helmet
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Oct 4 2011, 03:43 PM
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#2278
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,918 Joined: 14-March 11 From: Calgary, AB Member No.: 24,349 |
* Item miss in armor.xml : Victory Industrious helmet Updated the Armor file to move Victory: Industrious Hard Hat and Zoe: Moonsilver Scarf from Mods to Armor. This should be the last of the items that never made the transition from Mods to proper pieces of Armor. (IMG:style_emoticons/default/smile.gif) |
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Oct 4 2011, 05:09 PM
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#2279
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Moving Target ![]() ![]() Group: Members Posts: 196 Joined: 23-August 11 Member No.: 36,571 |
ok nice. Please don't forget to tell if you update things like that (or I'll miss them) or if item's names changes eventually.
I'm about to finish armor.xml, it's not as easy as I though :/ skills.xml is done too but there's a lot of missing things (specs, exotics skills and knowledge skills) I don't know why this exotic melee weapon skill keeps poping on each charcters I have :/ |
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Oct 4 2011, 05:12 PM
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#2280
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,918 Joined: 14-March 11 From: Calgary, AB Member No.: 24,349 |
ok nice. Please don't forget to tell if you update things like that (or I'll miss them) or if item's names changes eventually. I'm about to finish armor.xml, it's not as easy as I though :/ skills.xml is done too but there's a lot of missing things (specs, exotics skills and knowledge skills) Exotic Skills are in the skills.xml file. They're the last 3 items in the Active Skills list (since they're Active Skills anyways) and identified by <exotic>Yes</exotic> (just before <skillgroup />). Only Exotic Skills have the <exotic> tag and there are only 3 of them (Exotic Melee Weapon, Exotic Ranged Weapon, and Pilot Exotic Vehicle). I know I mentioned this in PM, but I'll mention it here as well so anyone else who might look at doing translation stuff sees it as well: Specializations will not be translated. The list that is in the Skills file is just a list of suggestions. The player/GM is free to enter whatever they like Specialization field for Active and Knowledge skills. |
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Oct 4 2011, 05:33 PM
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#2281
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Moving Target ![]() ![]() Group: Members Posts: 196 Joined: 23-August 11 Member No.: 36,571 |
Hmm... the hard hat should be moved to helmets I guess...
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Oct 4 2011, 06:12 PM
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#2282
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Moving Target ![]() ![]() Group: Members Posts: 185 Joined: 13-February 11 Member No.: 21,915 |
Forgot all about that. Along with the Judge Intentions Improvement, I'll also add support for Lift and Carry and Memory Improvements for the next update should anyone decide they want to create custom items that affect those. Appreciate it! Has catalyst come out of the wood work and offered to buy chummer yet? |
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Oct 4 2011, 06:18 PM
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#2283
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Moving Target ![]() ![]() Group: Members Posts: 196 Joined: 23-August 11 Member No.: 36,571 |
I think there's a problem in the way you handle translated lists.
I'll give you a file, it contains armor.xml and skills.xml. For skills, it makes an exotic skill under any charcter's skill list, and if you try to add an armor, you'll see "armure" and "armor" at the end of the list. I'm quite sure that don't comes from "my" translated armor.xml and item.xml. Hold a sec, I give you the file. |
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Oct 4 2011, 06:19 PM
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#2284
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,918 Joined: 14-March 11 From: Calgary, AB Member No.: 24,349 |
Appreciate it! Has catalyst come out of the wood work and offered to buy chummer yet? Hah, I wish! They're too busy backing those other guys. (IMG:style_emoticons/default/wink.gif) |
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Oct 4 2011, 06:34 PM
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#2285
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Moving Target ![]() ![]() Group: Members Posts: 185 Joined: 13-February 11 Member No.: 21,915 |
Hah, I wish! They're too busy backing those other guys. (IMG:style_emoticons/default/wink.gif) Near-sighted on their part. Thought about chummer as a mobile ap? |
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Oct 4 2011, 06:37 PM
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#2286
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,918 Joined: 14-March 11 From: Calgary, AB Member No.: 24,349 |
I think there's a problem in the way you handle translated lists. I'll give you a file, it contains armor.xml and skills.xml. For skills, it makes an exotic skill under any charcter's skill list, and if you try to add an armor, you'll see "armure" and "armor" at the end of the list. I'm quite sure that don't comes from "my" translated armor.xml and item.xml. Hold a sec, I give you the file. I'm not seeing a problem. Armor also looks fine when I add it andt he Skills list ends with VetTech (Technologie vétérinaire) properly with no Exotic Skills mixed in there. Could you give me a screenshot that shows what is appearing weird for you? |
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Oct 4 2011, 06:40 PM
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#2287
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,918 Joined: 14-March 11 From: Calgary, AB Member No.: 24,349 |
Near-sighted on their part. Thought about chummer as a mobile ap? Nope, largely because I don't mobile device development. I'd imagine a mobile version of this would be pretty difficult to use as there's not really enough screen space to work with. It might work as a web app, but that's not something I plan on doing. Maintaining it on a single platform is enough work already. (IMG:style_emoticons/default/smile.gif) |
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Oct 4 2011, 06:45 PM
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#2288
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Moving Target ![]() ![]() Group: Members Posts: 268 Joined: 2-September 11 Member No.: 37,159 |
Would it be possible to add something like a Perception "round up" in the Other Info tab and on the character sheet?
There are a lot of things that provide perception modifiers and most of them only apply to one sense (visual, hearing, etc). It would be handy to have a summary that showed the total perception score (or, maybe, number of dice) broken down by each sense. |
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Oct 4 2011, 06:47 PM
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#2289
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,918 Joined: 14-March 11 From: Calgary, AB Member No.: 24,349 |
Would it be possible to add something like a Perception "round up" in the Other Info tab and on the character sheet? There are a lot of things that provide perception modifiers and most of them only apply to one sense (visual, hearing, etc). It would be handy to have a summary that showed the total perception score (or, maybe, number of dice) broken down by each sense. I'll add it to the list o' stuff and see if it's doable. |
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Oct 4 2011, 06:59 PM
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#2290
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Target ![]() Group: Members Posts: 29 Joined: 17-May 02 Member No.: 2,750 |
I have an error when I try to print a character :
CODE Consultez la fin de ce message pour plus de détails sur l'appel du débogage juste-à-temps (JIT) à la place de cette boîte de dialogue. ************** Texte de l'exception ************** System.NullReferenceException: La référence d'objet n'est pas définie à une instance d'un objet. à Chummer.MartialArt.Print(XmlTextWriter objWriter) à Chummer.Character.PrintToStream(MemoryStream objStream, XmlTextWriter objWriter) à Chummer.Character.Print(Boolean blnDialog) à Chummer.frmCareer.mnuFilePrint_Click(Object sender, EventArgs e) à System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e) à System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e) à System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e) à System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e) à System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met) à System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met) à System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea) à System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea) à System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks) à System.Windows.Forms.Control.WndProc(Message& m) à System.Windows.Forms.ScrollableControl.WndProc(Message& m) à System.Windows.Forms.ToolStrip.WndProc(Message& m) à System.Windows.Forms.ToolStripDropDown.WndProc(Message& m) à System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) à System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) à System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) ************** Assemblys chargés ************** mscorlib Version de l'assembly : 4.0.0.0 Version Win32 : 4.0.30319.237 (RTMGDR.030319-2300) CodeBase : file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll ---------------------------------------- Chummer Version de l'assembly : 0.0.0.213 Version Win32 : 0.0.0.213 CodeBase : file:///E:/JDR/Shadowrun/Chummer%20Chargen/Chummer.exe ---------------------------------------- System.Windows.Forms Version de l'assembly : 4.0.0.0 Version Win32 : 4.0.30319.235 built by: RTMGDR CodeBase : file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll ---------------------------------------- System.Drawing Version de l'assembly : 4.0.0.0 Version Win32 : 4.0.30319.1 built by: RTMRel CodeBase : file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll ---------------------------------------- System Version de l'assembly : 4.0.0.0 Version Win32 : 4.0.30319.236 built by: RTMGDR CodeBase : file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll ---------------------------------------- System.Xml Version de l'assembly : 4.0.0.0 Version Win32 : 4.0.30319.233 built by: RTMGDR CodeBase : file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll ---------------------------------------- System.Core Version de l'assembly : 4.0.0.0 Version Win32 : 4.0.30319.233 built by: RTMGDR CodeBase : file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll ---------------------------------------- System.Windows.Forms.resources Version de l'assembly : 4.0.0.0 Version Win32 : 4.0.30319.235 built by: RTMGDR CodeBase : file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms.resources/v4.0_4.0.0.0_fr_b77a5c561934e089/System.Windows.Forms.resources.dll ---------------------------------------- mscorlib.resources Version de l'assembly : 4.0.0.0 Version Win32 : 4.0.30319.235 (RTMGDR.030319-2300) CodeBase : file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/mscorlib.resources/v4.0_4.0.0.0_fr_b77a5c561934e089/mscorlib.resources.dll ---------------------------------------- System.ServiceModel Version de l'assembly : 4.0.0.0 Version Win32 : 4.0.30319.233 built by: RTMGDR CodeBase : file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.ServiceModel/v4.0_4.0.0.0__b77a5c561934e089/System.ServiceModel.dll ---------------------------------------- System.Runtime.Serialization Version de l'assembly : 4.0.0.0 Version Win32 : 4.0.30319.1 (RTMRel.030319-0100) CodeBase : file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Serialization/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Serialization.dll ---------------------------------------- SMDiagnostics Version de l'assembly : 4.0.0.0 Version Win32 : 4.0.30319.1 (RTMRel.030319-0100) CodeBase : file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/SMDiagnostics/v4.0_4.0.0.0__b77a5c561934e089/SMDiagnostics.dll ---------------------------------------- System.Runtime.DurableInstancing Version de l'assembly : 4.0.0.0 Version Win32 : 4.0.30319.1 built by: RTMRel CodeBase : file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.DurableInstancing/v4.0_4.0.0.0__31bf3856ad364e35/System.Runtime.DurableInstancing.dll ---------------------------------------- System.Configuration Version de l'assembly : 4.0.0.0 Version Win32 : 4.0.30319.1 (RTMRel.030319-0100) CodeBase : file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll ---------------------------------------- System.Xml.Linq Version de l'assembly : 4.0.0.0 Version Win32 : 4.0.30319.1 built by: RTMRel CodeBase : file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml.Linq/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.Linq.dll ---------------------------------------- System.RunTime.Serialization.resources Version de l'assembly : 4.0.0.0 Version Win32 : 4.0.30319.1 (RTMRel.030319-0100) CodeBase : file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Serialization.resources/v4.0_4.0.0.0_fr_b77a5c561934e089/System.Runtime.Serialization.resources.dll ---------------------------------------- ************** Débogage JIT ************** Pour activer le débogage juste-à-temps (JIT), le fichier de configuration pour cette application ou cet ordinateur (machine.config) doit avoir la valeur jitDebugging définie dans la section system.windows.forms. L'application doit également être compilée avec le débogage activé. Par exemple : <configuration> <system.windows.forms jitDebugging="true" /> </configuration> Lorsque le débogage juste-à-temps est activé, les exceptions non gérées seront envoyées au débogueur JIT inscrit sur l'ordinateur plutôt que d'être gérées par cette boîte de dialogue. It worked fine a few release earlier, it could have something to do with cybersuites or cyberlimbs attributes avergage (both used). I tested with other caracters, and it works fine. I uploaded it on Omae so if you need the file, you can download it. He is named "Marshall Joe Lewis", created by leoric. |
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Oct 4 2011, 07:26 PM
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#2291
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,918 Joined: 14-March 11 From: Calgary, AB Member No.: 24,349 |
I have an error when I try to print a character : ... stuff ... It worked fine a few release earlier, it could have something to do with cybersuites or cyberlimbs attributes avergage (both used). I tested with other caracters, and it works fine. I uploaded it on Omae so if you need the file, you can download it. He is named "Marshall Joe Lewis", created by leoric. Bah. This is apparently a problem with Martial Arts and a recent change I had to make to it to accommodate printing the sourcebook info for other languages. I'll have this fixed in the next update. I'll have it ready later today since there are a few other little errors that should be squashed. |
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Oct 4 2011, 09:12 PM
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#2292
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,918 Joined: 14-March 11 From: Calgary, AB Member No.: 24,349 |
Build 214
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Oct 4 2011, 10:02 PM
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#2293
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Moving Target ![]() ![]() Group: Members Posts: 296 Joined: 26-February 02 From: Paris, France Member No.: 1,926 |
As far as Ceramic and Plasteel Components are concerned, they seem to be working properly from what I can see. Their price is based off the Weapon's base price (not include any other Accessories or Mods), and the cost of other Accessories/Mods are not impacted by other items. From what I can quote from page 150 of Arsenal, it does not agree with what you are saying: QUOTE For the cost modifier you do not use the weapon’s basic cost, but its actual cost (basic cost + all previous modifications), because all those parts must be replaced in order for the modification to function properly. Likewise, when further modifying a weapon with the ceramic/plasteel components modification, apply the cost modifier to the material costs of the new modification and raise its Availability to that of the ceramic/plasteel modification, unless it is already higher. For example, if a character wants to modify a Level 3 ceramic/plasteel rifle with a gas-vent 3 system (400¥, Availability 6R), he has to pay 2,400¥ (6 x 400) and the Availability for the material is not 6R but 20F.
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Oct 4 2011, 11:38 PM
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#2294
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Target ![]() Group: Members Posts: 94 Joined: 28-July 11 From: NE Pennsylvania Member No.: 34,232 |
Ok. Anytime I load a character with a bonded weapon focus (force 4 in tests), it errors out with the following:
[ Spoiler ] This does not occur with bonded power focus, nor does it happen if you don't bond the weapon focus. It happens with previously made characters and with ones made as test characters. Just updated chummer this evening. |
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Oct 5 2011, 04:32 AM
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#2295
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Moving Target ![]() ![]() Group: Members Posts: 239 Joined: 10-February 04 Member No.: 6,068 |
I have made an XSLT that puts the gear in Locations.
Shadowrun4GearLocations.xsl I changed the gear1, gear2 and gear3 templates, and I updated line 5 to include an additional microsoft library for xsl. It is pretty simple, so if you have any ideas you want me to work on that might make it better, let me know. Edit: I'm loving this msxsl:node-set thing I found. I've updated the template also for dividing the Skills into SkillCategories as well. For that I just changed the skills1 and skills2 templates. |
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Oct 5 2011, 06:27 AM
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#2296
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Moving Target ![]() ![]() Group: Members Posts: 296 Joined: 26-February 02 From: Paris, France Member No.: 1,926 |
I have made an XSLT that puts the gear in Locations. Shadowrun4GearLocations.xsl I changed the gear1, gear2 and gear3 templates, and I updated line 5 to include an additional microsoft library for xsl. It is pretty simple, so if you have any ideas you want me to work on that might make it better, let me know. Edit: I'm loving this msxsl:node-set thing I found. I've updated the template also for dividing the Skills into SkillCategories as well. For that I just changed the skills1 and skills2 templates. Nice one! Do you think you could sort skills alphabetically in each category? |
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Oct 5 2011, 08:24 AM
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#2297
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Target ![]() Group: Members Posts: 82 Joined: 4-July 11 From: The Hive Metaplan Member No.: 32,709 |
Hello,
their is somme missing gears in the Throwing Weapons: Throwing Knife and Shuriken (SR4A p316). |
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Oct 5 2011, 08:39 AM
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#2298
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Moving Target ![]() ![]() Group: Members Posts: 196 Joined: 23-August 11 Member No.: 36,571 |
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Oct 5 2011, 09:44 AM
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#2299
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Moving Target ![]() ![]() Group: Members Posts: 196 Joined: 23-August 11 Member No.: 36,571 |
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Oct 5 2011, 10:34 AM
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#2300
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Moving Target ![]() ![]() Group: Members Posts: 196 Joined: 23-August 11 Member No.: 36,571 |
Miss in bioware.xml :
Phenotypic alteration : "Métaposeur" in french. I think it's a German Augmentation addition. (AU p.88) Stats are 4 weeks / 0.1 ESS / Avail 8 / 40000 to 60000 Y. |
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Lo-Fi Version | Time is now: 13th April 2022 - 03:44 PM |
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