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> Chummer Character Generator
Nebular
post Oct 15 2011, 12:04 AM
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The Gear data file has been updated to give Capsule Rounds access to Chemtech, Combat Chemicals, and Toxins as plugins.
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Nebular
post Oct 15 2011, 12:06 AM
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QUOTE (McDougle @ Oct 14 2011, 05:31 PM) *
3 posts after another suck, but i remember u said at some point, that you often oversee edits, so here we go:

->Should i redownload the chummer-exe, or is it a known problem?

I can't seem to reproduce this. Downloading the executable again won't fix the problem. What does it do when you try to download the file? Any error at all? You could also just try downloading the file manually from www.dndjunkie.com/dev/chummer/lang/fr.xml and putting it in the Chummer\lang directory to see if that solves the problem.
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Nebular
post Oct 15 2011, 12:09 AM
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I'll look at adding additional drag-and-drop support for stuff later on. Adding it to Lifestyles shouldn't be a big deal. It's the other stuff that can be problematic as they're considerably more complex (especially Vehicles).
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KarmaInferno
post Oct 15 2011, 06:16 AM
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Speaking about Vehicles...

Adding a pre-packaged Nexus to a vehicle throws an error if you click on any of the Matrix Attribute sub-entries. This does not happen if you use the "add nexus" option rather than the pre-packaged.

The Roving Hub medium drone should have the Evo Mobile Terminus nexus as standard gear. When I added to the vehicles.xml file, it showed up fine but clicking on the Matrix Attributes threw the same error as above.

[ Spoiler ]


Additionally none of the Nexi allow further modification - there are a number of electronics modifications that should be applicable.

Over on the Gear tab, I don't see any option to add a custom nexus?



-k
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Bobby
post Oct 15 2011, 09:04 AM
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QUOTE (Nebular @ Oct 15 2011, 01:06 AM) *
I can't seem to reproduce this. Downloading the executable again won't fix the problem. What does it do when you try to download the file? Any error at all? You could also just try downloading the file manually from www.dndjunkie.com/dev/chummer/lang/fr.xml and putting it in the Chummer\lang directory to see if that solves the problem.


Redownloading Chummer (the whole zip) and installing over the top fixed this for me when it was happening to me.

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McDougle
post Oct 15 2011, 11:53 AM
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When I selected the entry I couldn´t choose to download it, but just click the window away... but dling it manually finally solved the problem! (IMG:style_emoticons/default/smile.gif)
Thanks again. (IMG:style_emoticons/default/smile.gif)

BTW:
Is someone already working on a german translation?
I am fine with english, but I could help translating I guess(not alone though, reallife will kick in soon).
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Nebular
post Oct 15 2011, 05:28 PM
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QUOTE (KarmaInferno @ Oct 15 2011, 01:16 AM) *
Speaking about Vehicles...

Adding a pre-packaged Nexus to a vehicle throws an error if you click on any of the Matrix Attribute sub-entries. This does not happen if you use the "add nexus" option rather than the pre-packaged.

The Roving Hub medium drone should have the Evo Mobile Terminus nexus as standard gear. When I added to the vehicles.xml file, it showed up fine but clicking on the Matrix Attributes threw the same error as above.

Additionally none of the Nexi allow further modification - there are a number of electronics modifications that should be applicable.

Over on the Gear tab, I don't see any option to add a custom nexus?

-k

I'll look into the Vehicle Nexus problem. On the Gear tab, you can add a Nexus by clicking the arrow on the Add Gear button and choosing Add Nexus.
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Nebular
post Oct 15 2011, 05:29 PM
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QUOTE (McDougle @ Oct 15 2011, 06:53 AM) *
When I selected the entry I couldn´t choose to download it, but just click the window away... but dling it manually finally solved the problem! (IMG:style_emoticons/default/smile.gif)
Thanks again. (IMG:style_emoticons/default/smile.gif)

BTW:
Is someone already working on a german translation?
I am fine with english, but I could help translating I guess(not alone though, reallife will kick in soon).

The only translation stuff going on right now that I know if is for French, so there are no German translations that I know about. The UI translations aren't too bad - they're a lot of small strings. The data translations, however, are a pretty large task. (IMG:style_emoticons/default/smile.gif)
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deurk
post Oct 15 2011, 06:33 PM
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Especially when not all the books are available in the language (IMG:style_emoticons/default/nyahnyah.gif)
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Jazz
post Oct 15 2011, 08:39 PM
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In metamagics.xml
* Adept centering should be @ SR4 p.198
* Additional power point is described @ SM p.32

---
QUOTE (Nebular @ Oct 15 2011, 06:29 PM) *
The UI translations aren't too bad - they're a lot of small strings. The data translations, however, are a pretty large task. (IMG:style_emoticons/default/smile.gif)

* UI translation is 6 man/day for a perfectionist / fast typer / stubborn guy like me (i made it in 4 days but 12 hours/day)
* Data translation is 20 man/day for a perfectionist / fast typer / stubborn guy like me (now half-made, I think I will transmit a first version to nebular tonigth).
* Having all the books in your langage is mandatory
* Having english pdf is very helpfull.
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Nebular
post Oct 15 2011, 08:46 PM
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QUOTE (Jazz @ Oct 15 2011, 03:39 PM) *
In metamagics.xml
* Additional power point is described @ SM p.32

SM 32 in my book is introduction to the Paths of Magic chapter which is all flavour text. I can't find any reference to additional Power Points as Metamagic in the book.
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Jazz
post Oct 15 2011, 08:51 PM
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QUOTE (Nebular @ Oct 15 2011, 09:46 PM) *
SM 32 in my book is introduction to the Paths of Magic chapter which is all flavour text. I can't find any reference to additional Power Points as Metamagic in the book.

Sorry, it's 31. It's in the additional rules white on black thingy. It's in the french book, but not in the english pdf (or maybe it is in an errated version)...
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Yerameyahu
post Oct 15 2011, 08:53 PM
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SM Errata v1.2:
QUOTE
p. 31 Tweaking the Rules
Add the following Tweak:
“Adept Initiation. Groups may consider allowing adepts to gain 1 Power Point instead of a Metamagic at Initiation.”
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Nebular
post Oct 15 2011, 08:56 PM
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QUOTE (Jazz @ Oct 15 2011, 03:51 PM) *
Sorry, it's 31. It's in the additional rules white on black thingy. It's in the french book, but not in the english pdf (or maybe it is in an errated version)...

It wasn't in my book either but it's the first printing. It does appear in the errata though. I've updated the Metamagic data file to include these corrections.
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Jazz
post Oct 15 2011, 09:47 PM
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In streams.xml
* Technoshamans can be found @ Unwired p.140
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Jazz
post Oct 15 2011, 11:22 PM
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* most of your alphabetic sorting is made using the english names, not the translated ones.

* all book abreviations are the english abreviation (example "DG p.3" should be "GN p.3" in french). I'd love to use the french ones so no confusion is possible. You should use SR4A and not SR4 btw.

* some hardcoded english text is left (like mentor ruletexts for exemple)

* I'll ask a special "Verify" feature in addition of the very handy current one. It's not for this week or the next one, it's only for after I have a full translated version :

delete last verify file, open a new one
- for each english and translation string in the translating/parsing array :
-- if the sourcebook is checked in the settings (no need to display the books the user didn't checked but if you don't do that nevermind)
--- if an english string is missing or the english string is untranslated
---- write in the verify file that missing en string or missing trans string, using that format, with ';' :
trans_missing_flag;en_missing_flag;source xml;category;english sourcebook;english sourcebook page;english name
--- endif
-- endif
- next
close verify file

(for "martial art" format, or names/category, that category field could be handy there)

With those ';', it would help me a lot eradicating fr-data.xml fitting to data.xml strings problems, so there will be no need to precisly tell me what are the changed names and such (I made a mistake giving you gear changes because I don't really know what are the changes now so I need to re-extract the file and rework it. I'd like to dodge this when files are allready made like when I give you the data files errors I spotted. I don't really know how to do for these cases without staring at these long files for hours and spotting the errors manually).

If it's too much work, don't but it would help me a lot for the future (aka unreleased books in french and english data files namechanging). For info, I don't care if that process would hang chummer for 10 minutes, that would help me so much (IMG:style_emoticons/default/smile.gif)

* I'd love your translating/parsing process to be multithreaded : this takes a lot of time at char opening. For exemple, say one thread pick the first xml, translate it, the second thread take the second xml, and so on until all core are mapped with threads. Then when a thread finish its translation, it take another xml until no xml is left.

* So far, untranslated xml are weapons, vehicles, gear, programs, critter, critter powers, martial arts. I'll provide a first version tomorow, maybe with metatypes and weapons and/or programs but with all categories, with lastest GUI translated strings aswell.

* irl I'm going from COBOL to Java. Last week all my dreams came true. My life turned a little like that :
collegue_age_mean = collegue_age_mean - 15;
girls = girls * 3;
fun = fun * 3;
having_to_actually_think = having_to_actually_think * 3;
having_to_actually_care = having_to_actually_care * 2;
money = money * 1.25;
working_for_banks_or_insurances = false;
i_m_a_dirty_nublet_but_not_that_much_if_i_talk_functional = true;

I'm actually smilling all day long at work, first time since 3 or 4 years at least (IMG:style_emoticons/default/biggrin.gif)
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Shortstraw
post Oct 16 2011, 01:19 AM
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Black Market Pipeline from Runners Companion (p96) does nothing.
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Nebular
post Oct 16 2011, 02:02 AM
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QUOTE (Shortstraw @ Oct 15 2011, 08:19 PM) *
Black Market Pipeline from Runners Companion (p96) does nothing.

Nope. It's up to the player to manage this as it can cover pretty much anything thanks to its combination of Contacts and any other purchasable or sellable goods. There is no awareness of who your buying/selling from - only that you're doing it.
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KarmaInferno
post Oct 16 2011, 04:20 AM
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The problem is that there's no way to manually make adjustments to prices on much of the gear.

[edit]I got to thinking about it, and was wondering, if you just have the quality apply the 10% discount to the player-selected category, assuming the character always buys gear of that catgory from the Black Market Pipeline contact, and just leave the contact selection un-coded, would that work?

Possible categories: (I tried not to make any of the categories too large or too small. The first four are straight from the book.)
[ Spoiler ]


Alternately, perhaps a entry box on gear, vehicles, weapons, etc that simply adjusts the nuyen price by the amount entered, or if the user puts a percent mark at the end adjusts the price by that percentage. This would ALSO allow any other price adjustments that a player or GM might want, like the additional cost a dwarf, troll, or sapient critter may be required to pay for size-adjusted gear.



-k
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Gwynfallan
post Oct 16 2011, 05:09 AM
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Greetings again! I am loving the newest updates, but a few hiccups remain.

1) Chummer allows users to specify the matrix action affected by the Codeslinger (SR4A 90) positive quality, but will not allow us to specify the matrix action affected by the Codeblock (SR4A 94) negative quality.

2) Given the dramatic hike in skillsoft prices in SR4A, will you be adjusting the skillsoft cluster prices (UN 128) accordingly (in the near future) or wait for specific errata to be released? The adjusted cluster prices would nearly triple, but the discount process described on UN 128 is fairly straight forward.
Adjusted Price List: DocWagon Paramedic - 44,800¥, Knight Errant Self-Defense - 48,000¥, Manadyne Archmage - 28,800¥, Mitsuhama Home Mechanic - 44,800¥, Whiskey Noir - 46,400¥

Fortunately, if you have no plans to confuse folks with errata that doesn't exist quite yet, you have made the absolutely invaluable custom_filename option available so that I can add and edit the clusters appropriately.
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deurk
post Oct 16 2011, 06:11 AM
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QUOTE (KarmaInferno @ Oct 16 2011, 04:20 AM) *
The problem is that there's no way to manually make adjustments to prices on much of the gear.

[edit]I got to thinking about it, and was wondering, if you just have the quality apply the 10% discount to the player-selected category, assuming the character always buys gear of that catgory from the Black Market Pipeline contact, and just leave the contact selection un-coded, would that work?

Possible categories: (I tried not to make any of the categories too large or too small. The first four are straight from the book.)
[ Spoiler ]


Alternately, perhaps a entry box on gear, vehicles, weapons, etc that simply adjusts the nuyen price by the amount entered, or if the user puts a percent mark at the end adjusts the price by that percentage. This would ALSO allow any other price adjustments that a player or GM might want, like the additional cost a dwarf, troll, or sapient critter may be required to pay for size-adjusted gear.


How about just have in gear the same discount box available for lifestyles?
That way people can adjust prices as they want.
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ChatNoir
post Oct 16 2011, 12:09 PM
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There is a discount option "Markup" but only in career mode for now.
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Jazz
post Oct 16 2011, 01:47 PM
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In programs.xml :
* many many many problems in programs.xml, sent as a xls in private. I somehow made a complexform/echo confusion in this xls.
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deurk
post Oct 16 2011, 07:03 PM
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"Browse" Matrix Program is now sending an error. Did not happen before.
[ Spoiler ]
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deurk
post Oct 16 2011, 07:17 PM
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Another question, how does one translate a character sheet?
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