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> Chummer Character Generator
Shortstraw
post Oct 16 2011, 10:38 PM
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Since there is already an option to discount gear in career mode and vehicles through the used quality couldnt it be modified it so you can add discounts normally?
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Nebular
post Oct 17 2011, 02:01 PM
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QUOTE (ChatNoir @ Oct 16 2011, 07:09 AM) *
There is a discount option "Markup" but only in career mode for now.

Yeah, I can extend this to Armor, Weapons, and Vehicles, but it would only affect Career Mode. This is problematic for Create Mode because it doesn't actually affect the item's actual price - just how much you purchase it for.
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Nebular
post Oct 17 2011, 02:06 PM
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QUOTE (deurk @ Oct 16 2011, 02:17 PM) *
Another question, how does one translate a character sheet?

Create a new one in the desired language. (IMG:style_emoticons/default/smile.gif) You can use existing ones as a starting point - so you could create a French copy of the SR4 sheets and just change all of the labels. I was looking at this before, but the only way to do string variable string replacements with XSL is to write all of the necessary strings out with the character information which is not a good solution. This also one of the reasons I went with XSL for character sheets - anyone can create whatever sheet they want.
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deurk
post Oct 17 2011, 02:11 PM
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Ok for the sheet, thanks for the answer.

Have you been able to check this? -edit- Oops, just saw that your posts are only from 5 minutes ago. Sorry if I seemed pushy-
QUOTE (deurk @ Oct 16 2011, 07:03 PM) *
"Browse" Matrix Program is now sending an error. Did not happen before.
[ Spoiler ]
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Nebular
post Oct 17 2011, 02:16 PM
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QUOTE (Gwynfallan @ Oct 16 2011, 12:09 AM) *
Greetings again! I am loving the newest updates, but a few hiccups remain.

1) Chummer allows users to specify the matrix action affected by the Codeslinger (SR4A 90) positive quality, but will not allow us to specify the matrix action affected by the Codeblock (SR4A 94) negative quality.

2) Given the dramatic hike in skillsoft prices in SR4A, will you be adjusting the skillsoft cluster prices (UN 128) accordingly (in the near future) or wait for specific errata to be released? The adjusted cluster prices would nearly triple, but the discount process described on UN 128 is fairly straight forward.
Adjusted Price List: DocWagon Paramedic - 44,800¥, Knight Errant Self-Defense - 48,000¥, Manadyne Archmage - 28,800¥, Mitsuhama Home Mechanic - 44,800¥, Whiskey Noir - 46,400¥

Fortunately, if you have no plans to confuse folks with errata that doesn't exist quite yet, you have made the absolutely invaluable custom_filename option available so that I can add and edit the clusters appropriately.

I've updated the Qualities file so that Codeblock asks for text like Codeslinger does. I don't want to change any of the item prices unless they've been published in a revision book (like the Compiled Tables book from Runner's Toolkit) or an errata, so I'll leave the Skillsoft Clusters as they are for now, thought I'd love to finally see an errata for Unwired. (IMG:style_emoticons/default/smile.gif)
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Nebular
post Oct 17 2011, 02:27 PM
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QUOTE (deurk @ Oct 17 2011, 09:11 AM) *
Ok for the sheet, thanks for the answer.

Have you been able to check this? -edit- Oops, just saw that your posts are only from 5 minutes ago. Sorry if I seemed pushy-

I can't seem to reproduce this problem. Adding the Browse program either on its own or as a plugin for a Commlink seems to work fine for me. The only reason I can think of for this coming up is if you grabbed the updated gear.xml file without updating the application - the gear.xml file will be trying to use Rating * 0.5 and the application has no idea that it should be rounding the value.
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deurk
post Oct 17 2011, 02:37 PM
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QUOTE (Nebular @ Oct 17 2011, 02:27 PM) *
I can't seem to reproduce this problem. Adding the Browse program either on its own or as a plugin for a Commlink seems to work fine for me. The only reason I can think of for this coming up is if you grabbed the updated gear.xml file without updating the application - the gear.xml file will be trying to use Rating * 0.5 and the application has no idea that it should be rounding the value.

I only updated through the normal update process.
Oh, wait. It might be linked to the FR file Jazz sent me. I'll switch to EN and try again.


-edit: No go.-
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Nebular
post Oct 17 2011, 03:28 PM
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QUOTE (deurk @ Oct 17 2011, 09:37 AM) *
I only updated through the normal update process.
Oh, wait. It might be linked to the FR file Jazz sent me. I'll switch to EN and try again.


-edit: No go.-

Ah, I understand the problem now. It's once again due to how numbers with a decimal place are formatted in different regions! I was trying to be smart and only do the rounding if the value contained ".", forgetting that's not always the character used. I'll put out an update this evening to fix this.
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deurk
post Oct 17 2011, 03:29 PM
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As usual, big thanks for the fast fix. (IMG:style_emoticons/default/wink.gif)
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Irian
post Oct 17 2011, 05:44 PM
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When selecting the complex form "sniffer", to add it to my technomancer, the program gives a null pointer. The reason seems to be this line in the date file: <skill>Electronic Warfare/Hacking</skill> ...because when I change it to <skill>Electronic Warfare</skill>, it works.

And since when does it cost karma to join a TM network? The rules in Unwired specifically say otherwise.
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Nebular
post Oct 17 2011, 06:17 PM
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QUOTE (Irian @ Oct 17 2011, 12:44 PM) *
When selecting the complex form "sniffer", to add it to my technomancer, the program gives a null pointer. The reason seems to be this line in the date file: <skill>Electronic Warfare/Hacking</skill> ...because when I change it to <skill>Electronic Warfare</skill>, it works.

And since when does it cost karma to join a TM network? The rules in Unwired specifically say otherwise.

I've updated the programs.xml file to correct the Skills issue. This happened with Attack as well.

I'll make the change to the Networks - for some reason I thought they cost Karma in the same was a Magicians joining Groups. Should be part of this evening's update.
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Irian
post Oct 17 2011, 06:24 PM
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Cool, thanks. I really love that program.
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Nebular
post Oct 17 2011, 09:48 PM
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Build 225
  • fixed an issue where the plugins for Pre-Packaged Nexi were not given an Availability which would cause an error to be thrown when selected
  • added missing Evo Mobile Terminus Nexus to the Roving Hub Drone
  • Nexi now have access to the Commlink Modules Category as plugins
  • custom Nexi now have their context menus when added
  • fixed an issue where calculating Gear Capacity in regions that use something other than "." to separate decimal places would cause an error to be thrown
  • cost adding Gear to Armor now correctly includes the selected markup
  • added support for Markup to Select Armor, Select Armor Mod, Select Weapon, Select Vehicle Mod, Select Weapon Mod, and Select Weapon Accessory windows in Career Mode
  • added support for Markup to Select Vehicle window in Career Mode which applies the markup percentage AFTER any Used Vehicle discounts since they affect the Vehicle's base price
  • Technomancer Networks no longer cost Karma to join
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Jazz
post Oct 17 2011, 10:01 PM
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In critterpowers.xml
* lots of source problems. I don't own Running Wild yet so I can tell, but a lot of powers are missing. For exemple, you can only see Regeneration in RW 215, but it should be also in SR4A 296.
I assume it's by design, to have the last version of the power, but if the player don't check the RW book, I also assume they can't find it in the menu even if they have SR4A ?
* Written "Bidning" instead of "Binding", SR4A 293 => Out of curiosity, does that mean you type all entries manually ? (IMG:style_emoticons/default/smile.gif)

I will wait for Running Wild in french for that book. The current translation is 25% of what are in the core books due to remark #1.

(edit - yummy, new update)
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Nebular
post Oct 17 2011, 10:39 PM
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QUOTE (Jazz @ Oct 17 2011, 05:01 PM) *
In critterpowers.xml
* lots of source problems. I don't own Running Wild yet so I can tell, but a lot of powers are missing. For exemple, you can only see Regeneration in RW 215, but it should be also in SR4A 296.
I assume it's by design, to have the last version of the power, but if the player don't check the RW book, I also assume they can't find it in the menu even if they have SR4A ?
* Written "Bidning" instead of "Binding", SR4A 293 => Out of curiosity, does that mean you type all entries manually ? (IMG:style_emoticons/default/smile.gif)

I will wait for Running Wild in french for that book. The current translation is 25% of what are in the core books due to remark #1.

(edit - yummy, new update)

I've updated the critterpowers.xml file to correct the spelling mistake. Yeah, everything is written by hand which was a massive amount of work. There were bound to be a few typos. (IMG:style_emoticons/default/smile.gif)

All of the Critter Powers I could find are in there - what a Critter or Character can see, however, depends on their Metatype - both the Metatype itself and its Category. Things like Spirits only ever have access to certain Powers, regardless of their Metatype.

Like everything else, the most recent sourcebook is used to book/page references since their descriptions, costs, etc. have been revised in those books.
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Jazz
post Oct 17 2011, 11:16 PM
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I was translating gear categories and thinking : "I understand why he made it that way, but I don't understand why he didn't regroup them in some kind of meta-categories...". And also "woops, I just understand the spirit why he made it like that just now : I have to redo all categories I made. (IMG:style_emoticons/default/frown.gif) "

You used tables' titles, rigth ? So the player that have the book just have to find the name of the table and browse to his item...

Maybe this was made before the "search" box.

imho, a lot of gear could be in the same category and if the player need a certain piece of gear he'll search for its name in the search box. I think too much categories kills the browsing.

For exemple, you can regroup the survival gear then you can have a second level where you have these categories you made : that way, the browsing covers the "needs" - the player need to survive to something so he search for survival gear then choose desert gear for exemple and the search box, the needs from book item names.
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Nebular
post Oct 17 2011, 11:21 PM
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QUOTE (Jazz @ Oct 17 2011, 06:16 PM) *
I was translating gear categories and thinking : "I understand why he made it that way, but I don't understand why he didn't regroup them in some kind of meta-categories...". And also "woops, I just understand the spirit why he made it like that just now : I have to redo all categories I made. (IMG:style_emoticons/default/frown.gif) "

You used tables' titles, rigth ? So the player that have the book just have to find the name of the table and browse to his item...

imho, maybe this was made before the "search" box. A lot of gear could be in the same category and if the player need a certain piece of gear he'll search for its name in the search box. I think too much categories kills the browsing.

Yeah, this stuff was all entered and put into the categories listed in the book tables long before the ability to search was ever added. (IMG:style_emoticons/default/biggrin.gif) Part of the problem with using the table names is that they're inconsistent between the books, so Breaking and Entering Gear in the SR4A book is called something else in Spy Games for example.
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Jazz
post Oct 17 2011, 11:24 PM
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Maybe you should consider regrouping them, so. For data xml, simple control+H will do. Now, I don't know how much "only calculate that if this is this category" you made.

I'll go sleeping. It's a shame I have no time to finish a first fr-data for tonigth. probably for tomorow then.
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ggodo
post Oct 18 2011, 04:55 AM
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Ok, maybe I'm crazy, but is there an option to not print untrained skills? I remember seeing one at some point. Anyway, I'm working on contact blocks and don't think the Barista is going to need athletics and am trying to save some paper. If someone could point me at it that would be awesome.
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Shortstraw
post Oct 18 2011, 05:16 AM
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Tools > Options > General > on the right there is a box "print all active skills with total score higher than 0"
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crazymykl
post Oct 18 2011, 05:23 AM
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Not that it's a supported platform or anything, but chummer hangs on creating or loading a character with mono from git master (what will be 2.12).

CODE
mikemac@bobopedic ~/rpgs/Chummer $ mono Chummer.exe
Could not set X locale modifiers
KDE colorscheme read failure, using built-in colorscheme
System.ArgumentNullException: Argument cannot be null.
Parameter name: sourceToolStrip
  at System.Windows.Forms.ToolStripManager.RevertMerge (System.Windows.Forms.ToolStrip targetToolStrip, System.Windows.Forms.ToolStrip sourceToolStrip) [0x00000] in <filename unknown>:0
  at System.Windows.Forms.ToolStripManager.RevertMerge (System.Windows.Forms.ToolStrip targetToolStrip) [0x00000] in <filename unknown>:0
  at System.Windows.Forms.ToolStripManager.RevertMerge (System.String targetName) [0x00000] in <filename unknown>:0
  at Chummer.frmCreate.frmCreate_Activated (System.Object sender, System.EventArgs e) [0x00000] in <filename unknown>:0
  at System.Windows.Forms.Form.OnActivated (System.EventArgs e) [0x00000] in <filename unknown>:0
  at System.Windows.Forms.Form.OnActivatedInternal () [0x00000] in <filename unknown>:0
  at (wrapper remoting-invoke-with-check) System.Windows.Forms.Form:OnActivatedInternal ()
  at System.Windows.Forms.MdiWindowManager.RaiseActivated () [0x00000] in <filename unknown>:0
  at System.Windows.Forms.Form.CreateHandle () [0x00000] in <filename unknown>:0
  at System.Windows.Forms.Control.CreateControl () [0x00000] in <filename unknown>:0
  at System.Windows.Forms.Control.SetVisibleCore (Boolean value) [0x00000] in <filename unknown>:0
  at System.Windows.Forms.Form.SetVisibleCore (Boolean value) [0x00000] in <filename unknown>:0
  at System.Windows.Forms.Control.set_Visible (Boolean value) [0x00000] in <filename unknown>:0
  at System.Windows.Forms.Control.Show () [0x00000] in <filename unknown>:0
  at (wrapper remoting-invoke-with-check) System.Windows.Forms.Control:Show ()
  at Chummer.frmMain.LoadCharacter (System.String strFileName, Boolean blnIncludeInMRU, System.String strNewName, Boolean blnClearFileName) [0x00000] in <filename unknown>:0
  at Chummer.frmMain.OpenFile (System.Object sender, System.EventArgs e) [0x00000] in <filename unknown>:0
  at System.Windows.Forms.ToolStripItem.OnClick (System.EventArgs e) [0x00000] in <filename unknown>:0
  at System.Windows.Forms.ToolStripMenuItem.OnClick (System.EventArgs e) [0x00000] in <filename unknown>:0
  at System.Windows.Forms.ToolStripMenuItem.HandleClick (Int32 mouse_clicks, System.EventArgs e) [0x00000] in <filename unknown>:0
  at System.Windows.Forms.ToolStripItem.FireEvent (System.EventArgs e, ToolStripItemEventType met) [0x00000] in <filename unknown>:0
  at (wrapper remoting-invoke-with-check) System.Windows.Forms.ToolStripItem:FireEvent (System.EventArgs,System.Windows.Forms.ToolStripItemEventType)
  at System.Windows.Forms.ToolStrip.OnMouseUp (System.Windows.Forms.MouseEventArgs mea) [0x00000] in <filename unknown>:0
  at System.Windows.Forms.ToolStripDropDown.OnMouseUp (System.Windows.Forms.MouseEventArgs mea) [0x00000] in <filename unknown>:0
  at System.Windows.Forms.Control.WmLButtonUp (System.Windows.Forms.Message& m) [0x00000] in <filename unknown>:0
  at System.Windows.Forms.Control.WndProc (System.Windows.Forms.Message& m) [0x00000] in <filename unknown>:0
  at System.Windows.Forms.ScrollableControl.WndProc (System.Windows.Forms.Message& m) [0x00000] in <filename unknown>:0
  at System.Windows.Forms.ToolStrip.WndProc (System.Windows.Forms.Message& m) [0x00000] in <filename unknown>:0
  at System.Windows.Forms.ToolStripDropDown.WndProc (System.Windows.Forms.Message& m) [0x00000] in <filename unknown>:0
  at System.Windows.Forms.Control+ControlWindowTarget.OnMessage (System.Windows.Forms.Message& m) [0x00000] in <filename unknown>:0
  at System.Windows.Forms.Control+ControlNativeWindow.WndProc (System.Windows.Forms.Message& m) [0x00000] in <filename unknown>:0
  at System.Windows.Forms.NativeWindow.WndProc (IntPtr hWnd, Msg msg, IntPtr wParam, IntPtr lParam) [0x00000] in <filename unknown>:0
System.ArgumentNullException: Argument cannot be null.
Parameter name: sourceToolStrip
  at System.Windows.Forms.ToolStripManager.RevertMerge (System.Windows.Forms.ToolStrip targetToolStrip, System.Windows.Forms.ToolStrip sourceToolStrip) [0x00000] in <filename unknown>:0
  at System.Windows.Forms.ToolStripManager.RevertMerge (System.Windows.Forms.ToolStrip targetToolStrip) [0x00000] in <filename unknown>:0
  at System.Windows.Forms.ToolStripManager.RevertMerge (System.String targetName) [0x00000] in <filename unknown>:0
  at Chummer.frmCreate.frmCreate_FormClosing (System.Object sender, System.Windows.Forms.FormClosingEventArgs e) [0x00000] in <filename unknown>:0
  at System.Windows.Forms.Form.OnFormClosing (System.Windows.Forms.FormClosingEventArgs e) [0x00000] in <filename unknown>:0
  at System.Windows.Forms.Form.FireClosingEvents (CloseReason reason, Boolean cancel) [0x00000] in <filename unknown>:0
  at (wrapper remoting-invoke-with-check) System.Windows.Forms.Form:FireClosingEvents (System.Windows.Forms.CloseReason,bool)
  at System.Windows.Forms.Form.WmClose (System.Windows.Forms.Message& m) [0x00000] in <filename unknown>:0
  at System.Windows.Forms.Form.WndProc (System.Windows.Forms.Message& m) [0x00000] in <filename unknown>:0
  at System.Windows.Forms.Control+ControlWindowTarget.OnMessage (System.Windows.Forms.Message& m) [0x00000] in <filename unknown>:0
  at System.Windows.Forms.Control+ControlNativeWindow.WndProc (System.Windows.Forms.Message& m) [0x00000] in <filename unknown>:0
  at System.Windows.Forms.NativeWindow.WndProc (IntPtr hWnd, Msg msg, IntPtr wParam, IntPtr lParam) [0x00000] in <filename unknown>:0
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KeyMasterOfGozer
post Oct 18 2011, 05:30 AM
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QUOTE (ggodo @ Oct 18 2011, 12:55 AM) *
Ok, maybe I'm crazy, but is there an option to not print untrained skills? I remember seeing one at some point. Anyway, I'm working on contact blocks and don't think the Barista is going to need athletics and am trying to save some paper. If someone could point me at it that would be awesome.

There are no options for printing, however, the printing is controlled from templates in the "sheets" subfolder of chummer. You can easily make a copy of the template file and alter it for your own needs or tastes with a simple text editor, like notepad.

Edit: ok, I stand corrected, shortstraw is right. that must make it not put the entries into the XML at all.

If you look at the "Shadowrun 4.xsl" file in the sheets folder, you will see line 8 looks like this:
CODE
      <xsl:for-each select="skills/skill[knowledge = 'False' and (rating &gt; 0 or total &gt; 0)]">

You don't want the skill to show depending on the skill "total", you want it to show only based on the "rating", since that means you have actually put points into it. You could change that line to this:
CODE
      <xsl:for-each select="skills/skill[knowledge = 'False' and rating &gt; 0]">

That will remove any skills that were shown because they had a total of greater than 0, but didn't also have a rating of greater than 0. That fixes it for you for the left column, so you need to also make the same change to the middle column on line 41.

You could do something similar with the "Shadowrun 4 (Grouped Skills by Name).xsl" or the "Shadowrun 4 (Grouped Skills by Rating).xsl" also.

personally, I like that it shows the total > 0 skills, because that lets you easily see what skills you can default in as well. That's why I use the "Shadowrun 4 (Grouped Skills by Rating)" sheet, so that sorts the skills I have points in first, and puts the defaulting skills at the bottom.
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deurk
post Oct 18 2011, 06:28 AM
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Nebular,

There seems to be another trouble with matrix programs now. It does not crash as before since you changed the cost decimal character to include others than US one, but if I create a char, add a commlink with an OS, add analyze (3) and browse (3), I cannot add anything because browse (3) takes 15 capacity! (IMG:style_emoticons/default/eek.gif) Commlink switched to available capacity -15 and refuses any further plugin.

Thanks.
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Nebular
post Oct 18 2011, 01:21 PM
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QUOTE (crazymykl @ Oct 18 2011, 12:23 AM) *
Not that it's a supported platform or anything, but chummer hangs on creating or loading a character with mono from git master (what will be 2.12).

... stuff!...


This looks like the same error that the 2.10.X code was throwing - it's basically saying it has no idea how to merge toolbar elements, though it could also be caused by some of the changes I had to make for translation support. I haven't tried it for quite some time, though when I did, it was using the GTK# for .NET 2.12.10 files from monodevelop.com. Isn't the HEAD revision of git master still the 2.10.X build though? I thought 2.12.X was a seperate branch that you had to manually switch to? I might get a chance to take a look at this again this weekend, maybe try grabbing whatever is in git master, but my Unix/Linux days are long behind me so it might not go so well. (IMG:style_emoticons/default/smile.gif)
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Nebular
post Oct 18 2011, 01:33 PM
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QUOTE (deurk @ Oct 18 2011, 01:28 AM) *
Nebular,

There seems to be another trouble with matrix programs now. It does not crash as before since you changed the cost decimal character to include others than US one, but if I create a char, add a commlink with an OS, add analyze (3) and browse (3), I cannot add anything because browse (3) takes 15 capacity! (IMG:style_emoticons/default/eek.gif) Commlink switched to available capacity -15 and refuses any further plugin.

Thanks.

Ugh. Apparently Gear plugins were assumed to consume their Capacity from a parent even if they didn't use the square brackets to indicate that they should. I'll have this corrected in the next version so that Gear consumes 0 Capacity as a plugin unless it actually cotains [value].
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