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Nebular
post Oct 23 2011, 04:45 PM
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QUOTE (deurk @ Oct 23 2011, 11:41 AM) *
Runner's Companion, Post-Mortem Modifications, page 35.

Ah, I was checking in the compiled tables booklet from Runner's Toolkit, but it doesn't list them because they're non-functional. I believe I left those out for the same reason - they're for a corpse, aren't technically Cyberware, and have no actual function in game terms.
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deurk
post Oct 23 2011, 04:48 PM
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QUOTE (Nebular @ Oct 23 2011, 03:52 PM) *
You don't. The translated data is written to the generated print XML, but in order to have a the rest of the text translated, the new copy of the sheet needs to be created for the desired language.

Hmmm, ok, not sure I follow but I'm completely clueless about XML/XSLT so far. Need to read a bit about it.
I've translated the default sheet and it's ready to get filled with translated data:
'Shadowrun 4 Base FR.xslt'
'Shadowrun 4 FR.xsl'
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deurk
post Oct 23 2011, 04:49 PM
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QUOTE (Nebular @ Oct 23 2011, 04:45 PM) *
Ah, I was checking in the compiled tables booklet from Runner's Toolkit, but it doesn't list them because they're non-functional. I believe I left those out for the same reason - they're for a corpse, aren't technically Cyberware, and have no actual function in game terms.

Gotcha.

BTW, did you get my emails? I've received no answer so far.
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Nebular
post Oct 23 2011, 06:04 PM
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QUOTE (deurk @ Oct 23 2011, 11:49 AM) *
Gotcha.

BTW, did you get my emails? I've received no answer so far.

Yup, got 'em. Posted the upgraded French UI translation file. Took a quick peek at your tracking thing but since it's all in French I can only make sense of bits and pieces of it. (IMG:style_emoticons/default/smile.gif) I use BugNET on my machine to track everything so I'm fine for tracking stuff.
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deurk
post Oct 23 2011, 06:54 PM
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QUOTE (Nebular @ Oct 23 2011, 06:04 PM) *
Yup, got 'em. Posted the upgraded French UI translation file. Took a quick peek at your tracking thing but since it's all in French I can only make sense of bits and pieces of it. (IMG:style_emoticons/default/smile.gif) I use BugNET on my machine to track everything so I'm fine for tracking stuff.

I'll set up an example one in English, just for kicks.
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deurk
post Oct 23 2011, 07:06 PM
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Got a weird result from 'Verify data' on the latest version:
[ Spoiler ]


Any idea?
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Jazz
post Oct 23 2011, 10:14 PM
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In lifestyles.xml
* none of advanced lifestyle translation works (qualities and comfort and stuff)
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Jazz
post Oct 23 2011, 10:19 PM
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QUOTE (deurk @ Oct 22 2011, 10:43 PM) *
Got mine too!
The 2 files (fr and fr-data) are updated with the recent changes and fixes you mentionned. Want them?

Hey, hey, hey. Calmos mec. C'est justement pour éviter ce genre de truc que je bossais seul... Parce que dans le genre "je viens de faire la trad, tu overwrite", ca se pose là.
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deurk
post Oct 24 2011, 09:55 AM
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QUOTE (Jazz @ Oct 23 2011, 10:19 PM) *
Hey, hey, hey. Calmos mec. C'est justement pour éviter ce genre de truc que je bossais seul... Parce que dans le genre "je viens de faire la trad, tu overwrite", ca se pose là.

2 choses:

- On ne me dit pas 'mec' à moins de faire une vieille imitation d'Eddy Murphy (Le flic de Miami: "Hey, ca va les mecs?!"), je n'aime pas cette expression, surtout quand c'est négatif.
- C'est un forum anglais. Je te propose de laver notre linge sale ailleurs (IMG:style_emoticons/default/wink.gif)
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Nebular
post Oct 24 2011, 01:38 PM
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QUOTE (deurk @ Oct 23 2011, 02:06 PM) *
Got a weird result from 'Verify data' on the latest version:
[ Spoiler ]


Any idea?

Forgot all about the ranges file! It shouldn't be verifying the contents of that file at all since it doesn't have anything that can be translated. I'll strip that out in the next update.
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Nebular
post Oct 24 2011, 02:20 PM
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QUOTE (Jazz @ Oct 23 2011, 05:14 PM) *
In lifestyles.xml
* none of advanced lifestyle translation works (qualities and comfort and stuff)

This will be corrected in the next update.
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Nebular
post Oct 24 2011, 03:19 PM
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QUOTE (Jazz @ Oct 23 2011, 05:14 PM) *
In lifestyles.xml
* none of advanced lifestyle translation works (qualities and comfort and stuff)

My hope is that we can get most of these translation issues sorted out by Nov 7th so I can get them cleaned up for an update on Nov 10th. I'm on vacation from Nov 11 - 20 and don't plan on doing any development during that time 'cause I need the mental break and Skyrim, Saint's Row 3, and Assassin's Creed are all released in that time frame so I'm gonna game 'til I puke! (IMG:style_emoticons/default/biggrin.gif)

That doesn't mean all of the translations need to be done by then - I'd just like to identify and fix what is or isn't using translations properly by then if possible since there will be a strench of 9+ days of no updates.
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deurk
post Oct 24 2011, 03:30 PM
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Haha, not even going for Uncharted 3?
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Nebular
post Oct 24 2011, 03:34 PM
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QUOTE (deurk @ Oct 24 2011, 10:30 AM) *
Haha, not even going for Uncharted 3?

Blech. Absolutely hated the first one.
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deurk
post Oct 24 2011, 04:07 PM
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QUOTE (Nebular @ Oct 24 2011, 03:34 PM) *
Blech. Absolutely hated the first one.

Don't want to hijack the topic, but if you haven't tride the 2nd one, you should definitely give it a shot!
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deurk
post Oct 24 2011, 04:10 PM
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Going for gears, here are a few things I've noticed:
- Page refs for Firewall and System are wrong, it's 222, not 232
- Page refs for programs are wrong, they state 330 but it's 232 and following pages
- Page ref for spare clip is wrong, it's 322, not 332
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Nebular
post Oct 24 2011, 04:47 PM
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QUOTE (deurk @ Oct 24 2011, 11:10 AM) *
Going for gears, here are a few things I've noticed:
- Page refs for Firewall and System are wrong, it's 222, not 232
- Page refs for programs are wrong, they state 330 but it's 232 and following pages
- Page ref for spare clip is wrong, it's 322, not 332

The description for Firewall is actually 221 (I use the page where the item's description starts), and Spare Clip is 323, but yes, what's in the file is completely wrong. (IMG:style_emoticons/default/smile.gif)

Gear data file has been updated to correc these.
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deurk
post Oct 24 2011, 05:28 PM
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QUOTE (Nebular @ Oct 24 2011, 04:47 PM) *
The description for Firewall is actually 221 (I use the page where the item's description starts), and Spare Clip is 323, but yes, what's in the file is completely wrong. (IMG:style_emoticons/default/smile.gif)

Gear data file has been updated to correc these.

lol, thanks (IMG:style_emoticons/default/smile.gif)
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deurk
post Oct 24 2011, 05:44 PM
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Another question:
Weapon categories displayed when you choose (or own) ammunition is still in English. Can you fix that?

Thanks.
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deurk
post Oct 24 2011, 05:59 PM
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Camera Neutralizer is from Arsenal, not Augmentation.
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Nebular
post Oct 24 2011, 06:27 PM
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QUOTE (deurk @ Oct 24 2011, 12:44 PM) *
Another question:
Weapon categories displayed when you choose (or own) ammunition is still in English. Can you fix that?

Thanks.

Looks like this happens with a few other items as well. I'll have this fixed for the next update. The Neutralizer will be a part of that as well, just in case you find more mistakes between now and then. (IMG:style_emoticons/default/smile.gif)
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deurk
post Oct 24 2011, 07:46 PM
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QUOTE
QUOTE ( @ Oct 23 2011, 03:52 PM) *
You don't. The translated data is written to the generated print XML, but in order to have a the rest of the text translated, the new copy of the sheet needs to be created for the desired language.

Hmmm, ok, not sure I follow but I'm completely clueless about XML/XSLT so far. Need to read a bit about it.
I've translated the default sheet and it's ready to get filled with translated data:
'Shadowrun 4 Base FR.xslt'
'Shadowrun 4 FR.xsl'

Any answer to this?
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deurk
post Oct 24 2011, 08:41 PM
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Hacker Nanites: page 200, not 165.
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deurk
post Oct 24 2011, 09:29 PM
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Custom peripheral, book code is UN, not UW.
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deurk
post Oct 24 2011, 09:50 PM
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Can you also remove from the verify data check:
- the missing <code> warning?
- costs from lifestyles?

Thanks.

We're pretty much done with french translation, just limited by available material now.
Jazz will come back to you once we have consolidated all our work.
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