My Assistant
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Oct 24 2011, 10:11 PM
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#2651
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,918 Joined: 14-March 11 From: Calgary, AB Member No.: 24,349 |
Hmmm, ok, not sure I follow but I'm completely clueless about XML/XSLT so far. Need to read a bit about it. I've translated the default sheet and it's ready to get filled with translated data: 'Shadowrun 4 Base FR.xslt' 'Shadowrun 4 FR.xsl' Any answer to this? Oh, I see what you're getting at now. The print data that the character itself is generating is all in English. It should always dump the data out in whatever language the application itself is set to. I'll have this corrected in the next update. The sheets themselves look fine though. |
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Oct 24 2011, 10:12 PM
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#2652
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,918 Joined: 14-March 11 From: Calgary, AB Member No.: 24,349 |
Can you also remove from the verify data check: - the missing <code> warning? - costs from lifestyles? Thanks. We're pretty much done with french translation, just limited by available material now. Jazz will come back to you once we have consolidated all our work. Those will be in the next update then. |
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Oct 24 2011, 10:12 PM
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#2653
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Moving Target ![]() ![]() Group: Members Posts: 296 Joined: 26-February 02 From: Paris, France Member No.: 1,926 |
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Oct 25 2011, 08:55 AM
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#2654
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Target ![]() Group: Members Posts: 95 Joined: 10-September 11 From: Lyon, FRANCE Member No.: 37,728 |
It seems the initiation is not increasing the character's magic as it should. Am I missing something or is it broken ?
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Oct 25 2011, 09:54 AM
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#2655
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 5,051 Joined: 3-October 09 From: Kohle, Stahl und Bier Member No.: 17,709 |
It seems the initiation is not increasing the character's magic as it should. Am I missing something or is it broken ? Initiation only increases the attribute maximum, not the Magic rating itself (IMG:style_emoticons/default/wink.gif) |
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Oct 25 2011, 10:04 AM
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#2656
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Target ![]() Group: Members Posts: 95 Joined: 10-September 11 From: Lyon, FRANCE Member No.: 37,728 |
Ah, that's what I was missing ! Thanks for pointing that out !
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Oct 25 2011, 03:39 PM
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#2657
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,918 Joined: 14-March 11 From: Calgary, AB Member No.: 24,349 |
We're pretty much done with french translation, just limited by available material now. Jazz will come back to you once we have consolidated all our work. Just as a heads-up, the next update will support translating the Advantages and Disadvantages for Mentor Spirits and Paragons. The Verify XML output will also contain <missing /> tags for advantage and disadvantage if they're not present. Here's a quick example of one of XML for one of the Mentor Spirits with the new fields: CODE <mentor> <name>Adversary</name> <translate>Adversaire</translate> <advantage>Translated advantage content goes here.</advantage> <disadvantage>Translated disadvantage content goes here.</disadvantage> <page>173</page> </mentor> Are there any other places you guys can find where it's using only English strings? |
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Oct 25 2011, 04:45 PM
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#2658
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Moving Target ![]() ![]() Group: Members Posts: 676 Joined: 11-June 10 From: Thunder Bay, ON, Canada Member No.: 18,696 |
The Build Advanced Lifestyle window doesn't have a place where it displays what book and page the positive and negative qualities are from.
Would it be possible to add this? |
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Oct 25 2011, 04:47 PM
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#2659
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,918 Joined: 14-March 11 From: Calgary, AB Member No.: 24,349 |
The Build Advanced Lifestyle window doesn't have a place where it displays what book and page the positive and negative qualities are from. Would it be possible to add this? That information is in the file so it should be doable. (IMG:style_emoticons/default/smile.gif) |
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Oct 25 2011, 06:42 PM
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#2660
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Target ![]() Group: Members Posts: 17 Joined: 20-June 11 From: Seattle, WA Member No.: 31,801 |
Did something catastrophic happen with (in particular) knowledge skills and gear in the last five days? All my custom files are suddenly spitting out duplicate entries (up to 11x) in Chummer.
I've been working in Notepad (even MS Word to see if any obvious changes popped up) and poured over the coding and cross checked and double checked against the original files and Wiki pages, but can find no errors. Whether starting over from scratch and inputting everything manually or copying and pasting from the original skills.xml & gear.xml files and changing only the text...duplicates keep popping up. I've deleted tabs and other bits in hopes of that being the problem, added blank categories at the top (which compounded the problem), changed headers, deleted notes, and still nothing seems to work. No matter how big or small the file is, the duplicates remain, though they do seem to double each time exit out of...gear, for example, in Chummer and revisit it. Closing and openning Chummer seems to make the issues reset. I've tried replicating the problem with other custom files, but haven't been able to get duplicates to appear in Chummer. Using an older (non-updated) version of Chummer, the custom files work properly, of course, that means all the great updates are missing. I've spent a good portion of the weekend and yesterday trying to correct this and am wondering if this is an anomaly that only I am experiencing or if it’s a wider spread issue. |
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Oct 25 2011, 07:03 PM
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#2661
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Moving Target ![]() ![]() Group: Members Posts: 206 Joined: 21-November 09 Member No.: 17,893 |
All my custom files are suddenly spitting out duplicate entries (up to 11x) in Chummer. Now that you mention it... the same thing happened with my custom data the last time i used Chummer(was more concerned with playing rather than bugreporting at that point though (IMG:style_emoticons/default/nyahnyah.gif) ). |
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Oct 25 2011, 07:30 PM
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#2662
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,918 Joined: 14-March 11 From: Calgary, AB Member No.: 24,349 |
(IMG:style_emoticons/default/eek.gif) Um, yeah, that's not supposed to happen! Looks like this is a problem with the way I'm caching things which was put in build 229. Should have this fixed up for the next update and I'll make it available ASAP.
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Oct 25 2011, 09:06 PM
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#2663
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,918 Joined: 14-March 11 From: Calgary, AB Member No.: 24,349 |
Build 234
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Oct 25 2011, 09:19 PM
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#2664
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Moving Target ![]() ![]() Group: Members Posts: 196 Joined: 23-August 11 Member No.: 36,571 |
From gear.xml, only for Arsenal.
* Item missing CODE AR 57 Emotitoy AR 58 Laser Link --> watch out, not the same as in UN p.199. AR 59 Camera Neutralizer AR 60 Static Scene Laser Monitoring System AR 63 Spyball AR 80 Inhaler AR 80 Slap Patches AR 80 Mule Log * To move to armors CODE AR 51 Coldsuit AR 53 Ghillie Suit AR 53 Desert Suit AR 55 Drysuit AR 56 Enclosed Breathing Helmet * To move to armors mods CODE ARG 0 Powerboard Footware Modification * To move to vehicles (maybe) CODE AR 55 Survival Bubble * Misc / "What happened?" items CODE AR 57 Expendable Jammer, Hardening --> can you explain this one ? I can't find it as this.
AR 138 Extra-Large Vehicle Sensor --> Is this one Chummer-only related ? (Described in Improved sensor array I think). As vehicle equipement, should it be a vehicle mod (don't really know) ? AR 105 Spoof Chip --> this one is allready in vehicle, I think it should be removed (vehicle.xml in mods) AR 64 Grenade: Espirt Petite Brume --> bad english name, should be "Esprit", not "Espirt". AR 38 Mortar Head, Fragmentation --> i'm quite sure this one is not a true mortar head. |
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Oct 25 2011, 10:00 PM
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#2665
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,918 Joined: 14-March 11 From: Calgary, AB Member No.: 24,349 |
The Gear file has been updated to add the missing items. |
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Oct 25 2011, 10:02 PM
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#2666
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Target ![]() Group: Members Posts: 65 Joined: 12-July 08 Member No.: 16,137 |
Hi, I have been checking out your chargen. Very great! So, i've mentioned some things you could edit if you have time.
Metamagic: Dragonspeech (or so, i dont know the exactly translation) ist not available in the metamagics-list. Its a Critterpower but Drakes can only use it as Metamagic. Also for Shapeshifters you have an sperate tab wich contains Critterpowers, guess it would be very nice if drakes would also (IMG:style_emoticons/default/wink.gif) Greetings from Germany, and again - very great project! |
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Oct 25 2011, 10:14 PM
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#2667
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,241 Joined: 10-August 02 Member No.: 3,083 |
Is it intentional that the program applies armor encumbrance even on non-stacked armor? I thought encumbrance only affected stacked armor.
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Oct 25 2011, 10:32 PM
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#2668
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Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,507 Joined: 11-November 08 Member No.: 16,582 |
Is it intentional that the program applies armor encumbrance even on non-stacked armor? I thought encumbrance only affected stacked armor. You are mistaken. Every single piece of armor encumbers the wearer. There is however an optional rule in Arsenal that you can ignore the effect of encumbrance if you only wear a single piece of armor. You can even turn on this optional rule in Chummer under Tools->Options->Optional Rules.
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Oct 26 2011, 06:50 AM
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#2669
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Moving Target ![]() ![]() Group: Members Posts: 315 Joined: 12-October 03 From: Germany, Regensburg Member No.: 5,709 |
Just an idea: How about a time offset? ("Add x Years, y Months and z Days to the default date in every DatePicker.") This would allow the set the dates in carrer mode to InGame dates without having to click that much or change the system date on the computer.
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Oct 26 2011, 08:23 AM
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#2670
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Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,507 Joined: 11-November 08 Member No.: 16,582 |
Just an idea: How about a time offset? ("Add x Years, y Months and z Days to the default date in every DatePicker.") This would allow the set the dates in carrer mode to InGame dates without having to click that much or change the system date on the computer. An offset may be nice - for exactly one session. Time normally progresses differently for the characters. The characters may have a dry spell of several weeks while the next game session is the next week, or the players may need more than one session to play through the events of only a couple of hours.It would be more effective to add a column for the in game date to the karma & nuyen log and use it for all character calculations (lifestyle, DocWagon etc.). You would then also need a starting date for the character. |
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Oct 26 2011, 01:06 PM
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#2671
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Target ![]() Group: Members Posts: 43 Joined: 15-June 11 Member No.: 31,494 |
I got it running using a Win7 VM; I think the issue is actually in libgdiplus, not the main bit of mono, which would explain why it works on windows mono.
On an unrelated note, is there a place to add quickened/sustained spells? I could not locate one. |
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Oct 26 2011, 01:34 PM
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#2672
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Moving Target ![]() ![]() Group: Members Posts: 206 Joined: 21-November 09 Member No.: 17,893 |
That should be optional though! ^^
I´ve played numerous runs(most of em, i guess), in which the gm just stated: We play... um... some time 2073(or whatever year was currently the newest (IMG:style_emoticons/default/nyahnyah.gif) ). |
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Oct 26 2011, 01:38 PM
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#2673
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,918 Joined: 14-March 11 From: Calgary, AB Member No.: 24,349 |
Hi, I have been checking out your chargen. Very great! So, i've mentioned some things you could edit if you have time. Metamagic: Dragonspeech (or so, i dont know the exactly translation) ist not available in the metamagics-list. Its a Critterpower but Drakes can only use it as Metamagic. Also for Shapeshifters you have an sperate tab wich contains Critterpowers, guess it would be very nice if drakes would also (IMG:style_emoticons/default/wink.gif) Greetings from Germany, and again - very great project! I've updated the Quality, Critter Power, and Metamagics files to add these. |
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Oct 26 2011, 01:39 PM
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#2674
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,918 Joined: 14-March 11 From: Calgary, AB Member No.: 24,349 |
On an unrelated note, is there a place to add quickened/sustained spells? I could not locate one. There isn't one since these happen at the time of casting. The Spells tab just records the spells you know and whether or not they're Limited and require a Fetish. |
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Oct 26 2011, 01:43 PM
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#2675
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,918 Joined: 14-March 11 From: Calgary, AB Member No.: 24,349 |
Just an idea: How about a time offset? ("Add x Years, y Months and z Days to the default date in every DatePicker.") This would allow the set the dates in carrer mode to InGame dates without having to click that much or change the system date on the computer. I think I'm going to leave this one out. Like Dakka Dakka pointed out, time isn't constant in a game. Players take longer than expected to get through something that should take only a small mount of time or an amount of time that doesn't match the real world (combat is notorious for this (IMG:style_emoticons/default/biggrin.gif) ), and there are plenty of times where the character have down time to train and/or relax so a week or two of game time can be covered in about 5 minutes. |
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Lo-Fi Version | Time is now: 13th April 2022 - 03:32 PM |
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