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> Chummer Character Generator
Nebular
post Nov 1 2011, 01:32 PM
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QUOTE (ChatNoir @ Nov 1 2011, 06:50 AM) *
On another topic, a simple change could be made and would improve the extensive note user's life a lot : the ability to resize the popups. I know guys that put a lot of stuff (spells or gear descriptions, or whatever else) in those notes and sometimes it's a bit small.

Easily done. In the next update.
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ChatNoir
post Nov 1 2011, 01:41 PM
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Thanks. (IMG:style_emoticons/default/smile.gif)
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KeyMasterOfGozer
post Nov 1 2011, 02:31 PM
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Ok, I have completed a More comprehensive Vehicle/Drone Printout sheet:
VehicleBlock.xsl

Nebular likes it, so now it's time to put it out for you guys to comment on. If there is anything missing, let me know. If everything looks ok, then Nebular will put this into the regular distribution.
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Irian
post Nov 1 2011, 03:11 PM
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When I try to use it, there's the following exception...

[ Spoiler ]


Anything I missed?
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deurk
post Nov 1 2011, 03:40 PM
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QUOTE (deurk @ Oct 31 2011, 10:05 PM) *
Could we please change time as well in journal entries?

Any opinion on that Nebular?
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Nebular
post Nov 1 2011, 03:47 PM
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QUOTE (deurk @ Nov 1 2011, 10:40 AM) *
Any opinion on that Nebular?

Have to look and see if the control will support it.
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Nebular
post Nov 1 2011, 03:49 PM
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QUOTE (Irian @ Nov 1 2011, 10:11 AM) *
When I try to use it, there's the following exception...

Looks like the link on here goes to an invalid URL, so you'll have downloaded a "file" that contains nothing. (IMG:style_emoticons/default/smile.gif) This one should worK: VehicleBlock.xsl
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KeyMasterOfGozer
post Nov 1 2011, 04:49 PM
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QUOTE (Nebular @ Nov 1 2011, 10:49 AM) *
Looks like the link on here goes to an invalid URL, so you'll have downloaded a "file" that contains nothing. (IMG:style_emoticons/default/smile.gif) This one should worK: VehicleBlock.xsl

Ooops, I'm a moron. That's what I get for not Previewing the post. I corrected my post above as well.
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Jazz
post Nov 1 2011, 05:41 PM
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http://imageshack.us/photo/my-images/268/hahahahahaau.jpg/

CODE
Gear.xml
* sim recording (priced wrong, should be 5-200) [SR4A 331]
* BTL recording (priced wrong, should be 20-200) [SR4A 331]
* Some weapon accessories as items (esp consumables, like the silencer for exemple)
* Autosofts (Clearsight) can't be hacked. Maybe others too.
* Missing item : Static Scene Laser Monitoring System [AR 60] (or I didn't checked that well)
* Got a crash when adding an Emotitoy non mobile in vehicle tab) (should not be a vehicle, at least for the non mobile version), maybe because the non mobile category do not exists for drones and vehicles.
* Category reorg maybe ? What about the big one from Runner's toolkit ?
* Many thing related to softwares are not handled very well like virus (should be an option)

Armor.xml
* Victory industrious hard hat [AR 47] should be placed in helmet. It was translated and classified as a working helmet in french (you know, that yellow helmet of building workers).
* No need to insist, but you know what I think of desert suits & co;)

Cyberware.xml
* Auto injectors thingy should be rating 1-7, since it can have +1 to +6 dose (or 1-7 doses), depending if you buy Extra dose capacity or not.
* About skinlink, I think you should left it in gear.xml, and make cyberwares thingies upgradable by all the item in skinlink category of gear (and maybe others).

Program.xml
* Too many things to verify in one hour or two.


Other bugs
CODE
* Autoselected dwarf at character creation startup
* Carrier - Still possible to rigth click/remove in Karma & Nuyen tab and "Undo expense" without having selected a line
* Creation - Skill specialization = one space or many are considered as specializations. They shouldn't, and name should reset.
* Some items are still created via language .xml. For exemple Nexus (Personna limit comes from language file) and (still) maybe sides of cyberarms.
* [url=http://forums.dumpshock.com/index.php?showtopic=34674&st=2075&p=1107252&#entry1107252]This bug[/url] (that time, tested in english version).
* You can't remove a quality via the suppr od delete key.
* Bioware Essence holes are still considered as bioware ess loss toward the "if cyberware ess loss > bioware ess loss then bioware ess loss is divided by 2".
* Cyberware Essence holes are still considered as cyberware ess loss toward the "if bioware ess loss > cyberware ess loss then cyberware ess loss is divided by 2".
* Critter source/page displays nowhere in Chummer, maybe a good place would be put under "metatype" in the common table.
* The "verify data file" button get mess with custom files.
* You should change all the Label_Range with their dicepool modifiers next to the name. In french, that's neat (I think)


I'm sure I forgot something. Anyway, happy Halloween, or Sammain, like celts says (IMG:style_emoticons/default/smile.gif)
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deurk
post Nov 1 2011, 07:30 PM
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QUOTE (Jazz @ Nov 1 2011, 05:41 PM) *
* Auto injectors thingy should be rating 1-7, since it can have +1 to +6 dose (or 1-7 doses), depending if you buy Extra dose capacity or not.

Nope, page 39 of Augmentations says: "Les autoinjecteurs typiques transportent une dose, mais des versions existent qui en contiennent jusqu’à six."
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deurk
post Nov 1 2011, 07:40 PM
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Nebular, could you name character tabs with the alias when it exists rather than character name? Or maybe put an option in there to choose from both?
Thanks.
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McDougle
post Nov 1 2011, 10:01 PM
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So... before you go on vacation:

Did "custom spells"(handled like advanced lifestyle) make it to your to-do-list?
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Dakka Dakka
post Nov 1 2011, 10:01 PM
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The small container of nanopaste disguise should not have a rating.
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deurk
post Nov 1 2011, 11:25 PM
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What would rock for all the little notes one can add to his character would be to have them as javascript popups on the HTML export of the character file. Is there any way you can pull this out?
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deurk
post Nov 2 2011, 12:24 AM
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Is it me or does adding notes not trigger the save dialog when exiting?
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ShadowWalker
post Nov 2 2011, 12:49 AM
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The Ergonomic program option has no rating, so it should be removed from the AI version.

It would be nice to be able to have locations in vehicles as well, as part of the vehicle.
Showing what's were in the vehicle, such as Trunk, Backseat, etc.
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deurk
post Nov 2 2011, 10:44 AM
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  • Skinlink is not available as of armor plugins.
  • Regular holster is not available either (although concealable and quick holsters are).

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blackhawk1w
post Nov 2 2011, 12:12 PM
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I just got in here and looking though Chummer I do not see any stuff from runners companion is there and update somewhere I need to add that in? Also was trying to add Military armor but nothing is showing up. So looking good so far but we play an expanded game with all book available. Thanks again for any help
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deurk
post Nov 2 2011, 12:13 PM
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QUOTE (blackhawk1w @ Nov 2 2011, 12:12 PM) *
I just got in here and looking though Chummer I do not see any stuff from runners companion is there and update somewhere I need to add that in? Also was trying to add Military armor but nothing is showing up. So looking good so far but we play an expanded game with all book available. Thanks again for any help

Go into the options and toggle the extension books you want to have available within Chummer (restart it after doing so).
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Nebular
post Nov 2 2011, 01:38 PM
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QUOTE (Jazz @ Nov 1 2011, 12:41 PM) *
http://imageshack.us/photo/my-images/268/hahahahahaau.jpg/

CODE
Gear.xml
* sim recording (priced wrong, should be 5-200) [SR4A 331]
* BTL recording (priced wrong, should be 20-200) [SR4A 331]
* Some weapon accessories as items (esp consumables, like the silencer for exemple)
* Autosofts (Clearsight) can't be hacked. Maybe others too.
* Missing item : Static Scene Laser Monitoring System [AR 60] (or I didn't checked that well)
* Got a crash when adding an Emotitoy non mobile in vehicle tab) (should not be a vehicle, at least for the non mobile version), maybe because the non mobile category do not exists for drones and vehicles.
* Category reorg maybe ? What about the big one from Runner's toolkit ?
* Many thing related to softwares are not handled very well like virus (should be an option)

Armor.xml
* Victory industrious hard hat [AR 47] should be placed in helmet. It was translated and classified as a working helmet in french (you know, that yellow helmet of building workers).
* No need to insist, but you know what I think of desert suits & co;)

Cyberware.xml
* Auto injectors thingy should be rating 1-7, since it can have +1 to +6 dose (or 1-7 doses), depending if you buy Extra dose capacity or not.
* About skinlink, I think you should left it in gear.xml, and make cyberwares thingies upgradable by all the item in skinlink category of gear (and maybe others).

Program.xml
* Too many things to verify in one hour or two.

You cannot have items with a variable price without them being tide to a Rating, so I went with the lowest. If you need higher prices Sim or BTL Recordings then either custom items need to be added or additional amounts Nuyen need to be deducted in Career Mode.

The Static Scene Laser Monitoring System does not have stats anywhere in the book, errata, or Runner's Toolkit, so I cannot enter it without having its stats.

Emotitoys will stay where they are as they can be modified exactly like Drones whether they're mobile or not.

I've looked at changing the categories around to match the Runner's Toolkit booklet more closely but it will be a fair amount of work to remap some of this and will not result in a fewer number of Categories. (IMG:style_emoticons/default/nyahnyah.gif) It'll still happen though as there are some more logical groupings and help clear some stuff up.

The Auto-Injector's Extra Dose Capacity can bringing it up to a maximum of 6 doses, not give it 6 additional doses. "... but versions exist that hold up to six doses." from AR 39.

For the last time, Skinlink isn't moving as it's a valid Cyberware option and I'm not about to go through the large effort of adding support for Gear to Cyberware for just so Skinlink can be exclusively in Gear. It's also a valid Weapon Mod and Armor plugin. Things like Low Light Vision and Themograhpic Vision exist in both Cyberware and Gear as well because they're valid choices in both places. Skinlink is no different. Please stop bringing this up.
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Nebular
post Nov 2 2011, 01:39 PM
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QUOTE (McDougle @ Nov 1 2011, 05:01 PM) *
So... before you go on vacation:

Did "custom spells"(handled like advanced lifestyle) make it to your to-do-list?

Yes, they're something I'm going to look at to see if they're possible at some point.
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blackhawk1w
post Nov 2 2011, 01:40 PM
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Thank you
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Irian
post Nov 2 2011, 01:41 PM
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I found a small bug (I think):

I had to remove and add (for free) a quality (Analytical Mind) for some change to work. This lead to an "expense" entry, which had a cost of zero (because of "free"). But when trying to open this entry (to change description and date), the program threw an exception: It seems, that the zero value isn't allowed in the dialog.
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Nebular
post Nov 2 2011, 01:45 PM
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QUOTE (deurk @ Nov 2 2011, 05:44 AM) *
  • Skinlink is not available as of armor plugins.
  • Regular holster is not available either (although concealable and quick holsters are).

Skinlink is added to Armor by adding the Skinlink Gear to it.
I cannot find any reference to a standard holster - the SR4A book only mentions Concealable Holsters and Quick-Draw Holsters. It doesn't even have page references to the other sourcebooks for standard ones. Am I missing something?
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Nebular
post Nov 2 2011, 01:48 PM
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QUOTE (Dakka Dakka @ Nov 1 2011, 05:01 PM) *
The small container of nanopaste disguise should not have a rating.

Looks like I put the Avail in the Rating field by mistake. Gear file has been updated to correct this.
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