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#2826
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,918 Joined: 14-March 11 From: Calgary, AB Member No.: 24,349 ![]() |
On another topic, a simple change could be made and would improve the extensive note user's life a lot : the ability to resize the popups. I know guys that put a lot of stuff (spells or gear descriptions, or whatever else) in those notes and sometimes it's a bit small. Easily done. In the next update. |
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#2827
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Target ![]() Group: Members Posts: 95 Joined: 10-September 11 From: Lyon, FRANCE Member No.: 37,728 ![]() |
Thanks. (IMG:style_emoticons/default/smile.gif)
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#2828
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Moving Target ![]() ![]() Group: Members Posts: 239 Joined: 10-February 04 Member No.: 6,068 ![]() |
Ok, I have completed a More comprehensive Vehicle/Drone Printout sheet:
VehicleBlock.xsl Nebular likes it, so now it's time to put it out for you guys to comment on. If there is anything missing, let me know. If everything looks ok, then Nebular will put this into the regular distribution. |
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#2829
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Moving Target ![]() ![]() Group: Members Posts: 315 Joined: 12-October 03 From: Germany, Regensburg Member No.: 5,709 ![]() |
When I try to use it, there's the following exception...
[ Spoiler ] Anything I missed? |
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#2830
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Moving Target ![]() ![]() Group: Members Posts: 296 Joined: 26-February 02 From: Paris, France Member No.: 1,926 ![]() |
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#2831
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,918 Joined: 14-March 11 From: Calgary, AB Member No.: 24,349 ![]() |
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#2832
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,918 Joined: 14-March 11 From: Calgary, AB Member No.: 24,349 ![]() |
When I try to use it, there's the following exception... Looks like the link on here goes to an invalid URL, so you'll have downloaded a "file" that contains nothing. (IMG:style_emoticons/default/smile.gif) This one should worK: VehicleBlock.xsl |
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#2833
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Moving Target ![]() ![]() Group: Members Posts: 239 Joined: 10-February 04 Member No.: 6,068 ![]() |
Looks like the link on here goes to an invalid URL, so you'll have downloaded a "file" that contains nothing. (IMG:style_emoticons/default/smile.gif) This one should worK: VehicleBlock.xsl Ooops, I'm a moron. That's what I get for not Previewing the post. I corrected my post above as well. |
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#2834
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Moving Target ![]() ![]() Group: Members Posts: 196 Joined: 23-August 11 Member No.: 36,571 ![]() |
http://imageshack.us/photo/my-images/268/hahahahahaau.jpg/
CODE Gear.xml * sim recording (priced wrong, should be 5-200) [SR4A 331] * BTL recording (priced wrong, should be 20-200) [SR4A 331] * Some weapon accessories as items (esp consumables, like the silencer for exemple) * Autosofts (Clearsight) can't be hacked. Maybe others too. * Missing item : Static Scene Laser Monitoring System [AR 60] (or I didn't checked that well) * Got a crash when adding an Emotitoy non mobile in vehicle tab) (should not be a vehicle, at least for the non mobile version), maybe because the non mobile category do not exists for drones and vehicles. * Category reorg maybe ? What about the big one from Runner's toolkit ? * Many thing related to softwares are not handled very well like virus (should be an option) Armor.xml * Victory industrious hard hat [AR 47] should be placed in helmet. It was translated and classified as a working helmet in french (you know, that yellow helmet of building workers). * No need to insist, but you know what I think of desert suits & co;) Cyberware.xml * Auto injectors thingy should be rating 1-7, since it can have +1 to +6 dose (or 1-7 doses), depending if you buy Extra dose capacity or not. * About skinlink, I think you should left it in gear.xml, and make cyberwares thingies upgradable by all the item in skinlink category of gear (and maybe others). Program.xml * Too many things to verify in one hour or two. Other bugs CODE * Autoselected dwarf at character creation startup * Carrier - Still possible to rigth click/remove in Karma & Nuyen tab and "Undo expense" without having selected a line * Creation - Skill specialization = one space or many are considered as specializations. They shouldn't, and name should reset. * Some items are still created via language .xml. For exemple Nexus (Personna limit comes from language file) and (still) maybe sides of cyberarms. * [url=http://forums.dumpshock.com/index.php?showtopic=34674&st=2075&p=1107252&#entry1107252]This bug[/url] (that time, tested in english version). * You can't remove a quality via the suppr od delete key. * Bioware Essence holes are still considered as bioware ess loss toward the "if cyberware ess loss > bioware ess loss then bioware ess loss is divided by 2". * Cyberware Essence holes are still considered as cyberware ess loss toward the "if bioware ess loss > cyberware ess loss then cyberware ess loss is divided by 2". * Critter source/page displays nowhere in Chummer, maybe a good place would be put under "metatype" in the common table. * The "verify data file" button get mess with custom files. * You should change all the Label_Range with their dicepool modifiers next to the name. In french, that's neat (I think) I'm sure I forgot something. Anyway, happy Halloween, or Sammain, like celts says (IMG:style_emoticons/default/smile.gif) |
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#2835
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Moving Target ![]() ![]() Group: Members Posts: 296 Joined: 26-February 02 From: Paris, France Member No.: 1,926 ![]() |
* Auto injectors thingy should be rating 1-7, since it can have +1 to +6 dose (or 1-7 doses), depending if you buy Extra dose capacity or not. Nope, page 39 of Augmentations says: "Les autoinjecteurs typiques transportent une dose, mais des versions existent qui en contiennent jusqu’à six." |
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#2836
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Moving Target ![]() ![]() Group: Members Posts: 296 Joined: 26-February 02 From: Paris, France Member No.: 1,926 ![]() |
Nebular, could you name character tabs with the alias when it exists rather than character name? Or maybe put an option in there to choose from both?
Thanks. |
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#2837
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Moving Target ![]() ![]() Group: Members Posts: 206 Joined: 21-November 09 Member No.: 17,893 ![]() |
So... before you go on vacation:
Did "custom spells"(handled like advanced lifestyle) make it to your to-do-list? |
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#2838
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Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,507 Joined: 11-November 08 Member No.: 16,582 ![]() |
The small container of nanopaste disguise should not have a rating.
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#2839
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Moving Target ![]() ![]() Group: Members Posts: 296 Joined: 26-February 02 From: Paris, France Member No.: 1,926 ![]() |
What would rock for all the little notes one can add to his character would be to have them as javascript popups on the HTML export of the character file. Is there any way you can pull this out?
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#2840
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Moving Target ![]() ![]() Group: Members Posts: 296 Joined: 26-February 02 From: Paris, France Member No.: 1,926 ![]() |
Is it me or does adding notes not trigger the save dialog when exiting?
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#2841
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Moving Target ![]() ![]() Group: Members Posts: 676 Joined: 11-June 10 From: Thunder Bay, ON, Canada Member No.: 18,696 ![]() |
The Ergonomic program option has no rating, so it should be removed from the AI version.
It would be nice to be able to have locations in vehicles as well, as part of the vehicle. Showing what's were in the vehicle, such as Trunk, Backseat, etc. |
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#2842
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Moving Target ![]() ![]() Group: Members Posts: 296 Joined: 26-February 02 From: Paris, France Member No.: 1,926 ![]() |
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#2843
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Target ![]() Group: Members Posts: 62 Joined: 15-July 07 From: Warrensburg MO Member No.: 12,271 ![]() |
I just got in here and looking though Chummer I do not see any stuff from runners companion is there and update somewhere I need to add that in? Also was trying to add Military armor but nothing is showing up. So looking good so far but we play an expanded game with all book available. Thanks again for any help
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#2844
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Moving Target ![]() ![]() Group: Members Posts: 296 Joined: 26-February 02 From: Paris, France Member No.: 1,926 ![]() |
I just got in here and looking though Chummer I do not see any stuff from runners companion is there and update somewhere I need to add that in? Also was trying to add Military armor but nothing is showing up. So looking good so far but we play an expanded game with all book available. Thanks again for any help Go into the options and toggle the extension books you want to have available within Chummer (restart it after doing so). |
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#2845
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,918 Joined: 14-March 11 From: Calgary, AB Member No.: 24,349 ![]() |
http://imageshack.us/photo/my-images/268/hahahahahaau.jpg/ CODE Gear.xml * sim recording (priced wrong, should be 5-200) [SR4A 331] * BTL recording (priced wrong, should be 20-200) [SR4A 331] * Some weapon accessories as items (esp consumables, like the silencer for exemple) * Autosofts (Clearsight) can't be hacked. Maybe others too. * Missing item : Static Scene Laser Monitoring System [AR 60] (or I didn't checked that well) * Got a crash when adding an Emotitoy non mobile in vehicle tab) (should not be a vehicle, at least for the non mobile version), maybe because the non mobile category do not exists for drones and vehicles. * Category reorg maybe ? What about the big one from Runner's toolkit ? * Many thing related to softwares are not handled very well like virus (should be an option) Armor.xml * Victory industrious hard hat [AR 47] should be placed in helmet. It was translated and classified as a working helmet in french (you know, that yellow helmet of building workers). * No need to insist, but you know what I think of desert suits & co;) Cyberware.xml * Auto injectors thingy should be rating 1-7, since it can have +1 to +6 dose (or 1-7 doses), depending if you buy Extra dose capacity or not. * About skinlink, I think you should left it in gear.xml, and make cyberwares thingies upgradable by all the item in skinlink category of gear (and maybe others). Program.xml * Too many things to verify in one hour or two. You cannot have items with a variable price without them being tide to a Rating, so I went with the lowest. If you need higher prices Sim or BTL Recordings then either custom items need to be added or additional amounts Nuyen need to be deducted in Career Mode. The Static Scene Laser Monitoring System does not have stats anywhere in the book, errata, or Runner's Toolkit, so I cannot enter it without having its stats. Emotitoys will stay where they are as they can be modified exactly like Drones whether they're mobile or not. I've looked at changing the categories around to match the Runner's Toolkit booklet more closely but it will be a fair amount of work to remap some of this and will not result in a fewer number of Categories. (IMG:style_emoticons/default/nyahnyah.gif) It'll still happen though as there are some more logical groupings and help clear some stuff up. The Auto-Injector's Extra Dose Capacity can bringing it up to a maximum of 6 doses, not give it 6 additional doses. "... but versions exist that hold up to six doses." from AR 39. For the last time, Skinlink isn't moving as it's a valid Cyberware option and I'm not about to go through the large effort of adding support for Gear to Cyberware for just so Skinlink can be exclusively in Gear. It's also a valid Weapon Mod and Armor plugin. Things like Low Light Vision and Themograhpic Vision exist in both Cyberware and Gear as well because they're valid choices in both places. Skinlink is no different. Please stop bringing this up. |
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#2846
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,918 Joined: 14-March 11 From: Calgary, AB Member No.: 24,349 ![]() |
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#2847
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Target ![]() Group: Members Posts: 62 Joined: 15-July 07 From: Warrensburg MO Member No.: 12,271 ![]() |
Thank you
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#2848
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Moving Target ![]() ![]() Group: Members Posts: 315 Joined: 12-October 03 From: Germany, Regensburg Member No.: 5,709 ![]() |
I found a small bug (I think):
I had to remove and add (for free) a quality (Analytical Mind) for some change to work. This lead to an "expense" entry, which had a cost of zero (because of "free"). But when trying to open this entry (to change description and date), the program threw an exception: It seems, that the zero value isn't allowed in the dialog. |
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#2849
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,918 Joined: 14-March 11 From: Calgary, AB Member No.: 24,349 ![]() |
Skinlink is added to Armor by adding the Skinlink Gear to it. I cannot find any reference to a standard holster - the SR4A book only mentions Concealable Holsters and Quick-Draw Holsters. It doesn't even have page references to the other sourcebooks for standard ones. Am I missing something? |
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#2850
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,918 Joined: 14-March 11 From: Calgary, AB Member No.: 24,349 ![]() |
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Lo-Fi Version | Time is now: 10th March 2025 - 06:27 PM |
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