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#2901
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,918 Joined: 14-March 11 From: Calgary, AB Member No.: 24,349 ![]() |
There is some wierd rounding going on when you activate one the discount markers for adept powers that have a rating. According to the Way of the Adept the discount is 25%. While this works for Traceless Walk (1 PP -> 0.75 PP), the discount for Enhanced Perception Rating 4 is only 0.24 PP (4 x 0.25 = 1 PP -> 0.76 PP). I'm pretty sure this comes from applying the discount first, rounding and than multipling the result by the rating. But I'm also pretty sure that's not what the devs had in mind. Here is a post from critias, where he explains how the discount works. It's pretty clear that you total all power point costs first and than apply the discount to the total. -CJ I'll have this corrected in the next update. |
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#2902
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Target ![]() Group: Members Posts: 86 Joined: 12-September 11 Member No.: 37,825 ![]() |
As per the rules for Karma gen metatype costs nothing. If you want it to cost something you can turn on the optional rule and give it a multiplier. You can make this change in the Tools - Options - Optinoal Rules tab Hey, you are right! I read that as "pay twice the BP cost". Thanks, Thorguild |
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#2903
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Moving Target ![]() ![]() Group: Members Posts: 296 Joined: 26-February 02 From: Paris, France Member No.: 1,926 ![]() |
Whoa, quite a lot to translate, did not expect so much (IMG:style_emoticons/default/nyahnyah.gif)
Already on it (IMG:style_emoticons/default/wink.gif) (btw fr.xml is up to date if you want to include it) |
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#2904
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Moving Target ![]() ![]() Group: Members Posts: 676 Joined: 11-June 10 From: Thunder Bay, ON, Canada Member No.: 18,696 ![]() |
It should be a 3 as far as I can tell. Signal is the Signal of the Vehicle itself which is independent of its Sensors. Sensor is based off of the Vehicle's Device Rating, and all Drones (and most standard Vehicles) have a Device Rating of 3. All Drone Sensor have a Signal of 4. okay, I thought it was in the drones description or on the chart, but now I don't see it in either place. Where does it say drones sensors have a signal of 4? |
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#2905
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,918 Joined: 14-March 11 From: Calgary, AB Member No.: 24,349 ![]() |
okay, I thought it was in the drones description or on the chart, but now I don't see it in either place. Where does it say drones sensors have a signal of 4? AR 102 under Device/Software Ratings quickly notes that a Vehicle's Response, System, Firewall, and Signal are derrived from its Device Rating. SR4A 222 in the Sample Devices table shows standard Vehicles and Drones has having a Device Rating of 3. Device Rating 4 and up is used by high-security Vehicles. |
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#2906
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Moving Target ![]() ![]() Group: Members Posts: 676 Joined: 11-June 10 From: Thunder Bay, ON, Canada Member No.: 18,696 ![]() |
AR 102 under Device/Software Ratings quickly notes that a Vehicle's Response, System, Firewall, and Signal are derrived from its Device Rating. SR4A 222 in the Sample Devices table shows standard Vehicles and Drones has having a Device Rating of 3. Device Rating 4 and up is used by high-security Vehicles. okay, that I knew, what I'm asking is where does the rating of 4 for the sensors signal come from? The Manservant has sensors of 3, but it's showing in chummer signal of 4 next to the sensor 3. Then below this it's showing signal 3 for the pilot. |
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#2907
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Moving Target ![]() ![]() Group: Members Posts: 296 Joined: 26-February 02 From: Paris, France Member No.: 1,926 ![]() |
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#2908
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,918 Joined: 14-March 11 From: Calgary, AB Member No.: 24,349 ![]() |
okay, that I knew, what I'm asking is where does the rating of 4 for the sensors signal come from? The Manservant has sensors of 3, but it's showing in chummer signal of 4 next to the sensor 3. Then below this it's showing signal 3 for the pilot. Ah, sorry. Drone Sensor Signal Ratings are found on SR4A 334 in the Sensor Packages table on the left. Small, Medium, and Large Drone Sensors have a Signal of 4. |
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#2909
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,918 Joined: 14-March 11 From: Calgary, AB Member No.: 24,349 ![]() |
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#2910
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Moving Target ![]() ![]() Group: Members Posts: 296 Joined: 26-February 02 From: Paris, France Member No.: 1,926 ![]() |
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#2911
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Moving Target ![]() ![]() Group: Members Posts: 296 Joined: 26-February 02 From: Paris, France Member No.: 1,926 ![]() |
Specialization Exotic Melee Weapon should not exist per page 122 of SR4A.
Edit: Whohoo, specializations done, onto knowledge ones. |
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#2912
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Moving Target ![]() ![]() Group: Members Posts: 239 Joined: 10-February 04 Member No.: 6,068 ![]() |
In case anyone else is interested, I was wanting some simple checkboxes on my character sheet printout to check off Edge points as I used them during a game. My solution was to add a recursive template to make some O's in the Edge box. To add this to your XSL file, you can replace the current Edge cells with this:
CODE <td width="25%" class="attributecell"> <p> EDGE: <xsl:value-of select="attributes/attribute[name = 'EDG']/base" /> <xsl:if test="attributes/attribute[name = 'EDG']/total != attributes/attribute[name = 'EDG']/base"> (<xsl:value-of select="attributes/attribute[name = 'EDG']/total" />) </xsl:if> <span style="font-weight:bold;"> <xsl:call-template name="EdgeBox"> <xsl:with-param name="LowBox">1</xsl:with-param> <xsl:with-param name="HighBox"><xsl:value-of select="attributes/attribute[name = 'EDG']/total" /></xsl:with-param> </xsl:call-template> </span> </p> </td> <td width="25%" class="attributecell"> <p> </p> </td> and then put this template somewhere at the bottom: CODE <!-- **** EdgeBox(LowBox,HighBox) Params: *LowBox: This is the number of the first box in this Row *HighBox: this is the last box in this Row This template draws a circle. Then it determins if more boxes are needed for this Row(Is LowBox less than HighBox), if more are needed, it recursively calls itself incrementing LowBox and HighBox by CMWidth. --> <xsl:template name="EdgeBox"> <xsl:param name="LowBox">1</xsl:param> <xsl:param name="HighBox">3</xsl:param> <xsl:if test="$LowBox <= $HighBox"> O </xsl:if> <xsl:if test="$LowBox < $HighBox"> <xsl:call-template name="EdgeBox"> <xsl:with-param name="LowBox"><xsl:value-of select="$LowBox + 1" /></xsl:with-param> <xsl:with-param name="HighBox"><xsl:value-of select="$HighBox" /></xsl:with-param> </xsl:call-template> </xsl:if> </xsl:template> For an example of this in a working XSL file, you can look at: Mike.xsl |
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#2913
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Moving Target ![]() ![]() Group: Members Posts: 296 Joined: 26-February 02 From: Paris, France Member No.: 1,926 ![]() |
Being in the middle of a made from scratch sheet, receive my thanks (IMG:style_emoticons/default/smile.gif)
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#2914
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Moving Target ![]() ![]() Group: Members Posts: 296 Joined: 26-February 02 From: Paris, France Member No.: 1,926 ![]() |
Also, is that correct or is Alcohol specialization mixed with something else?
QUOTE <skill>
<name>Alcohol</name> <skillgroup /> <specs> <spec translate="">Beers</spec> <spec translate="">Coolers</spec> <spec translate="">Hard Liquor</spec> <spec translate="">Wines</spec> <spec translate="">Atlanta</spec> <spec translate="">Cheyenne</spec> <spec translate="">Chicago</spec> <spec translate="">Denver</spec> <spec translate="">Hong-Kong</spec> <spec translate="">LA</spec> <spec translate="">Manhattan</spec> <spec translate="">FDC</spec> <spec translate="">Portland</spec> <spec translate="">Seattle</spec> <spec translate="">Saskatoon</spec> <spec translate="">Sacramento</spec> <spec translate="">Quebec City</spec> <spec translate="">Algonkian-Manitou Council</spec> <spec translate="">Athabaskan Council</spec> <spec translate="">Amazonia</spec> <spec translate="">Aztlan</spec> <spec translate="">Carribean League</spec> <spec translate="">California Free State</spec> <spec translate="">Pueblo Corporate Council</spec> <spec translate="">CAS</spec> <spec translate="">UCAS</spec> <spec translate="">Quebec</spec> <spec translate="">Salish-Shidhe Council</spec> <spec translate="">Sioux</spec> <spec translate="">Tir Tairngaire</spec> <spec translate="">Tsimshian Protectorate</spec> <spec translate="">Yukutan</spec> <spec translate="">N. America</spec> <spec translate="">S. America</spec> <spec translate="">Antarctica</spec> <spec translate="">Africa</spec> <spec translate="">Western Europe</spec> <spec translate="">Eastern Europe</spec> <spec translate="">Northern Europe</spec> <spec translate="">Asia - Pacific</spec> <spec translate="">Asia - Minor</spec> <spec translate="">Middle East</spec> <spec translate="">Australia</spec> </specs> </skill> |
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#2915
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Moving Target ![]() ![]() Group: Members Posts: 239 Joined: 10-February 04 Member No.: 6,068 ![]() |
Being in the middle of a made from scratch sheet, receive my thanks (IMG:style_emoticons/default/smile.gif) You're welcomed. There is also a pretty flexible ConditionMonitor Template in my XSL file. You are welcomed to use it as well. Let me know if you come up with any cool machinations. (IMG:style_emoticons/default/smile.gif) |
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#2916
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Moving Target ![]() ![]() Group: Members Posts: 296 Joined: 26-February 02 From: Paris, France Member No.: 1,926 ![]() |
You're welcomed. There is also a pretty flexible ConditionMonitor Template in my XSL file. You are welcomed to use it as well. Let me know if you come up with any cool machinations. (IMG:style_emoticons/default/smile.gif) Will do, both (IMG:style_emoticons/default/wink.gif) |
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#2917
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,918 Joined: 14-March 11 From: Calgary, AB Member No.: 24,349 ![]() |
Specialization Exotic Melee Weapon should not exist per page 122 of SR4A. Edit: Whohoo, specializations done, onto knowledge ones. The Specializations in the Exotic Skills aren't the same as other Skills. They're meant to state what the Skill is actually for, like Exotic Melee Weapon (Whip) to show that the Skill is for your Whip. |
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#2918
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,918 Joined: 14-March 11 From: Calgary, AB Member No.: 24,349 ![]() |
Also, is that correct or is Alcohol specialization mixed with something else? whatevs provided me with the list of specializations for Knowledge Skills waaaay back and they seem to be alright. I believe the regions are there for regional-specialties in Alcohol; for example, Denver might have some wacky alcoholic drinks that you don't find anywhere else (same goes for other specializations that list regions). |
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#2919
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Moving Target ![]() ![]() Group: Members Posts: 296 Joined: 26-February 02 From: Paris, France Member No.: 1,926 ![]() |
The Specializations in the Exotic Skills aren't the same as other Skills. They're meant to state what the Skill is actually for, like Exotic Melee Weapon (Whip) to show that the Skill is for your Whip. Yes, so let's leave suggestions away like you did for exotic vehicles and exotic ranged weapon (IMG:style_emoticons/default/wink.gif) |
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#2920
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Moving Target ![]() ![]() Group: Members Posts: 296 Joined: 26-February 02 From: Paris, France Member No.: 1,926 ![]() |
whatevs provided me with the list of specializations for Knowledge Skills waaaay back and they seem to be alright. I believe the regions are there for regional-specialties in Alcohol; for example, Denver might have some wacky alcoholic drinks that you don't find anywhere else (same goes for other specializations that list regions). Huhu, why not, a Region specialization would have been faster than list all of those but I'll adapt to it (IMG:style_emoticons/default/nyahnyah.gif) |
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#2921
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Moving Target ![]() ![]() Group: Members Posts: 296 Joined: 26-February 02 From: Paris, France Member No.: 1,926 ![]() |
Picaso should be spelled Picasso (IMG:style_emoticons/default/wink.gif)
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#2922
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,918 Joined: 14-March 11 From: Calgary, AB Member No.: 24,349 ![]() |
Picaso should be spelled Picasso (IMG:style_emoticons/default/wink.gif) Skills file has been updated to correct this. |
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#2923
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Moving Target ![]() ![]() Group: Members Posts: 196 Joined: 23-August 11 Member No.: 36,571 ![]() |
It seems the .zip of chummer (full install) is bugged. yesterda a friend tried to dl and unzip it and can't run it. I don't really know what was intedicted him for doing so, he didn't told me details.
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#2924
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,918 Joined: 14-March 11 From: Calgary, AB Member No.: 24,349 ![]() |
Build 242
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#2925
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,918 Joined: 14-March 11 From: Calgary, AB Member No.: 24,349 ![]() |
It seems the .zip of chummer (full install) is bugged. yesterda a friend tried to dl and unzip it and can't run it. I don't really know what was intedicted him for doing so, he didn't told me details. That's usually the result of someone downloading it while I'm uploading a new copy. Usually waiting about 2-3 minutes should give it enough time to finish upload, then try again. Newest version is available and completed uploading. (IMG:style_emoticons/default/smile.gif) |
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