My Assistant
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Nov 13 2011, 01:05 PM
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#3151
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Moving Target ![]() ![]() Group: Members Posts: 296 Joined: 26-February 02 From: Paris, France Member No.: 1,926 |
What printing dates do you have in your books? The one with the most resent printing date should be the most accurate version. The most recent is of course the French one, as it's been translated. I do not know if there has been several prints in English though. My English PDF has no printing date that I can spot, only the copyright on page 5 QUOTE Copyright© 2005–2009 WizKids Inc. All Rights Reserved. French one has this: QUOTE Version française 1.02 (avril 2011) sur la base de la version américaine 1.0 (avril 2009).
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Nov 13 2011, 02:18 PM
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#3152
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Moving Target ![]() ![]() Group: Members Posts: 239 Joined: 10-February 04 Member No.: 6,068 |
Oh, another thing I should of noticed before is that currently Vehicles are treating Pilot and System separately. However, per the description of Pilot it is the vehicles system. The DEFAULT pilot is the system, but you can add pilot programs and such to change the default, I believe. |
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Nov 13 2011, 03:08 PM
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#3153
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Moving Target ![]() ![]() Group: Members Posts: 676 Joined: 11-June 10 From: Thunder Bay, ON, Canada Member No.: 18,696 |
The DEFAULT pilot is the system, but you can add pilot programs and such to change the default, I believe. The Pilot is always the System for vehicles. It can be upgraded by up to 2 points, as long as response was upgraded as well. If you plug in the Modular Electronics vehicle mod you can upgrade pilot above the 2 point limitation. You can't replace Pilot with System. Doing so would cause the vehicle to stop functioning properly. No driving itself, manual might still work, but probably not. It would be like taking out the computer they put in the cars we drive now. You can put a commlink or nexus in a vehicle and have a system as a plugin on both of those. |
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Nov 13 2011, 04:16 PM
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#3154
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Moving Target ![]() ![]() Group: Members Posts: 239 Joined: 10-February 04 Member No.: 6,068 |
The Pilot is always the System for vehicles. It can be upgraded by up to 2 points, as long as response was upgraded as well. If you plug in the Modular Electronics vehicle mod you can upgrade pilot above the 2 point limitation. You can't replace Pilot with System. Doing so would cause the vehicle to stop functioning properly. No driving itself, manual might still work, but probably not. It would be like taking out the computer they put in the cars we drive now. You can put a commlink or nexus in a vehicle and have a system as a plugin on both of those. I haven't gone through all the rules, but a cursory glance: QUOTE (Arsenal p102 DEVICE/SOFTWARE RATINGS) As wireless-enabled devices, every vehicle/drone is considered to have a Device rating (see p. 213 SR4) that determines it's standard Matrix attributes (Response, System, Firewall, and Signal)....The individual Response, System, Firewall, and Signal ratings may be upgraded as normal. Note that pilot rating is listed separately, and is not considered part of the Device Rating. Also check out the next page in the PILOT CAPABILITIES section. This talks about being able to use pilot programs from other vehicles at a penalty. This section also implies that you can make other better pilot programs to install on this vehicles system. With this in mind, I'm thinking that pilot is definitely a different rating, and is not always the same as system. But either way, you will have to wait for Nebular to get back from vacation before it can be changed. Maybe it would be best to start a separate thread to discuss this issue, then link to it here so Nebular can see which way the community thinks. |
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Nov 13 2011, 07:36 PM
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#3155
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Moving Target ![]() ![]() Group: Members Posts: 676 Joined: 11-June 10 From: Thunder Bay, ON, Canada Member No.: 18,696 |
I haven't gone through all the rules, but a cursory glance: Also check out the next page in the PILOT CAPABILITIES section. This talks about being able to use pilot programs from other vehicles at a penalty. This section also implies that you can make other better pilot programs to install on this vehicles system. With this in mind, I'm thinking that pilot is definitely a different rating, and is not always the same as system. But either way, you will have to wait for Nebular to get back from vacation before it can be changed. Maybe it would be best to start a separate thread to discuss this issue, then link to it here so Nebular can see which way the community thinks. What are the values of the attributes, because they are not listed anywhere? Only thing I've ever seen listed is Pilot. Yes you can write your own pilot program, but pilot programs are specific to a vehicle or drone. As it says using a pilot programs from another vehicle or drone gives negative modifiers. |
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Nov 13 2011, 09:08 PM
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#3156
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 5,051 Joined: 3-October 09 From: Kohle, Stahl und Bier Member No.: 17,709 |
Both program options come at no cost, and on top of that, you can delete both at no cost too. Sure, but it would be "cleaner" not having that option in the first place (IMG:style_emoticons/default/wink.gif) But some real bugs/missing features:
And some minor stuff I found while working with the .xml files
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Nov 14 2011, 04:07 AM
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#3157
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Target ![]() Group: Members Posts: 11 Joined: 12-November 11 Member No.: 43,352 |
I haven't gone through all the rules, but a cursory glance: Also check out the next page in the PILOT CAPABILITIES section. This talks about being able to use pilot programs from other vehicles at a penalty. This section also implies that you can make other better pilot programs to install on this vehicles system. With this in mind, I'm thinking that pilot is definitely a different rating, and is not always the same as system. But either way, you will have to wait for Nebular to get back from vacation before it can be changed. Maybe it would be best to start a separate thread to discuss this issue, then link to it here so Nebular can see which way the community thinks. Both editions of the SR4 core book in the description of pilot itself refer to it as a specialized system. The 2009 edition really clarifies it on page 245, "Pilot programs are a special type of OS featuring semiautonomous decision-making algorithms and special programming specific to the device on which it is installed... A Pilot program is basically a System program with extra features, and so is used whenever the drone’s System rating would be." What are the values of the attributes, because they are not listed anywhere? Only thing I've ever seen listed is Pilot. Yes you can write your own pilot program, but pilot programs are specific to a vehicle or drone. As it says using a pilot programs from another vehicle or drone gives negative modifiers. They are inferred from Device Rating, which is somewhat up to the discretion of the GM. General rule is standard drones and vehicles have a base of 3, security vehicles 4, and military 5. SR4A pg 222 |
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Nov 14 2011, 04:12 AM
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#3158
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Moving Target ![]() ![]() Group: Members Posts: 676 Joined: 11-June 10 From: Thunder Bay, ON, Canada Member No.: 18,696 |
Another thing to point out is that SR4A came out after AR, UN, AU, etc, so it should take precedence when there are conflicts.
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Nov 14 2011, 04:48 AM
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#3159
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Target ![]() Group: Members Posts: 11 Joined: 12-November 11 Member No.: 43,352 |
Also check out the next page in the PILOT CAPABILITIES section. This talks about being able to use pilot programs from other vehicles at a penalty. This section also implies that you can make other better pilot programs to install on this vehicles system. One the problems with correlating all this is the rules for System and Pilot is they are so scattered even within the core book itself. And you have to read them all before it makes any real sense. You can also write your own systems, and they similarly are limited to the device-type they were written for. See UN pg51 "An OS designed for a toaster, for example, knows nothing about doing laundry..." It took me a few to find that one again... |
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Nov 14 2011, 07:00 AM
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#3160
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Target ![]() Group: Members Posts: 11 Joined: 12-November 11 Member No.: 43,352 |
Found another duplicated item that caused some light consternation. Microphone. Might I suggest converting Category to a list with the first category being primary and additional ones other locations an item might appear...
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Nov 15 2011, 03:05 PM
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#3161
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Moving Target ![]() ![]() Group: Members Posts: 676 Joined: 11-June 10 From: Thunder Bay, ON, Canada Member No.: 18,696 |
According to page 195 of SR4A, a Mystic Adepts maximum level for adept powers should be their full magic attribute, not the split value.
Right now it appears that it's using the split value. QUOTE For all other purposes, including the determination of the maximum level for adept powers, the character’s full Magic attribute is used.
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Nov 16 2011, 08:23 AM
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#3162
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Target ![]() Group: Members Posts: 51 Joined: 27-February 08 From: Sochi, Russia Member No.: 15,714 |
Chummer enforces taking negative qualities at -35bp, though you can take them as much as you want, you just do not receive more than 35 bp.
Also, has anyone made custom data for alt.War project? |
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Nov 16 2011, 09:21 AM
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#3163
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Moving Target ![]() ![]() Group: Members Posts: 296 Joined: 26-February 02 From: Paris, France Member No.: 1,926 |
Chummer enforces taking negative qualities at -35bp, though you can take them as much as you want, you just do not receive more than 35 bp. That is not my understanding of this extract from page 68 of SR4A: QUOTE Characters may not purchase more than 35 BP worth of Positive qualities or take more than 35 BP worth of Negative qualities.
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Nov 16 2011, 09:39 AM
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#3164
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Target ![]() Group: Members Posts: 51 Joined: 27-February 08 From: Sochi, Russia Member No.: 15,714 |
p.93 SR4A.
CODE Negative qualities provide bonus BP that can be used toward the cost of attributes, skills, qualities, and other resources and abilities. Characters may not earn more than 35 BP from purchasing Negative Qualities. I do so love it when rules contradict each other. |
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Nov 16 2011, 09:43 AM
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#3165
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Moving Target ![]() ![]() Group: Members Posts: 296 Joined: 26-February 02 From: Paris, France Member No.: 1,926 |
Actually, I realize they do not.
QUOTE Characters may not purchase more than 35 BP worth of Positive qualities or take more than 35 BP worth of Negative qualities. So you cannot indeed take more than 35 BP worth of positive qualities, but you can take more than 35 BP worth of negative qualities, you won't just get more BP for them. You were absolutely right: Chummer should allow it and maybe keep a warning dialog about this rule. |
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Nov 16 2011, 09:51 AM
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#3166
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Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,507 Joined: 11-November 08 Member No.: 16,582 |
So you cannot indeed take more than 35 BP worth of positive qualities, but you can take more than 35 BP worth of negative qualities, you won't just get more BP for them. You got the meaning of the quote wrong. Taking refers to Negative qualities. So you cannot have more than 35BP worth of Negative qualities. The other extract form p. 93 does not directly contradict it. It simply states that you cannot get more than a 35BP bonus from Negative Qualities, which is only logical if you are not allowed to take more.A good idea might be to allow it as a houserule. |
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Nov 16 2011, 09:55 AM
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#3167
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Moving Target ![]() ![]() Group: Members Posts: 296 Joined: 26-February 02 From: Paris, France Member No.: 1,926 |
Rereading them again I now understand. You cannot purchase or take more than 35 BP worth of Negative qualities, just as you cannot purchase or take more than 35 BP worth of Positive qualities. The extract page 93 does not indeed contradict the one from page 68.
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Nov 16 2011, 01:05 PM
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#3168
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Old Man Jones ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 4,415 Joined: 26-February 02 From: New York Member No.: 1,699 |
Chummer does not stop you from doing illegal things in a lot of places, it just tells you when you've reached limits. For example most items with Capacity will let you overload them as much as you want, the system will register a negative capacity slot usage but won't stop you from adding more mods.
-k |
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Nov 16 2011, 08:52 PM
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#3169
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Moving Target ![]() ![]() Group: Members Posts: 676 Joined: 11-June 10 From: Thunder Bay, ON, Canada Member No.: 18,696 |
You will find many places where chummer will allow you to do things that are not allowed in the rules, but when you go to move the character to career mode it will give messages and not allow the character go be moved to career mode until the problems are fixed. Unless you check the checkbox when you first create the character saying to ignore creation rules, then it lets you do anything you want.
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Nov 16 2011, 08:53 PM
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#3170
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Moving Target ![]() ![]() Group: Members Posts: 676 Joined: 11-June 10 From: Thunder Bay, ON, Canada Member No.: 18,696 |
Chummer does not stop you from doing illegal things in a lot of places, it just tells you when you've reached limits. For example most items with Capacity will let you overload them as much as you want, the system will register a negative capacity slot usage but won't stop you from adding more mods. -k There are rules for overmoding of most items, in particular vehicles/drones comes to mind. I would think that armour also has over moding rules. |
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Nov 16 2011, 09:23 PM
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#3171
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Target ![]() Group: Members Posts: 51 Joined: 27-February 08 From: Sochi, Russia Member No.: 15,714 |
QUOTE I would think that armour also has over moding rules. It has, but they are optional, afaik. |
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Nov 17 2011, 06:19 AM
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#3172
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Target ![]() Group: Members Posts: 51 Joined: 27-February 08 From: Sochi, Russia Member No.: 15,714 |
If possible, please do add this as a house rule. Because, ignoring character creation rules let's you take negative qualities in excess 35 bp, but it doesn't limit the payout to 35.
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Nov 17 2011, 11:02 PM
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#3173
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Moving Target ![]() ![]() Group: Members Posts: 196 Joined: 23-August 11 Member No.: 36,571 |
Main problem with Chummer tonigth:
* Especially for new characters after a few runs, you can't remove skill points from carrier mode and put them elsewhere without having to go back to a character in creation mode again, a few runs back. You should be able to remove skills points in carrier mode I think, for ease of use purpose. |
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Nov 18 2011, 09:54 AM
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#3174
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Target ![]() Group: Members Posts: 82 Joined: 4-July 11 From: The Hive Metaplan Member No.: 32,709 |
Some problem when creating a ghoul character:
* Ghouls are blind, so i must loose the low-light or thermographic vision of metahuman type/variants. * when adding cyberware, i can't drop the magic score to zero. It always cost more karma keeping magic to 1. And cybereyes must also lead to loose the metatype/variant special vision |
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Nov 18 2011, 11:02 AM
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#3175
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Target ![]() Group: Members Posts: 5 Joined: 15-September 11 Member No.: 38,054 |
Hi i am a French user excuse me for potential mistakes (IMG:style_emoticons/default/nyahnyah.gif)
I don't found the possibility to create an home node of an AI character and i don't found any check/combo box for her inherent program? |
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