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> Chummer Character Generator
Batrachian
post Nov 24 2011, 08:11 AM
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First of all, Thanks Nebular for this wonderfull generator, it makes live a lot easier. (IMG:style_emoticons/default/smile.gif)

The simsense booster (cyber) and the simsense accelerator (gear) do not grant an additional matrix initiative pass, even if I add the following code to the XML:
CODE
<bonus>
    <matrixinitiativepass>1</matrixinitiativepass>
</bonus>

Only the highest bonus is applied.


An other Issue/Question:
Is there a german community out there working on a translation?


*waves*

PS.: Sorry for my bad english, this isn't my mother tounge and I am a bit out of practice (IMG:style_emoticons/default/smile.gif)
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Nebular
post Nov 24 2011, 06:30 PM
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QUOTE (Batrachian @ Nov 24 2011, 02:11 AM) *
First of all, Thanks Nebular for this wonderfull generator, it makes live a lot easier. (IMG:style_emoticons/default/smile.gif)

The simsense booster (cyber) and the simsense accelerator (gear) do not grant an additional matrix initiative pass, even if I add the following code to the XML:
CODE
<bonus>
    <matrixinitiativepass>1</matrixinitiativepass>
</bonus>

Only the highest bonus is applied.


An other Issue/Question:
Is there a german community out there working on a translation?


*waves*

PS.: Sorry for my bad english, this isn't my mother tounge and I am a bit out of practice (IMG:style_emoticons/default/smile.gif)

Simsense Booster and Simsense Accelerator do not have the bonuses attached to they because they only grant their bonus to the character under certain condition (in their case, only when the character is in full VR - they do not get the additional Matrix Initiative Passes when using AR). At some point I'm hoping to add support for creating your own modifiers that can be toggle on/off, but I'm not sure when that will actually be put in yet.

I actually had someone email me yesterday asking if it was OK for them to work on a German translation! It's perfectly fine with me (that's why I went with XML (IMG:style_emoticons/default/smile.gif) ) so hopefully we'll have German translation files at some point. There's a lot of stuff to translate so it will probably take some time.
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ShadowWalker
post Nov 24 2011, 07:14 PM
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QUOTE (Nebular @ Nov 24 2011, 01:30 PM) *
Simsense Booster and Simsense Accelerator do not have the bonuses attached to they because they only grant their bonus to the character under certain condition (in their case, only when the character is in full VR - they do not get the additional Matrix Initiative Passes when using AR). At some point I'm hoping to add support for creating your own modifiers that can be toggle on/off, but I'm not sure when that will actually be put in yet.

I actually had someone email me yesterday asking if it was OK for them to work on a German translation! It's perfectly fine with me (that's why I went with XML (IMG:style_emoticons/default/smile.gif) ) so hopefully we'll have German translation files at some point. There's a lot of stuff to translate so it will probably take some time.

AR uses real world Initiative though, Matrix Initiative is VR.
So Matrix Initiative should include these items.
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Nebular
post Nov 24 2011, 07:47 PM
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QUOTE (ShadowWalker @ Nov 24 2011, 01:14 PM) *
AR uses real world Initiative though, Matrix Initiative is VR.
So Matrix Initiative should include these items.

Nuts to you and your correctness! (IMG:style_emoticons/default/biggrin.gif) For some reason I was thinking if you were dealing with the Matrix, you were working on Matrix Initiative. Duh. I'll have this corrected in the next update since it requires a logic tweak.
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Nebular
post Nov 24 2011, 09:28 PM
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As an FYI, the change in Build 250 for Adept Power max Rating being determined by their full MAG instead of Adept MAG is incorrect and will be reverted. I've re-read the FAQ and they are limited by the MAG invested in Adept.
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ShadowWalker
post Nov 25 2011, 12:04 AM
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QUOTE (Nebular @ Nov 24 2011, 04:28 PM) *
As an FYI, the change in Build 250 for Adept Power max Rating being determined by their full MAG instead of Adept MAG is incorrect and will be reverted. I've re-read the FAQ and they are limited by the MAG invested in Adept.


The question though is the FAQ question from sr4 or sr4a?
That is one of the biggest problems with the FAQ. They never updated it to sr4a. Some of the stuff it talks about was completely removed in sr4a.
And of course no errata just compounds the problem. Sadly this particular one completely contradicts what's in the book.
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SpellBinder
post Nov 25 2011, 12:29 AM
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QUOTE (Nebular @ Nov 23 2011, 07:23 AM) *
That's weird. I've made a quick fix for the current build you can try: http://www.dndjunkie.com/dev/chummer/ChummerFixed.zip. Let's see if that takes care of the problem.

Thanks. Whatever you did worked as re-opening one character sheet I knew threw an error now doesn't throw an error. Didn't do the download, but just updated as usual with your latest version. Before the update, error; right after the update, no error.
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SpellBinder
post Nov 25 2011, 12:31 AM
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QUOTE (ShadowWalker @ Nov 24 2011, 05:04 PM) *
The question though is the FAQ question from sr4 or sr4a?
That is one of the biggest problems with the FAQ. They never updated it to sr4a. Some of the stuff it talks about was completely removed in sr4a.
And of course no errata just compounds the problem. Sadly this particular one completely contradicts what's in the book.

Maybe this should be best set as an optional/house rule deal again, just like the sorcery side of mystic adept's Magic.
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Jazz
post Nov 25 2011, 01:04 AM
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Tonight report :
* Can't change the Force of an added Spirit (the combobox is grayed and btw the checkbox too)
* Can't find which spirit is combat and wich spirit is healing depending on the tradition of the mage
* Can't change the value of the rating of a credstick when it's allready in the inventory
* Can't find the source + page of an adept power when it's allready buyed.
* Removing a debt shouldn't cost karma (only nuyen, but maybe that's an houserule).
* In the buying menu, an automatic availibility pool + time would be fine.
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ShadowWalker
post Nov 25 2011, 03:27 AM
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QUOTE (Jazz @ Nov 24 2011, 08:04 PM) *
Tonight report :
* Can't change the Force of an added Spirit (the combobox is grayed and btw the checkbox too)
* Can't find which spirit is combat and wich spirit is healing depending on the tradition of the mage
* Can't change the value of the rating of a credstick when it's allready in the inventory
* Can't find the source + page of an adept power when it's allready buyed.
* Removing a debt shouldn't cost karma (only nuyen, but maybe that's an houserule).
* In the buying menu, an automatic availibility pool + time would be fine.

As far as I know all Negative Qualities cost karma to remove. Although going by the description of In Debt it sounds like it should be paid off with cash, not Karma.
It does give you BP though, which I would say means it should be paid off with Karma as well as cash.
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SpellBinder
post Nov 25 2011, 06:58 AM
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I'd say both, money & karma. A frugal shadowrunner could potentially have a debt paid off in a few runs, and then have free BP out of the deal. Of course, an inventive GM can cover that. One example:
QUOTE (From Spaceballs)
Lone Star: A million? That's unfair.
Pizza the Hutt: Unfair to the payor, but not to the payee. But you're gonna pay it, or else!
Barf: Or else what?
Pizza the Hutt: Tell him, Vinnie.
Vinnie: Or else pizza is gonna send out for *you*!
Further discussion on this should be taken to the rules forums, though.
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deurk
post Nov 25 2011, 07:16 AM
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Adding a negative quality in career mode asks for confirmation with untranslated yes/no buttons
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Nebular
post Nov 25 2011, 01:42 PM
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QUOTE (SpellBinder @ Nov 24 2011, 06:31 PM) *
Maybe this should be best set as an optional/house rule deal again, just like the sorcery side of mystic adept's Magic.

Yeah, I'm going to roll this into the same option for Spirits being limited by total MAG.
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Nebular
post Nov 25 2011, 01:45 PM
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QUOTE (ShadowWalker @ Nov 24 2011, 06:04 PM) *
The question though is the FAQ question from sr4 or sr4a?
That is one of the biggest problems with the FAQ. They never updated it to sr4a. Some of the stuff it talks about was completely removed in sr4a.
And of course no errata just compounds the problem. Sadly this particular one completely contradicts what's in the book.

Well, the FAQ was updated this year, SR4A has been the only rule book in print since it came out, and all of the material they've released since SR4A address pages from SR4A, so I would think the FAQ addresses SR4A, but this is Catalyst we're talking about... (IMG:style_emoticons/default/smile.gif) I don't see how this completely contradicts the book. The book basically says that points invested in Magician affect Magician-related things while points put in Adept affect Adept-related things. Mystic Adepts get flexibility at the cost of never being as good as either one - the whole "jack of all trades, master of none" thing; they're not supposed to be the best of both.
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Nebular
post Nov 25 2011, 01:46 PM
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QUOTE (deurk @ Nov 25 2011, 01:16 AM) *
Adding a negative quality in career mode asks for confirmation with untranslated yes/no buttons

I don't have control over the language of any of the buttons since they're Windows dialogues... The language of any Windows buttons or functionality windows (like OK/Cancel buttons, the Print window, the Colour Select window, etc.) use the language of your Windows UI, so if your Windows UI is set to English, these elements will always use the English versions. If your Windows UI is set to French, then these should use the French versions.
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Nebular
post Nov 25 2011, 01:55 PM
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QUOTE (Jazz @ Nov 24 2011, 07:04 PM) *
* Removing a debt shouldn't cost karma (only nuyen, but maybe that's an houserule).

Well, there's nothing in the In Debt Quality that says it only needs to be paid off with Nuyen. It would make sense, but that's not how the rules say you pay off Negative Qualities. The way around this then is to simply delete the Quality from your character when it's time and make Nuyen Expense Entries for paying off the debt as needed. One could argue that simply paying off the Nuyen amount isn't enough - someone may still feel like you still owe them something or keep harassing you to "borrow" more money on terrible terms until you've paid it off with Karma as well. Sort of the same way that eliminating an Enemy doesn't actually remove the Quality - they just get replaced by another Enemy until you spend the Karma to completely remove it. Loan sharks don't just send a thank you letter and go away because you've given them the exact amount of money they were originally owed. (IMG:style_emoticons/default/smile.gif)
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ChatNoir
post Nov 25 2011, 02:15 PM
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QUOTE (Nebular @ Nov 25 2011, 02:55 PM) *
Well, there's nothing in the In Debt Quality that says it only needs to be paid off with Nuyen. It would make sense, but that's not how the rules say you pay off Negative Qualities. The way around this then is to simply delete the Quality from your character when it's time and make Nuyen Expense Entries for paying off the debt as needed. One could argue that simply paying off the Nuyen amount isn't enough - someone may still feel like you still owe them something or keep harassing you to "borrow" more money on terrible terms until you've paid it off with Karma as well. Sort of the same way that eliminating an Enemy doesn't actually remove the Quality - they just get replaced by another Enemy until you spend the Karma to completely remove it. Loan sharks don't just send a thank you letter and go away because you've given them the exact amount of money they were originally owed. (IMG:style_emoticons/default/smile.gif)

Yep, for my characted, I pay 9000¥ for each 5000¥ I owed + the karma. I even expect some heat from the Yaks because I'm paying too ... quickly. (IMG:style_emoticons/default/biggrin.gif) It's not good for business. (IMG:style_emoticons/default/wink.gif)
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Nebular
post Nov 25 2011, 03:09 PM
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QUOTE (Jazz @ Nov 24 2011, 07:04 PM) *
* Can't change the Force of an added Spirit (the combobox is grayed and btw the checkbox too)

As per the rules, Spirits summoned during character creation are automatically Bound summoned at a Force equal to the conjurer's MAG Attribute. This is why the Force and Bound fields are disabled in Create Mode. These are enabled in Career Mode since the Force of a Spirit and its Bound status are now variable.
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ShadowWalker
post Nov 25 2011, 04:01 PM
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QUOTE (Nebular @ Nov 25 2011, 08:45 AM) *
Well, the FAQ was updated this year, SR4A has been the only rule book in print since it came out, and all of the material they've released since SR4A address pages from SR4A, so I would think the FAQ addresses SR4A, but this is Catalyst we're talking about... (IMG:style_emoticons/default/smile.gif) I don't see how this completely contradicts the book. The book basically says that points invested in Magician affect Magician-related things while points put in Adept affect Adept-related things. Mystic Adepts get flexibility at the cost of never being as good as either one - the whole "jack of all trades, master of none" thing; they're not supposed to be the best of both.

But they never cleared out the sr4 related items. They never started a brand new one. So there is still a lot of items there that has no relevance at all to sr4a. As for it being updated, it's updated in the sense that they keep adding to it.
The FAQ has stuff in it that is usable, but you have to pick through it. Which is highly unfortunate.

As for what's in the book and contradictions.
Page 195 of sr4a has the following:
QUOTE
For all other purposes, including the determination of the maximum level for adept powers, the character’s full Magic attribute is used.

That pretty much says you use the full magic attribute for calculating the maximum level of adept powers. Which makes what they have in the FAQ a complete contradiction to what is in the actual rules, or at least it's one to the copy I have.
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Tech_Rat
post Nov 25 2011, 04:36 PM
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I've noticed that racing tires aren't adding the +1 to handling..
And some of the capacities on armor mods are a little off. They seem to be taking capacity=rating, where in the case of some, it's rating(1-3)=cap[1]. I don't know about XML, but would if/then's be the best fix for this? If Rating=int(1-3) then cap=1? Just an idea, and I haven't coded anything in years.
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deurk
post Nov 25 2011, 04:41 PM
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QUOTE (Nebular @ Nov 25 2011, 02:46 PM) *
I don't have control over the language of any of the buttons since they're Windows dialogues... The language of any Windows buttons or functionality windows (like OK/Cancel buttons, the Print window, the Colour Select window, etc.) use the language of your Windows UI, so if your Windows UI is set to English, these elements will always use the English versions. If your Windows UI is set to French, then these should use the French versions.

Right, forgot my OS in in English (IMG:style_emoticons/default/smile.gif)
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Nebular
post Nov 25 2011, 04:55 PM
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QUOTE (Tech_Rat @ Nov 25 2011, 10:36 AM) *
I've noticed that racing tires aren't adding the +1 to handling..

Racing Tires only add 10% to Accel and Speed and impose a -2 Handling penalty on slippery surfaces. They don't add a +1 Handling bonus. The errata doesn't mention any changes to Racing Tires either. I'm only looking at the description on AR 106 - am I missing something where it says they get a different bonus? The only tires I see that add +1 to Handling are Off-Road tires, but that bonus only applies to off-road driving situations and the application only handles bonuses that are always in effect (it doesn't do situational bonuses since the possible situations are limitless (IMG:style_emoticons/default/nyahnyah.gif) ).
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Tech_Rat
post Nov 25 2011, 05:08 PM
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Uh... Oops. My mistake.
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Dakka Dakka
post Nov 25 2011, 06:41 PM
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The cyberlimb averaging does weird stuff. The options are set to 5 limbs (2 arms, 2 legs, torso). I created a character with all limbs customized to AGI 6, BOD 6, STR 6, and added rating 3 enhancements to all three Attributes. The Char sheet shows me AGI 1(9), BOD 1(8), STR 1(8). AGI and STR are correct but BOD 8 is wrong if the head does not count.

Using all 6 limbs, I get another weird set of values: AGI 1(8), BOD 1(7), STR 1(7). Here all three are wrong. They should be 7/7/6
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Nebular
post Nov 25 2011, 07:20 PM
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QUOTE (Dakka Dakka @ Nov 25 2011, 12:41 PM) *
The cyberlimb averaging does weird stuff. The options are set to 5 limbs (2 arms, 2 legs, torso). I created a character with all limbs customized to AGI 6, BOD 6, STR 6, and added rating 3 enhancements to all three Attributes. The Char sheet shows me AGI 1(9), BOD 1(8), STR 1(8). AGI and STR are correct but BOD 8 is wrong if the head does not count.

Using all 6 limbs, I get another weird set of values: AGI 1(8), BOD 1(7), STR 1(7). Here all three are wrong. They should be 7/7/6

That's weird. I just tried putting togther a character in the same manner and came up with the proper numbers: BOD 1(9), AGI 1(9), and STR 1(9). The only time the numbers looked more like yours were when I accidentally added two copies of Enhanced Agility instead of one Enhanced Agility and one Enhanced Strength. Is it possible that one or more of the limbs have a duplicate of an enhancement and missing one of the others? If all of the enhancements are correct, could you email me the save file so I can see what's going on? (nebular@shaw.ca)
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