My Assistant
![]() ![]() |
May 16 2011, 02:23 AM
Post
#326
|
|
|
Moving Target ![]() ![]() Group: Members Posts: 236 Joined: 19-March 11 Member No.: 24,929 |
I was trying to make a Hobgoblin using the Karma rules and got the following error:
[ Spoiler ] If I click continue the character comes up with Orc stats but the minimum and maximum for all his stats is the human range (1-6). This appears to happen only with Hobgoblins (tried a few other metatypes but not all of them, others may be effected) and only in Karma based char gen. |
|
|
|
May 16 2011, 02:56 AM
Post
#327
|
|
|
Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,918 Joined: 14-March 11 From: Calgary, AB Member No.: 24,349 |
Looks like this only happened when a Metavariant starts with Negative Qualities. I'd say "this will be fixed in the next version", but I can do one better. (IMG:style_emoticons/default/biggrin.gif) (I also had the bright idea of making Ammo affect Weapon stats in Career Mode)
Build 82
|
|
|
|
May 16 2011, 03:05 AM
Post
#328
|
|
|
Moving Target ![]() ![]() Group: Members Posts: 236 Joined: 19-March 11 Member No.: 24,929 |
Looks like this only happened when a Metavariant starts with Negative Qualities. I'd say "this will be fixed in the next version", but I can do one better. (IMG:style_emoticons/default/biggrin.gif) (I also had the bright idea of making Ammo affect Weapon stats in Career Mode) Build 82
Thanks! |
|
|
|
May 16 2011, 05:59 AM
Post
#329
|
|
|
Moving Target ![]() ![]() Group: Members Posts: 199 Joined: 27-April 08 Member No.: 15,932 |
I must say, this is fantastic. Not only does it have tons of rules and is organized clearly, it's regularly updated. Great program!
|
|
|
|
May 16 2011, 06:22 AM
Post
#330
|
|
|
Target ![]() Group: Members Posts: 60 Joined: 18-March 11 Member No.: 24,813 |
I agree, this is effectively negating what I was working on myself -- so I'm just going to have to change to something else related, maybe a combat-runner.
I'd like to see Chummer's interface get a makeover, go for something a little less "Windows" and a little more "sci-fi", but that's just me. More important that it actually works, and is accurate -- eye candy can come later. |
|
|
|
May 16 2011, 06:51 AM
Post
#331
|
|
|
Moving Target ![]() ![]() Group: Members Posts: 236 Joined: 19-March 11 Member No.: 24,929 |
I agree, this is effectively negating what I was working on myself -- so I'm just going to have to change to something else related, maybe a combat-runner. Well, if you're looking for suggestions I've been looking at Chummer lately and thinking that what I could use is some sort of Chummer compatible NPC/threat generator. Something where I could do something like "Here's a standard Ares Security Guard, now lets make him a Force 3 Hybrid Cockroach." and various other NPC only options. I'd get started myself if my programing ability went beyond CODE 10 PRINT Hello 20 GOTO 10 I'm not even sure if you CAN code a machine in basic anymore. |
|
|
|
May 16 2011, 07:03 AM
Post
#332
|
|
|
Target ![]() Group: Members Posts: 86 Joined: 2-November 10 From: California Free State Member No.: 19,144 |
I think back around page 6 or 7 Nebular added a link to Contacts and NPC's he pre-built for us. I think it covers those in the main book, not sure if it covers those in the booklet that came with the old GM Screen or other sources. Those are a good start to modifying to your hearts content. You might need to check the box that your now maintaining the character then dump a bunch of Karma on it to build it how you want. Toxic Cocroach minion converts not included of course... lol
Now a separate utility for Spirits and Animals with all their powers, that would be cool for a GM. Although it might harken a bit back to an old D&D GM that used to do "Critter of the Week" but that's a personal issue. |
|
|
|
May 16 2011, 08:02 AM
Post
#333
|
|
|
Moving Target ![]() ![]() Group: Members Posts: 236 Joined: 19-March 11 Member No.: 24,929 |
I think back around page 6 or 7 Nebular added a link to Contacts and NPC's he pre-built for us. I think it covers those in the main book, not sure if it covers those in the booklet that came with the old GM Screen or other sources. Those are a good start to modifying to your hearts content. You might need to check the box that your now maintaining the character then dump a bunch of Karma on it to build it how you want. Toxic Cocroach minion converts not included of course... lol Now a separate utility for Spirits and Animals with all their powers, that would be cool for a GM. Although it might harken a bit back to an old D&D GM that used to do "Critter of the Week" but that's a personal issue. I agree the Ares Guard part is simple, but then due to a bunch of NPC only things if I want him to be inhabited by a Bug or a Shedim I have to print out the guard and make a bunch of hand written notations. I just wish adding things like that was as simple as creating a PC. And I can't ask Nebular to do it, even if he were willing there's too much that still needs done with Chummer I think. |
|
|
|
May 16 2011, 12:55 PM
Post
#334
|
|
|
Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,918 Joined: 14-March 11 From: Calgary, AB Member No.: 24,349 |
Now a separate utility for Spirits and Animals with all their powers, that would be cool for a GM. Although it might harken a bit back to an old D&D GM that used to do "Critter of the Week" but that's a personal issue. Anyone notice the File > New changed to File > New Character in last night's update? (IMG:style_emoticons/default/wink.gif) |
|
|
|
May 16 2011, 05:16 PM
Post
#335
|
|
|
Target ![]() Group: Members Posts: 60 Joined: 18-March 11 Member No.: 24,813 |
Now a separate utility for Spirits and Animals with all their powers, that would be cool for a GM. Although it might harken a bit back to an old D&D GM that used to do "Critter of the Week" but that's a personal issue. I made a spreadsheet that does all the math on spirits, including the selection of optional powers and calculating things like how many dice are rolled for each power. I'm going to see about reworking it into something more useful at the table. Maybe an Android app, once I can get the finer points of coding in Eclipse. (I don't have a smartphone myself, but Eclipse has an add-on that acts as an Android emulator, so I can test it.) |
|
|
|
May 16 2011, 09:41 PM
Post
#336
|
|
|
Target ![]() Group: Members Posts: 86 Joined: 2-November 10 From: California Free State Member No.: 19,144 |
Anyone notice the File > New changed to File > New Character in last night's update? (IMG:style_emoticons/default/wink.gif) Sorry, Nebular I didn't notice that last night, but I did notice that when I checked for updates a few minutes ago it gave me a gear update, then another gear update, and then another gear update, etc... etc... Not sure why, but it looks like its in some kind of infinite loop of possible update. Only (Data Files -> Gear) was showing up as having something to update though. |
|
|
|
May 16 2011, 10:35 PM
Post
#337
|
|
|
Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,918 Joined: 14-March 11 From: Calgary, AB Member No.: 24,349 |
Yeah, I noticed that too. I forgot to update the version number in the actual gear.xml file, but remembered to update it in the list of version numbers. I've corrected that little mistake.
There will be another "New" entry in File menu soon along the lines of what I kind of hinted at. What else could a GM possibly want to create in Chummer? (IMG:style_emoticons/default/biggrin.gif) |
|
|
|
May 16 2011, 10:50 PM
Post
#338
|
|
|
Target ![]() Group: Members Posts: 60 Joined: 18-March 11 Member No.: 24,813 |
There will be another "New" entry in File menu soon along the lines of what I kind of hinted at. What else could a GM possibly want to create in Chummer? (IMG:style_emoticons/default/biggrin.gif) PACKS-style packages. I can only manually enter so much XML before my eyes start to cross. Not to mention trying to guess exactly how to enter an item from the gear list so that it doesn't throw an exception. |
|
|
|
May 17 2011, 12:20 AM
Post
#339
|
|
|
Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,918 Joined: 14-March 11 From: Calgary, AB Member No.: 24,349 |
PACKS-style packages. I can only manually enter so much XML before my eyes start to cross. Not to mention trying to guess exactly how to enter an item from the gear list so that it doesn't throw an exception. What are you trying to add a piece of Gear to? Is the source Gear item coming from a custom file? |
|
|
|
May 17 2011, 12:21 AM
Post
#340
|
|
|
Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,918 Joined: 14-March 11 From: Calgary, AB Member No.: 24,349 |
Well, this moved along faster than I thought it would. A bunch of data still needs to be added, but... Who wants Critters! (IMG:style_emoticons/default/biggrin.gif)
Build 84
|
|
|
|
May 17 2011, 01:10 AM
Post
#341
|
|
|
Target ![]() Group: Members Posts: 60 Joined: 18-March 11 Member No.: 24,813 |
Oh, I'm just having issues in general, mostly with my impatience with XML formatting. Too much time using Excel for things like data-entry, I guess.
Anyway, more requests to add to the to-do list.
|
|
|
|
May 17 2011, 02:18 AM
Post
#342
|
|
|
Moving Target ![]() ![]() Group: Members Posts: 236 Joined: 19-March 11 Member No.: 24,929 |
The Cyberspace Designs Dragonfly doesn't allow me to designate if it is the Standard, Anti-vehicle, or C12 version of the drone.
|
|
|
|
May 17 2011, 02:43 AM
Post
#343
|
|
|
Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,918 Joined: 14-March 11 From: Calgary, AB Member No.: 24,349 |
|
|
|
|
May 17 2011, 03:13 AM
Post
#344
|
|
|
Moving Target ![]() ![]() Group: Members Posts: 236 Joined: 19-March 11 Member No.: 24,929 |
|
|
|
|
May 17 2011, 05:36 AM
Post
#345
|
|
|
Running Target ![]() ![]() ![]() Group: Members Posts: 1,109 Joined: 13-March 11 From: Portland, Oregon Member No.: 24,230 |
CODE 10 PRINT Hello 20 GOTO 10 I'm not even sure if you CAN code a machine in basic anymore. Maybe. Then again, at first glance I thought you were trying to write assembly for a machine with 10 byte words. (IMG:style_emoticons/default/nyahnyah.gif) As for changes, can't micro cameras carry vision enhancements? It looks like "Camera, Micro" is unable to carry enhancements atm. |
|
|
|
May 17 2011, 06:17 AM
Post
#346
|
|
|
Target ![]() Group: Members Posts: 60 Joined: 18-March 11 Member No.: 24,813 |
|
|
|
|
May 17 2011, 11:13 AM
Post
#347
|
|
|
Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,507 Joined: 11-November 08 Member No.: 16,582 |
I just found your program and it is looking pretty good.
As I play around with it i found some bugs/issues: - Aren't Surge and Martial Arts supposed to be part of the 35 BP limit on Qualities? - Celerity does not modify the Movement Rate - Quick Draw is missing form the Maneuver list. - Putting Skilled Dice Pools before the defaults may be a good idea - It's "guerilla" in the Combat Tactics Specilaization not "geurilla". - (At least with the suprathyroid gland) the Damage boxes are not calculated correctly. It's Round Up(8+(BOD/2)). The Suprathyroid Gland is one of the few pieces of ware that actually increase the BOD Attribute. - Showing the Sheet via the print button/menu item is not very intuitive. - 7 lines is not enough to display all the qualities on the Char Sheet - Bone Density does not show up as modifying the Unarmed Attack. Just as with the Condition Monitors, STR/2 should be rounded UP. -The smaller of Cyber and Bioware Essence cost is not halved! - Personalized Grip does not add RC. - The Underbarrel Grenade Launcher of the Ares Alpha should have its own range not the AR range. - Naming weapons would be a nice feature. - Putting PPP and helmets under Armor mods is a bit weird. So that's what I found at the moment. Keep up the good work. |
|
|
|
May 17 2011, 05:59 PM
Post
#348
|
|
|
Running Target ![]() ![]() ![]() Group: Members Posts: 1,147 Joined: 2-May 10 Member No.: 18,539 |
Also, Unseen Hands (from WA) is supposed to apply to the whole Stealth skill group, not any single skill from it. Critias clarified this in the WA thread on the main forums.
EDIT: It also looks like it doesn't know Unseen Hands is a power with levels, since it starts at level 1 and locks me out of putting in more levels to the power. |
|
|
|
May 17 2011, 08:40 PM
Post
#349
|
|
|
Moving Target ![]() ![]() Group: Members Posts: 676 Joined: 11-June 10 From: Thunder Bay, ON, Canada Member No.: 18,696 |
For some reason when I start a new character the buttons for each window is mostly off the bottom of the window. It's far enough off the window that I can't see any text on the buttons.
I've got the latest versions of .net and I'm using windows 7. |
|
|
|
May 17 2011, 08:41 PM
Post
#350
|
|
|
Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,351 Joined: 19-September 09 From: Behind the shadows of the Resonance Member No.: 17,653 |
Couple of things I noticed when playing around with this program too.
The number of spells and complex forms that can be known is capped, even in career mode. Also, complex forms aren't being capped by by the Resonance attribute like they should be, and cannot exceed a rating of 6 when Resonance does. Also, been wondering if a few options can be added. Thinking of karma cost for races at character generation, and free knowledge skills & contacts under karma generation. House rules, I know, but I am pretty sure that there are people who'll be using this that'll use those rules. Would also like to see tasks and groups and such for Initiation/Submersion, and Streams for technomancers like magicians have their traditions. Am liking this for certain. Is taking some time to get used to. |
|
|
|
![]() ![]() |
|
Lo-Fi Version | Time is now: 13th April 2022 - 03:47 PM |
Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.